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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-09-05 00:17:13 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-09-05 00:17:13 +0300
commitbaaa89a0bc54a659f9ddbc34cce21d6920c0f6a6 (patch)
treef5337407abc1e1e832612cc7643d508ed021eb37 /intern
parentf098f6df767aa62ffe0a7db6635ead058770d92f (diff)
Shading: Rewrite Mapping node with dynamic inputs.
This patch rewrites the Mapping node to support dynamic inputs. The Max and Min options have been removed. They can be added as Min and Max Vector Math nodes manually. Texture nodes still use the old matrix-based mapping. A new SVM node `NODE_TEXTURE_MAPPING` has been added to preserve this functionality. Similarly, in GLSL, a `mapping_mat4` function has been added. Reviewers: brecht, JacquesLucke
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/blender_shader.cpp22
-rw-r--r--intern/cycles/kernel/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/shaders/node_mapping.osl61
-rw-r--r--intern/cycles/kernel/svm/svm.h6
-rw-r--r--intern/cycles/kernel/svm/svm_mapping.h28
-rw-r--r--intern/cycles/kernel/svm/svm_mapping_util.h39
-rw-r--r--intern/cycles/kernel/svm/svm_types.h8
-rw-r--r--intern/cycles/render/constant_fold.cpp17
-rw-r--r--intern/cycles/render/constant_fold.h1
-rw-r--r--intern/cycles/render/nodes.cpp48
-rw-r--r--intern/cycles/render/nodes.h5
-rw-r--r--intern/cycles/util/util_transform.h26
12 files changed, 218 insertions, 44 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index e81336cd692..f5a76002eb6 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -208,24 +208,6 @@ static void get_tex_mapping(TextureMapping *mapping, BL::TexMapping &b_mapping)
mapping->z_mapping = (TextureMapping::Mapping)b_mapping.mapping_z();
}
-static void get_tex_mapping(TextureMapping *mapping, BL::ShaderNodeMapping &b_mapping)
-{
- if (!b_mapping)
- return;
-
- mapping->translation = get_float3(b_mapping.translation());
- mapping->rotation = get_float3(b_mapping.rotation());
- mapping->scale = get_float3(b_mapping.scale());
- mapping->type = (TextureMapping::Type)b_mapping.vector_type();
-
- mapping->use_minmax = b_mapping.use_min() || b_mapping.use_max();
-
- if (b_mapping.use_min())
- mapping->min = get_float3(b_mapping.min());
- if (b_mapping.use_max())
- mapping->max = get_float3(b_mapping.max());
-}
-
static ShaderNode *add_node(Scene *scene,
BL::RenderEngine &b_engine,
BL::BlendData &b_data,
@@ -357,9 +339,7 @@ static ShaderNode *add_node(Scene *scene,
else if (b_node.is_a(&RNA_ShaderNodeMapping)) {
BL::ShaderNodeMapping b_mapping_node(b_node);
MappingNode *mapping = new MappingNode();
-
- get_tex_mapping(&mapping->tex_mapping, b_mapping_node);
-
+ mapping->type = (NodeMappingType)b_mapping_node.vector_type();
node = mapping;
}
else if (b_node.is_a(&RNA_ShaderNodeFresnel)) {
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index 89ecdc6b7ac..04df49aa058 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -201,6 +201,7 @@ set(SRC_SVM_HEADERS
svm/svm_magic.h
svm/svm_map_range.h
svm/svm_mapping.h
+ svm/svm_mapping_util.h
svm/svm_math.h
svm/svm_math_util.h
svm/svm_mix.h
diff --git a/intern/cycles/kernel/shaders/node_mapping.osl b/intern/cycles/kernel/shaders/node_mapping.osl
index f5cc2d1c5dd..8eed0ae9c48 100644
--- a/intern/cycles/kernel/shaders/node_mapping.osl
+++ b/intern/cycles/kernel/shaders/node_mapping.osl
@@ -16,17 +16,58 @@
#include "stdosl.h"
-shader node_mapping(matrix Matrix = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
- point mapping_min = point(0.0, 0.0, 0.0),
- point mapping_max = point(0.0, 0.0, 0.0),
- int use_minmax = 0,
- point VectorIn = point(0.0, 0.0, 0.0),
- output point VectorOut = point(0.0, 0.0, 0.0))
+point safe_divide(point a, point b)
+{
+ return point((b[0] != 0.0) ? a[0] / b[0] : 0.0,
+ (b[1] != 0.0) ? a[1] / b[1] : 0.0,
+ (b[2] != 0.0) ? a[2] / b[2] : 0.0);
+}
+
+matrix euler_to_mat(point euler)
{
- point p = transform(Matrix, VectorIn);
+ float cx = cos(euler[0]);
+ float cy = cos(euler[1]);
+ float cz = cos(euler[2]);
+ float sx = sin(euler[0]);
+ float sy = sin(euler[1]);
+ float sz = sin(euler[2]);
+
+ matrix mat = matrix(1.0);
+ mat[0][0] = cy * cz;
+ mat[0][1] = cy * sz;
+ mat[0][2] = -sy;
- if (use_minmax)
- p = min(max(mapping_min, p), mapping_max);
+ mat[1][0] = sy * sx * cz - cx * sz;
+ mat[1][1] = sy * sx * sz + cx * cz;
+ mat[1][2] = cy * sx;
- VectorOut = p;
+ mat[2][0] = sy * cx * cz + sx * sz;
+ mat[2][1] = sy * cx * sz - sx * cz;
+ mat[2][2] = cy * cx;
+ return mat;
+}
+
+shader node_mapping(string type = "point",
+ point VectorIn = point(0.0, 0.0, 0.0),
+ point Location = point(0.0, 0.0, 0.0),
+ point Rotation = point(0.0, 0.0, 0.0),
+ point Scale = point(1.0, 1.0, 1.0),
+ output point VectorOut = point(0.0, 0.0, 0.0))
+{
+ if (type == "point") {
+ VectorOut = transform(euler_to_mat(Rotation), (VectorIn * Scale)) + Location;
+ }
+ else if (type == "texture") {
+ VectorOut = safe_divide(transform(transpose(euler_to_mat(Rotation)), (VectorIn - Location)),
+ Scale);
+ }
+ else if (type == "vector") {
+ VectorOut = transform(euler_to_mat(Rotation), (VectorIn * Scale));
+ }
+ else if (type == "normal") {
+ VectorOut = normalize(transform(euler_to_mat(Rotation), safe_divide(VectorIn, Scale)));
+ }
+ else {
+ warning("%s", "Unknown Mapping vector type!");
+ }
}
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 95954aaf99e..ce651a1b5ff 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -162,6 +162,7 @@ CCL_NAMESPACE_END
#include "kernel/svm/svm_color_util.h"
#include "kernel/svm/svm_math_util.h"
+#include "kernel/svm/svm_mapping_util.h"
#include "kernel/svm/svm_attribute.h"
#include "kernel/svm/svm_gradient.h"
@@ -405,8 +406,11 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg,
#endif /* NODES_GROUP(NODE_GROUP_LEVEL_1) */
#if NODES_GROUP(NODE_GROUP_LEVEL_2)
+ case NODE_TEXTURE_MAPPING:
+ svm_node_texture_mapping(kg, sd, stack, node.y, node.z, &offset);
+ break;
case NODE_MAPPING:
- svm_node_mapping(kg, sd, stack, node.y, node.z, &offset);
+ svm_node_mapping(kg, sd, stack, node.y, node.z, node.w, &offset);
break;
case NODE_MIN_MAX:
svm_node_min_max(kg, sd, stack, node.y, node.z, &offset);
diff --git a/intern/cycles/kernel/svm/svm_mapping.h b/intern/cycles/kernel/svm/svm_mapping.h
index 998a29912d4..6e19c859e19 100644
--- a/intern/cycles/kernel/svm/svm_mapping.h
+++ b/intern/cycles/kernel/svm/svm_mapping.h
@@ -18,7 +18,33 @@ CCL_NAMESPACE_BEGIN
/* Mapping Node */
-ccl_device void svm_node_mapping(
+ccl_device void svm_node_mapping(KernelGlobals *kg,
+ ShaderData *sd,
+ float *stack,
+ uint type,
+ uint inputs_stack_offsets,
+ uint result_stack_offset,
+ int *offset)
+{
+ uint vector_stack_offset, location_stack_offset, rotation_stack_offset, scale_stack_offset;
+ svm_unpack_node_uchar4(inputs_stack_offsets,
+ &vector_stack_offset,
+ &location_stack_offset,
+ &rotation_stack_offset,
+ &scale_stack_offset);
+
+ float3 vector = stack_load_float3(stack, vector_stack_offset);
+ float3 location = stack_load_float3(stack, location_stack_offset);
+ float3 rotation = stack_load_float3(stack, rotation_stack_offset);
+ float3 scale = stack_load_float3(stack, scale_stack_offset);
+
+ float3 result = svm_mapping((NodeMappingType)type, vector, location, rotation, scale);
+ stack_store_float3(stack, result_stack_offset, result);
+}
+
+/* Texture Mapping */
+
+ccl_device void svm_node_texture_mapping(
KernelGlobals *kg, ShaderData *sd, float *stack, uint vec_offset, uint out_offset, int *offset)
{
float3 v = stack_load_float3(stack, vec_offset);
diff --git a/intern/cycles/kernel/svm/svm_mapping_util.h b/intern/cycles/kernel/svm/svm_mapping_util.h
new file mode 100644
index 00000000000..ec2c84e0791
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_mapping_util.h
@@ -0,0 +1,39 @@
+/*
+ * Copyright 2011-2014 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+ccl_device float3
+svm_mapping(NodeMappingType type, float3 vector, float3 location, float3 rotation, float3 scale)
+{
+ Transform rotationTransform = euler_to_transform(rotation);
+ switch (type) {
+ case NODE_MAPPING_TYPE_POINT:
+ return transform_direction(&rotationTransform, (vector * scale)) + location;
+ case NODE_MAPPING_TYPE_TEXTURE:
+ return safe_divide_float3_float3(
+ transform_direction_transposed(&rotationTransform, (vector - location)), scale);
+ case NODE_MAPPING_TYPE_VECTOR:
+ return transform_direction(&rotationTransform, (vector * scale));
+ case NODE_MAPPING_TYPE_NORMAL:
+ return safe_normalize(
+ transform_direction(&rotationTransform, safe_divide_float3_float3(vector, scale)));
+ default:
+ return make_float3(0.0f, 0.0f, 0.0f);
+ }
+}
+
+CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index a3caa1ab68d..de7114566b3 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -140,6 +140,7 @@ typedef enum ShaderNodeType {
NODE_IES,
NODE_MAP_RANGE,
NODE_CLAMP,
+ NODE_TEXTURE_MAPPING,
NODE_TEX_WHITE_NOISE,
} ShaderNodeType;
@@ -299,6 +300,13 @@ typedef enum NodeVectorMathType {
NODE_VECTOR_MATH_MAXIMUM,
} NodeVectorMathType;
+typedef enum NodeMappingType {
+ NODE_MAPPING_TYPE_POINT,
+ NODE_MAPPING_TYPE_TEXTURE,
+ NODE_MAPPING_TYPE_VECTOR,
+ NODE_MAPPING_TYPE_NORMAL
+} NodeMappingType;
+
typedef enum NodeVectorTransformType {
NODE_VECTOR_TRANSFORM_TYPE_VECTOR,
NODE_VECTOR_TRANSFORM_TYPE_POINT,
diff --git a/intern/cycles/render/constant_fold.cpp b/intern/cycles/render/constant_fold.cpp
index 851d4b71df8..f3809ee8d80 100644
--- a/intern/cycles/render/constant_fold.cpp
+++ b/intern/cycles/render/constant_fold.cpp
@@ -429,4 +429,21 @@ void ConstantFolder::fold_vector_math(NodeVectorMathType type) const
}
}
+void ConstantFolder::fold_mapping(NodeMappingType type) const
+{
+ ShaderInput *vector_in = node->input("Vector");
+ ShaderInput *location_in = node->input("Location");
+ ShaderInput *rotation_in = node->input("Rotation");
+ ShaderInput *scale_in = node->input("Scale");
+
+ if (is_zero(scale_in)) {
+ make_zero();
+ }
+ else if ((is_zero(location_in) || type == NODE_MAPPING_TYPE_VECTOR ||
+ type == NODE_MAPPING_TYPE_NORMAL) &&
+ is_zero(rotation_in) && is_one(scale_in)) {
+ try_bypass_or_make_constant(vector_in);
+ }
+}
+
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/constant_fold.h b/intern/cycles/render/constant_fold.h
index 881636a9fe1..7f622488a88 100644
--- a/intern/cycles/render/constant_fold.h
+++ b/intern/cycles/render/constant_fold.h
@@ -66,6 +66,7 @@ class ConstantFolder {
void fold_mix(NodeMix type, bool clamp) const;
void fold_math(NodeMathType type) const;
void fold_vector_math(NodeVectorMathType type) const;
+ void fold_mapping(NodeMappingType type) const;
};
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 24aa9589220..31dc986a4d1 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -25,6 +25,7 @@
#include "kernel/svm/svm_color_util.h"
#include "kernel/svm/svm_ramp_util.h"
#include "kernel/svm/svm_math_util.h"
+#include "kernel/svm/svm_mapping_util.h"
#include "render/osl.h"
#include "render/constant_fold.h"
@@ -149,7 +150,7 @@ bool TextureMapping::skip()
void TextureMapping::compile(SVMCompiler &compiler, int offset_in, int offset_out)
{
- compiler.add_node(NODE_MAPPING, offset_in, offset_out);
+ compiler.add_node(NODE_TEXTURE_MAPPING, offset_in, offset_out);
Transform tfm = compute_transform();
compiler.add_node(tfm.x);
@@ -1727,9 +1728,18 @@ NODE_DEFINE(MappingNode)
{
NodeType *type = NodeType::add("mapping", create, NodeType::SHADER);
- TEXTURE_MAPPING_DEFINE(MappingNode);
+ static NodeEnum type_enum;
+ type_enum.insert("point", NODE_MAPPING_TYPE_POINT);
+ type_enum.insert("texture", NODE_MAPPING_TYPE_TEXTURE);
+ type_enum.insert("vector", NODE_MAPPING_TYPE_VECTOR);
+ type_enum.insert("normal", NODE_MAPPING_TYPE_NORMAL);
+ SOCKET_ENUM(type, "Type", type_enum, NODE_MAPPING_TYPE_POINT);
SOCKET_IN_POINT(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f));
+ SOCKET_IN_POINT(location, "Location", make_float3(0.0f, 0.0f, 0.0f));
+ SOCKET_IN_POINT(rotation, "Rotation", make_float3(0.0f, 0.0f, 0.0f));
+ SOCKET_IN_POINT(scale, "Scale", make_float3(1.0f, 1.0f, 1.0f));
+
SOCKET_OUT_POINT(vector, "Vector");
return type;
@@ -1739,22 +1749,42 @@ MappingNode::MappingNode() : ShaderNode(node_type)
{
}
+void MappingNode::constant_fold(const ConstantFolder &folder)
+{
+ if (folder.all_inputs_constant()) {
+ float3 result = svm_mapping((NodeMappingType)type, vector, location, rotation, scale);
+ folder.make_constant(result);
+ }
+ else {
+ folder.fold_mapping((NodeMappingType)type);
+ }
+}
+
void MappingNode::compile(SVMCompiler &compiler)
{
ShaderInput *vector_in = input("Vector");
+ ShaderInput *location_in = input("Location");
+ ShaderInput *rotation_in = input("Rotation");
+ ShaderInput *scale_in = input("Scale");
ShaderOutput *vector_out = output("Vector");
- tex_mapping.compile(
- compiler, compiler.stack_assign(vector_in), compiler.stack_assign(vector_out));
+ int vector_stack_offset = compiler.stack_assign(vector_in);
+ int location_stack_offset = compiler.stack_assign(location_in);
+ int rotation_stack_offset = compiler.stack_assign(rotation_in);
+ int scale_stack_offset = compiler.stack_assign(scale_in);
+ int result_stack_offset = compiler.stack_assign(vector_out);
+
+ compiler.add_node(
+ NODE_MAPPING,
+ type,
+ compiler.encode_uchar4(
+ vector_stack_offset, location_stack_offset, rotation_stack_offset, scale_stack_offset),
+ result_stack_offset);
}
void MappingNode::compile(OSLCompiler &compiler)
{
- compiler.parameter("Matrix", tex_mapping.compute_transform());
- compiler.parameter_point("mapping_min", tex_mapping.min);
- compiler.parameter_point("mapping_max", tex_mapping.max);
- compiler.parameter("use_minmax", tex_mapping.use_minmax);
-
+ compiler.parameter(this, "type");
compiler.add(this, "node_mapping");
}
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 271d60d16b7..769687f1f19 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -391,9 +391,10 @@ class MappingNode : public ShaderNode {
{
return NODE_GROUP_LEVEL_2;
}
+ void constant_fold(const ConstantFolder &folder);
- float3 vector;
- TextureMapping tex_mapping;
+ float3 vector, location, rotation, scale;
+ NodeMappingType type;
};
class RGBToBWNode : public ShaderNode {
diff --git a/intern/cycles/util/util_transform.h b/intern/cycles/util/util_transform.h
index cfe71d696ed..407654245cb 100644
--- a/intern/cycles/util/util_transform.h
+++ b/intern/cycles/util/util_transform.h
@@ -148,6 +148,32 @@ ccl_device_inline Transform make_transform(float a,
return t;
}
+ccl_device_inline Transform euler_to_transform(const float3 euler)
+{
+ float cx = cosf(euler.x);
+ float cy = cosf(euler.y);
+ float cz = cosf(euler.z);
+ float sx = sinf(euler.x);
+ float sy = sinf(euler.y);
+ float sz = sinf(euler.z);
+
+ Transform t;
+ t.x.x = cy * cz;
+ t.y.x = cy * sz;
+ t.z.x = -sy;
+
+ t.x.y = sy * sx * cz - cx * sz;
+ t.y.y = sy * sx * sz + cx * cz;
+ t.z.y = cy * sx;
+
+ t.x.z = sy * cx * cz + sx * sz;
+ t.y.z = sy * cx * sz - sx * cz;
+ t.z.z = cy * cx;
+
+ t.x.w = t.y.w = t.z.w = 0.0f;
+ return t;
+}
+
/* Constructs a coordinate frame from a normalized normal. */
ccl_device_inline Transform make_transform_frame(float3 N)
{