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authorCharlie Jolly <charlie>2021-06-04 18:53:50 +0300
committerCharlie Jolly <mistajolly@gmail.com>2021-06-04 18:59:28 +0300
commit00073651d420c852b271127fe453d2170471321a (patch)
tree7f4f63f70afc269f29dca3809513825c4e4bd66f /intern
parenteb030204f198fe1b933380c63bd40f3dba58c105 (diff)
Nodes: Add Multiply Add to Vector Math nodes
Cycles, Eevee, OSL, Geo, Attribute This operator provides consistency with the standard math node. Allows users to use a single node instead of two nodes for this common operation. Reviewed By: HooglyBoogly, brecht Differential Revision: https://developer.blender.org/D10808
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/shaders/node_vector_math.osl3
-rw-r--r--intern/cycles/kernel/svm/svm_math.h3
-rw-r--r--intern/cycles/kernel/svm/svm_math_util.h3
-rw-r--r--intern/cycles/kernel/svm/svm_types.h1
-rw-r--r--intern/cycles/render/nodes.cpp4
5 files changed, 12 insertions, 2 deletions
diff --git a/intern/cycles/kernel/shaders/node_vector_math.osl b/intern/cycles/kernel/shaders/node_vector_math.osl
index 3963c23ea9c..c08d75b99ef 100644
--- a/intern/cycles/kernel/shaders/node_vector_math.osl
+++ b/intern/cycles/kernel/shaders/node_vector_math.osl
@@ -52,6 +52,9 @@ shader node_vector_math(string math_type = "add",
else if (math_type == "faceforward") {
Vector = compatible_faceforward(Vector1, Vector2, Vector3);
}
+ else if (math_type == "multiply_add") {
+ Vector = Vector1 * Vector2 + Vector3;
+ }
else if (math_type == "dot_product") {
Value = dot(Vector1, Vector2);
}
diff --git a/intern/cycles/kernel/svm/svm_math.h b/intern/cycles/kernel/svm/svm_math.h
index dda2e50f916..733ea28f9e5 100644
--- a/intern/cycles/kernel/svm/svm_math.h
+++ b/intern/cycles/kernel/svm/svm_math.h
@@ -58,7 +58,8 @@ ccl_device void svm_node_vector_math(KernelGlobals *kg,
float3 vector;
/* 3 Vector Operators */
- if (type == NODE_VECTOR_MATH_WRAP || type == NODE_VECTOR_MATH_FACEFORWARD) {
+ if (type == NODE_VECTOR_MATH_WRAP || type == NODE_VECTOR_MATH_FACEFORWARD ||
+ type == NODE_VECTOR_MATH_MULTIPLY_ADD) {
uint4 extra_node = read_node(kg, offset);
c = stack_load_float3(stack, extra_node.x);
}
diff --git a/intern/cycles/kernel/svm/svm_math_util.h b/intern/cycles/kernel/svm/svm_math_util.h
index 19fb1da5a1f..9e654f2247f 100644
--- a/intern/cycles/kernel/svm/svm_math_util.h
+++ b/intern/cycles/kernel/svm/svm_math_util.h
@@ -52,6 +52,9 @@ ccl_device void svm_vector_math(float *value,
case NODE_VECTOR_MATH_FACEFORWARD:
*vector = faceforward(a, b, c);
break;
+ case NODE_VECTOR_MATH_MULTIPLY_ADD:
+ *vector = a * b + c;
+ break;
case NODE_VECTOR_MATH_DOT_PRODUCT:
*value = dot(a, b);
break;
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 64a8f82a094..062afcfa5ac 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -341,6 +341,7 @@ typedef enum NodeVectorMathType {
NODE_VECTOR_MATH_TANGENT,
NODE_VECTOR_MATH_REFRACT,
NODE_VECTOR_MATH_FACEFORWARD,
+ NODE_VECTOR_MATH_MULTIPLY_ADD,
} NodeVectorMathType;
typedef enum NodeClampType {
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index f3d420c6fcb..5792d2458d1 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -6093,6 +6093,7 @@ NODE_DEFINE(VectorMathNode)
type_enum.insert("reflect", NODE_VECTOR_MATH_REFLECT);
type_enum.insert("refract", NODE_VECTOR_MATH_REFRACT);
type_enum.insert("faceforward", NODE_VECTOR_MATH_FACEFORWARD);
+ type_enum.insert("multiply_add", NODE_VECTOR_MATH_MULTIPLY_ADD);
type_enum.insert("dot_product", NODE_VECTOR_MATH_DOT_PRODUCT);
@@ -6165,7 +6166,8 @@ void VectorMathNode::compile(SVMCompiler &compiler)
int vector_stack_offset = compiler.stack_assign_if_linked(vector_out);
/* 3 Vector Operators */
- if (math_type == NODE_VECTOR_MATH_WRAP || math_type == NODE_VECTOR_MATH_FACEFORWARD) {
+ if (math_type == NODE_VECTOR_MATH_WRAP || math_type == NODE_VECTOR_MATH_FACEFORWARD ||
+ math_type == NODE_VECTOR_MATH_MULTIPLY_ADD) {
ShaderInput *vector3_in = input("Vector3");
int vector3_stack_offset = compiler.stack_assign(vector3_in);
compiler.add_node(