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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-02-17 11:49:11 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-02-17 11:49:11 +0300 |
commit | cdc1dab073a3fd344ff3ca4a2abdcdecbf5e965e (patch) | |
tree | 403347b4b583ee9de54a8f264f7cdc861c83491f /intern | |
parent | 587d8771e0760f3fc7961f5593713d5507098507 (diff) |
Fix T43685: New pointiness attribute error with auto-smooth enabled
Simple fix: all vertex attributes should be filled in before split.
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/blender/blender_mesh.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index b785c590f80..572d8e89cbc 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -466,6 +466,9 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector< generated[i++] = get_float3(v->undeformed_co())*size - loc; } + /* Create needed vertex attributes. */ + attr_create_pointiness(scene, mesh, b_mesh); + /* create faces */ vector<int> nverts(numfaces); int fi = 0, ti = 0; @@ -522,7 +525,6 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector< */ attr_create_vertex_color(scene, mesh, b_mesh, nverts); attr_create_uv_map(scene, mesh, b_mesh, nverts); - attr_create_pointiness(scene, mesh, b_mesh); /* for volume objects, create a matrix to transform from object space to * mesh texture space. this does not work with deformations but that can |