Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/intern
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2018-06-25 08:43:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-25 08:43:51 +0300
commitd32e4ca70161eb83179e4ebd1dc538afc1b311c1 (patch)
tree1f7e12fb8558f2a7b3c083bc304389acda19a208 /intern
parenta5b7f1ef535038be549530612c7eed9109e1d4b4 (diff)
parentf3b9fa53935e1f199063b020dded04135267b0a8 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/shaders/node_ambient_occlusion.osl4
-rw-r--r--intern/cycles/render/nodes.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/shaders/node_ambient_occlusion.osl b/intern/cycles/kernel/shaders/node_ambient_occlusion.osl
index d7ffa3c1606..865ad4c9fb9 100644
--- a/intern/cycles/kernel/shaders/node_ambient_occlusion.osl
+++ b/intern/cycles/kernel/shaders/node_ambient_occlusion.osl
@@ -17,13 +17,13 @@
#include "stdosl.h"
shader node_ambient_occlusion(
- color ColorIn = color(0.8, 0.8, 0.8),
+ color ColorIn = color(1.0, 1.0, 1.0),
int samples = 8,
float Distance = 1.0,
normal Normal = N,
int inside = 0,
int only_local = 1,
- output color ColorOut = color(0.8, 0.8, 0.8),
+ output color ColorOut = color(1.0, 1.0, 1.0),
output float AO = 1.0)
{
int global_radius = (Distance == 0.0 && !isconnected(Distance));
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 59ac6257499..ea25056e9fd 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -2794,7 +2794,7 @@ NODE_DEFINE(AmbientOcclusionNode)
SOCKET_INT(samples, "Samples", 8);
- SOCKET_IN_COLOR(color, "Color", make_float3(0.8f, 0.8f, 0.8f));
+ SOCKET_IN_COLOR(color, "Color", make_float3(1.0f, 1.0f, 1.0f));
SOCKET_IN_FLOAT(distance, "Distance", 1.0f);
SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL);