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authorTon Roosendaal <ton@blender.org>2006-03-13 14:01:17 +0300
committerTon Roosendaal <ton@blender.org>2006-03-13 14:01:17 +0300
commit34a5739a8a9e579b8e07eb06c0fad9f449d433e6 (patch)
treed53c94c57f1fb466b5cf9854d29b1ba758ed421c /intern
parent0b9c41e5511120aec1214f95d0cfb1b9b07e1d6a (diff)
Two fixes in renderpipe...
- Renderwin still used a thread-unsafe malloc, in the header text print - Setting clipping flags in vertices for parts required a mutex lock after all... I thought it would go fine, but noticed on renders with small amounts of faces that sometimes faces disappear from a render. (was doing movie credits, so all faces are visible! Otherwise it would have hardly been noticable...)
Diffstat (limited to 'intern')
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