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authorKen Hughes <khughes@pacific.edu>2006-06-08 07:10:26 +0400
committerKen Hughes <khughes@pacific.edu>2006-06-08 07:10:26 +0400
commit5c9530204334fc5a83bd80770755b4764fae22e7 (patch)
treeb36390b2f80a10640a5b65441a527a9fe9e6bbd8 /intern
parent4c802a0a7879558710daf380ff44e3c41e9b1077 (diff)
===Tools===
Previous patch for "problems with STL iterators/vectors that only show up under Visual Studio 2005" could cause a crash when object used as a boolean modifier was changed (for example, flipping all the normals). The problem is that result of boolean operations (apparently) can result in empty meshes. Patched to use the vector::size operator to check for empty vectors before trying to check the iterator.
Diffstat (limited to 'intern')
-rwxr-xr-xintern/bsp/intern/BSP_CSGMesh_CFIterator.h13
1 files changed, 10 insertions, 3 deletions
diff --git a/intern/bsp/intern/BSP_CSGMesh_CFIterator.h b/intern/bsp/intern/BSP_CSGMesh_CFIterator.h
index 9cd237873c7..f10458655d9 100755
--- a/intern/bsp/intern/BSP_CSGMesh_CFIterator.h
+++ b/intern/bsp/intern/BSP_CSGMesh_CFIterator.h
@@ -70,7 +70,9 @@ BSP_CSGMesh_VertexIt_Done(
BSP_CSGMesh_VertexIt * vertex_it = (BSP_CSGMesh_VertexIt *)it;
/* dereferencing iterator::end() is illegal, so we dereference 1 before it */
- if (vertex_it->pos <= &(*(vertex_it->mesh->VertexSet().end() -1) )) return 0;
+ /* also check that vector is not empty */
+ if (vertex_it->mesh->VertexSet().size() &&
+ vertex_it->pos <= &(*(vertex_it->mesh->VertexSet().end() -1) )) return 0;
return 1;
};
@@ -163,8 +165,11 @@ BSP_CSGMesh_FaceIt_Done(
BSP_CSGMesh_FaceIt * face_it = (BSP_CSGMesh_FaceIt *)it;
/* dereferencing iterator::end() is illegal, so we dereference 1 before it */
- if (face_it->pos <= &(*(face_it->mesh->FaceSet().end() -1))) {
+ /* also check that vector is not empty */
+ if (face_it->mesh->FaceSet().size() &&
+ face_it->pos <= &(*(face_it->mesh->FaceSet().end() -1))) {
if (face_it->face_triangle + 3 <= face_it->pos->m_verts.size()) {
+
return 0;
}
}
@@ -256,7 +261,9 @@ BSP_CSGMesh_FaceIt_Step(
BSP_CSGMesh_FaceIt * face_it = (BSP_CSGMesh_FaceIt *)it;
/* dereferencing iterator::end() is illegal, so we dereference 1 before it */
- if (face_it->pos <= &(*(face_it->mesh->FaceSet().end() -1))) {
+ /* also check that vector is not empty */
+ if (face_it->mesh->FaceSet().size() &&
+ face_it->pos <= &(*(face_it->mesh->FaceSet().end() -1))) {
//if (face_it->face_triangle + 3 < face_it->pos->m_verts.size()) {
// (face_it->face_triangle)++;