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authorJens Ole Wund <bjornmose@gmx.net>2005-10-03 00:57:53 +0400
committerJens Ole Wund <bjornmose@gmx.net>2005-10-03 00:57:53 +0400
commitf342f069201b9b53526e2e650050ce7bc0e38431 (patch)
tree437fee36207c93de89c7bc1db78ec85bfc14b099 /intern
parent015fe7ea817680e785e4dd2b4118bbfdabeba766 (diff)
again an intermediate solution for the msvc6 builders
added msvc6 project file for builing elbeem NOTE: it won't build unless some spots in elbeem code are cangend see --> fixing elbeem to build on msvc6 http://projects.blender.org/pipermail/bf-committers/2005-September/011952.html [quote] And no.. i won't set up a msvc6 project for building blender_elbeem.lib until things calmed down a bit. [/quote] well i did for me to continue work, why not share. if you do *rebuild all* in this project (release mode) on success will do a post build step which will copy blender_elbeem.lib to the lib/windows..blah folder such that the msvc6 (blender) project will find it for happy linking. it even #defines MSVC6 so all the above changes could be nicly hidden behind that ( my local tree does so ) but it is on Nils to decide if he wants his code to be *pested*.
Diffstat (limited to 'intern')
-rw-r--r--intern/elbeem/make/msvc_6_0/elbeem.dsp190
1 files changed, 190 insertions, 0 deletions
diff --git a/intern/elbeem/make/msvc_6_0/elbeem.dsp b/intern/elbeem/make/msvc_6_0/elbeem.dsp
new file mode 100644
index 00000000000..033f588b9fc
--- /dev/null
+++ b/intern/elbeem/make/msvc_6_0/elbeem.dsp
@@ -0,0 +1,190 @@
+# Microsoft Developer Studio Project File - Name="elbeem" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=elbeem - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "elbeem.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "elbeem.mak" CFG="elbeem - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "elbeem - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "elbeem - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "elbeem - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /I "../../../../../lib/windows/sdl/include" /I "../../../../../lib/windows/zlib/include" /I "../../../../../lib/windows/png/include" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /D "NOGUI" /D "MSVC6" /D "ELBEEM_BLENDER" /YX /FD /c
+# ADD BASE RSC /l 0x407 /d "NDEBUG"
+# ADD RSC /l 0x407 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"Release\blender_elbeem.lib"
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Cmds=ECHO copy to lib ... xcopy /Y .\release\blender_elbeem.lib ..\..\..\..\..\lib\windows\elbeem\lib\*.*
+# End Special Build Tool
+
+!ELSEIF "$(CFG)" == "elbeem - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+LINK32=link.exe -lib
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../../../../../lib/windows/sdl/include" /I "../../../../../lib/windows/zlib/include" /I "../../../../../lib/windows/png/include" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /D "NOGUI" /D "MSVC6" /D "ELBEEM_BLENDER" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x407 /d "_DEBUG"
+# ADD RSC /l 0x407 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo
+
+!ENDIF
+
+# Begin Target
+
+# Name "elbeem - Win32 Release"
+# Name "elbeem - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\..\intern\attributes.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\blendercall.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\cfglexer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\cfgparser.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\elbeem.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\factory_fsgr.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\isosurface.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\lbminterface.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\ntl_blenderdumper.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\ntl_bsptree.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\ntl_geometrymodel.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\ntl_geometryobject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\ntl_lightobject.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\ntl_ray.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\ntl_raytracer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\ntl_scene.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\parametrizer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\particletracer.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\simulation_object.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\utilities.cpp
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\intern\attributes.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\cfgparser.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\intern\lbmfsgrsolver.h
+# End Source File
+# End Group
+# End Target
+# End Project