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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-14 19:26:49 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-14 19:26:49 +0400
commit0f5b5bb5f1ceed1cd5ba1491c8c2f7fa8e21ec2a (patch)
treed10fd20ab09fd7ab44b5e2a850bd4bd7e924ca55 /intern
parent16003d27385f2a4ce3c5b34681ceda8c0cc33553 (diff)
Cycles: make "Open Shading Language" a boolean toggle, the other option "GPU Compatible" was confusing.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/addon/properties.py13
-rw-r--r--intern/cycles/blender/blender_sync.cpp4
2 files changed, 5 insertions, 12 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index ae4b7e3cc92..26fc7a81936 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -36,11 +36,6 @@ enum_feature_set = (
('EXPERIMENTAL', "Experimental", "Use experimental and incomplete features that might be broken or change in the future"),
)
-enum_shading_systems = (
- ('GPU_COMPATIBLE', "GPU Compatible", "Restricted shading system compatible with GPU rendering"),
- ('OSL', "Open Shading Language", "Open Shading Language shading system that only runs on the CPU"),
- )
-
enum_displacement_methods = (
('BUMP', "Bump", "Bump mapping to simulate the appearance of displacement"),
('TRUE', "True", "Use true displacement only, requires fine subdivision"),
@@ -89,11 +84,9 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
items=enum_feature_set,
default='SUPPORTED',
)
- cls.shading_system = EnumProperty(
- name="Shading System",
- description="Shading system to use for rendering",
- items=enum_shading_systems,
- default='GPU_COMPATIBLE',
+ cls.shading_system = BoolProperty(
+ name="Open Shading Language",
+ description="Use Open Shading Language (CPU rendering only)",
)
cls.progressive = BoolProperty(
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index d0e8b508df6..e78026e7ae1 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -289,7 +289,7 @@ SceneParams BlenderSync::get_scene_params(BL::Scene b_scene, bool background)
BL::RenderSettings r = b_scene.render();
SceneParams params;
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
- int shadingsystem = RNA_enum_get(&cscene, "shading_system");
+ int shadingsystem = RNA_boolean_get(&cscene, "shading_system");
if(shadingsystem == 0)
params.shadingsystem = SceneParams::SVM;
@@ -414,7 +414,7 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine b_engine, BL::Use
params.progressive = true;
/* shading system - scene level needs full refresh */
- int shadingsystem = RNA_enum_get(&cscene, "shading_system");
+ int shadingsystem = RNA_boolean_get(&cscene, "shading_system");
if(shadingsystem == 0)
params.shadingsystem = SessionParams::SVM;