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authorSergey Sharybin <sergey.vfx@gmail.com>2015-05-26 22:13:32 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-05-27 11:08:17 +0300
commit92022218c2f2ae22f0ee6da56210420417f0ca90 (patch)
treeb567cf77dcca8de3b796d3e170eef605907dda2f /intern
parentda192fb3a78b72b7c11a73fa52354b9752538ce1 (diff)
Cycles: Code cleanup, split kernel
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/split/kernel_background_buffer_update.h31
-rw-r--r--intern/cycles/kernel/split/kernel_data_init.h62
-rw-r--r--intern/cycles/kernel/split/kernel_direct_lighting.h27
-rw-r--r--intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h64
-rw-r--r--intern/cycles/kernel/split/kernel_lamp_emission.h13
-rw-r--r--intern/cycles/kernel/split/kernel_next_iteration_setup.h23
-rw-r--r--intern/cycles/kernel/split/kernel_shader_eval.h7
-rw-r--r--intern/cycles/kernel/split/kernel_split_common.h6
-rw-r--r--intern/cycles/kernel/split/kernel_sum_all_radiance.h6
9 files changed, 161 insertions, 78 deletions
diff --git a/intern/cycles/kernel/split/kernel_background_buffer_update.h b/intern/cycles/kernel/split/kernel_background_buffer_update.h
index 87ea0348175..181a1054a0d 100644
--- a/intern/cycles/kernel/split/kernel_background_buffer_update.h
+++ b/intern/cycles/kernel/split/kernel_background_buffer_update.h
@@ -130,18 +130,24 @@ ccl_device char kernel_background_buffer_update(
#ifdef __WORK_STEALING__
my_work = work_array[ray_index];
sample = get_my_sample(my_work, sw, sh, parallel_samples, ray_index) + start_sample;
- get_pixel_tile_position(&pixel_x, &pixel_y, &tile_x, &tile_y, my_work, sw, sh, sx, sy, parallel_samples, ray_index);
+ get_pixel_tile_position(&pixel_x, &pixel_y,
+ &tile_x, &tile_y,
+ my_work,
+ sw, sh, sx, sy,
+ parallel_samples,
+ ray_index);
my_sample_tile = 0;
initial_per_sample_output_buffers = per_sample_output_buffers;
initial_rng = rng_state;
-#else // __WORK_STEALING__
+#else /* __WORK_STEALING__ */
sample = work_array[ray_index];
int tile_index = ray_index / parallel_samples;
/* buffer and rng_state's stride is "stride". Find x and y using ray_index */
tile_x = tile_index % sw;
tile_y = tile_index / sw;
my_sample_tile = ray_index - (tile_index * parallel_samples);
-#endif
+#endif /* __WORK_STEALING__ */
+
rng_state += (rng_state_offset_x + tile_x) + (rng_state_offset_y + tile_y) * rng_state_stride;
per_sample_output_buffers += (((tile_x + (tile_y * stride)) * parallel_samples) + my_sample_tile) * kernel_data.film.pass_stride;
@@ -189,11 +195,12 @@ ccl_device char kernel_background_buffer_update(
/* If work is invalid, this means no more work is available and the thread may exit */
ASSIGN_RAY_STATE(ray_state, ray_index, RAY_INACTIVE);
}
-#else
+#else /* __WORK_STEALING__ */
if((sample + parallel_samples) >= end_sample) {
ASSIGN_RAY_STATE(ray_state, ray_index, RAY_INACTIVE);
}
-#endif
+#endif /* __WORK_STEALING__ */
+
if(IS_STATE(ray_state, ray_index, RAY_TO_REGENERATE)) {
#ifdef __WORK_STEALING__
work_array[ray_index] = my_work;
@@ -208,20 +215,22 @@ ccl_device char kernel_background_buffer_update(
/* Remap per_sample_output_buffers according to the current work */
per_sample_output_buffers = initial_per_sample_output_buffers
+ (((tile_x + (tile_y * stride)) * parallel_samples) + my_sample_tile) * kernel_data.film.pass_stride;
-#else
+#else /* __WORK_STEALING__ */
work_array[ray_index] = sample + parallel_samples;
sample = work_array[ray_index];
/* Get ray position from ray index */
pixel_x = sx + ((ray_index / parallel_samples) % sw);
pixel_y = sy + ((ray_index / parallel_samples) / sw);
-#endif
+#endif /* __WORK_STEALING__ */
- /* initialize random numbers and ray */
+ /* Initialize random numbers and ray. */
kernel_path_trace_setup(kg, rng_state, sample, pixel_x, pixel_y, rng, ray);
if(ray->t != 0.0f) {
- /* Initialize throughput, L_transparent, Ray, PathState; These rays proceed with path-iteration*/
+ /* Initialize throughput, L_transparent, Ray, PathState;
+ * These rays proceed with path-iteration.
+ */
*throughput = make_float3(1.0f, 1.0f, 1.0f);
*L_transparent = 0.0f;
path_radiance_init(L, kernel_data.film.use_light_pass);
@@ -232,9 +241,9 @@ ccl_device char kernel_background_buffer_update(
ASSIGN_RAY_STATE(ray_state, ray_index, RAY_REGENERATED);
enqueue_flag = 1;
} else {
- /*These rays do not participate in path-iteration */
+ /* These rays do not participate in path-iteration. */
float4 L_rad = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
- /* accumulate result in output buffer */
+ /* Accumulate result in output buffer. */
kernel_write_pass_float4(per_sample_output_buffers, sample, L_rad);
path_rng_end(kg, rng_state, *rng);
diff --git a/intern/cycles/kernel/split/kernel_data_init.h b/intern/cycles/kernel/split/kernel_data_init.h
index 5e054bdab32..2cd98e466c1 100644
--- a/intern/cycles/kernel/split/kernel_data_init.h
+++ b/intern/cycles/kernel/split/kernel_data_init.h
@@ -287,9 +287,9 @@ ccl_device void kernel_data_init(
work_pool_wgs[group_index] = 0;
}
barrier(CLK_LOCAL_MEM_FENCE);
-#endif // __WORK_STEALING__
+#endif /* __WORK_STEALING__ */
- /* Initialize queue data and queue index */
+ /* Initialize queue data and queue index. */
if(thread_index < queuesize) {
/* Initialize active ray queue */
Queue_data[QUEUE_ACTIVE_AND_REGENERATED_RAYS * queuesize + thread_index] = QUEUE_EMPTY_SLOT;
@@ -319,7 +319,9 @@ ccl_device void kernel_data_init(
int ray_index = x + y * (sw * parallel_samples);
- /* This is the first assignment to ray_state; So we dont use ASSIGN_RAY_STATE macro */
+ /* This is the first assignment to ray_state;
+ * So we dont use ASSIGN_RAY_STATE macro.
+ */
ray_state[ray_index] = RAY_ACTIVE;
unsigned int my_sample;
@@ -331,58 +333,76 @@ ccl_device void kernel_data_init(
#ifdef __WORK_STEALING__
unsigned int my_work = 0;
- /* get work */
+ /* Get work. */
get_next_work(work_pool_wgs, &my_work, sw, sh, num_samples, parallel_samples, ray_index);
- /* Get the sample associated with the work */
+ /* Get the sample associated with the work. */
my_sample = get_my_sample(my_work, sw, sh, parallel_samples, ray_index) + start_sample;
my_sample_tile = 0;
- /* Get pixel and tile position associated with the work */
- get_pixel_tile_position(&pixel_x, &pixel_y, &tile_x, &tile_y, my_work, sw, sh, sx, sy, parallel_samples, ray_index);
+ /* Get pixel and tile position associated with the work. */
+ get_pixel_tile_position(&pixel_x, &pixel_y,
+ &tile_x, &tile_y,
+ my_work,
+ sw, sh, sx, sy,
+ parallel_samples,
+ ray_index);
work_array[ray_index] = my_work;
-#else // __WORK_STEALING__
-
+#else /* __WORK_STEALING__ */
unsigned int tile_index = ray_index / parallel_samples;
tile_x = tile_index % sw;
tile_y = tile_index / sw;
my_sample_tile = ray_index - (tile_index * parallel_samples);
my_sample = my_sample_tile + start_sample;
- /* Initialize work array */
+ /* Initialize work array. */
work_array[ray_index] = my_sample ;
- /* Calculate pixel position of this ray */
+ /* Calculate pixel position of this ray. */
pixel_x = sx + tile_x;
pixel_y = sy + tile_y;
-#endif // __WORK_STEALING__
+#endif /* __WORK_STEALING__ */
rng_state += (rng_state_offset_x + tile_x) + (rng_state_offset_y + tile_y) * rng_state_stride;
- /* Initialise per_sample_output_buffers to all zeros */
+ /* Initialise per_sample_output_buffers to all zeros. */
per_sample_output_buffers += (((tile_x + (tile_y * stride)) * parallel_samples) + (my_sample_tile)) * kernel_data.film.pass_stride;
int per_sample_output_buffers_iterator = 0;
- for(per_sample_output_buffers_iterator = 0; per_sample_output_buffers_iterator < kernel_data.film.pass_stride; per_sample_output_buffers_iterator++) {
+ for(per_sample_output_buffers_iterator = 0;
+ per_sample_output_buffers_iterator < kernel_data.film.pass_stride;
+ per_sample_output_buffers_iterator++)
+ {
per_sample_output_buffers[per_sample_output_buffers_iterator] = 0.0f;
}
- /* initialize random numbers and ray */
- kernel_path_trace_setup(kg, rng_state, my_sample, pixel_x, pixel_y, &rng_coop[ray_index], &Ray_coop[ray_index]);
+ /* Initialize random numbers and ray. */
+ kernel_path_trace_setup(kg,
+ rng_state,
+ my_sample,
+ pixel_x, pixel_y,
+ &rng_coop[ray_index],
+ &Ray_coop[ray_index]);
if(Ray_coop[ray_index].t != 0.0f) {
- /* Initialize throuput, L_transparent, Ray, PathState; These rays proceed with path-iteration*/
+ /* Initialize throuput, L_transparent, Ray, PathState;
+ * These rays proceed with path-iteration.
+ */
throughput_coop[ray_index] = make_float3(1.0f, 1.0f, 1.0f);
L_transparent_coop[ray_index] = 0.0f;
path_radiance_init(&PathRadiance_coop[ray_index], kernel_data.film.use_light_pass);
- path_state_init(kg, &PathState_coop[ray_index], &rng_coop[ray_index], my_sample, &Ray_coop[ray_index]);
+ path_state_init(kg,
+ &PathState_coop[ray_index],
+ &rng_coop[ray_index],
+ my_sample,
+ &Ray_coop[ray_index]);
#ifdef __KERNEL_DEBUG__
debug_data_init(&debugdata_coop[ray_index]);
#endif
} else {
- /*These rays do not participate in path-iteration */
+ /* These rays do not participate in path-iteration. */
float4 L_rad = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
- /* accumulate result in output buffer */
+ /* Accumulate result in output buffer. */
kernel_write_pass_float4(per_sample_output_buffers, my_sample, L_rad);
path_rng_end(kg, rng_state, rng_coop[ray_index]);
@@ -390,7 +410,7 @@ ccl_device void kernel_data_init(
}
}
- /* Mark rest of the ray-state indices as RAY_INACTIVE */
+ /* Mark rest of the ray-state indices as RAY_INACTIVE. */
if(thread_index < (get_global_size(0) * get_global_size(1)) - (sh * (sw * parallel_samples))) {
/* First assignment, hence we dont use ASSIGN_RAY_STATE macro */
ray_state[((sw * parallel_samples) * sh) + thread_index] = RAY_INACTIVE;
diff --git a/intern/cycles/kernel/split/kernel_direct_lighting.h b/intern/cycles/kernel/split/kernel_direct_lighting.h
index a39e47b9b96..50c83d06140 100644
--- a/intern/cycles/kernel/split/kernel_direct_lighting.h
+++ b/intern/cycles/kernel/split/kernel_direct_lighting.h
@@ -63,7 +63,7 @@ ccl_device char kernel_direct_lighting(
{
char enqueue_flag = 0;
if(IS_STATE(ray_state, ray_index, RAY_ACTIVE)) {
- /* Load kernel globals structure and ShaderData structure */
+ /* Load kernel globals structure and ShaderData structure. */
KernelGlobals *kg = (KernelGlobals *)globals;
ShaderData *sd = (ShaderData *)shader_data;
ShaderData *sd_DL = (ShaderData *)shader_DL;
@@ -72,15 +72,22 @@ ccl_device char kernel_direct_lighting(
/* direct lighting */
#ifdef __EMISSION__
- if((kernel_data.integrator.use_direct_light && (ccl_fetch(sd, flag) & SD_BSDF_HAS_EVAL))) {
- /* sample illumination from lights to find path contribution */
+ if((kernel_data.integrator.use_direct_light &&
+ (ccl_fetch(sd, flag) & SD_BSDF_HAS_EVAL)))
+ {
+ /* Sample illumination from lights to find path contribution. */
ccl_global RNG* rng = &rng_coop[ray_index];
float light_t = path_state_rng_1D(kg, rng, state, PRNG_LIGHT);
float light_u, light_v;
path_state_rng_2D(kg, rng, state, PRNG_LIGHT_U, &light_u, &light_v);
LightSample ls;
- light_sample(kg, light_t, light_u, light_v, ccl_fetch(sd, time), ccl_fetch(sd, P), state->bounce, &ls);
+ light_sample(kg,
+ light_t, light_u, light_v,
+ ccl_fetch(sd, time),
+ ccl_fetch(sd, P),
+ state->bounce,
+ &ls);
Ray light_ray;
#ifdef __OBJECT_MOTION__
@@ -89,17 +96,21 @@ ccl_device char kernel_direct_lighting(
BsdfEval L_light;
bool is_lamp;
- if(direct_emission(kg, sd, &ls, &light_ray, &L_light, &is_lamp, state->bounce, state->transparent_bounce, sd_DL)) {
- /* write intermediate data to global memory to access from the next kernel */
+ if(direct_emission(kg, sd, &ls, &light_ray, &L_light, &is_lamp,
+ state->bounce, state->transparent_bounce, sd_DL))
+ {
+ /* Write intermediate data to global memory to access from
+ * the next kernel.
+ */
LightRay_coop[ray_index] = light_ray;
BSDFEval_coop[ray_index] = L_light;
ISLamp_coop[ray_index] = is_lamp;
- /// mark ray state for next shadow kernel
+ /* Mark ray state for next shadow kernel. */
ADD_RAY_FLAG(ray_state, ray_index, RAY_SHADOW_RAY_CAST_DL);
enqueue_flag = 1;
}
}
-#endif
+#endif /* __EMISSION__ */
}
return enqueue_flag;
}
diff --git a/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h b/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
index 8a7c4e11dcf..a75523a3e53 100644
--- a/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
+++ b/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
@@ -121,21 +121,30 @@ ccl_device void kernel_holdout_emission_blurring_pathtermination_ao(
#ifdef __WORK_STEALING__
my_work = work_array[ray_index];
sample = get_my_sample(my_work, sw, sh, parallel_samples, ray_index) + start_sample;
- get_pixel_tile_position(&pixel_x, &pixel_y, &tile_x, &tile_y, my_work, sw, sh, sx, sy, parallel_samples, ray_index);
+ get_pixel_tile_position(&pixel_x, &pixel_y,
+ &tile_x, &tile_y,
+ my_work,
+ sw, sh, sx, sy,
+ parallel_samples,
+ ray_index);
my_sample_tile = 0;
-#else // __WORK_STEALING__
+#else /* __WORK_STEALING__ */
sample = work_array[ray_index];
- /* buffer's stride is "stride"; Find x and y using ray_index */
+ /* Buffer's stride is "stride"; Find x and y using ray_index. */
int tile_index = ray_index / parallel_samples;
tile_x = tile_index % sw;
tile_y = tile_index / sw;
my_sample_tile = ray_index - (tile_index * parallel_samples);
-#endif // __WORK_STEALING__
- per_sample_output_buffers += (((tile_x + (tile_y * stride)) * parallel_samples) + my_sample_tile) * kernel_data.film.pass_stride;
+#endif /* __WORK_STEALING__ */
+ per_sample_output_buffers +=
+ (((tile_x + (tile_y * stride)) * parallel_samples) + my_sample_tile) *
+ kernel_data.film.pass_stride;
/* holdout */
#ifdef __HOLDOUT__
- if((ccl_fetch(sd, flag) & (SD_HOLDOUT|SD_HOLDOUT_MASK)) && (state->flag & PATH_RAY_CAMERA)) {
+ if((ccl_fetch(sd, flag) & (SD_HOLDOUT|SD_HOLDOUT_MASK)) &&
+ (state->flag & PATH_RAY_CAMERA))
+ {
if(kernel_data.background.transparent) {
float3 holdout_weight;
@@ -153,20 +162,24 @@ ccl_device void kernel_holdout_emission_blurring_pathtermination_ao(
*enqueue_flag = 1;
}
}
-#endif
+#endif /* __HOLDOUT__ */
}
if(IS_STATE(ray_state, ray_index, RAY_ACTIVE)) {
-
PathRadiance *L = &PathRadiance_coop[ray_index];
- /* holdout mask objects do not write data passes */
- kernel_write_data_passes(kg, per_sample_output_buffers, L, sd, sample, state, throughput);
-
- /* blurring of bsdf after bounces, for rays that have a small likelihood
- * of following this particular path (diffuse, rough glossy) */
+ /* Holdout mask objects do not write data passes. */
+ kernel_write_data_passes(kg,
+ per_sample_output_buffers,
+ L,
+ sd,
+ sample,
+ state,
+ throughput);
+ /* Blurring of bsdf after bounces, for rays that have a small likelihood
+ * of following this particular path (diffuse, rough glossy.
+ */
if(kernel_data.integrator.filter_glossy != FLT_MAX) {
float blur_pdf = kernel_data.integrator.filter_glossy*state->min_ray_pdf;
-
if(blur_pdf < 1.0f) {
float blur_roughness = sqrtf(1.0f - blur_pdf)*0.5f;
shader_bsdf_blur(kg, sd, blur_roughness);
@@ -176,15 +189,21 @@ ccl_device void kernel_holdout_emission_blurring_pathtermination_ao(
#ifdef __EMISSION__
/* emission */
if(ccl_fetch(sd, flag) & SD_EMISSION) {
- /* todo: is isect.t wrong here for transparent surfaces? */
- float3 emission = indirect_primitive_emission(kg, sd, Intersection_coop[ray_index].t, state->flag, state->ray_pdf);
+ /* TODO(sergey): is isect.t wrong here for transparent surfaces? */
+ float3 emission = indirect_primitive_emission(
+ kg,
+ sd,
+ Intersection_coop[ray_index].t,
+ state->flag,
+ state->ray_pdf);
path_radiance_accum_emission(L, throughput, emission, state->bounce);
}
-#endif
+#endif /* __EMISSION__ */
- /* path termination. this is a strange place to put the termination, it's
+ /* Path termination. this is a strange place to put the termination, it's
* mainly due to the mixed in MIS that we use. gives too many unneeded
- * shader evaluations, only need emission if we are going to terminate */
+ * shader evaluations, only need emission if we are going to terminate.
+ */
float probability = path_state_terminate_probability(kg, state, throughput);
if(probability == 0.0f) {
@@ -195,7 +214,6 @@ ccl_device void kernel_holdout_emission_blurring_pathtermination_ao(
if(IS_STATE(ray_state, ray_index, RAY_ACTIVE)) {
if(probability != 1.0f) {
float terminate = path_state_rng_1D_for_decision(kg, rng, state, PRNG_TERMINATE);
-
if(terminate >= probability) {
ASSIGN_RAY_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER);
*enqueue_flag = 1;
@@ -209,7 +227,9 @@ ccl_device void kernel_holdout_emission_blurring_pathtermination_ao(
#ifdef __AO__
if(IS_STATE(ray_state, ray_index, RAY_ACTIVE)) {
/* ambient occlusion */
- if(kernel_data.integrator.use_ambient_occlusion || (ccl_fetch(sd, flag) & SD_AO)) {
+ if(kernel_data.integrator.use_ambient_occlusion ||
+ (ccl_fetch(sd, flag) & SD_AO))
+ {
/* todo: solve correlation */
float bsdf_u, bsdf_v;
path_state_rng_2D(kg, rng, state, PRNG_BSDF_U, &bsdf_u, &bsdf_v);
@@ -240,5 +260,5 @@ ccl_device void kernel_holdout_emission_blurring_pathtermination_ao(
}
}
}
-#endif
+#endif /* __AO__ */
}
diff --git a/intern/cycles/kernel/split/kernel_lamp_emission.h b/intern/cycles/kernel/split/kernel_lamp_emission.h
index e5fdb637a50..a8e4b0a06c8 100644
--- a/intern/cycles/kernel/split/kernel_lamp_emission.h
+++ b/intern/cycles/kernel/split/kernel_lamp_emission.h
@@ -56,7 +56,9 @@ ccl_device void kernel_lamp_emission(
int parallel_samples, /* Number of samples to be processed in parallel */
int ray_index)
{
- if(IS_STATE(ray_state, ray_index, RAY_ACTIVE) || IS_STATE(ray_state, ray_index, RAY_HIT_BACKGROUND)) {
+ if(IS_STATE(ray_state, ray_index, RAY_ACTIVE) ||
+ IS_STATE(ray_state, ray_index, RAY_HIT_BACKGROUND))
+ {
KernelGlobals *kg = (KernelGlobals *)globals;
ShaderData *sd = (ShaderData *)shader_data;
PathRadiance *L = &PathRadiance_coop[ray_index];
@@ -84,7 +86,8 @@ ccl_device void kernel_lamp_emission(
path_radiance_accum_emission(L, throughput, emission, state.bounce);
}
}
-#endif
+#endif /* __LAMP_MIS__ */
+
/* __VOLUME__ feature is disabled */
#if 0
#ifdef __VOLUME__
@@ -149,7 +152,7 @@ ccl_device void kernel_lamp_emission(
}
}
else
-#endif
+#endif /* __VOLUME_DECOUPLED__ */
{
/* integrate along volume segment with distance sampling */
ShaderData volume_sd;
@@ -167,10 +170,10 @@ ccl_device void kernel_lamp_emission(
else
break;
}
-#endif
+#endif /* __VOLUME_SCATTER__ */
}
}
-#endif
+#endif /* __VOLUME__ */
#endif
}
}
diff --git a/intern/cycles/kernel/split/kernel_next_iteration_setup.h b/intern/cycles/kernel/split/kernel_next_iteration_setup.h
index ea07a5f3447..2dbdabc5fd3 100644
--- a/intern/cycles/kernel/split/kernel_next_iteration_setup.h
+++ b/intern/cycles/kernel/split/kernel_next_iteration_setup.h
@@ -81,14 +81,16 @@ ccl_device char kernel_next_iteration_setup(
{
char enqueue_flag = 0;
- /* Load kernel globals structure and ShaderData structure */
+ /* Load kernel globals structure and ShaderData structure. */
KernelGlobals *kg = (KernelGlobals *)globals;
ShaderData *sd = (ShaderData *)shader_data;
PathRadiance *L = 0x0;
ccl_global PathState *state = 0x0;
- /* Path radiance update for AO/Direct_lighting's shadow blocked */
- if(IS_FLAG(ray_state, ray_index, RAY_SHADOW_RAY_CAST_DL) || IS_FLAG(ray_state, ray_index, RAY_SHADOW_RAY_CAST_AO)) {
+ /* Path radiance update for AO/Direct_lighting's shadow blocked. */
+ if(IS_FLAG(ray_state, ray_index, RAY_SHADOW_RAY_CAST_DL) ||
+ IS_FLAG(ray_state, ray_index, RAY_SHADOW_RAY_CAST_AO))
+ {
state = &PathState_coop[ray_index];
L = &PathRadiance_coop[ray_index];
float3 _throughput = throughput_coop[ray_index];
@@ -97,7 +99,12 @@ ccl_device char kernel_next_iteration_setup(
float3 shadow = LightRay_ao_coop[ray_index].P;
char update_path_radiance = LightRay_ao_coop[ray_index].t;
if(update_path_radiance) {
- path_radiance_accum_ao(L, _throughput, AOAlpha_coop[ray_index], AOBSDF_coop[ray_index], shadow, state->bounce);
+ path_radiance_accum_ao(L,
+ _throughput,
+ AOAlpha_coop[ray_index],
+ AOBSDF_coop[ray_index],
+ shadow,
+ state->bounce);
}
REMOVE_RAY_FLAG(ray_state, ray_index, RAY_SHADOW_RAY_CAST_AO);
}
@@ -107,7 +114,13 @@ ccl_device char kernel_next_iteration_setup(
char update_path_radiance = LightRay_dl_coop[ray_index].t;
if(update_path_radiance) {
BsdfEval L_light = BSDFEval_coop[ray_index];
- path_radiance_accum_light(L, _throughput, &L_light, shadow, 1.0f, state->bounce, ISLamp_coop[ray_index]);
+ path_radiance_accum_light(L,
+ _throughput,
+ &L_light,
+ shadow,
+ 1.0f,
+ state->bounce,
+ ISLamp_coop[ray_index]);
}
REMOVE_RAY_FLAG(ray_state, ray_index, RAY_SHADOW_RAY_CAST_DL);
}
diff --git a/intern/cycles/kernel/split/kernel_shader_eval.h b/intern/cycles/kernel/split/kernel_shader_eval.h
index 92813c20832..e6fdc592586 100644
--- a/intern/cycles/kernel/split/kernel_shader_eval.h
+++ b/intern/cycles/kernel/split/kernel_shader_eval.h
@@ -63,7 +63,12 @@ ccl_device void kernel_shader_eval(
ccl_global PathState *state = &PathState_coop[ray_index];
Ray ray = Ray_coop[ray_index];
- shader_setup_from_ray(kg, sd, isect, &ray, state->bounce, state->transparent_bounce);
+ shader_setup_from_ray(kg,
+ sd,
+ isect,
+ &ray,
+ state->bounce,
+ state->transparent_bounce);
float rbsdf = path_state_rng_1D_for_decision(kg, rng, state, PRNG_BSDF);
shader_eval_surface(kg, sd, rbsdf, state->flag, SHADER_CONTEXT_MAIN);
}
diff --git a/intern/cycles/kernel/split/kernel_split_common.h b/intern/cycles/kernel/split/kernel_split_common.h
index d4bcb9b9d8f..e1c7e2cea99 100644
--- a/intern/cycles/kernel/split/kernel_split_common.h
+++ b/intern/cycles/kernel/split/kernel_split_common.h
@@ -14,8 +14,8 @@
* limitations under the License.
*/
-#ifndef _KERNEL_SPLIT_H_
-#define _KERNEL_SPLIT_H_
+#ifndef __KERNEL_SPLIT_H__
+#define __KERNEL_SPLIT_H__
#include "kernel_compat_opencl.h"
#include "kernel_math.h"
@@ -59,4 +59,4 @@
#include "kernel_queues.h"
#include "kernel_work_stealing.h"
-#endif
+#endif /* __KERNEL_SPLIT_H__ */
diff --git a/intern/cycles/kernel/split/kernel_sum_all_radiance.h b/intern/cycles/kernel/split/kernel_sum_all_radiance.h
index 54d1c5983e8..a21e9b6a0b1 100644
--- a/intern/cycles/kernel/split/kernel_sum_all_radiance.h
+++ b/intern/cycles/kernel/split/kernel_sum_all_radiance.h
@@ -48,8 +48,10 @@ ccl_device void kernel_sum_all_radiance(
for(sample_iterator = 0; sample_iterator < parallel_samples; sample_iterator++) {
for(pass_stride_iterator = 0; pass_stride_iterator < num_floats; pass_stride_iterator++) {
- *(buffer + pass_stride_iterator) = (start_sample == 0 && sample_iterator == 0) ? *(per_sample_output_buffer + pass_stride_iterator)
- : *(buffer + pass_stride_iterator) + *(per_sample_output_buffer + pass_stride_iterator);
+ *(buffer + pass_stride_iterator) =
+ (start_sample == 0 && sample_iterator == 0)
+ ? *(per_sample_output_buffer + pass_stride_iterator)
+ : *(buffer + pass_stride_iterator) + *(per_sample_output_buffer + pass_stride_iterator);
}
per_sample_output_buffer += sample_stride;
}