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authorSergey Sharybin <sergey.vfx@gmail.com>2014-10-22 17:23:45 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-10-22 17:53:06 +0400
commitd2d1b19170c5790b2ef971f5d825d3c36e008513 (patch)
tree6f72ebf7152740c2bf3390418d2762fa6655c745 /intern
parentc24698a37e1382c6f2ee3c8da935a3399a7836b4 (diff)
Cycles: Expose volume voxel data interpolation to the interface
It is per-material setting which could be found under the Volume settings in the material and world context buttons. There could still be some code-wise improvements, like using variable-size macro for interp3d instead of having interp3d_ex to which you can pass the interpolation method.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/addon/properties.py19
-rw-r--r--intern/cycles/blender/addon/ui.py2
-rw-r--r--intern/cycles/blender/blender_shader.cpp2
-rw-r--r--intern/cycles/kernel/geom/geom_volume.h12
-rw-r--r--intern/cycles/kernel/kernel_compat_cpu.h8
-rw-r--r--intern/cycles/kernel/kernel_types.h16
-rw-r--r--intern/cycles/render/shader.cpp3
-rw-r--r--intern/cycles/render/shader.h1
8 files changed, 54 insertions, 9 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index 597ac1a9ce0..05a6f70d423 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -114,6 +114,11 @@ enum_volume_sampling = (
('MULTIPLE_IMPORTANCE', "Multiple Importance", "Combine distance and equi-angular sampling for volumes where neither method is ideal"),
)
+enum_volume_interpolation = (
+ ('LINEAR', "Linear", "Good smoothness and speed"),
+ ('CUBIC', 'Cubic', 'Smoothed high quality interpolation, but slower')
+ )
+
class CyclesRenderSettings(bpy.types.PropertyGroup):
@classmethod
@@ -617,6 +622,13 @@ class CyclesMaterialSettings(bpy.types.PropertyGroup):
default='DISTANCE',
)
+ cls.volume_interpolation = EnumProperty(
+ name="Volume Interpolation",
+ description="Interpolation method to use for volumes",
+ items=enum_volume_interpolation,
+ default='LINEAR',
+ )
+
@classmethod
def unregister(cls):
del bpy.types.Material.cycles
@@ -693,6 +705,13 @@ class CyclesWorldSettings(bpy.types.PropertyGroup):
default='EQUIANGULAR',
)
+ cls.volume_interpolation = EnumProperty(
+ name="Volume Interpolation",
+ description="Interpolation method to use for volumes",
+ items=enum_volume_interpolation,
+ default='LINEAR',
+ )
+
@classmethod
def unregister(cls):
del bpy.types.World.cycles
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 8743aa445be..6a08b47b01f 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -936,6 +936,7 @@ class CyclesWorld_PT_settings(CyclesButtonsPanel, Panel):
sub = col.column()
sub.active = use_cpu(context)
sub.prop(cworld, "volume_sampling", text="")
+ sub.prop(cworld, "volume_interpolation", text="")
col.prop(cworld, "homogeneous_volume", text="Homogeneous")
@@ -1040,6 +1041,7 @@ class CyclesMaterial_PT_settings(CyclesButtonsPanel, Panel):
sub = col.column()
sub.active = use_cpu(context)
sub.prop(cmat, "volume_sampling", text="")
+ col.prop(cmat, "volume_interpolation", text="")
col.prop(cmat, "homogeneous_volume", text="Homogeneous")
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 33c7bf5f859..97f2ecc1a6c 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -1015,6 +1015,7 @@ void BlenderSync::sync_materials(bool update_all)
shader->use_transparent_shadow = get_boolean(cmat, "use_transparent_shadow");
shader->heterogeneous_volume = !get_boolean(cmat, "homogeneous_volume");
shader->volume_sampling_method = RNA_enum_get(&cmat, "volume_sampling");
+ shader->volume_interpolation_method = RNA_enum_get(&cmat, "volume_interpolation");
shader->set_graph(graph);
shader->tag_update(scene);
@@ -1045,6 +1046,7 @@ void BlenderSync::sync_world(bool update_all)
PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles");
shader->heterogeneous_volume = !get_boolean(cworld, "homogeneous_volume");
shader->volume_sampling_method = RNA_enum_get(&cworld, "volume_sampling");
+ shader->volume_interpolation_method = RNA_enum_get(&cworld, "volume_interpolation");
}
else if(b_world) {
ShaderNode *closure, *out;
diff --git a/intern/cycles/kernel/geom/geom_volume.h b/intern/cycles/kernel/geom/geom_volume.h
index 33a20494966..3cb6d168f80 100644
--- a/intern/cycles/kernel/geom/geom_volume.h
+++ b/intern/cycles/kernel/geom/geom_volume.h
@@ -52,7 +52,11 @@ ccl_device float volume_attribute_float(KernelGlobals *kg, const ShaderData *sd,
#ifdef __KERNEL_GPU__
float4 r = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
#else
- float4 r = kernel_tex_image_interp_3d(id, P.x, P.y, P.z);
+ float4 r;
+ if(sd->flag & SD_VOLUME_CUBIC)
+ r = kernel_tex_image_interp_3d_ex(id, P.x, P.y, P.z, INTERPOLATION_CUBIC);
+ else
+ r = kernel_tex_image_interp_3d(id, P.x, P.y, P.z);
#endif
if(dx) *dx = 0.0f;
@@ -68,7 +72,11 @@ ccl_device float3 volume_attribute_float3(KernelGlobals *kg, const ShaderData *s
#ifdef __KERNEL_GPU__
float4 r = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
#else
- float4 r = kernel_tex_image_interp_3d(id, P.x, P.y, P.z);
+ float4 r;
+ if(sd->flag & SD_VOLUME_CUBIC)
+ r = kernel_tex_image_interp_3d_ex(id, P.x, P.y, P.z, INTERPOLATION_CUBIC);
+ else
+ r = kernel_tex_image_interp_3d(id, P.x, P.y, P.z);
#endif
if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
diff --git a/intern/cycles/kernel/kernel_compat_cpu.h b/intern/cycles/kernel/kernel_compat_cpu.h
index e00caf5a720..37cba03ff97 100644
--- a/intern/cycles/kernel/kernel_compat_cpu.h
+++ b/intern/cycles/kernel/kernel_compat_cpu.h
@@ -151,6 +151,13 @@ template<typename T> struct texture_image {
ccl_always_inline float4 interp_3d(float x, float y, float z, bool periodic = false)
{
+ return interp_3d_ex(x, y, z, interpolation, periodic);
+ }
+
+ ccl_always_inline float4 interp_3d_ex(float x, float y, float z,
+ int interpolation = INTERPOLATION_LINEAR,
+ bool periodic = false)
+ {
if(UNLIKELY(!data))
return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
@@ -331,6 +338,7 @@ typedef texture_image<uchar4> texture_image_uchar4;
#define kernel_tex_lookup(tex, t, offset, size) (kg->tex.lookup(t, offset, size))
#define kernel_tex_image_interp(tex, x, y) ((tex < MAX_FLOAT_IMAGES) ? kg->texture_float_images[tex].interp(x, y) : kg->texture_byte_images[tex - MAX_FLOAT_IMAGES].interp(x, y))
#define kernel_tex_image_interp_3d(tex, x, y, z) ((tex < MAX_FLOAT_IMAGES) ? kg->texture_float_images[tex].interp_3d(x, y, z) : kg->texture_byte_images[tex - MAX_FLOAT_IMAGES].interp_3d(x, y, z))
+#define kernel_tex_image_interp_3d_ex(tex, x, y, z, interpolation) ((tex < MAX_FLOAT_IMAGES) ? kg->texture_float_images[tex].interp_3d_ex(x, y, z, interpolation) : kg->texture_byte_images[tex - MAX_FLOAT_IMAGES].interp_3d_ex(x, y, z, interpolation))
#define kernel_data (kg->__data)
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index ca1210f2d80..e49a6c6669e 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -616,18 +616,20 @@ enum ShaderDataFlag {
SD_HAS_BSSRDF_BUMP = 65536, /* bssrdf normal uses bump */
SD_VOLUME_EQUIANGULAR = 131072, /* use equiangular sampling */
SD_VOLUME_MIS = 262144, /* use multiple importance sampling */
+ SD_VOLUME_CUBIC = 524288,
SD_SHADER_FLAGS = (SD_USE_MIS|SD_HAS_TRANSPARENT_SHADOW|SD_HAS_VOLUME|
SD_HAS_ONLY_VOLUME|SD_HETEROGENEOUS_VOLUME|
- SD_HAS_BSSRDF_BUMP|SD_VOLUME_EQUIANGULAR|SD_VOLUME_MIS),
+ SD_HAS_BSSRDF_BUMP|SD_VOLUME_EQUIANGULAR|SD_VOLUME_MIS|
+ SD_VOLUME_CUBIC),
/* object flags */
- SD_HOLDOUT_MASK = 524288, /* holdout for camera rays */
- SD_OBJECT_MOTION = 1048576, /* has object motion blur */
- SD_TRANSFORM_APPLIED = 2097152, /* vertices have transform applied */
- SD_NEGATIVE_SCALE_APPLIED = 4194304, /* vertices have negative scale applied */
- SD_OBJECT_HAS_VOLUME = 8388608, /* object has a volume shader */
- SD_OBJECT_INTERSECTS_VOLUME = 16777216, /* object intersects AABB of an object with volume shader */
+ SD_HOLDOUT_MASK = 1048576, /* holdout for camera rays */
+ SD_OBJECT_MOTION = 2097152, /* has object motion blur */
+ SD_TRANSFORM_APPLIED = 4194304, /* vertices have transform applied */
+ SD_NEGATIVE_SCALE_APPLIED = 8388608, /* vertices have negative scale applied */
+ SD_OBJECT_HAS_VOLUME = 16777216, /* object has a volume shader */
+ SD_OBJECT_INTERSECTS_VOLUME = 33554432, /* object intersects AABB of an object with volume shader */
SD_OBJECT_FLAGS = (SD_HOLDOUT_MASK|SD_OBJECT_MOTION|SD_TRANSFORM_APPLIED|
SD_NEGATIVE_SCALE_APPLIED|SD_OBJECT_HAS_VOLUME|
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index d8925852c21..b960dfa3861 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -139,6 +139,7 @@ Shader::Shader()
use_transparent_shadow = true;
heterogeneous_volume = true;
volume_sampling_method = 0;
+ volume_interpolation_method = 0;
has_surface = false;
has_surface_transparent = false;
@@ -356,6 +357,8 @@ void ShaderManager::device_update_common(Device *device, DeviceScene *dscene, Sc
flag |= SD_VOLUME_EQUIANGULAR;
if(shader->volume_sampling_method == 2)
flag |= SD_VOLUME_MIS;
+ if(shader->volume_interpolation_method == 1)
+ flag |= SD_VOLUME_CUBIC;
/* regular shader */
shader_flag[i++] = flag;
diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h
index 368496fd188..0eef62a1c61 100644
--- a/intern/cycles/render/shader.h
+++ b/intern/cycles/render/shader.h
@@ -69,6 +69,7 @@ public:
bool use_transparent_shadow;
bool heterogeneous_volume;
int volume_sampling_method;
+ int volume_interpolation_method;
/* synchronization */
bool need_update;