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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-03-07 16:27:38 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-03-07 16:27:38 +0400
commite6c2f05efad729911d4bfd52b0c1b44c506e272c (patch)
tree7435a7e73601c1180333c381251f07280706234c /intern
parent9fba458a7fe535e60f5c6beee9757fe25ffe2d49 (diff)
Cycles: mask layers were still confusing, now they work more like in the original
commit again and less like blender internal, see documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/addon/ui.py1
-rw-r--r--intern/cycles/blender/blender_sync.cpp2
2 files changed, 1 insertions, 2 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 9eb8f251ebb..faf057e13cc 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -179,7 +179,6 @@ class CyclesRender_PT_layers(CyclesButtonsPanel, Panel):
col.prop(scene, "layers", text="Scene")
col.label(text="Material:")
col.prop(rl, "material_override", text="")
- col.prop(rl, "use_zmask");
col = split.column()
col.prop(rl, "layers", text="Layer")
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 45ed7adcfdc..defdb7b447d 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -204,7 +204,7 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D b_v3d, const char *layer)
render_layer.name = b_rlay->name();
render_layer.scene_layer = get_layer(b_scene.layers());
render_layer.layer = get_layer(b_rlay->layers());
- render_layer.holdout_layer = (b_rlay->use_zmask())? ~get_layer(b_rlay->layers_zmask()): 0;
+ render_layer.holdout_layer = get_layer(b_rlay->layers_zmask());
render_layer.layer |= render_layer.holdout_layer;
render_layer.material_override = b_rlay->material_override();
}