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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-12-22 00:51:55 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-12-22 00:51:55 +0400
commitc287a09b40cf9010c36363d4ee61f7a88c6bad7d (patch)
tree0b06cf9b90b0b1acf758ce25833b95b754e00b92 /intern
parentb65061e2ae95e92dea8b1009bf0cf4e02254dac2 (diff)
Cycles: support for multiple render layers. It currently renders each layer
entirely before moving on to the next.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/addon/ui.py16
-rw-r--r--intern/cycles/blender/blender_mesh.cpp6
-rw-r--r--intern/cycles/blender/blender_object.cpp2
-rw-r--r--intern/cycles/blender/blender_session.cpp75
-rw-r--r--intern/cycles/blender/blender_session.h2
-rw-r--r--intern/cycles/blender/blender_sync.cpp40
-rw-r--r--intern/cycles/blender/blender_sync.h11
7 files changed, 96 insertions, 56 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index d631158f5eb..24f3de6e859 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -160,18 +160,17 @@ class CyclesRender_PT_layers(CyclesButtonsPanel, Panel):
scene = context.scene
rd = scene.render
- # row = layout.row()
- # row.template_list(rd, "layers", rd.layers, "active_index", rows=2)
+ row = layout.row()
+ row.template_list(rd, "layers", rd.layers, "active_index", rows=2)
- # col = row.column(align=True)
- # col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
- # col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="")
+ col = row.column(align=True)
+ col.operator("scene.render_layer_add", icon='ZOOMIN', text="")
+ col.operator("scene.render_layer_remove", icon='ZOOMOUT', text="")
row = layout.row()
- # rl = rd.layers.active
- rl = rd.layers[0]
+ rl = rd.layers.active
row.prop(rl, "name")
- #row.prop(rd, "use_single_layer", text="", icon_only=True)
+ row.prop(rd, "use_single_layer", text="", icon_only=True)
split = layout.split()
@@ -183,6 +182,7 @@ class CyclesRender_PT_layers(CyclesButtonsPanel, Panel):
layout.separator()
+ rl = rd.layers[0]
layout.prop(rl, "material_override", text="Material")
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index 4b7651dba4c..72b8cfa2355 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -232,8 +232,10 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated)
BL::Object::material_slots_iterator slot;
for(b_ob.material_slots.begin(slot); slot != b_ob.material_slots.end(); ++slot) {
- if(render_layer.material_override)
- find_shader(render_layer.material_override, used_shaders, scene->default_surface);
+ BL::Material material_override = render_layers.front().material_override;
+
+ if(material_override)
+ find_shader(material_override, used_shaders, scene->default_surface);
else
find_shader(slot->material(), used_shaders, scene->default_surface);
}
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index db8ea5fbf1e..608c5fda5ac 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -203,7 +203,7 @@ void BlenderSync::sync_object(BL::Object b_parent, int b_index, BL::Object b_ob,
void BlenderSync::sync_objects(BL::SpaceView3D b_v3d)
{
/* layer data */
- uint scene_layer = render_layer.scene_layer;
+ uint scene_layer = render_layers.front().scene_layer;
/* prepare for sync */
light_map.pre_sync();
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index 1803dd36beb..d8c65c7a607 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -40,7 +40,8 @@
CCL_NAMESPACE_BEGIN
BlenderSession::BlenderSession(BL::RenderEngine b_engine_, BL::BlendData b_data_, BL::Scene b_scene_)
-: b_engine(b_engine_), b_data(b_data_), b_scene(b_scene_), b_v3d(PointerRNA_NULL), b_rv3d(PointerRNA_NULL)
+: b_engine(b_engine_), b_data(b_data_), b_scene(b_scene_), b_v3d(PointerRNA_NULL), b_rv3d(PointerRNA_NULL),
+ b_rr(PointerRNA_NULL), b_rlay(PointerRNA_NULL)
{
/* offline render */
BL::RenderSettings r = b_scene.render();
@@ -55,7 +56,8 @@ BlenderSession::BlenderSession(BL::RenderEngine b_engine_, BL::BlendData b_data_
BlenderSession::BlenderSession(BL::RenderEngine b_engine_, BL::BlendData b_data_, BL::Scene b_scene_,
BL::SpaceView3D b_v3d_, BL::RegionView3D b_rv3d_, int width_, int height_)
-: b_engine(b_engine_), b_data(b_data_), b_scene(b_scene_), b_v3d(b_v3d_), b_rv3d(b_rv3d_)
+: b_engine(b_engine_), b_data(b_data_), b_scene(b_scene_), b_v3d(b_v3d_), b_rv3d(b_rv3d_),
+ b_rr(PointerRNA_NULL), b_rlay(PointerRNA_NULL)
{
/* 3d view render */
width = width_;
@@ -64,6 +66,7 @@ BlenderSession::BlenderSession(BL::RenderEngine b_engine_, BL::BlendData b_data_
last_redraw_time = 0.0f;
create_session();
+ session->start();
}
BlenderSession::~BlenderSession()
@@ -99,11 +102,9 @@ void BlenderSession::create_session()
session->progress.set_cancel_callback(function_bind(&BlenderSession::test_cancel, this));
session->set_pause(BlenderSync::get_session_pause(b_scene, background));
- /* start rendering */
+ /* set buffer parameters */
BufferParams buffer_params = BlenderSync::get_buffer_params(b_scene, b_rv3d, width, height);
-
session->reset(buffer_params, session_params.samples);
- session->start();
}
void BlenderSession::free_session()
@@ -114,42 +115,67 @@ void BlenderSession::free_session()
void BlenderSession::render()
{
- session->wait();
+ /* get buffer parameters */
+ BufferParams buffer_params = BlenderSync::get_buffer_params(b_scene, b_rv3d, width, height);
+ int w = buffer_params.width, h = buffer_params.height;
- if(session->progress.get_cancel())
- return;
+ /* create render result */
+ RenderResult *rrp = RE_engine_begin_result((RenderEngine*)b_engine.ptr.data, 0, 0, w, h);
+ PointerRNA rrptr;
+ RNA_pointer_create(NULL, &RNA_RenderResult, rrp, &rrptr);
+ b_rr = BL::RenderResult(rrptr);
+
+ BL::RenderSettings r = b_scene.render();
+ BL::RenderResult::layers_iterator b_iter;
+ BL::RenderLayers b_rr_layers(r.ptr);
+
+ int active = 0;
+
+ /* render each layer */
+ for(b_rr.layers.begin(b_iter); b_iter != b_rr.layers.end(); ++b_iter, ++active) {
+ /* single layer render */
+ if(r.use_single_layer())
+ active = b_rr_layers.active_index();
+
+ /* set layer */
+ b_rlay = *b_iter;
- /* write result */
- write_render_result();
+ /* update scene */
+ sync->sync_data(b_v3d, active);
+
+ /* render */
+ session->start();
+ session->wait();
+
+ if(session->progress.get_cancel())
+ break;
+
+ /* write result */
+ write_render_result();
+ }
+
+ /* delete render result */
+ RE_engine_end_result((RenderEngine*)b_engine.ptr.data, (RenderResult*)b_rr.ptr.data);
}
void BlenderSession::write_render_result()
{
- /* get result */
+ /* get state */
RenderBuffers *buffers = session->buffers;
float exposure = scene->film->exposure;
double total_time, sample_time;
int sample;
session->progress.get_sample(sample, total_time, sample_time);
+ /* get pixels */
float4 *pixels = buffers->copy_from_device(exposure, sample);
if(!pixels)
return;
- BufferParams buffer_params = BlenderSync::get_buffer_params(b_scene, b_rv3d, width, height);
- int w = buffer_params.width, h = buffer_params.height;
-
- struct RenderResult *rrp = RE_engine_begin_result((RenderEngine*)b_engine.ptr.data, 0, 0, w, h);
- PointerRNA rrptr;
- RNA_pointer_create(NULL, &RNA_RenderResult, rrp, &rrptr);
- BL::RenderResult rr(rrptr);
-
- BL::RenderResult::layers_iterator layer;
- rr.layers.begin(layer);
- rna_RenderLayer_rect_set(&layer->ptr, (float*)pixels);
-
- RE_engine_end_result((RenderEngine*)b_engine.ptr.data, rrp);
+ /* write pixels */
+ rna_RenderLayer_rect_set(&b_rlay.ptr, (float*)pixels);
+ RE_engine_update_result((RenderEngine*)b_engine.ptr.data, (RenderResult*)b_rr.ptr.data);
delete [] pixels;
}
@@ -164,6 +190,7 @@ void BlenderSession::synchronize()
scene->params.modified(scene_params)) {
free_session();
create_session();
+ session->start();
return;
}
diff --git a/intern/cycles/blender/blender_session.h b/intern/cycles/blender/blender_session.h
index e30b60c3d63..26fffcf3aff 100644
--- a/intern/cycles/blender/blender_session.h
+++ b/intern/cycles/blender/blender_session.h
@@ -69,6 +69,8 @@ public:
BL::Scene b_scene;
BL::SpaceView3D b_v3d;
BL::RegionView3D b_rv3d;
+ BL::RenderResult b_rr;
+ BL::RenderLayer b_rlay;
string last_status;
float last_progress;
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 52555fadefb..3443f76b1ce 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -48,7 +48,8 @@ BlenderSync::BlenderSync(BL::BlendData b_data_, BL::Scene b_scene_, Scene *scene
light_map(&scene_->lights),
world_map(NULL),
world_recalc(false),
- experimental(false)
+ experimental(false),
+ active_layer(0)
{
scene = scene_;
preview = preview_;
@@ -120,10 +121,10 @@ bool BlenderSync::sync_recalc()
return recalc;
}
-void BlenderSync::sync_data(BL::SpaceView3D b_v3d)
+void BlenderSync::sync_data(BL::SpaceView3D b_v3d, int layer)
{
- sync_render_layer(b_v3d);
- sync_integrator();
+ sync_render_layers(b_v3d);
+ sync_integrator(layer);
sync_film();
sync_shaders();
sync_objects(b_v3d);
@@ -131,7 +132,7 @@ void BlenderSync::sync_data(BL::SpaceView3D b_v3d)
/* Integrator */
-void BlenderSync::sync_integrator()
+void BlenderSync::sync_integrator(int layer)
{
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
@@ -153,7 +154,7 @@ void BlenderSync::sync_integrator()
integrator->no_caustics = get_boolean(cscene, "no_caustics");
integrator->seed = get_int(cscene, "seed");
- integrator->layer_flag = render_layer.layer;
+ integrator->layer_flag = render_layers[layer].layer;
if(integrator->modified(previntegrator))
integrator->tag_update(scene);
@@ -185,27 +186,32 @@ void BlenderSync::sync_film()
/* Render Layer */
-void BlenderSync::sync_render_layer(BL::SpaceView3D b_v3d)
+void BlenderSync::sync_render_layers(BL::SpaceView3D b_v3d)
{
+ render_layers.clear();
+
if(b_v3d) {
- render_layer.scene_layer = get_layer(b_v3d.layers());
- render_layer.layer = render_layer.scene_layer;
- render_layer.material_override = PointerRNA_NULL;
+ RenderLayerInfo rlay;
+
+ rlay.scene_layer = get_layer(b_v3d.layers());
+ rlay.layer = rlay.scene_layer;
+ rlay.material_override = PointerRNA_NULL;
+
+ render_layers.push_back(rlay);
}
else {
BL::RenderSettings r = b_scene.render();
BL::RenderSettings::layers_iterator b_rlay;
- bool first = true;
for(r.layers.begin(b_rlay); b_rlay != r.layers.end(); ++b_rlay) {
/* single layer for now */
- if(first) {
- render_layer.scene_layer = get_layer(b_scene.layers());
- render_layer.layer = get_layer(b_rlay->layers());
- render_layer.material_override = b_rlay->material_override();
+ RenderLayerInfo rlay;
- first = false;
- }
+ rlay.scene_layer = get_layer(b_scene.layers());
+ rlay.layer = get_layer(b_rlay->layers());
+ rlay.material_override = b_rlay->material_override();
+
+ render_layers.push_back(rlay);
}
}
}
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index cd667205854..60fdd7c386b 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -54,7 +54,7 @@ public:
/* sync */
bool sync_recalc();
- void sync_data(BL::SpaceView3D b_v3d);
+ void sync_data(BL::SpaceView3D b_v3d, int layer = 0);
void sync_camera(int width, int height);
void sync_view(BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height);
@@ -70,10 +70,10 @@ private:
void sync_materials();
void sync_objects(BL::SpaceView3D b_v3d);
void sync_film();
- void sync_integrator();
+ void sync_integrator(int layer);
void sync_view();
void sync_world();
- void sync_render_layer(BL::SpaceView3D b_v3d);
+ void sync_render_layers(BL::SpaceView3D b_v3d);
void sync_shaders();
void sync_nodes(Shader *shader, BL::ShaderNodeTree b_ntree);
@@ -112,7 +112,10 @@ private:
uint scene_layer;
uint layer;
BL::Material material_override;
- } render_layer;
+ };
+
+ vector<RenderLayerInfo> render_layers;
+ int active_layer;
};
CCL_NAMESPACE_END