diff options
author | Mike Erwin <significant.bit@gmail.com> | 2015-12-08 09:19:08 +0300 |
---|---|---|
committer | Mike Erwin <significant.bit@gmail.com> | 2015-12-08 09:19:55 +0300 |
commit | 6006173f4adb44cefd6fb92e451aef19d69d0ea7 (patch) | |
tree | e86ed139119ff727b955fd926516fbb38a11a9f3 /intern | |
parent | c013d64a0a2dd1455111d5080fd968561fdad8d0 (diff) |
OpenGL: use sized texture internal formats
Maybe this is pedantic but I read it’s best to explicitly set the
desired component size.
Also append “_ARB” to float texture formats since those need an
extension in GL 2.1.
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/device/device_cuda.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/device/device_cuda.cpp b/intern/cycles/device/device_cuda.cpp index 65d5e096c42..d9d6fd77ecb 100644 --- a/intern/cycles/device/device_cuda.cpp +++ b/intern/cycles/device/device_cuda.cpp @@ -830,7 +830,7 @@ public: if(mem.data_type == TYPE_HALF) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16F_ARB, pmem.w, pmem.h, 0, GL_RGBA, GL_HALF_FLOAT, NULL); else - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, pmem.w, pmem.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, pmem.w, pmem.h, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glBindTexture(GL_TEXTURE_2D, 0); |