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authorDalai Felinto <dfelinto@gmail.com>2011-07-19 02:28:42 +0400
committerDalai Felinto <dfelinto@gmail.com>2011-07-19 02:28:42 +0400
commit1f5d60ba01526cb1e5a22e10030a4d1ec8ff2727 (patch)
tree9ea18db4a417264883b90d738bb70cf409af58c2 /intern
parent7de78a812c633e268d96fd0881004f1e126089ed (diff)
patch: [#27783] "Problem with clock" at 18:39:00 by Daniel Dionne (mrzeon)
the overflow of the clock was causing crash in the game engine in Linux. (on June 11 2011, 18:39:00 GMT) running to the "where is waldo (wally)" bug award of 2011.
Diffstat (limited to 'intern')
-rw-r--r--intern/ghost/intern/GHOST_SystemX11.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/intern/ghost/intern/GHOST_SystemX11.cpp b/intern/ghost/intern/GHOST_SystemX11.cpp
index 3ebd24c008b..dd296fa979c 100644
--- a/intern/ghost/intern/GHOST_SystemX11.cpp
+++ b/intern/ghost/intern/GHOST_SystemX11.cpp
@@ -150,8 +150,9 @@ GHOST_SystemX11(
if (gettimeofday(&tv,NULL) == -1) {
GHOST_ASSERT(false,"Could not instantiate timer!");
}
-
- m_start_time = GHOST_TUns64(tv.tv_sec*1000 + tv.tv_usec/1000);
+
+ // Taking care not to overflow the tv.tv_sec*1000
+ m_start_time = GHOST_TUns64(tv.tv_sec)*1000 + tv.tv_usec/1000;
/* use detectable autorepeate, mac and windows also do this */
@@ -199,7 +200,8 @@ getMilliSeconds(
GHOST_ASSERT(false,"Could not compute time!");
}
- return GHOST_TUns64(tv.tv_sec*1000 + tv.tv_usec/1000) - m_start_time;
+ // Taking care not to overflow the tv.tv_sec*1000
+ return GHOST_TUns64(tv.tv_sec)*1000 + tv.tv_usec/1000 - m_start_time;
}
GHOST_TUns8