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authorSergey Sharybin <sergey@blender.org>2021-08-06 16:53:05 +0300
committerSergey Sharybin <sergey@blender.org>2021-08-06 16:56:00 +0300
commit69c9363e39957a47f7d18e8a24d048cbb99df3b5 (patch)
tree40bcf0184f2d11c1c6f63ce2beadbb8adf865a89 /intern
parent335379d8fc70b2ce64b1f84862b2895494b5fe11 (diff)
Cleanup: Use conventional naming for private Session members
Makes it consistent with the guidelines and the Cycles X branch, and allows to backport fix for the viewport update from the branch. Will cause a merge conflict, which should be simple accept-ours in the branch.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/render/session.cpp252
-rw-r--r--intern/cycles/render/session.h42
2 files changed, 147 insertions, 147 deletions
diff --git a/intern/cycles/render/session.cpp b/intern/cycles/render/session.cpp
index 19d4a66353d..6b50522b660 100644
--- a/intern/cycles/render/session.cpp
+++ b/intern/cycles/render/session.cpp
@@ -57,23 +57,23 @@ Session::Session(const SessionParams &params_)
stats(),
profiler()
{
- device_use_gl = ((params.device.type != DEVICE_CPU) && !params.background);
+ device_use_gl_ = ((params.device.type != DEVICE_CPU) && !params.background);
TaskScheduler::init(params.threads);
- session_thread = NULL;
+ session_thread_ = NULL;
scene = NULL;
- reset_time = 0.0;
- last_update_time = 0.0;
+ reset_time_ = 0.0;
+ last_update_time_ = 0.0;
- delayed_reset.do_reset = false;
- delayed_reset.samples = 0;
+ delayed_reset_.do_reset = false;
+ delayed_reset_.samples = 0;
- display_outdated = false;
- gpu_draw_ready = false;
- gpu_need_display_buffer_update = false;
- pause = false;
+ display_outdated_ = false;
+ gpu_draw_ready_ = false;
+ gpu_need_display_buffer_update_ = false;
+ pause_ = false;
buffers = NULL;
display = NULL;
@@ -127,25 +127,25 @@ Session::~Session()
void Session::start()
{
- if (!session_thread) {
- session_thread = new thread(function_bind(&Session::run, this));
+ if (!session_thread_) {
+ session_thread_ = new thread(function_bind(&Session::run, this));
}
}
void Session::cancel()
{
- if (session_thread) {
+ if (session_thread_) {
/* wait for session thread to end */
progress.set_cancel("Exiting");
- gpu_need_display_buffer_update = false;
- gpu_need_display_buffer_update_cond.notify_all();
+ gpu_need_display_buffer_update_ = false;
+ gpu_need_display_buffer_update_cond_.notify_all();
{
- thread_scoped_lock pause_lock(pause_mutex);
- pause = false;
+ thread_scoped_lock pause_lock(pause_mutex_);
+ pause_ = false;
}
- pause_cond.notify_all();
+ pause_cond_.notify_all();
wait();
}
@@ -153,9 +153,9 @@ void Session::cancel()
bool Session::ready_to_reset()
{
- double dt = time_dt() - reset_time;
+ double dt = time_dt() - reset_time_;
- if (!display_outdated)
+ if (!display_outdated_)
return (dt > params.reset_timeout);
else
return (dt > params.cancel_timeout);
@@ -165,48 +165,48 @@ bool Session::ready_to_reset()
void Session::reset_gpu(BufferParams &buffer_params, int samples)
{
- thread_scoped_lock pause_lock(pause_mutex);
+ thread_scoped_lock pause_lock(pause_mutex_);
/* block for buffer access and reset immediately. we can't do this
* in the thread, because we need to allocate an OpenGL buffer, and
* that only works in the main thread */
- thread_scoped_lock display_lock(display_mutex);
- thread_scoped_lock buffers_lock(buffers_mutex);
+ thread_scoped_lock display_lock(display_mutex_);
+ thread_scoped_lock buffers_lock(buffers_mutex_);
- display_outdated = true;
- reset_time = time_dt();
+ display_outdated_ = true;
+ reset_time_ = time_dt();
reset_(buffer_params, samples);
- gpu_need_display_buffer_update = false;
- gpu_need_display_buffer_update_cond.notify_all();
+ gpu_need_display_buffer_update_ = false;
+ gpu_need_display_buffer_update_cond_.notify_all();
- pause_cond.notify_all();
+ pause_cond_.notify_all();
}
bool Session::draw_gpu(BufferParams &buffer_params, DeviceDrawParams &draw_params)
{
/* block for buffer access */
- thread_scoped_lock display_lock(display_mutex);
+ thread_scoped_lock display_lock(display_mutex_);
/* first check we already rendered something */
- if (gpu_draw_ready) {
+ if (gpu_draw_ready_) {
/* then verify the buffers have the expected size, so we don't
* draw previous results in a resized window */
if (buffer_params.width == display->params.width &&
buffer_params.height == display->params.height) {
/* for CUDA we need to do tone-mapping still, since we can
* only access GL buffers from the main thread. */
- if (gpu_need_display_buffer_update) {
- thread_scoped_lock buffers_lock(buffers_mutex);
+ if (gpu_need_display_buffer_update_) {
+ thread_scoped_lock buffers_lock(buffers_mutex_);
copy_to_display_buffer(tile_manager.state.sample);
- gpu_need_display_buffer_update = false;
- gpu_need_display_buffer_update_cond.notify_all();
+ gpu_need_display_buffer_update_ = false;
+ gpu_need_display_buffer_update_cond_.notify_all();
}
display->draw(device, draw_params);
- if (display_outdated && (time_dt() - reset_time) > params.text_timeout)
+ if (display_outdated_ && (time_dt() - reset_time_) > params.text_timeout)
return false;
return true;
@@ -220,9 +220,9 @@ void Session::run_gpu()
{
bool tiles_written = false;
- reset_time = time_dt();
- last_update_time = time_dt();
- last_display_time = last_update_time;
+ reset_time_ = time_dt();
+ last_update_time_ = time_dt();
+ last_display_time_ = last_update_time_;
progress.set_render_start_time();
@@ -255,7 +255,7 @@ void Session::run_gpu()
/* buffers mutex is locked entirely while rendering each
* sample, and released/reacquired on each iteration to allow
* reset and draw in between */
- thread_scoped_lock buffers_lock(buffers_mutex);
+ thread_scoped_lock buffers_lock(buffers_mutex_);
/* update status and timing */
update_status_time();
@@ -273,17 +273,17 @@ void Session::run_gpu()
/* update status and timing */
update_status_time();
- gpu_need_display_buffer_update = !delayed_denoise;
- gpu_draw_ready = true;
+ gpu_need_display_buffer_update_ = !delayed_denoise;
+ gpu_draw_ready_ = true;
progress.set_update();
/* wait for until display buffer is updated */
if (!params.background) {
- while (gpu_need_display_buffer_update) {
+ while (gpu_need_display_buffer_update_) {
if (progress.get_cancel())
break;
- gpu_need_display_buffer_update_cond.wait(buffers_lock);
+ gpu_need_display_buffer_update_cond_.wait(buffers_lock);
}
}
@@ -305,23 +305,23 @@ void Session::run_gpu()
void Session::reset_cpu(BufferParams &buffer_params, int samples)
{
- thread_scoped_lock reset_lock(delayed_reset.mutex);
- thread_scoped_lock pause_lock(pause_mutex);
+ thread_scoped_lock reset_lock(delayed_reset_.mutex);
+ thread_scoped_lock pause_lock(pause_mutex_);
- display_outdated = true;
- reset_time = time_dt();
+ display_outdated_ = true;
+ reset_time_ = time_dt();
- delayed_reset.params = buffer_params;
- delayed_reset.samples = samples;
- delayed_reset.do_reset = true;
+ delayed_reset_.params = buffer_params;
+ delayed_reset_.samples = samples;
+ delayed_reset_.do_reset = true;
device->task_cancel();
- pause_cond.notify_all();
+ pause_cond_.notify_all();
}
bool Session::draw_cpu(BufferParams &buffer_params, DeviceDrawParams &draw_params)
{
- thread_scoped_lock display_lock(display_mutex);
+ thread_scoped_lock display_lock(display_mutex_);
/* first check we already rendered something */
if (display->draw_ready()) {
@@ -331,7 +331,7 @@ bool Session::draw_cpu(BufferParams &buffer_params, DeviceDrawParams &draw_param
buffer_params.height == display->params.height) {
display->draw(device, draw_params);
- if (display_outdated && (time_dt() - reset_time) > params.text_timeout)
+ if (display_outdated_ && (time_dt() - reset_time_) > params.text_timeout)
return false;
return true;
@@ -345,46 +345,46 @@ bool Session::steal_tile(RenderTile &rtile, Device *tile_device, thread_scoped_l
{
/* Devices that can get their tiles stolen don't steal tiles themselves.
* Additionally, if there are no stealable tiles in flight, give up here. */
- if (tile_device->info.type == DEVICE_CPU || stealable_tiles == 0) {
+ if (tile_device->info.type == DEVICE_CPU || stealable_tiles_ == 0) {
return false;
}
/* Wait until no other thread is trying to steal a tile. */
- while (tile_stealing_state != NOT_STEALING && stealable_tiles > 0) {
+ while (tile_stealing_state_ != NOT_STEALING && stealable_tiles_ > 0) {
/* Someone else is currently trying to get a tile.
* Wait on the condition variable and try later. */
- tile_steal_cond.wait(tile_lock);
+ tile_steal_cond_.wait(tile_lock);
}
/* If another thread stole the last stealable tile in the meantime, give up. */
- if (stealable_tiles == 0) {
+ if (stealable_tiles_ == 0) {
return false;
}
/* There are stealable tiles in flight, so signal that one should be released. */
- tile_stealing_state = WAITING_FOR_TILE;
+ tile_stealing_state_ = WAITING_FOR_TILE;
/* Wait until a device notices the signal and releases its tile. */
- while (tile_stealing_state != GOT_TILE && stealable_tiles > 0) {
- tile_steal_cond.wait(tile_lock);
+ while (tile_stealing_state_ != GOT_TILE && stealable_tiles_ > 0) {
+ tile_steal_cond_.wait(tile_lock);
}
/* If the last stealable tile finished on its own, give up. */
- if (tile_stealing_state != GOT_TILE) {
- tile_stealing_state = NOT_STEALING;
+ if (tile_stealing_state_ != GOT_TILE) {
+ tile_stealing_state_ = NOT_STEALING;
return false;
}
/* Successfully stole a tile, now move it to the new device. */
- rtile = stolen_tile;
+ rtile = stolen_tile_;
rtile.buffers->buffer.move_device(tile_device);
rtile.buffer = rtile.buffers->buffer.device_pointer;
rtile.stealing_state = RenderTile::NO_STEALING;
rtile.num_samples -= (rtile.sample - rtile.start_sample);
rtile.start_sample = rtile.sample;
- tile_stealing_state = NOT_STEALING;
+ tile_stealing_state_ = NOT_STEALING;
/* Poke any threads which might be waiting for NOT_STEALING above. */
- tile_steal_cond.notify_one();
+ tile_steal_cond_.notify_one();
return true;
}
@@ -394,7 +394,7 @@ bool Session::get_tile_stolen()
/* If tile_stealing_state is WAITING_FOR_TILE, atomically set it to RELEASING_TILE
* and return true. */
TileStealingState expected = WAITING_FOR_TILE;
- return tile_stealing_state.compare_exchange_weak(expected, RELEASING_TILE);
+ return tile_stealing_state_.compare_exchange_weak(expected, RELEASING_TILE);
}
bool Session::acquire_tile(RenderTile &rtile, Device *tile_device, uint tile_types)
@@ -406,7 +406,7 @@ bool Session::acquire_tile(RenderTile &rtile, Device *tile_device, uint tile_typ
}
}
- thread_scoped_lock tile_lock(tile_mutex);
+ thread_scoped_lock tile_lock(tile_mutex_);
/* get next tile from manager */
Tile *tile;
@@ -423,7 +423,7 @@ bool Session::acquire_tile(RenderTile &rtile, Device *tile_device, uint tile_typ
/* Wait for denoising tiles to become available */
if ((tile_types & RenderTile::DENOISE) && !progress.get_cancel() && tile_manager.has_tiles()) {
- denoising_cond.wait(tile_lock);
+ denoising_cond_.wait(tile_lock);
continue;
}
@@ -446,7 +446,7 @@ bool Session::acquire_tile(RenderTile &rtile, Device *tile_device, uint tile_typ
}
else {
if (tile_device->info.type == DEVICE_CPU) {
- stealable_tiles++;
+ stealable_tiles_++;
rtile.stealing_state = RenderTile::CAN_BE_STOLEN;
}
@@ -515,7 +515,7 @@ bool Session::acquire_tile(RenderTile &rtile, Device *tile_device, uint tile_typ
/* This will read any passes needed as input for baking. */
if (tile_manager.state.sample == tile_manager.range_start_sample) {
{
- thread_scoped_lock tile_lock(tile_mutex);
+ thread_scoped_lock tile_lock(tile_mutex_);
read_bake_tile_cb(rtile);
}
rtile.buffers->buffer.copy_to_device();
@@ -533,7 +533,7 @@ bool Session::acquire_tile(RenderTile &rtile, Device *tile_device, uint tile_typ
void Session::update_tile_sample(RenderTile &rtile)
{
- thread_scoped_lock tile_lock(tile_mutex);
+ thread_scoped_lock tile_lock(tile_mutex_);
if (update_render_tile_cb) {
if (params.progressive_refine == false) {
@@ -548,25 +548,25 @@ void Session::update_tile_sample(RenderTile &rtile)
void Session::release_tile(RenderTile &rtile, const bool need_denoise)
{
- thread_scoped_lock tile_lock(tile_mutex);
+ thread_scoped_lock tile_lock(tile_mutex_);
if (rtile.stealing_state != RenderTile::NO_STEALING) {
- stealable_tiles--;
+ stealable_tiles_--;
if (rtile.stealing_state == RenderTile::WAS_STOLEN) {
/* If the tile is being stolen, don't release it here - the new device will pick up where
* the old one left off. */
- assert(tile_stealing_state == RELEASING_TILE);
+ assert(tile_stealing_state_ == RELEASING_TILE);
assert(rtile.sample < rtile.start_sample + rtile.num_samples);
- tile_stealing_state = GOT_TILE;
- stolen_tile = rtile;
- tile_steal_cond.notify_all();
+ tile_stealing_state_ = GOT_TILE;
+ stolen_tile_ = rtile;
+ tile_steal_cond_.notify_all();
return;
}
- else if (stealable_tiles == 0) {
+ else if (stealable_tiles_ == 0) {
/* If this was the last stealable tile, wake up any threads still waiting for one. */
- tile_steal_cond.notify_all();
+ tile_steal_cond_.notify_all();
}
}
@@ -595,12 +595,12 @@ void Session::release_tile(RenderTile &rtile, const bool need_denoise)
update_status_time();
/* Notify denoising thread that a tile was finished. */
- denoising_cond.notify_all();
+ denoising_cond_.notify_all();
}
void Session::map_neighbor_tiles(RenderTileNeighbors &neighbors, Device *tile_device)
{
- thread_scoped_lock tile_lock(tile_mutex);
+ thread_scoped_lock tile_lock(tile_mutex_);
const int4 image_region = make_int4(
tile_manager.state.buffer.full_x,
@@ -677,7 +677,7 @@ void Session::map_neighbor_tiles(RenderTileNeighbors &neighbors, Device *tile_de
void Session::unmap_neighbor_tiles(RenderTileNeighbors &neighbors, Device *tile_device)
{
- thread_scoped_lock tile_lock(tile_mutex);
+ thread_scoped_lock tile_lock(tile_mutex_);
device->unmap_neighbor_tiles(tile_device, neighbors);
}
@@ -685,8 +685,8 @@ void Session::run_cpu()
{
bool tiles_written = false;
- last_update_time = time_dt();
- last_display_time = last_update_time;
+ last_update_time_ = time_dt();
+ last_display_time_ = last_update_time_;
while (!progress.get_cancel()) {
const bool no_tiles = !run_update_for_next_iteration();
@@ -718,7 +718,7 @@ void Session::run_cpu()
/* buffers mutex is locked entirely while rendering each
* sample, and released/reacquired on each iteration to allow
* reset and draw in between */
- thread_scoped_lock buffers_lock(buffers_mutex);
+ thread_scoped_lock buffers_lock(buffers_mutex_);
/* update status and timing */
update_status_time();
@@ -741,14 +741,14 @@ void Session::run_cpu()
device->task_wait();
{
- thread_scoped_lock reset_lock(delayed_reset.mutex);
- thread_scoped_lock buffers_lock(buffers_mutex);
- thread_scoped_lock display_lock(display_mutex);
+ thread_scoped_lock reset_lock(delayed_reset_.mutex);
+ thread_scoped_lock buffers_lock(buffers_mutex_);
+ thread_scoped_lock display_lock(display_mutex_);
- if (delayed_reset.do_reset) {
+ if (delayed_reset_.do_reset) {
/* reset rendering if request from main thread */
- delayed_reset.do_reset = false;
- reset_(delayed_reset.params, delayed_reset.samples);
+ delayed_reset_.do_reset = false;
+ reset_(delayed_reset_.params, delayed_reset_.samples);
}
else if (need_copy_to_display_buffer) {
/* Only copy to display_buffer if we do not reset, we don't
@@ -783,7 +783,7 @@ void Session::run()
/* reset number of rendered samples */
progress.reset_sample();
- if (device_use_gl)
+ if (device_use_gl_)
run_gpu();
else
run_cpu();
@@ -801,12 +801,12 @@ void Session::run()
bool Session::run_update_for_next_iteration()
{
thread_scoped_lock scene_lock(scene->mutex);
- thread_scoped_lock reset_lock(delayed_reset.mutex);
+ thread_scoped_lock reset_lock(delayed_reset_.mutex);
- if (delayed_reset.do_reset) {
- thread_scoped_lock buffers_lock(buffers_mutex);
- reset_(delayed_reset.params, delayed_reset.samples);
- delayed_reset.do_reset = false;
+ if (delayed_reset_.do_reset) {
+ thread_scoped_lock buffers_lock(buffers_mutex_);
+ reset_(delayed_reset_.params, delayed_reset_.samples);
+ delayed_reset_.do_reset = false;
}
const bool have_tiles = tile_manager.next();
@@ -829,25 +829,25 @@ bool Session::run_wait_for_work(bool no_tiles)
return false;
}
- thread_scoped_lock pause_lock(pause_mutex);
+ thread_scoped_lock pause_lock(pause_mutex_);
- if (!pause && !no_tiles) {
+ if (!pause_ && !no_tiles) {
return false;
}
- update_status_time(pause, no_tiles);
+ update_status_time(pause_, no_tiles);
while (true) {
scoped_timer pause_timer;
- pause_cond.wait(pause_lock);
- if (pause) {
+ pause_cond_.wait(pause_lock);
+ if (pause_) {
progress.add_skip_time(pause_timer, params.background);
}
- update_status_time(pause, no_tiles);
+ update_status_time(pause_, no_tiles);
progress.set_update();
- if (!pause) {
+ if (!pause_) {
break;
}
}
@@ -857,7 +857,7 @@ bool Session::run_wait_for_work(bool no_tiles)
bool Session::draw(BufferParams &buffer_params, DeviceDrawParams &draw_params)
{
- if (device_use_gl)
+ if (device_use_gl_)
return draw_gpu(buffer_params, draw_params);
else
return draw_cpu(buffer_params, draw_params);
@@ -866,7 +866,7 @@ bool Session::draw(BufferParams &buffer_params, DeviceDrawParams &draw_params)
void Session::reset_(BufferParams &buffer_params, int samples)
{
if (buffers && buffer_params.modified(tile_manager.params)) {
- gpu_draw_ready = false;
+ gpu_draw_ready_ = false;
buffers->reset(buffer_params);
if (display) {
display->reset(buffer_params);
@@ -874,8 +874,8 @@ void Session::reset_(BufferParams &buffer_params, int samples)
}
tile_manager.reset(buffer_params, samples);
- stealable_tiles = 0;
- tile_stealing_state = NOT_STEALING;
+ stealable_tiles_ = 0;
+ tile_stealing_state_ = NOT_STEALING;
progress.reset_sample();
bool show_progress = params.background || tile_manager.get_num_effective_samples() != INT_MAX;
@@ -888,7 +888,7 @@ void Session::reset_(BufferParams &buffer_params, int samples)
void Session::reset(BufferParams &buffer_params, int samples)
{
- if (device_use_gl)
+ if (device_use_gl_)
reset_gpu(buffer_params, samples);
else
reset_cpu(buffer_params, samples);
@@ -900,26 +900,26 @@ void Session::set_samples(int samples)
params.samples = samples;
tile_manager.set_samples(samples);
- pause_cond.notify_all();
+ pause_cond_.notify_all();
}
}
-void Session::set_pause(bool pause_)
+void Session::set_pause(bool pause)
{
bool notify = false;
{
- thread_scoped_lock pause_lock(pause_mutex);
+ thread_scoped_lock pause_lock(pause_mutex_);
if (pause != pause_) {
- pause = pause_;
+ pause_ = pause;
notify = true;
}
}
- if (session_thread) {
+ if (session_thread_) {
if (notify) {
- pause_cond.notify_all();
+ pause_cond_.notify_all();
}
}
else if (pause_) {
@@ -932,7 +932,7 @@ void Session::set_denoising(const DenoiseParams &denoising)
bool need_denoise = denoising.need_denoising_task();
/* Lock buffers so no denoising operation is triggered while the settings are changed here. */
- thread_scoped_lock buffers_lock(buffers_mutex);
+ thread_scoped_lock buffers_lock(buffers_mutex_);
params.denoising = denoising;
if (!(params.device.denoisers & denoising.type)) {
@@ -957,18 +957,18 @@ void Session::set_denoising_start_sample(int sample)
if (sample != params.denoising.start_sample) {
params.denoising.start_sample = sample;
- pause_cond.notify_all();
+ pause_cond_.notify_all();
}
}
void Session::wait()
{
- if (session_thread) {
- session_thread->join();
- delete session_thread;
+ if (session_thread_) {
+ session_thread_->join();
+ delete session_thread_;
}
- session_thread = NULL;
+ session_thread_ = NULL;
}
bool Session::update_scene()
@@ -1099,7 +1099,7 @@ bool Session::render_need_denoise(bool &delayed)
/* Avoid excessive denoising in viewport after reaching a certain amount of samples. */
delayed = (tile_manager.state.sample >= 20 &&
- (time_dt() - last_display_time) < params.progressive_update_timeout);
+ (time_dt() - last_display_time_) < params.progressive_update_timeout);
return !delayed;
}
@@ -1197,10 +1197,10 @@ void Session::copy_to_display_buffer(int sample)
/* set display to new size */
display->draw_set(task.w, task.h);
- last_display_time = time_dt();
+ last_display_time_ = time_dt();
}
- display_outdated = false;
+ display_outdated_ = false;
}
bool Session::update_progressive_refine(bool cancel)
@@ -1210,7 +1210,7 @@ bool Session::update_progressive_refine(bool cancel)
double current_time = time_dt();
- if (current_time - last_update_time < params.progressive_update_timeout) {
+ if (current_time - last_update_time_ < params.progressive_update_timeout) {
/* If last sample was processed, we need to write buffers anyway. */
if (!write && sample != 1)
return false;
@@ -1241,7 +1241,7 @@ bool Session::update_progressive_refine(bool cancel)
}
}
- last_update_time = current_time;
+ last_update_time_ = current_time;
return write;
}
diff --git a/intern/cycles/render/session.h b/intern/cycles/render/session.h
index bc3b8366c05..fe043994197 100644
--- a/intern/cycles/render/session.h
+++ b/intern/cycles/render/session.h
@@ -174,7 +174,7 @@ class Session {
bool do_reset;
BufferParams params;
int samples;
- } delayed_reset;
+ } delayed_reset_;
void run();
@@ -207,38 +207,38 @@ class Session {
void map_neighbor_tiles(RenderTileNeighbors &neighbors, Device *tile_device);
void unmap_neighbor_tiles(RenderTileNeighbors &neighbors, Device *tile_device);
- bool device_use_gl;
+ bool device_use_gl_;
- thread *session_thread;
+ thread *session_thread_;
- volatile bool display_outdated;
+ volatile bool display_outdated_;
- volatile bool gpu_draw_ready;
- volatile bool gpu_need_display_buffer_update;
- thread_condition_variable gpu_need_display_buffer_update_cond;
+ volatile bool gpu_draw_ready_;
+ volatile bool gpu_need_display_buffer_update_;
+ thread_condition_variable gpu_need_display_buffer_update_cond_;
- bool pause;
- thread_condition_variable pause_cond;
- thread_mutex pause_mutex;
- thread_mutex tile_mutex;
- thread_mutex buffers_mutex;
- thread_mutex display_mutex;
- thread_condition_variable denoising_cond;
- thread_condition_variable tile_steal_cond;
+ bool pause_;
+ thread_condition_variable pause_cond_;
+ thread_mutex pause_mutex_;
+ thread_mutex tile_mutex_;
+ thread_mutex buffers_mutex_;
+ thread_mutex display_mutex_;
+ thread_condition_variable denoising_cond_;
+ thread_condition_variable tile_steal_cond_;
- double reset_time;
- double last_update_time;
- double last_display_time;
+ double reset_time_;
+ double last_update_time_;
+ double last_display_time_;
- RenderTile stolen_tile;
+ RenderTile stolen_tile_;
typedef enum {
NOT_STEALING, /* There currently is no tile stealing in progress. */
WAITING_FOR_TILE, /* A device is waiting for another device to release a tile. */
RELEASING_TILE, /* A device has releasing a stealable tile. */
GOT_TILE /* A device has released a stealable tile, which is now stored in stolen_tile. */
} TileStealingState;
- std::atomic<TileStealingState> tile_stealing_state;
- int stealable_tiles;
+ std::atomic<TileStealingState> tile_stealing_state_;
+ int stealable_tiles_;
/* progressive refine */
bool update_progressive_refine(bool cancel);