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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-07 14:53:09 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-05-07 14:53:09 +0400
commit022d12a721b04799423edf646b2a08bd48edfe6a (patch)
treed5eb7265e0a142708f8de1d05b6e4f4ec34e5604 /intern
parent69fc654f94cc16176248aeeef89dddd03ffebdc8 (diff)
Fix most of #31307: cycles panorama camera not working correct with speed
vectors and window texture coordinates. Only for Fisheye Equisolid it's still not working correct yet. Patch from Dalai with modifications.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/kernel_camera.h13
-rw-r--r--intern/cycles/kernel/kernel_montecarlo.h118
-rw-r--r--intern/cycles/kernel/kernel_path.h1
-rw-r--r--intern/cycles/kernel/kernel_projection.h207
-rw-r--r--intern/cycles/kernel/kernel_triangle.h41
-rw-r--r--intern/cycles/kernel/kernel_types.h4
-rw-r--r--intern/cycles/kernel/svm/svm_tex_coord.h46
-rw-r--r--intern/cycles/render/camera.cpp26
-rw-r--r--intern/cycles/render/light.cpp2
-rw-r--r--intern/cycles/util/util_math.h5
-rw-r--r--intern/cycles/util/util_transform.h4
11 files changed, 300 insertions, 167 deletions
diff --git a/intern/cycles/kernel/kernel_camera.h b/intern/cycles/kernel/kernel_camera.h
index 220ebec13ce..e1b474d8537 100644
--- a/intern/cycles/kernel/kernel_camera.h
+++ b/intern/cycles/kernel/kernel_camera.h
@@ -134,19 +134,6 @@ __device void camera_sample_orthographic(KernelGlobals *kg, float raster_x, floa
/* Panorama Camera */
-__device float3 panorama_to_direction(KernelGlobals *kg, float u, float v)
-{
- switch(kernel_data.cam.panorama_type) {
- case PANORAMA_EQUIRECTANGULAR:
- return equirectangular_to_direction(u, v);
- case PANORAMA_FISHEYE_EQUIDISTANT:
- return fisheye_to_direction(u, v, kernel_data.cam.fisheye_fov);
- case PANORAMA_FISHEYE_EQUISOLID:
- default:
- return fisheye_equisolid_to_direction(u, v, kernel_data.cam.fisheye_lens, kernel_data.cam.fisheye_fov, kernel_data.cam.sensorwidth, kernel_data.cam.sensorheight);
- }
-}
-
__device void camera_sample_panorama(KernelGlobals *kg, float raster_x, float raster_y, Ray *ray)
{
Transform rastertocamera = kernel_data.cam.rastertocamera;
diff --git a/intern/cycles/kernel/kernel_montecarlo.h b/intern/cycles/kernel/kernel_montecarlo.h
index f51ce263ea2..bdd147f83d3 100644
--- a/intern/cycles/kernel/kernel_montecarlo.h
+++ b/intern/cycles/kernel/kernel_montecarlo.h
@@ -185,124 +185,6 @@ __device float2 regular_polygon_sample(float corners, float rotation, float u, f
return make_float2(cr*p.x - sr*p.y, sr*p.x + cr*p.y);
}
-/* Spherical coordinates <-> Cartesian direction */
-
-__device float2 direction_to_spherical(float3 dir)
-{
- float theta = acosf(dir.z);
- float phi = atan2f(dir.x, dir.y);
-
- return make_float2(theta, phi);
-}
-
-__device float3 spherical_to_direction(float theta, float phi)
-{
- return make_float3(
- sinf(theta)*cosf(phi),
- sinf(theta)*sinf(phi),
- cosf(theta));
-}
-
-/* Equirectangular coordinates <-> Cartesian direction */
-
-__device float2 direction_to_equirectangular(float3 dir)
-{
- float u = -atan2f(dir.y, dir.x)/(2.0f*M_PI_F) + 0.5f;
- float v = atan2f(dir.z, hypotf(dir.x, dir.y))/M_PI_F + 0.5f;
-
- return make_float2(u, v);
-}
-
-__device float3 equirectangular_to_direction(float u, float v)
-{
- float phi = M_PI_F*(1.0f - 2.0f*u);
- float theta = M_PI_F*(1.0f - v);
-
- return make_float3(
- sin(theta)*cos(phi),
- sin(theta)*sin(phi),
- cos(theta));
-}
-
-/* Fisheye <- Cartesian direction */
-
-__device float3 fisheye_to_direction(float u, float v, float fov)
-{
- u = (u - 0.5f) * 2.0f;
- v = (v - 0.5f) * 2.0f;
-
- float r = sqrt(u*u + v*v);
-
- if(r > 1.0f)
- return make_float3(0.0f, 0.0f, 0.0f);
-
- float phi = acosf((r != 0.0f)? u/r: 0.0f);
- float theta = asinf(r) * (fov / M_PI_F);
-
- if(v < 0.0f) phi = -phi;
-
- return make_float3(
- cosf(theta),
- -cosf(phi)*sinf(theta),
- sinf(phi)*sinf(theta)
- );
-}
-
-__device float3 fisheye_equisolid_to_direction(float u, float v, float lens, float fov, float width, float height)
-{
- u = (u - 0.5f) * width;
- v = (v - 0.5f) * height;
-
- float rmax = 2.0f * lens * sinf(fov * 0.25f);
- float r = sqrt(u*u + v*v);
-
- if(r > rmax)
- return make_float3(0.0f, 0.0f, 0.0f);
-
- float phi = acosf((r != 0.0f)? u/r: 0.0f);
- float theta = 2.0f * asinf(r/(2.0f * lens));
-
- if(v < 0.0f) phi = -phi;
-
- return make_float3(
- cosf(theta),
- -cosf(phi)*sinf(theta),
- sinf(phi)*sinf(theta)
- );
-}
-
-/* Mirror Ball <-> Cartesion direction */
-
-__device float3 mirrorball_to_direction(float u, float v)
-{
- /* point on sphere */
- float3 dir;
-
- dir.x = 2.0f*u - 1.0f;
- dir.z = 2.0f*v - 1.0f;
- dir.y = -sqrt(max(1.0f - dir.x*dir.x - dir.z*dir.z, 0.0f));
-
- /* reflection */
- float3 I = make_float3(0.0f, -1.0f, 0.0f);
-
- return 2.0f*dot(dir, I)*dir - I;
-}
-
-__device float2 direction_to_mirrorball(float3 dir)
-{
- /* inverse of mirrorball_to_direction */
- dir.y -= 1.0f;
-
- float div = 2.0f*sqrt(max(-0.5f*dir.y, 0.0f));
- if(div > 0.0f)
- dir /= div;
-
- float u = 0.5f*(dir.x + 1.0f);
- float v = 0.5f*(dir.z + 1.0f);
-
- return make_float2(u, v);
-}
-
CCL_NAMESPACE_END
#endif /* __KERNEL_MONTECARLO_CL__ */
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index d53951a1f34..e0e17ee57dc 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -18,6 +18,7 @@
#include "kernel_differential.h"
#include "kernel_montecarlo.h"
+#include "kernel_projection.h"
#include "kernel_object.h"
#include "kernel_triangle.h"
#ifdef __QBVH__
diff --git a/intern/cycles/kernel/kernel_projection.h b/intern/cycles/kernel/kernel_projection.h
new file mode 100644
index 00000000000..43535182d61
--- /dev/null
+++ b/intern/cycles/kernel/kernel_projection.h
@@ -0,0 +1,207 @@
+/*
+ * Parts adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#ifndef __KERNEL_PROJECTION_CL__
+#define __KERNEL_PROJECTION_CL__
+
+CCL_NAMESPACE_BEGIN
+
+/* Spherical coordinates <-> Cartesian direction */
+
+__device float2 direction_to_spherical(float3 dir)
+{
+ float theta = acosf(dir.z);
+ float phi = atan2f(dir.x, dir.y);
+
+ return make_float2(theta, phi);
+}
+
+__device float3 spherical_to_direction(float theta, float phi)
+{
+ return make_float3(
+ sinf(theta)*cosf(phi),
+ sinf(theta)*sinf(phi),
+ cosf(theta));
+}
+
+/* Equirectangular coordinates <-> Cartesian direction */
+
+__device float2 direction_to_equirectangular(float3 dir)
+{
+ float u = -atan2f(dir.y, dir.x)/(2.0f*M_PI_F) + 0.5f;
+ float v = atan2f(dir.z, hypotf(dir.x, dir.y))/M_PI_F + 0.5f;
+
+ return make_float2(u, v);
+}
+
+__device float3 equirectangular_to_direction(float u, float v)
+{
+ float phi = M_PI_F*(1.0f - 2.0f*u);
+ float theta = M_PI_F*(1.0f - v);
+
+ return make_float3(
+ sin(theta)*cos(phi),
+ sin(theta)*sin(phi),
+ cos(theta));
+}
+
+/* Fisheye <- Cartesian direction */
+
+__device float2 direction_to_fisheye(float3 dir, float fov)
+{
+ float r = atan2f(sqrt(dir.y*dir.y + dir.z*dir.z), dir.x) / fov;
+ float phi = atan2(dir.z, dir.y);
+
+ float u = r * cos(phi) + 0.5f;
+ float v = r * sin(phi) + 0.5f;
+
+ return make_float2(u, v);
+}
+
+__device float3 fisheye_to_direction(float u, float v, float fov)
+{
+ u = (u - 0.5f) * 2.0f;
+ v = (v - 0.5f) * 2.0f;
+
+ float r = sqrt(u*u + v*v);
+
+ if(r > 1.0f)
+ return make_float3(0.0f, 0.0f, 0.0f);
+
+ float phi = acosf((r != 0.0f)? u/r: 0.0f);
+ float theta = asinf(r) * (fov / M_PI_F);
+
+ if(v < 0.0f) phi = -phi;
+
+ return make_float3(
+ cosf(theta),
+ -cosf(phi)*sinf(theta),
+ sinf(phi)*sinf(theta)
+ );
+}
+
+__device float2 direction_to_fisheye_equisolid(float3 dir, float lens, float fov, float width, float height)
+{
+ /* XXX not implemented yet */
+ float u = -atan2f(dir.y, dir.x)/(2.0f*M_PI_F) + 0.5f;
+ float v = atan2f(dir.z, hypotf(dir.x, dir.y))/M_PI_F + 0.5f;
+
+ return make_float2(u, v);
+}
+
+__device float3 fisheye_equisolid_to_direction(float u, float v, float lens, float fov, float width, float height)
+{
+ u = (u - 0.5f) * width;
+ v = (v - 0.5f) * height;
+
+ float rmax = 2.0f * lens * sinf(fov * 0.25f);
+ float r = sqrt(u*u + v*v);
+
+ if(r > rmax)
+ return make_float3(0.0f, 0.0f, 0.0f);
+
+ float phi = acosf((r != 0.0f)? u/r: 0.0f);
+ float theta = 2.0f * asinf(r/(2.0f * lens));
+
+ if(v < 0.0f) phi = -phi;
+
+ return make_float3(
+ cosf(theta),
+ -cosf(phi)*sinf(theta),
+ sinf(phi)*sinf(theta)
+ );
+}
+
+/* Mirror Ball <-> Cartesion direction */
+
+__device float3 mirrorball_to_direction(float u, float v)
+{
+ /* point on sphere */
+ float3 dir;
+
+ dir.x = 2.0f*u - 1.0f;
+ dir.z = 2.0f*v - 1.0f;
+ dir.y = -sqrt(max(1.0f - dir.x*dir.x - dir.z*dir.z, 0.0f));
+
+ /* reflection */
+ float3 I = make_float3(0.0f, -1.0f, 0.0f);
+
+ return 2.0f*dot(dir, I)*dir - I;
+}
+
+__device float2 direction_to_mirrorball(float3 dir)
+{
+ /* inverse of mirrorball_to_direction */
+ dir.y -= 1.0f;
+
+ float div = 2.0f*sqrt(max(-0.5f*dir.y, 0.0f));
+ if(div > 0.0f)
+ dir /= div;
+
+ float u = 0.5f*(dir.x + 1.0f);
+ float v = 0.5f*(dir.z + 1.0f);
+
+ return make_float2(u, v);
+}
+
+__device float3 panorama_to_direction(KernelGlobals *kg, float u, float v)
+{
+ switch(kernel_data.cam.panorama_type) {
+ case PANORAMA_EQUIRECTANGULAR:
+ return equirectangular_to_direction(u, v);
+ case PANORAMA_FISHEYE_EQUIDISTANT:
+ return fisheye_to_direction(u, v, kernel_data.cam.fisheye_fov);
+ case PANORAMA_FISHEYE_EQUISOLID:
+ default:
+ return fisheye_equisolid_to_direction(u, v, kernel_data.cam.fisheye_lens,
+ kernel_data.cam.fisheye_fov, kernel_data.cam.sensorwidth, kernel_data.cam.sensorheight);
+ }
+}
+
+__device float2 direction_to_panorama(KernelGlobals *kg, float3 dir)
+{
+ switch(kernel_data.cam.panorama_type) {
+ case PANORAMA_EQUIRECTANGULAR:
+ return direction_to_equirectangular(dir);
+ case PANORAMA_FISHEYE_EQUIDISTANT:
+ return direction_to_fisheye(dir, kernel_data.cam.fisheye_fov);
+ case PANORAMA_FISHEYE_EQUISOLID:
+ default:
+ return direction_to_fisheye_equisolid(dir, kernel_data.cam.fisheye_lens,
+ kernel_data.cam.fisheye_fov, kernel_data.cam.sensorwidth, kernel_data.cam.sensorheight);
+ }
+}
+
+CCL_NAMESPACE_END
+
+#endif /* __KERNEL_PROJECTION_CL__ */
+
diff --git a/intern/cycles/kernel/kernel_triangle.h b/intern/cycles/kernel/kernel_triangle.h
index 1b3956c1dd4..674c3b52539 100644
--- a/intern/cycles/kernel/kernel_triangle.h
+++ b/intern/cycles/kernel/kernel_triangle.h
@@ -217,15 +217,42 @@ __device float4 triangle_motion_vector(KernelGlobals *kg, ShaderData *sd)
tfm = object_fetch_transform(kg, sd->object, TIME_INVALID, OBJECT_TRANSFORM_MOTION_POST);
motion_post = transform_point(&tfm, motion_post);
- /* camera motion */
- tfm = kernel_data.cam.worldtoraster;
- float3 P = transform_perspective(&tfm, sd->P);
+ float3 P;
- tfm = kernel_data.cam.motion.pre;
- motion_pre = transform_perspective(&tfm, motion_pre) - P;
+ /* camera motion, for perspective/orthographic motion.pre/post will be a
+ world-to-raster matrix, for panorama it's world-to-camera */
+ if (kernel_data.cam.type != CAMERA_PANORAMA) {
+ tfm = kernel_data.cam.worldtoraster;
+ P = transform_perspective(&tfm, sd->P);
- tfm = kernel_data.cam.motion.post;
- motion_post = P - transform_perspective(&tfm, motion_post);
+ tfm = kernel_data.cam.motion.pre;
+ motion_pre = transform_perspective(&tfm, motion_pre);
+
+ tfm = kernel_data.cam.motion.post;
+ motion_post = transform_perspective(&tfm, motion_post);
+ }
+ else {
+ tfm = kernel_data.cam.worldtocamera;
+ P = normalize(transform_point(&tfm, sd->P));
+ P = float2_to_float3(direction_to_panorama(kg, P));
+ P.x *= kernel_data.cam.width;
+ P.y *= kernel_data.cam.height;
+
+ tfm = kernel_data.cam.motion.pre;
+ motion_pre = normalize(transform_point(&tfm, motion_pre));
+ motion_pre = float2_to_float3(direction_to_panorama(kg, motion_pre));
+ motion_pre.x *= kernel_data.cam.width;
+ motion_pre.y *= kernel_data.cam.height;
+
+ tfm = kernel_data.cam.motion.post;
+ motion_post = normalize(transform_point(&tfm, motion_post));
+ motion_post = float2_to_float3(direction_to_panorama(kg, motion_post));
+ motion_post.x *= kernel_data.cam.width;
+ motion_post.y *= kernel_data.cam.height;
+ }
+
+ motion_pre = motion_pre - P;
+ motion_post = P - motion_post;
return make_float4(motion_pre.x, motion_pre.y, motion_post.x, motion_post.y);
}
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 8c4334d61f3..edca9f8d34d 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -491,7 +491,9 @@ typedef struct KernelCamera {
/* sensor size */
float sensorwidth;
float sensorheight;
- int pad1, pad2;
+
+ /* render size */
+ float width, height;
/* more matrices */
Transform screentoworld;
diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h
index 3b73cac5430..169307574a2 100644
--- a/intern/cycles/kernel/svm/svm_tex_coord.h
+++ b/intern/cycles/kernel/svm/svm_tex_coord.h
@@ -20,12 +20,35 @@ CCL_NAMESPACE_BEGIN
/* Texture Coordinate Node */
-__device float3 svm_background_offset(KernelGlobals *kg)
+__device_inline float3 svm_background_offset(KernelGlobals *kg)
{
Transform cameratoworld = kernel_data.cam.cameratoworld;
return make_float3(cameratoworld.x.w, cameratoworld.y.w, cameratoworld.z.w);
}
+__device_inline float3 svm_world_to_ndc(KernelGlobals *kg, ShaderData *sd, float3 P)
+{
+ if(kernel_data.cam.type != CAMERA_PANORAMA) {
+ if(sd->object != ~0)
+ P += svm_background_offset(kg);
+
+ Transform tfm = kernel_data.cam.worldtondc;
+ return transform_perspective(&tfm, P);
+ }
+ else {
+ Transform tfm = kernel_data.cam.worldtocamera;
+
+ if(sd->object != ~0)
+ P = normalize(transform_point(&tfm, P));
+ else
+ P = normalize(transform_direction(&tfm, P));
+
+ float2 uv = direction_to_panorama(kg, P);;
+
+ return make_float3(uv.x, uv.y, 0.0f);
+ }
+}
+
__device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, float *stack, uint type, uint out_offset)
{
float3 data;
@@ -59,12 +82,7 @@ __device void svm_node_tex_coord(KernelGlobals *kg, ShaderData *sd, float *stack
break;
}
case NODE_TEXCO_WINDOW: {
- Transform tfm = kernel_data.cam.worldtondc;
-
- if(sd->object != ~0)
- data = transform_perspective(&tfm, sd->P);
- else
- data = transform_perspective(&tfm, sd->P + svm_background_offset(kg));
+ data = svm_world_to_ndc(kg, sd, sd->P);
break;
}
case NODE_TEXCO_REFLECTION: {
@@ -113,12 +131,7 @@ __device void svm_node_tex_coord_bump_dx(KernelGlobals *kg, ShaderData *sd, floa
break;
}
case NODE_TEXCO_WINDOW: {
- Transform tfm = kernel_data.cam.worldtondc;
-
- if(sd->object != ~0)
- data = transform_perspective(&tfm, sd->P + sd->dP.dx);
- else
- data = transform_perspective(&tfm, sd->P + sd->dP.dx + svm_background_offset(kg));
+ data = svm_world_to_ndc(kg, sd, sd->P + sd->dP.dx);
break;
}
case NODE_TEXCO_REFLECTION: {
@@ -170,12 +183,7 @@ __device void svm_node_tex_coord_bump_dy(KernelGlobals *kg, ShaderData *sd, floa
break;
}
case NODE_TEXCO_WINDOW: {
- Transform tfm = kernel_data.cam.worldtondc;
-
- if(sd->object != ~0)
- data = transform_perspective(&tfm, sd->P + sd->dP.dy);
- else
- data = transform_perspective(&tfm, sd->P + sd->dP.dy + svm_background_offset(kg));
+ data = svm_world_to_ndc(kg, sd, sd->P + sd->dP.dy);
break;
}
case NODE_TEXCO_REFLECTION: {
diff --git a/intern/cycles/render/camera.cpp b/intern/cycles/render/camera.cpp
index 95405519cc0..3ecffab7cbc 100644
--- a/intern/cycles/render/camera.cpp
+++ b/intern/cycles/render/camera.cpp
@@ -158,13 +158,25 @@ void Camera::device_update(Device *device, DeviceScene *dscene, Scene *scene)
kcam->have_motion = 0;
if(need_motion == Scene::MOTION_PASS) {
- if(use_motion) {
- kcam->motion.pre = transform_inverse(motion.pre * rastertocamera);
- kcam->motion.post = transform_inverse(motion.post * rastertocamera);
+ if(type == CAMERA_PANORAMA) {
+ if(use_motion) {
+ kcam->motion.pre = transform_inverse(motion.pre);
+ kcam->motion.post = transform_inverse(motion.post);
+ }
+ else {
+ kcam->motion.pre = kcam->worldtocamera;
+ kcam->motion.post = kcam->worldtocamera;
+ }
}
else {
- kcam->motion.pre = worldtoraster;
- kcam->motion.post = worldtoraster;
+ if(use_motion) {
+ kcam->motion.pre = transform_inverse(motion.pre * rastertocamera);
+ kcam->motion.post = transform_inverse(motion.post * rastertocamera);
+ }
+ else {
+ kcam->motion.pre = worldtoraster;
+ kcam->motion.post = worldtoraster;
+ }
}
}
else if(need_motion == Scene::MOTION_BLUR) {
@@ -196,6 +208,10 @@ void Camera::device_update(Device *device, DeviceScene *dscene, Scene *scene)
kcam->sensorwidth = sensorwidth;
kcam->sensorheight = sensorheight;
+ /* render size */
+ kcam->width = width;
+ kcam->height = height;
+
/* store differentials */
kcam->dx = float3_to_float4(dx);
kcam->dy = float3_to_float4(dy);
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index 316e5cec9aa..267cb8e6d3a 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -26,8 +26,6 @@
#include "util_foreach.h"
#include "util_progress.h"
-#include "kernel_montecarlo.h"
-
CCL_NAMESPACE_BEGIN
static void dump_background_pixels(Device *device, DeviceScene *dscene, int res, vector<float3>& pixels)
diff --git a/intern/cycles/util/util_math.h b/intern/cycles/util/util_math.h
index 7b527241847..8c0e7105b22 100644
--- a/intern/cycles/util/util_math.h
+++ b/intern/cycles/util/util_math.h
@@ -507,6 +507,11 @@ __device_inline float3 fabs(float3 a)
#endif
+__device_inline float3 float2_to_float3(const float2 a)
+{
+ return make_float3(a.x, a.y, 0.0f);
+}
+
__device_inline float3 float4_to_float3(const float4 a)
{
return make_float3(a.x, a.y, a.z);
diff --git a/intern/cycles/util/util_transform.h b/intern/cycles/util/util_transform.h
index 7136c185d04..e4897ee6787 100644
--- a/intern/cycles/util/util_transform.h
+++ b/intern/cycles/util/util_transform.h
@@ -253,7 +253,7 @@ __device_inline bool transform_uniform_scale(const Transform& tfm, float& scale)
/* the epsilon here is quite arbitrary, but this function is only used for
surface area and bump, where we except it to not be so sensitive */
Transform ttfm = transform_transpose(tfm);
- float eps = 1e-7f;
+ float eps = 1e-6f;
float sx = len_squared(float4_to_float3(tfm.x));
float sy = len_squared(float4_to_float3(tfm.y));
@@ -261,7 +261,7 @@ __device_inline bool transform_uniform_scale(const Transform& tfm, float& scale)
float stx = len_squared(float4_to_float3(ttfm.x));
float sty = len_squared(float4_to_float3(ttfm.y));
float stz = len_squared(float4_to_float3(ttfm.z));
-
+
if(fabsf(sx - sy) < eps && fabsf(sx - sz) < eps &&
fabsf(sx - stx) < eps && fabsf(sx - sty) < eps &&
fabsf(sx - stz) < eps) {