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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-09-05 14:18:00 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-09-05 14:21:21 +0300
commitc060a4a7145be2319a50928e6ef1cee465266dfb (patch)
treecb756585b7d5f0763188196b87ff98c78d6b434a /intern
parentb6e7e173ecd943fcfa6ddad91bfe86a41073c768 (diff)
Fix: Compile error due to undefined isinf function.
Some implementations of the standard c++ library doesn't define its functions in the global namespace. So the `isinf` function might fail in some systems. To fix this, we use the `ensure_finite` function instead. Reviewers: brecht Differential Revision: https://developer.blender.org/D5687
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/svm/svm_noise.h12
1 files changed, 4 insertions, 8 deletions
diff --git a/intern/cycles/kernel/svm/svm_noise.h b/intern/cycles/kernel/svm/svm_noise.h
index 35b74fb4b3e..73d9e83ae0f 100644
--- a/intern/cycles/kernel/svm/svm_noise.h
+++ b/intern/cycles/kernel/svm/svm_noise.h
@@ -552,8 +552,7 @@ ccl_device_inline float noise_scale4(float result)
ccl_device_inline float snoise_1d(float p)
{
- float r = perlin_1d(p);
- return isinf(r) ? 0.0f : noise_scale1(r);
+ return noise_scale1(ensure_finite(perlin_1d(p)));
}
ccl_device_inline float noise_1d(float p)
@@ -563,8 +562,7 @@ ccl_device_inline float noise_1d(float p)
ccl_device_inline float snoise_2d(float2 p)
{
- float r = perlin_2d(p.x, p.y);
- return isinf(r) ? 0.0f : noise_scale2(r);
+ return noise_scale2(ensure_finite(perlin_2d(p.x, p.y)));
}
ccl_device_inline float noise_2d(float2 p)
@@ -574,8 +572,7 @@ ccl_device_inline float noise_2d(float2 p)
ccl_device_inline float snoise_3d(float3 p)
{
- float r = perlin_3d(p.x, p.y, p.z);
- return isinf(r) ? 0.0f : noise_scale3(r);
+ return noise_scale3(ensure_finite(perlin_3d(p.x, p.y, p.z)));
}
ccl_device_inline float noise_3d(float3 p)
@@ -585,8 +582,7 @@ ccl_device_inline float noise_3d(float3 p)
ccl_device_inline float snoise_4d(float4 p)
{
- float r = perlin_4d(p.x, p.y, p.z, p.w);
- return isinf(r) ? 0.0f : noise_scale4(r);
+ return noise_scale4(ensure_finite(perlin_4d(p.x, p.y, p.z, p.w)));
}
ccl_device_inline float noise_4d(float4 p)