diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-07-01 06:12:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-07-01 06:12:24 +0300 |
commit | 36d6aa428f4848cfb153b34bdc4921ee9cabb227 (patch) | |
tree | 90f196216950be2c5b2221df1faeb01e80902de0 /intern | |
parent | 63b8cf45187edd5f68486773119c8385ac4bc277 (diff) |
Cleanup: spelling
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/kernel/svm/svm_noise.h | 4 | ||||
-rw-r--r-- | intern/libmv/libmv/multiview/projection_test.cc | 8 |
2 files changed, 6 insertions, 6 deletions
diff --git a/intern/cycles/kernel/svm/svm_noise.h b/intern/cycles/kernel/svm/svm_noise.h index 914ef2089a9..7db8ffcc6e1 100644 --- a/intern/cycles/kernel/svm/svm_noise.h +++ b/intern/cycles/kernel/svm/svm_noise.h @@ -573,8 +573,8 @@ ccl_device_inline ssef quad_mix(avxf p, avxf q, ssef f) * * Point Offset from v0 * v0 (0, 0, 0) - * v1 (0, 0, 1) The full avx type is computed by inserting the following - * v2 (0, 1, 0) sse types into both the low and high parts of the avx. + * v1 (0, 0, 1) The full AVX type is computed by inserting the following + * v2 (0, 1, 0) SSE types into both the low and high parts of the AVX. * v3 (0, 1, 1) * v4 (1, 0, 0) * v5 (1, 0, 1) (0, 1, 0, 1) = shuffle<0, 2, 0, 2>(shuffle<2, 2, 2, 2>(V, V + 1)) diff --git a/intern/libmv/libmv/multiview/projection_test.cc b/intern/libmv/libmv/multiview/projection_test.cc index 460a186e7c4..40e766bfae7 100644 --- a/intern/libmv/libmv/multiview/projection_test.cc +++ b/intern/libmv/libmv/multiview/projection_test.cc @@ -68,10 +68,10 @@ TEST(Projection, isInFrontOfCamera) { Vec4 X_front = GetRandomPoint(); Vec4 X_back = GetRandomPoint(); - X_front(2) = 10; // Any point in the positive Z direction - // where Z > 1 is infront of the camera. - X_back(2) = -10; // Any point int he negative Z dirstaion - // is behind the camera. + X_front(2) = 10; /* Any point in the positive Z direction + * where Z > 1 is in front of the camera. */ + X_back(2) = -10; /* Any point in the negative Z direction + * is behind the camera. */ bool res_front = isInFrontOfCamera(P, X_front); bool res_back = isInFrontOfCamera(P, X_back); |