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authorSergey Sharybin <sergey.vfx@gmail.com>2012-11-21 17:45:37 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-11-21 17:45:37 +0400
commitcdcab16d12a0bb28fd0111895c01c3af0da4eaba (patch)
treee4dfd031e271cab96acc91315131344a0428bc9d /intern
parentb1185124489a7d51e78604daac95355ce75796f1 (diff)
Style cleanup: mixed tabs/spaces were used for indentation in osl_closures.h
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/osl/osl_closures.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/intern/cycles/kernel/osl/osl_closures.h b/intern/cycles/kernel/osl/osl_closures.h
index 372a45a3548..2d91b37be7e 100644
--- a/intern/cycles/kernel/osl/osl_closures.h
+++ b/intern/cycles/kernel/osl/osl_closures.h
@@ -79,26 +79,26 @@ public:
ShaderClosure sc;
OSL::Vec3 N, T;
- CBSDFClosure(int scattering) : OSL::ClosurePrimitive(BSDF),
- m_scattering_label(scattering), m_shaderdata_flag(0) { }
- ~CBSDFClosure() { }
+ CBSDFClosure(int scattering) : OSL::ClosurePrimitive(BSDF),
+ m_scattering_label(scattering), m_shaderdata_flag(0) { }
+ ~CBSDFClosure() { }
- int scattering() const { return m_scattering_label; }
- int shaderdata_flag() const { return m_shaderdata_flag; }
+ int scattering() const { return m_scattering_label; }
+ int shaderdata_flag() const { return m_shaderdata_flag; }
ClosureType shaderclosure_type() const { return sc.type; }
- virtual void blur(float roughness) = 0;
- virtual float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float &pdf) const = 0;
- virtual float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float &pdf) const = 0;
+ virtual void blur(float roughness) = 0;
+ virtual float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float &pdf) const = 0;
+ virtual float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float &pdf) const = 0;
- virtual int sample(const float3 &Ng,
- const float3 &omega_out, const float3 &domega_out_dx, const float3 &domega_out_dy,
- float randu, float randv,
- float3 &omega_in, float3 &domega_in_dx, float3 &domega_in_dy,
- float &pdf, float3 &eval) const = 0;
+ virtual int sample(const float3 &Ng,
+ const float3 &omega_out, const float3 &domega_out_dx, const float3 &domega_out_dy,
+ float randu, float randv,
+ float3 &omega_in, float3 &domega_in_dx, float3 &domega_in_dy,
+ float &pdf, float3 &eval) const = 0;
protected:
- int m_scattering_label;
+ int m_scattering_label;
int m_shaderdata_flag;
};