diff options
author | Stefan Werner <stefan@keindesign.de> | 2016-06-13 14:16:56 +0300 |
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committer | Stefan Werner <swerner@smithmicro.com> | 2016-06-13 14:33:56 +0300 |
commit | 2566652ae6c07f4f7a2edd87dbac500b8dc910bf (patch) | |
tree | 79a865aecc5c502921ed6c5c6998caa54cc686db /intern | |
parent | 617c4d6adbfe64b3a72b5c48f918f39d30aa18dc (diff) |
Cycles: fixed a typo that would crash shaders that use the "Is Diffuse Ray" output of the LightPath node
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/render/nodes.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 6530bff0848..6d6284b1b2b 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -2985,7 +2985,7 @@ NODE_DEFINE(LightPathNode) SOCKET_OUT_FLOAT(is_camera_ray, "Is Camera Ray"); SOCKET_OUT_FLOAT(is_shadow_ray, "Is Shadow Ray"); - SOCKET_OUT_FLOAT(is_diffus_ray, "Is Diffus Ray"); + SOCKET_OUT_FLOAT(is_diffus_ray, "Is Diffuse Ray"); SOCKET_OUT_FLOAT(is_glossy_ray, "Is Glossy Ray"); SOCKET_OUT_FLOAT(is_singular_ray, "Is Singular Ray"); SOCKET_OUT_FLOAT(is_reflection_ray, "Is Reflection Ray"); |