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authorJohnny Matthews <guitargeek>2021-07-12 20:10:56 +0300
committerHans Goudey <h.goudey@me.com>2021-07-12 20:11:52 +0300
commit2a41ab5e6ca48c7ae2392c567c74162e34a74c9b (patch)
treebbab22ccd7aa2fb55c3a2b2fb6ada6bb2da06638 /intern
parenta072e87e04ee583f899db4bd174e1804c97b3c9d (diff)
Geometry Nodes: Curve Primitive Quadrilateral
This commit adds a curve primitive node for creating squares, rectangles, trapezoids, kites, and parallelograms. It also includes a mode where the four points are just vector inputs. Differential Revision: https://developer.blender.org/D11665
Diffstat (limited to 'intern')
0 files changed, 0 insertions, 0 deletions