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authorJoseph Eagar <joeedh@gmail.com>2021-06-08 01:19:19 +0300
committerJoseph Eagar <joeedh@gmail.com>2021-06-08 01:19:19 +0300
commitef5a362a5b2422451124b84a22b84b4e74c2a792 (patch)
tree185248b3365f0cf6e321cea5e2a27c8ddb490e34 /intern
parenta6715213c3929ebddc59ee9aea75ea8d9af427b8 (diff)
Improve multires performance.
Added a new api function to stich multires grids on specific faces in a mesh, subdiv_ccg_average_faces_boundaries_and_corners, and changed multires normal calc to use it. VTune profiling showed that this was a major performance hit once you get above 10,000 or so base mesh faces and/or have a high number of subdivision levels. Here's a video comparing the difference. Note the bpy.app_debug switch is not in the final commit. {F10145323} And the .blend file: {F10145346} Reviewed By: Sergey Sharybin (sergey) Differential Revision: https://developer.blender.org/D11334
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