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authorJens Verwiebe <info@jensverwiebe.de>2012-11-16 04:43:28 +0400
committerJens Verwiebe <info@jensverwiebe.de>2012-11-16 04:43:28 +0400
commit4ece50723bf82af2dedf99f41d761827e668ad7e (patch)
tree12c2cbccafa6b7bda0b3e9b48c68f34860ebf7c6 /intern
parentb3f6c1213697b152c14837f280b469af9c499651 (diff)
OSX/scons/osl: ready for compile now, little hack to be resolved, todo:fix a crash with shadercompile
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/shaders/SConscript5
1 files changed, 4 insertions, 1 deletions
diff --git a/intern/cycles/kernel/shaders/SConscript b/intern/cycles/kernel/shaders/SConscript
index 924aff4fc22..1d446205d92 100644
--- a/intern/cycles/kernel/shaders/SConscript
+++ b/intern/cycles/kernel/shaders/SConscript
@@ -14,7 +14,10 @@ if env['WITH_BF_CYCLES_OSL']:
shaders = env.Clone()
# osl compiler info
- osl_compiler = env['BF_OSL_COMPILER']
+ if env['OURPLATFORM']=='darwin':
+ osl_compiler = '../lib/darwin-9.x.universal/osl/bin/oslc' # temporary hack to get the leading "#" away that breaks shadercompile
+ else:
+ osl_compiler = env['BF_OSL_COMPILER']
# build directory
root_build_dir = normpath(env['BF_BUILDDIR'])