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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-20 21:40:10 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-20 21:40:10 +0400
commitab1b5af08d25b5c9bdb11110e4e8b607fdea3af5 (patch)
tree633ff1f0421b0a2b770dbe67ee48471b189e0cda /intern
parenta80b0915c7e0dbbe1ce0d9abfd23809f1d870f3e (diff)
Fix cycles OSL missing support for texture mapping paramaters found in texture
properties tab.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/shaders/node_brick_texture.osl9
-rw-r--r--intern/cycles/kernel/shaders/node_checker_texture.osl9
-rw-r--r--intern/cycles/kernel/shaders/node_environment_texture.osl22
-rw-r--r--intern/cycles/kernel/shaders/node_gradient_texture.osl9
-rw-r--r--intern/cycles/kernel/shaders/node_image_texture.osl15
-rw-r--r--intern/cycles/kernel/shaders/node_magic_texture.osl9
-rw-r--r--intern/cycles/kernel/shaders/node_musgrave_texture.osl9
-rw-r--r--intern/cycles/kernel/shaders/node_noise_texture.osl9
-rw-r--r--intern/cycles/kernel/shaders/node_sky_texture.osl9
-rw-r--r--intern/cycles/kernel/shaders/node_voronoi_texture.osl9
-rw-r--r--intern/cycles/kernel/shaders/node_wave_texture.osl9
-rw-r--r--intern/cycles/render/image.cpp2
-rw-r--r--intern/cycles/render/image.h1
-rw-r--r--intern/cycles/render/nodes.cpp60
-rw-r--r--intern/cycles/render/nodes.h5
-rw-r--r--intern/cycles/render/osl.cpp5
-rw-r--r--intern/cycles/render/osl.h3
17 files changed, 159 insertions, 35 deletions
diff --git a/intern/cycles/kernel/shaders/node_brick_texture.osl b/intern/cycles/kernel/shaders/node_brick_texture.osl
index 478d9457001..b1f2a35789f 100644
--- a/intern/cycles/kernel/shaders/node_brick_texture.osl
+++ b/intern/cycles/kernel/shaders/node_brick_texture.osl
@@ -58,6 +58,8 @@ float brick(point p, float mortar_size, float bias,
}
shader node_brick_texture(
+ int use_mapping = 0,
+ matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
float Offset = 0.5,
int OffsetFrequency = 2,
float Squash = 1.0,
@@ -74,10 +76,15 @@ shader node_brick_texture(
output float Fac = 0.0,
output color Color = color(0.2, 0.2, 0.2))
{
+ point p = Vector;
+
+ if (use_mapping)
+ p = transform(mapping, p);
+
float tint = 0.0;
color Col = Color1;
- Fac = brick(Vector * Scale, MortarSize, Bias, BrickWidth, RowHeight,
+ Fac = brick(p * Scale, MortarSize, Bias, BrickWidth, RowHeight,
Offset, OffsetFrequency, Squash, SquashFrequency, tint);
if (Fac != 1.0) {
diff --git a/intern/cycles/kernel/shaders/node_checker_texture.osl b/intern/cycles/kernel/shaders/node_checker_texture.osl
index 577caf308ff..eed56f4453a 100644
--- a/intern/cycles/kernel/shaders/node_checker_texture.osl
+++ b/intern/cycles/kernel/shaders/node_checker_texture.osl
@@ -40,6 +40,8 @@ float checker(point p)
}
shader node_checker_texture(
+ int use_mapping = 0,
+ matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
float Scale = 5.0,
point Vector = P,
color Color1 = color(0.8, 0.8, 0.8),
@@ -47,7 +49,12 @@ shader node_checker_texture(
output float Fac = 0.0,
output color Color = color(0.0, 0.0, 0.0))
{
- Fac = checker(Vector * Scale);
+ point p = Vector;
+
+ if (use_mapping)
+ p = transform(mapping, p);
+
+ Fac = checker(p * Scale);
if (Fac == 1.0) {
Color = Color1;
}
diff --git a/intern/cycles/kernel/shaders/node_environment_texture.osl b/intern/cycles/kernel/shaders/node_environment_texture.osl
index a177f0ad1ad..90c7ce475ae 100644
--- a/intern/cycles/kernel/shaders/node_environment_texture.osl
+++ b/intern/cycles/kernel/shaders/node_environment_texture.osl
@@ -40,6 +40,8 @@ vector environment_texture_direction_to_mirrorball(vector dir) {
}
shader node_environment_texture(
+ int use_mapping = 0,
+ matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
vector Vector = P,
string filename = "",
string projection = "Equirectangular",
@@ -47,16 +49,20 @@ shader node_environment_texture(
output color Color = color(0.0, 0.0, 0.0),
output float Alpha = 1.0)
{
- vector Vec = normalize(Vector);
+ vector p = Vector;
- if (projection == "Equirectangular") {
- Vec = environment_texture_direction_to_equirectangular(Vec);
- }
- else {
- Vec = environment_texture_direction_to_mirrorball(Vec);
- }
+ if (use_mapping)
+ p = transform(mapping, p);
+
+ p = normalize(p);
- Color = (color)texture(filename, Vec[0], 1.0 - Vec[1], "wrap", "periodic", "alpha", Alpha);
+ if (projection == "Equirectangular")
+ p = environment_texture_direction_to_equirectangular(p);
+ else
+ p = environment_texture_direction_to_mirrorball(p);
+
+ /* todo: use environment for better texture filtering of equirectangular */
+ Color = (color)texture(filename, p[0], 1.0 - p[1], "wrap", "periodic", "alpha", Alpha);
if (color_space == "sRGB")
Color = color_srgb_to_scene_linear(Color);
diff --git a/intern/cycles/kernel/shaders/node_gradient_texture.osl b/intern/cycles/kernel/shaders/node_gradient_texture.osl
index ae7cfa51f59..8d862dbad67 100644
--- a/intern/cycles/kernel/shaders/node_gradient_texture.osl
+++ b/intern/cycles/kernel/shaders/node_gradient_texture.osl
@@ -63,12 +63,19 @@ float gradient(point p, string type)
}
shader node_gradient_texture(
+ int use_mapping = 0,
+ matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
string Type = "Linear",
point Vector = P,
output float Fac = 0.0,
output color Color = color(0.0, 0.0, 0.0))
{
- Fac = gradient(Vector, Type);
+ point p = Vector;
+
+ if (use_mapping)
+ p = transform(mapping, p);
+
+ Fac = gradient(p, Type);
Color = color(Fac, Fac, Fac);
}
diff --git a/intern/cycles/kernel/shaders/node_image_texture.osl b/intern/cycles/kernel/shaders/node_image_texture.osl
index 6393605e6b5..53c4aeaeb5f 100644
--- a/intern/cycles/kernel/shaders/node_image_texture.osl
+++ b/intern/cycles/kernel/shaders/node_image_texture.osl
@@ -30,6 +30,8 @@ color image_texture_lookup(string filename, string color_space, float u, float v
}
shader node_image_texture(
+ int use_mapping = 0,
+ matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
point Vector = P,
string filename = "",
string color_space = "sRGB",
@@ -38,8 +40,13 @@ shader node_image_texture(
output color Color = color(0.0, 0.0, 0.0),
output float Alpha = 1.0)
{
+ point p = Vector;
+
+ if (use_mapping)
+ p = transform(mapping, p);
+
if (projection == "Flat") {
- Color = image_texture_lookup(filename, color_space, Vector[0], Vector[1], Alpha);
+ Color = image_texture_lookup(filename, color_space, p[0], p[1], Alpha);
}
else if (projection == "Box") {
/* object space normal */
@@ -104,15 +111,15 @@ shader node_image_texture(
float tmp_alpha;
if (weight[0] > 0.0) {
- Color += weight[0]*image_texture_lookup(filename, color_space, Vector[1], Vector[2], tmp_alpha);
+ Color += weight[0]*image_texture_lookup(filename, color_space, p[1], p[2], tmp_alpha);
Alpha += weight[0]*tmp_alpha;
}
if (weight[1] > 0.0) {
- Color += weight[1]*image_texture_lookup(filename, color_space, Vector[0], Vector[2], tmp_alpha);
+ Color += weight[1]*image_texture_lookup(filename, color_space, p[0], p[2], tmp_alpha);
Alpha += weight[1]*tmp_alpha;
}
if (weight[2] > 0.0) {
- Color += weight[2]*image_texture_lookup(filename, color_space, Vector[1], Vector[0], tmp_alpha);
+ Color += weight[2]*image_texture_lookup(filename, color_space, p[1], p[0], tmp_alpha);
Alpha += weight[2]*tmp_alpha;
}
}
diff --git a/intern/cycles/kernel/shaders/node_magic_texture.osl b/intern/cycles/kernel/shaders/node_magic_texture.osl
index e464b83bc9e..b81a30499b2 100644
--- a/intern/cycles/kernel/shaders/node_magic_texture.osl
+++ b/intern/cycles/kernel/shaders/node_magic_texture.osl
@@ -93,12 +93,19 @@ color magic(point p, int n, float distortion)
}
shader node_magic_texture(
+ int use_mapping = 0,
+ matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
int Depth = 2,
float Distortion = 5.0,
float Scale = 5.0,
point Vector = P,
output color Color = color(0.0, 0.0, 0.0))
{
- Color = magic(Vector * Scale, Depth, Distortion);
+ point p = Vector;
+
+ if (use_mapping)
+ p = transform(mapping, p);
+
+ Color = magic(p * Scale, Depth, Distortion);
}
diff --git a/intern/cycles/kernel/shaders/node_musgrave_texture.osl b/intern/cycles/kernel/shaders/node_musgrave_texture.osl
index 71461b8fd79..afdbca27a3f 100644
--- a/intern/cycles/kernel/shaders/node_musgrave_texture.osl
+++ b/intern/cycles/kernel/shaders/node_musgrave_texture.osl
@@ -187,6 +187,8 @@ float noise_musgrave_ridged_multi_fractal(point p, string basis, float H,
/* Shader */
shader node_musgrave_texture(
+ int use_mapping = 0,
+ matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
string Type = "fBM",
float Dimension = 2.0,
float Lacunarity = 1.0,
@@ -204,7 +206,12 @@ shader node_musgrave_texture(
string Basis = "Perlin";
float intensity = 1.0;
- point p = Vector * Scale;
+ point p = Vector;
+
+ if (use_mapping)
+ p = transform(mapping, p);
+
+ p = p * Scale;
if (Type == "Multifractal")
Fac = intensity * noise_musgrave_multi_fractal(p, Basis, dimension, lacunarity, octaves);
diff --git a/intern/cycles/kernel/shaders/node_noise_texture.osl b/intern/cycles/kernel/shaders/node_noise_texture.osl
index 227b2bf8cea..0a379491781 100644
--- a/intern/cycles/kernel/shaders/node_noise_texture.osl
+++ b/intern/cycles/kernel/shaders/node_noise_texture.osl
@@ -43,6 +43,8 @@ float noise(point p, string basis, float distortion, float detail, float fac, co
}
shader node_noise_texture(
+ int use_mapping = 0,
+ matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
float Distortion = 0.0,
float Scale = 5.0,
float Detail = 2.0,
@@ -50,7 +52,12 @@ shader node_noise_texture(
output float Fac = 0.0,
output color Color = color(0.2, 0.2, 0.2))
{
+ point p = Vector;
+
+ if (use_mapping)
+ p = transform(mapping, p);
+
string Basis = "Perlin";
- Fac = noise(Vector * Scale, Basis, Distortion, Detail, Fac, Color);
+ Fac = noise(p * Scale, Basis, Distortion, Detail, Fac, Color);
}
diff --git a/intern/cycles/kernel/shaders/node_sky_texture.osl b/intern/cycles/kernel/shaders/node_sky_texture.osl
index 98986ba1d65..24a63c78458 100644
--- a/intern/cycles/kernel/shaders/node_sky_texture.osl
+++ b/intern/cycles/kernel/shaders/node_sky_texture.osl
@@ -149,14 +149,21 @@ void precompute_sunsky(vector dir, float turbidity, output KernelSunSky sunsky)
}
shader node_sky_texture(
+ int use_mapping = 0,
+ matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
vector Vector = P,
vector sun_direction = vector(0, 0, 1),
float turbidity = 2.2,
output color Color = color(0.0, 0.0, 0.0))
{
+ vector p = Vector;
+
+ if (use_mapping)
+ p = transform(mapping, p);
+
KernelSunSky sunsky;
precompute_sunsky(sun_direction, turbidity, sunsky);
- Color = sky_xyz_radiance(sunsky, Vector);
+ Color = sky_xyz_radiance(sunsky, p);
}
diff --git a/intern/cycles/kernel/shaders/node_voronoi_texture.osl b/intern/cycles/kernel/shaders/node_voronoi_texture.osl
index a44df00a267..43f8ecc666a 100644
--- a/intern/cycles/kernel/shaders/node_voronoi_texture.osl
+++ b/intern/cycles/kernel/shaders/node_voronoi_texture.osl
@@ -22,17 +22,24 @@
/* Voronoi */
shader node_voronoi_texture(
+ int use_mapping = 0,
+ matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
string Coloring = "Intensity",
float Scale = 5.0,
point Vector = P,
output float Fac = 0.0,
output color Color = color(0.0, 0.0, 0.0))
{
+ point p = Vector;
+
+ if (use_mapping)
+ p = transform(mapping, p);
+
/* compute distance and point coordinate of 4 nearest neighbours */
float da[4];
point pa[4];
- voronoi(Vector * Scale, "Distance Squared", 1.0, da, pa);
+ voronoi(p * Scale, "Distance Squared", 1.0, da, pa);
/* Colored output */
if (Coloring == "Intensity") {
diff --git a/intern/cycles/kernel/shaders/node_wave_texture.osl b/intern/cycles/kernel/shaders/node_wave_texture.osl
index 79b8a8885d1..6648cd06278 100644
--- a/intern/cycles/kernel/shaders/node_wave_texture.osl
+++ b/intern/cycles/kernel/shaders/node_wave_texture.osl
@@ -46,6 +46,8 @@ float wave(point p, float scale, string type, float detail, float distortion, fl
}
shader node_wave_texture(
+ int use_mapping = 0,
+ matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
string Type = "Bands",
float Scale = 5.0,
float Distortion = 0.0,
@@ -55,7 +57,12 @@ shader node_wave_texture(
output float Fac = 0.0,
output color Color = color (0.0, 0.0, 0.0))
{
- Fac = wave(Vector, Scale, Type, Detail, Distortion, DetailScale);
+ point p = Vector;
+
+ if (use_mapping)
+ p = transform(mapping, p);
+
+ Fac = wave(p, Scale, Type, Detail, Distortion, DetailScale);
Color = color(Fac, Fac, Fac);
}
diff --git a/intern/cycles/render/image.cpp b/intern/cycles/render/image.cpp
index f136f08dc2c..93c9e761f28 100644
--- a/intern/cycles/render/image.cpp
+++ b/intern/cycles/render/image.cpp
@@ -67,7 +67,7 @@ void ImageManager::set_extended_image_limits(void)
tex_image_byte_start = TEX_EXTENDED_IMAGE_BYTE_START;
}
-static bool is_float_image(const string& filename)
+bool ImageManager::is_float_image(const string& filename)
{
ImageInput *in = ImageInput::create(filename);
bool is_float = false;
diff --git a/intern/cycles/render/image.h b/intern/cycles/render/image.h
index 485bfc5cbf5..584448647d6 100644
--- a/intern/cycles/render/image.h
+++ b/intern/cycles/render/image.h
@@ -53,6 +53,7 @@ public:
int add_image(const string& filename, bool& is_float);
void remove_image(const string& filename);
+ bool is_float_image(const string& filename);
void device_update(Device *device, DeviceScene *dscene, Progress& progress);
void device_free(Device *device, DeviceScene *dscene);
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index fa90a9a09ff..b297e6ea38c 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -100,6 +100,16 @@ void TextureMapping::compile(SVMCompiler& compiler, int offset_in, int offset_ou
}
}
+void TextureMapping::compile(OSLCompiler &compiler)
+{
+ if(!skip()) {
+ Transform tfm = transform_transpose(compute_transform());
+
+ compiler.parameter("mapping", tfm);
+ compiler.parameter("use_mapping", 1);
+ }
+}
+
/* Image Texture */
static ShaderEnum color_space_init()
@@ -130,7 +140,7 @@ ImageTextureNode::ImageTextureNode()
{
image_manager = NULL;
slot = -1;
- is_float = false;
+ is_float = -1;
filename = "";
color_space = ustring("Color");
projection = ustring("Flat");;
@@ -152,7 +162,7 @@ ShaderNode *ImageTextureNode::clone() const
ImageTextureNode *node = new ImageTextureNode(*this);
node->image_manager = NULL;
node->slot = -1;
- node->is_float = false;
+ node->is_float = -1;
return node;
}
@@ -163,8 +173,11 @@ void ImageTextureNode::compile(SVMCompiler& compiler)
ShaderOutput *alpha_out = output("Alpha");
image_manager = compiler.image_manager;
- if(slot == -1)
- slot = image_manager->add_image(filename, is_float);
+ if(is_float == -1) {
+ bool is_float_bool;
+ slot = image_manager->add_image(filename, is_float_bool);
+ is_float = (int)is_float_bool;
+ }
if(!color_out->links.empty())
compiler.stack_assign(color_out);
@@ -220,6 +233,11 @@ void ImageTextureNode::compile(SVMCompiler& compiler)
void ImageTextureNode::compile(OSLCompiler& compiler)
{
+ tex_mapping.compile(compiler);
+
+ if(is_float == -1)
+ is_float = (int)image_manager->is_float_image(filename);
+
compiler.parameter("filename", filename.c_str());
if(is_float || color_space != "Color")
compiler.parameter("color_space", "Linear");
@@ -250,7 +268,7 @@ EnvironmentTextureNode::EnvironmentTextureNode()
{
image_manager = NULL;
slot = -1;
- is_float = false;
+ is_float = -1;
filename = "";
color_space = ustring("Color");
projection = ustring("Equirectangular");
@@ -271,7 +289,7 @@ ShaderNode *EnvironmentTextureNode::clone() const
EnvironmentTextureNode *node = new EnvironmentTextureNode(*this);
node->image_manager = NULL;
node->slot = -1;
- node->is_float = false;
+ node->is_float = -1;
return node;
}
@@ -282,8 +300,11 @@ void EnvironmentTextureNode::compile(SVMCompiler& compiler)
ShaderOutput *alpha_out = output("Alpha");
image_manager = compiler.image_manager;
- if(slot == -1)
- slot = image_manager->add_image(filename, is_float);
+ if(slot == -1) {
+ bool is_float_bool;
+ slot = image_manager->add_image(filename, is_float_bool);
+ is_float = (int)is_float_bool;
+ }
if(!color_out->links.empty())
compiler.stack_assign(color_out);
@@ -328,6 +349,11 @@ void EnvironmentTextureNode::compile(SVMCompiler& compiler)
void EnvironmentTextureNode::compile(OSLCompiler& compiler)
{
+ tex_mapping.compile(compiler);
+
+ if(is_float == -1)
+ is_float = (int)image_manager->is_float_image(filename);
+
compiler.parameter("filename", filename.c_str());
compiler.parameter("projection", projection);
if(is_float || color_space != "Color")
@@ -439,6 +465,8 @@ void SkyTextureNode::compile(SVMCompiler& compiler)
void SkyTextureNode::compile(OSLCompiler& compiler)
{
+ tex_mapping.compile(compiler);
+
compiler.parameter_vector("sun_direction", sun_direction);
compiler.parameter("turbidity", turbidity);
compiler.add(this, "node_sky_texture");
@@ -502,6 +530,8 @@ void GradientTextureNode::compile(SVMCompiler& compiler)
void GradientTextureNode::compile(OSLCompiler& compiler)
{
+ tex_mapping.compile(compiler);
+
compiler.parameter("Type", type);
compiler.add(this, "node_gradient_texture");
}
@@ -560,6 +590,8 @@ void NoiseTextureNode::compile(SVMCompiler& compiler)
void NoiseTextureNode::compile(OSLCompiler& compiler)
{
+ tex_mapping.compile(compiler);
+
compiler.add(this, "node_noise_texture");
}
@@ -620,6 +652,8 @@ void VoronoiTextureNode::compile(SVMCompiler& compiler)
void VoronoiTextureNode::compile(OSLCompiler& compiler)
{
+ tex_mapping.compile(compiler);
+
compiler.parameter("Coloring", coloring);
compiler.add(this, "node_voronoi_texture");
}
@@ -707,6 +741,8 @@ void MusgraveTextureNode::compile(SVMCompiler& compiler)
void MusgraveTextureNode::compile(OSLCompiler& compiler)
{
+ tex_mapping.compile(compiler);
+
compiler.parameter("Type", type);
compiler.add(this, "node_musgrave_texture");
@@ -785,6 +821,8 @@ void WaveTextureNode::compile(SVMCompiler& compiler)
void WaveTextureNode::compile(OSLCompiler& compiler)
{
+ tex_mapping.compile(compiler);
+
compiler.parameter("Type", type);
compiler.add(this, "node_wave_texture");
@@ -842,6 +880,8 @@ void MagicTextureNode::compile(SVMCompiler& compiler)
void MagicTextureNode::compile(OSLCompiler& compiler)
{
+ tex_mapping.compile(compiler);
+
compiler.parameter("Depth", depth);
compiler.add(this, "node_magic_texture");
}
@@ -898,6 +938,8 @@ void CheckerTextureNode::compile(SVMCompiler& compiler)
void CheckerTextureNode::compile(OSLCompiler& compiler)
{
+ tex_mapping.compile(compiler);
+
compiler.add(this, "node_checker_texture");
}
@@ -986,6 +1028,8 @@ void BrickTextureNode::compile(SVMCompiler& compiler)
void BrickTextureNode::compile(OSLCompiler& compiler)
{
+ tex_mapping.compile(compiler);
+
compiler.parameter("Offset", offset);
compiler.parameter("OffsetFrequency", offset_frequency);
compiler.parameter("Squash", squash);
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 27b07769e28..d8f88cde259 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -36,6 +36,7 @@ public:
Transform compute_transform();
bool skip();
void compile(SVMCompiler& compiler, int offset_in, int offset_out);
+ void compile(OSLCompiler &compiler);
float3 translation;
float3 rotation;
@@ -67,7 +68,7 @@ public:
ImageManager *image_manager;
int slot;
- bool is_float;
+ int is_float;
string filename;
ustring color_space;
ustring projection;
@@ -85,7 +86,7 @@ public:
ImageManager *image_manager;
int slot;
- bool is_float;
+ int is_float;
string filename;
ustring color_space;
ustring projection;
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index 5fbc7932849..d2600541efc 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -81,7 +81,7 @@ void OSLShaderManager::device_update(Device *device, DeviceScene *dscene, Scene
if(shader->sample_as_light && shader->has_surface_emission)
scene->light_manager->need_update = true;
- OSLCompiler compiler((void*)this, (void*)ss);
+ OSLCompiler compiler((void*)this, (void*)ss, scene->image_manager);
compiler.background = (shader == scene->shaders[scene->default_background]);
compiler.compile(og, shader);
}
@@ -286,10 +286,11 @@ const char *OSLShaderManager::shader_load_bytecode(const string& hash, const str
/* Graph Compiler */
-OSLCompiler::OSLCompiler(void *manager_, void *shadingsys_)
+OSLCompiler::OSLCompiler(void *manager_, void *shadingsys_, ImageManager *image_manager_)
{
manager = manager_;
shadingsys = shadingsys_;
+ image_manager = image_manager_;
current_type = SHADER_TYPE_SURFACE;
current_shader = NULL;
background = false;
diff --git a/intern/cycles/render/osl.h b/intern/cycles/render/osl.h
index b4b3f59e02a..17934765155 100644
--- a/intern/cycles/render/osl.h
+++ b/intern/cycles/render/osl.h
@@ -83,7 +83,7 @@ protected:
class OSLCompiler {
public:
- OSLCompiler(void *manager, void *shadingsys);
+ OSLCompiler(void *manager, void *shadingsys, ImageManager *image_manager);
void compile(OSLGlobals *og, Shader *shader);
void add(ShaderNode *node, const char *name, bool isfilepath = false);
@@ -110,6 +110,7 @@ public:
ShaderType output_type() { return current_type; }
bool background;
+ ImageManager *image_manager;
private:
string id(ShaderNode *node);