diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-08-29 16:08:28 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-08-29 16:08:28 +0300 |
commit | b2c707747da9f930a05499e98874c35d9aee7193 (patch) | |
tree | 6e687689e15cb2e9e769e5e0379695848ec27186 /intern | |
parent | 987b3abeb456fea55d14c8646b6dc253c7eb356c (diff) |
CMake: Comply with include path reported by FindOpenGL.cmake
The script clearly states:
This makes the presumption that you are include al.h like
#include "al.h"
and not
#include <AL/al.h>
The reason for this is that the latter is not entirely portable.
Windows/Creative Labs does not by default put their headers in AL/ and
OS X uses the convention <OpenAL/al.h>.
This commit makes default precompiled OpenAL to be properly detected
and also removes hack on MacOS which was finding the OpenAL package but
then was overwriting include directory.
Note, that new audaspace in 2.8 is using expected #include <al.h>.
Diffstat (limited to 'intern')
-rw-r--r-- | intern/audaspace/OpenAL/AUD_OpenALDevice.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/audaspace/OpenAL/AUD_OpenALDevice.h b/intern/audaspace/OpenAL/AUD_OpenALDevice.h index f0e47824967..4fe7a5dcf39 100644 --- a/intern/audaspace/OpenAL/AUD_OpenALDevice.h +++ b/intern/audaspace/OpenAL/AUD_OpenALDevice.h @@ -37,8 +37,8 @@ #include "AUD_Buffer.h" //struct AUD_OpenALBufferedFactory; -#include <AL/al.h> -#include <AL/alc.h> +#include <al.h> +#include <alc.h> #include <list> #include <pthread.h> |