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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-04-20 13:29:08 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-04-20 13:29:08 +0300 |
commit | 4cdd6b9bddac37d8a482cbf44cf4c94fb4d10135 (patch) | |
tree | 86a3fb5cc917cbe747fb6c2cdb2edc24fc8afde5 /intern | |
parent | 75c9fe428fa8ed1dec093de6a7b2dc6ca042f6d6 (diff) |
Fix T47812: GPU renders have warmer colors than CPU renders
Seems was a mistake in f2c54df, volume attributes are not supposed to
have repeated texture type.
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/blender/blender_mesh.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index 09e27c2282d..1f0aa5eef34 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -308,7 +308,7 @@ static void create_mesh_volume_attribute(BL::Object& b_ob, is_float, is_linear, INTERPOLATION_LINEAR, - EXTENSION_REPEAT, + EXTENSION_CLIP, true); } |