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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-02-14 20:11:47 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-02-14 20:11:47 +0400
commitadbd84c320d8b0781e97d09055f6cde4920b79f8 (patch)
tree4df5496bd2d96a0115aa45526555097f73caad3c /intern
parenta47af30561ea9b0b2933a4af202a560b3576ee11 (diff)
Fix #34121: OSL + persistent images option was not freeing shader memory properly,
causing memory to increase continuously during animation render.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/blender_sync.cpp5
-rw-r--r--intern/cycles/render/mesh.cpp8
-rw-r--r--intern/cycles/render/osl.cpp13
-rw-r--r--intern/cycles/render/osl.h2
-rw-r--r--intern/cycles/render/scene.cpp14
-rw-r--r--intern/cycles/render/shader.h2
-rw-r--r--intern/cycles/render/svm.cpp4
-rw-r--r--intern/cycles/render/svm.h2
8 files changed, 41 insertions, 9 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 7ad663b7e26..87c4efffe6c 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -307,7 +307,10 @@ SceneParams BlenderSync::get_scene_params(BL::Scene b_scene, bool background)
params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits");
params.use_bvh_cache = (background)? RNA_boolean_get(&cscene, "use_cache"): false;
- params.persistent_images = (background)? r.use_persistent_data(): false;
+ if(background && params.shadingsystem != SceneParams::OSL)
+ params.persistent_images = r.use_persistent_data();
+ else
+ params.persistent_images = false;
return params;
}
diff --git a/intern/cycles/render/mesh.cpp b/intern/cycles/render/mesh.cpp
index 57776e4cfa6..3a6fba32b34 100644
--- a/intern/cycles/render/mesh.cpp
+++ b/intern/cycles/render/mesh.cpp
@@ -966,6 +966,14 @@ void MeshManager::device_free(Device *device, DeviceScene *dscene)
dscene->attributes_map.clear();
dscene->attributes_float.clear();
dscene->attributes_float3.clear();
+
+ OSLGlobals *og = (OSLGlobals*)device->osl_memory();
+
+ if(og) {
+ og->object_name_map.clear();
+ og->attribute_map.clear();
+ og->object_names.clear();
+ }
}
void MeshManager::tag_update(Scene *scene)
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index 28de56f3a72..56158278e29 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -47,15 +47,25 @@ OSLShaderManager::OSLShaderManager()
{
services = new OSLRenderServices();
- shading_system_init();
texture_system_init();
+ shading_system_init();
}
OSLShaderManager::~OSLShaderManager()
{
OSL::ShadingSystem::destroy(ss);
OSL::TextureSystem::destroy(ts);
+
+ delete services;
+}
+
+void OSLShaderManager::reset(Scene *scene)
+{
+ OSL::ShadingSystem::destroy(ss);
delete services;
+
+ services = new OSLRenderServices();
+ shading_system_init();
}
void OSLShaderManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress)
@@ -88,6 +98,7 @@ void OSLShaderManager::device_update(Device *device, DeviceScene *dscene, Scene
og->ss = ss;
og->ts = ts;
og->services = services;
+
int background_id = scene->shader_manager->get_shader_id(scene->default_background);
og->background_state = og->surface_state[background_id & SHADER_MASK];
og->use = true;
diff --git a/intern/cycles/render/osl.h b/intern/cycles/render/osl.h
index d17f4c81362..4b4ed6cba00 100644
--- a/intern/cycles/render/osl.h
+++ b/intern/cycles/render/osl.h
@@ -64,6 +64,8 @@ public:
OSLShaderManager();
~OSLShaderManager();
+ void reset(Scene *scene);
+
bool use_osl() { return true; }
void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp
index 093bfecf88e..a1fcffa94a4 100644
--- a/intern/cycles/render/scene.cpp
+++ b/intern/cycles/render/scene.cpp
@@ -85,6 +85,12 @@ void Scene::free_memory(bool final)
foreach(ParticleSystem *p, particle_systems)
delete p;
+ shaders.clear();
+ meshes.clear();
+ objects.clear();
+ lights.clear();
+ particle_systems.clear();
+
if(device) {
camera->device_free(device, &dscene);
filter->device_free(device, &dscene);
@@ -118,13 +124,6 @@ void Scene::free_memory(bool final)
delete curve_system_manager;
delete image_manager;
}
- else {
- shaders.clear();
- meshes.clear();
- objects.clear();
- lights.clear();
- particle_systems.clear();
- }
}
void Scene::device_update(Device *device_, Progress& progress)
@@ -257,6 +256,7 @@ bool Scene::need_reset()
void Scene::reset()
{
+ shader_manager->reset(this);
shader_manager->add_default(this);
/* ensure all objects are updated */
diff --git a/intern/cycles/render/shader.h b/intern/cycles/render/shader.h
index d4421002ceb..b38e098e3cb 100644
--- a/intern/cycles/render/shader.h
+++ b/intern/cycles/render/shader.h
@@ -110,6 +110,8 @@ public:
static ShaderManager *create(Scene *scene, int shadingsystem);
virtual ~ShaderManager();
+ virtual void reset(Scene *scene) = 0;
+
virtual bool use_osl() { return false; }
/* device update */
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index f7cb8f62247..5cb11a4ec1a 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -40,6 +40,10 @@ SVMShaderManager::~SVMShaderManager()
{
}
+void SVMShaderManager::reset(Scene *scene)
+{
+}
+
void SVMShaderManager::device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress)
{
if(!need_update)
diff --git a/intern/cycles/render/svm.h b/intern/cycles/render/svm.h
index 0b15c5aaa1e..c1ce619e12a 100644
--- a/intern/cycles/render/svm.h
+++ b/intern/cycles/render/svm.h
@@ -45,6 +45,8 @@ public:
SVMShaderManager();
~SVMShaderManager();
+ void reset(Scene *scene);
+
void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
void device_free(Device *device, DeviceScene *dscene);
};