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authorThomas Dinges <blender@dingto.org>2013-05-09 19:20:00 +0400
committerThomas Dinges <blender@dingto.org>2013-05-09 19:20:00 +0400
commitba55f2da64dad0b9cf3106d226fb0d105278e30c (patch)
tree2fe0d87f0949a113b8dc308810ea64706baccf22 /intern
parent3451baf141c731f730960c5b6c951136532674f4 (diff)
Cycles:
* Change some if / else if conditions to switch / case.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/render/mesh_displace.cpp26
-rw-r--r--intern/cycles/render/svm.cpp91
2 files changed, 66 insertions, 51 deletions
diff --git a/intern/cycles/render/mesh_displace.cpp b/intern/cycles/render/mesh_displace.cpp
index f20bc73a542..159705cbb6a 100644
--- a/intern/cycles/render/mesh_displace.cpp
+++ b/intern/cycles/render/mesh_displace.cpp
@@ -79,18 +79,20 @@ bool MeshManager::displace(Device *device, DeviceScene *dscene, Scene *scene, Me
int object = ~object_index;
int prim = mesh->tri_offset + i;
float u, v;
-
- if(j == 0) {
- u = 1.0f;
- v = 0.0f;
- }
- else if(j == 1) {
- u = 0.0f;
- v = 1.0f;
- }
- else {
- u = 0.0f;
- v = 0.0f;
+
+ switch (j) {
+ case 0:
+ u = 1.0f;
+ v = 0.0f;
+ break;
+ case 1:
+ u = 0.0f;
+ v = 1.0f;
+ break;
+ default:
+ u = 0.0f;
+ v = 0.0f;
+ break;
}
/* back */
diff --git a/intern/cycles/render/svm.cpp b/intern/cycles/render/svm.cpp
index ea2fe4991db..f61f9ca0fe3 100644
--- a/intern/cycles/render/svm.cpp
+++ b/intern/cycles/render/svm.cpp
@@ -124,23 +124,28 @@ SVMCompiler::SVMCompiler(ShaderManager *shader_manager_, ImageManager *image_man
int SVMCompiler::stack_size(ShaderSocketType type)
{
- if(type == SHADER_SOCKET_FLOAT)
- return 1;
- else if(type == SHADER_SOCKET_INT)
- return 1;
- else if(type == SHADER_SOCKET_COLOR)
- return 3;
- else if(type == SHADER_SOCKET_VECTOR)
- return 3;
- else if(type == SHADER_SOCKET_NORMAL)
- return 3;
- else if(type == SHADER_SOCKET_POINT)
- return 3;
- else if(type == SHADER_SOCKET_CLOSURE)
- return 0;
-
- assert(0);
- return 0;
+ int size = 0;
+
+ switch (type) {
+ case SHADER_SOCKET_FLOAT:
+ case SHADER_SOCKET_INT:
+ size = 1;
+ break;
+ case SHADER_SOCKET_COLOR:
+ case SHADER_SOCKET_VECTOR:
+ case SHADER_SOCKET_NORMAL:
+ case SHADER_SOCKET_POINT:
+ size = 3;
+ break;
+ case SHADER_SOCKET_CLOSURE:
+ size = 0;
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ return size;
}
int SVMCompiler::stack_find_offset(ShaderSocketType type)
@@ -581,14 +586,20 @@ void SVMCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType ty
ShaderNode *node = graph->output();
ShaderInput *clin = NULL;
- if(type == SHADER_TYPE_SURFACE)
- clin = node->input("Surface");
- else if(type == SHADER_TYPE_VOLUME)
- clin = node->input("Volume");
- else if(type == SHADER_TYPE_DISPLACEMENT)
- clin = node->input("Displacement");
- else
- assert(0);
+ switch (type) {
+ case SHADER_TYPE_SURFACE:
+ clin = node->input("Surface");
+ break;
+ case SHADER_TYPE_VOLUME:
+ clin = node->input("Volume");
+ break;
+ case SHADER_TYPE_DISPLACEMENT:
+ clin = node->input("Displacement");
+ break;
+ default:
+ assert(0);
+ break;
+ }
/* clear all compiler state */
memset(&active_stack, 0, sizeof(active_stack));
@@ -604,20 +615,22 @@ void SVMCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType ty
if(shader->used) {
if(clin->link) {
bool generate = false;
- if(type == SHADER_TYPE_SURFACE) {
- /* generate surface shader */
- generate = true;
- shader->has_surface = true;
- }
- else if(type == SHADER_TYPE_VOLUME) {
- /* generate volume shader */
- generate = true;
- shader->has_volume = true;
- }
- else if(type == SHADER_TYPE_DISPLACEMENT) {
- /* generate displacement shader */
- generate = true;
- shader->has_displacement = true;
+
+ switch (type) {
+ case SHADER_TYPE_SURFACE: /* generate surface shader */
+ generate = true;
+ shader->has_surface = true;
+ break;
+ case SHADER_TYPE_VOLUME: /* generate volume shader */
+ generate = true;
+ shader->has_volume = true;
+ break;
+ case SHADER_TYPE_DISPLACEMENT: /* generate displacement shader */
+ generate = true;
+ shader->has_displacement = true;
+ break;
+ default:
+ break;
}
if(generate) {