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authorCharlie Jolly <charlie>2021-09-30 21:05:08 +0300
committerCharlie Jolly <mistajolly@gmail.com>2021-09-30 21:24:40 +0300
commitbe70827e6f62763d524f00652f61da6fc86e2714 (patch)
tree72a673c31ac82ea03a18d126bb17d70ad5955690 /intern
parent827e30bd1512f6917307195ccc934b57623f0f8b (diff)
Nodes: Add Float Curve for GN and Shader nodes.
Replacement for float curve in legacy Attribute Curve Map node. Float Curve defaults to [0.0-1.0] range. Reviewed By: JacquesLucke, brecht Differential Revision: https://developer.blender.org/D12683
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/blender_shader.cpp17
-rw-r--r--intern/cycles/blender/blender_util.h28
-rw-r--r--intern/cycles/kernel/shaders/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/shaders/node_float_curve.osl32
-rw-r--r--intern/cycles/kernel/svm/svm.h4
-rw-r--r--intern/cycles/kernel/svm/svm_ramp.h66
-rw-r--r--intern/cycles/kernel/svm/svm_types.h1
-rw-r--r--intern/cycles/render/nodes.cpp79
-rw-r--r--intern/cycles/render/nodes.h12
9 files changed, 233 insertions, 7 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 8c4f789ffd0..0b8aea15d6c 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -279,7 +279,7 @@ static ShaderNode *add_node(Scene *scene,
array<float3> curve_mapping_curves;
float min_x, max_x;
curvemapping_color_to_array(mapping, curve_mapping_curves, RAMP_TABLE_SIZE, true);
- curvemapping_minmax(mapping, true, &min_x, &max_x);
+ curvemapping_minmax(mapping, 4, &min_x, &max_x);
curves->set_min_x(min_x);
curves->set_max_x(max_x);
curves->set_curves(curve_mapping_curves);
@@ -292,12 +292,25 @@ static ShaderNode *add_node(Scene *scene,
array<float3> curve_mapping_curves;
float min_x, max_x;
curvemapping_color_to_array(mapping, curve_mapping_curves, RAMP_TABLE_SIZE, false);
- curvemapping_minmax(mapping, false, &min_x, &max_x);
+ curvemapping_minmax(mapping, 3, &min_x, &max_x);
curves->set_min_x(min_x);
curves->set_max_x(max_x);
curves->set_curves(curve_mapping_curves);
node = curves;
}
+ else if (b_node.is_a(&RNA_ShaderNodeFloatCurve)) {
+ BL::ShaderNodeFloatCurve b_curve_node(b_node);
+ BL::CurveMapping mapping(b_curve_node.mapping());
+ FloatCurveNode *curve = graph->create_node<FloatCurveNode>();
+ array<float> curve_mapping_curve;
+ float min_x, max_x;
+ curvemapping_float_to_array(mapping, curve_mapping_curve, RAMP_TABLE_SIZE);
+ curvemapping_minmax(mapping, 1, &min_x, &max_x);
+ curve->set_min_x(min_x);
+ curve->set_max_x(max_x);
+ curve->set_curve(curve_mapping_curve);
+ node = curve;
+ }
else if (b_node.is_a(&RNA_ShaderNodeValToRGB)) {
RGBRampNode *ramp = graph->create_node<RGBRampNode>();
BL::ShaderNodeValToRGB b_ramp_node(b_node);
diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h
index 128fcbd7055..77b2bd5ac4f 100644
--- a/intern/cycles/blender/blender_util.h
+++ b/intern/cycles/blender/blender_util.h
@@ -171,12 +171,11 @@ static inline void curvemap_minmax_curve(/*const*/ BL::CurveMap &curve, float *m
}
static inline void curvemapping_minmax(/*const*/ BL::CurveMapping &cumap,
- bool rgb_curve,
+ int num_curves,
float *min_x,
float *max_x)
{
// const int num_curves = cumap.curves.length(); /* Gives linking error so far. */
- const int num_curves = rgb_curve ? 4 : 3;
*min_x = FLT_MAX;
*max_x = -FLT_MAX;
for (int i = 0; i < num_curves; ++i) {
@@ -196,6 +195,28 @@ static inline void curvemapping_to_array(BL::CurveMapping &cumap, array<float> &
}
}
+static inline void curvemapping_float_to_array(BL::CurveMapping &cumap,
+ array<float> &data,
+ int size)
+{
+ float min = 0.0f, max = 1.0f;
+
+ curvemapping_minmax(cumap, 1, &min, &max);
+
+ const float range = max - min;
+
+ cumap.update();
+
+ BL::CurveMap map = cumap.curves[0];
+
+ data.resize(size);
+
+ for (int i = 0; i < size; i++) {
+ float t = min + (float)i / (float)(size - 1) * range;
+ data[i] = cumap.evaluate(map, t);
+ }
+}
+
static inline void curvemapping_color_to_array(BL::CurveMapping &cumap,
array<float3> &data,
int size,
@@ -214,7 +235,8 @@ static inline void curvemapping_color_to_array(BL::CurveMapping &cumap,
*
* There might be some better estimations here tho.
*/
- curvemapping_minmax(cumap, rgb_curve, &min_x, &max_x);
+ const int num_curves = rgb_curve ? 4 : 3;
+ curvemapping_minmax(cumap, num_curves, &min_x, &max_x);
const float range_x = max_x - min_x;
diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt
index 02be7813369..6b62e7bb52f 100644
--- a/intern/cycles/kernel/shaders/CMakeLists.txt
+++ b/intern/cycles/kernel/shaders/CMakeLists.txt
@@ -41,6 +41,7 @@ set(SRC_OSL
node_vector_displacement.osl
node_emission.osl
node_environment_texture.osl
+ node_float_curve.osl
node_fresnel.osl
node_gamma.osl
node_geometry.osl
diff --git a/intern/cycles/kernel/shaders/node_float_curve.osl b/intern/cycles/kernel/shaders/node_float_curve.osl
new file mode 100644
index 00000000000..f1f05fd88a9
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_float_curve.osl
@@ -0,0 +1,32 @@
+/*
+ * Copyright 2011-2021 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "node_ramp_util.h"
+#include "stdcycles.h"
+
+shader node_float_curve(float ramp[] = {0.0},
+ float min_x = 0.0,
+ float max_x = 1.0,
+ float ValueIn = 0.0,
+ float Factor = 0.0,
+ output float ValueOut = 0.0)
+{
+ float c = (ValueIn - min_x) / (max_x - min_x);
+
+ ValueOut = rgb_ramp_lookup(ramp, c, 1, 1);
+
+ ValueOut = mix(ValueIn, ValueOut, Factor);
+}
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 4aee1ef11b3..ad609b15f86 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -493,11 +493,13 @@ ccl_device void svm_eval_nodes(INTEGRATOR_STATE_CONST_ARGS,
case NODE_IES:
svm_node_ies(kg, sd, stack, node);
break;
-
case NODE_RGB_CURVES:
case NODE_VECTOR_CURVES:
offset = svm_node_curves(kg, sd, stack, node, offset);
break;
+ case NODE_FLOAT_CURVE:
+ offset = svm_node_curve(kg, sd, stack, node, offset);
+ break;
case NODE_TANGENT:
svm_node_tangent(kg, sd, stack, node);
break;
diff --git a/intern/cycles/kernel/svm/svm_ramp.h b/intern/cycles/kernel/svm/svm_ramp.h
index e92df3c093c..563e5bcb5e4 100644
--- a/intern/cycles/kernel/svm/svm_ramp.h
+++ b/intern/cycles/kernel/svm/svm_ramp.h
@@ -21,6 +21,48 @@ CCL_NAMESPACE_BEGIN
/* NOTE: svm_ramp.h, svm_ramp_util.h and node_ramp_util.h must stay consistent */
+ccl_device_inline float fetch_float(const KernelGlobals *kg, int offset)
+{
+ uint4 node = kernel_tex_fetch(__svm_nodes, offset);
+ return __uint_as_float(node.x);
+}
+
+ccl_device_inline float float_ramp_lookup(const KernelGlobals *kg,
+ int offset,
+ float f,
+ bool interpolate,
+ bool extrapolate,
+ int table_size)
+{
+ if ((f < 0.0f || f > 1.0f) && extrapolate) {
+ float t0, dy;
+ if (f < 0.0f) {
+ t0 = fetch_float(kg, offset);
+ dy = t0 - fetch_float(kg, offset + 1);
+ f = -f;
+ }
+ else {
+ t0 = fetch_float(kg, offset + table_size - 1);
+ dy = t0 - fetch_float(kg, offset + table_size - 2);
+ f = f - 1.0f;
+ }
+ return t0 + dy * f * (table_size - 1);
+ }
+
+ f = saturate(f) * (table_size - 1);
+
+ /* clamp int as well in case of NaN */
+ int i = clamp(float_to_int(f), 0, table_size - 1);
+ float t = f - (float)i;
+
+ float a = fetch_float(kg, offset + i);
+
+ if (interpolate && t > 0.0f)
+ a = (1.0f - t) * a + t * fetch_float(kg, offset + i + 1);
+
+ return a;
+}
+
ccl_device_inline float4 rgb_ramp_lookup(const KernelGlobals *kg,
int offset,
float f,
@@ -105,6 +147,30 @@ ccl_device_noinline int svm_node_curves(
return offset;
}
+ccl_device_noinline int svm_node_curve(
+ const KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int offset)
+{
+ uint fac_offset, value_in_offset, out_offset;
+ svm_unpack_node_uchar3(node.y, &fac_offset, &value_in_offset, &out_offset);
+
+ uint table_size = read_node(kg, &offset).x;
+
+ float fac = stack_load_float(stack, fac_offset);
+ float in = stack_load_float(stack, value_in_offset);
+
+ const float min = __int_as_float(node.z), max = __int_as_float(node.w);
+ const float range = max - min;
+ const float relpos = (in - min) / range;
+
+ float v = float_ramp_lookup(kg, offset, relpos, true, true, table_size);
+
+ in = (1.0f - fac) * in + fac * v;
+ stack_store_float(stack, out_offset, in);
+
+ offset += table_size;
+ return offset;
+}
+
CCL_NAMESPACE_END
#endif /* __SVM_RAMP_H__ */
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index 313bc3235b9..59a0e33acbc 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -122,6 +122,7 @@ typedef enum ShaderNodeType {
NODE_AOV_START,
NODE_AOV_COLOR,
NODE_AOV_VALUE,
+ NODE_FLOAT_CURVE,
/* NOTE: for best OpenCL performance, item definition in the enum must
* match the switch case order in svm.h. */
} ShaderNodeType;
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 90f70cf19ec..1629895ff6e 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -6382,7 +6382,7 @@ void BumpNode::constant_fold(const ConstantFolder &folder)
/* TODO(sergey): Ignore bump with zero strength. */
}
-/* Curve node */
+/* Curves node */
CurvesNode::CurvesNode(const NodeType *node_type) : ShaderNode(node_type)
{
@@ -6531,6 +6531,83 @@ void VectorCurvesNode::compile(OSLCompiler &compiler)
CurvesNode::compile(compiler, "node_vector_curves");
}
+/* FloatCurveNode */
+
+NODE_DEFINE(FloatCurveNode)
+{
+ NodeType *type = NodeType::add("float_curve", create, NodeType::SHADER);
+
+ SOCKET_FLOAT_ARRAY(curve, "Curve", array<float>());
+ SOCKET_FLOAT(min_x, "Min X", 0.0f);
+ SOCKET_FLOAT(max_x, "Max X", 1.0f);
+
+ SOCKET_IN_FLOAT(fac, "Factor", 0.0f);
+ SOCKET_IN_FLOAT(value, "Value", 0.0f);
+
+ SOCKET_OUT_FLOAT(value, "Value");
+
+ return type;
+}
+
+FloatCurveNode::FloatCurveNode() : ShaderNode(get_node_type())
+{
+}
+
+void FloatCurveNode::constant_fold(const ConstantFolder &folder)
+{
+ ShaderInput *value_in = input("Value");
+ ShaderInput *fac_in = input("Factor");
+
+ /* evaluate fully constant node */
+ if (folder.all_inputs_constant()) {
+ if (curve.size() == 0) {
+ return;
+ }
+
+ float pos = (value - min_x) / (max_x - min_x);
+ float result = float_ramp_lookup(curve.data(), pos, true, true, curve.size());
+
+ folder.make_constant(value + fac * (result - value));
+ }
+ /* remove no-op node */
+ else if (!fac_in->link && fac == 0.0f) {
+ /* link is not null because otherwise all inputs are constant */
+ folder.bypass(value_in->link);
+ }
+}
+
+void FloatCurveNode::compile(SVMCompiler &compiler)
+{
+ if (curve.size() == 0)
+ return;
+
+ ShaderInput *value_in = input("Value");
+ ShaderInput *fac_in = input("Factor");
+ ShaderOutput *value_out = output("Value");
+
+ compiler.add_node(NODE_FLOAT_CURVE,
+ compiler.encode_uchar4(compiler.stack_assign(fac_in),
+ compiler.stack_assign(value_in),
+ compiler.stack_assign(value_out)),
+ __float_as_int(min_x),
+ __float_as_int(max_x));
+
+ compiler.add_node(curve.size());
+ for (int i = 0; i < curve.size(); i++)
+ compiler.add_node(make_float4(curve[i]));
+}
+
+void FloatCurveNode::compile(OSLCompiler &compiler)
+{
+ if (curve.size() == 0)
+ return;
+
+ compiler.parameter_array("ramp", curve.data(), curve.size());
+ compiler.parameter(this, "min_x");
+ compiler.parameter(this, "max_x");
+ compiler.add(this, "node_float_curve");
+}
+
/* RGBRampNode */
NODE_DEFINE(RGBRampNode)
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 22bdb06b059..5ac72835ac5 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -1398,6 +1398,18 @@ class VectorCurvesNode : public CurvesNode {
void constant_fold(const ConstantFolder &folder);
};
+class FloatCurveNode : public ShaderNode {
+ public:
+ SHADER_NODE_CLASS(FloatCurveNode)
+ void constant_fold(const ConstantFolder &folder);
+
+ NODE_SOCKET_API_ARRAY(array<float>, curve)
+ NODE_SOCKET_API(float, min_x)
+ NODE_SOCKET_API(float, max_x)
+ NODE_SOCKET_API(float, fac)
+ NODE_SOCKET_API(float, value)
+};
+
class RGBRampNode : public ShaderNode {
public:
SHADER_NODE_CLASS(RGBRampNode)