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authorBrecht Van Lommel <brecht@blender.org>2022-01-25 15:25:33 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-01-25 19:14:20 +0300
commitc813a1b3583e9a3bf17c75e16995ebadb046361a (patch)
tree8f5405c7f0a05aef8d43342764fc0a42ef577a54 /intern
parenteab066cbf2da1fdb8162d9ed814a9491f9acf02d (diff)
Cycles: add Point Info node
With (center) position, radius and random value outputs. Eevee does not yet support rendering point clouds, but an untested implementation of this node was added for when it does. Ref T92573
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/shader.cpp3
-rw-r--r--intern/cycles/kernel/geom/curve.h12
-rw-r--r--intern/cycles/kernel/geom/point.h44
-rw-r--r--intern/cycles/kernel/osl/services.cpp14
-rw-r--r--intern/cycles/kernel/osl/services.h2
-rw-r--r--intern/cycles/kernel/osl/shaders/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/osl/shaders/node_point_info.osl26
-rw-r--r--intern/cycles/kernel/svm/geometry.h31
-rw-r--r--intern/cycles/kernel/svm/svm.h11
-rw-r--r--intern/cycles/kernel/svm/types.h9
-rw-r--r--intern/cycles/kernel/types.h23
-rw-r--r--intern/cycles/scene/scene.cpp1
-rw-r--r--intern/cycles/scene/shader_nodes.cpp53
-rw-r--r--intern/cycles/scene/shader_nodes.h15
14 files changed, 214 insertions, 31 deletions
diff --git a/intern/cycles/blender/shader.cpp b/intern/cycles/blender/shader.cpp
index 5604c2989fd..39e49ac3478 100644
--- a/intern/cycles/blender/shader.cpp
+++ b/intern/cycles/blender/shader.cpp
@@ -689,6 +689,9 @@ static ShaderNode *add_node(Scene *scene,
else if (b_node.is_a(&RNA_ShaderNodeHairInfo)) {
node = graph->create_node<HairInfoNode>();
}
+ else if (b_node.is_a(&RNA_ShaderNodePointInfo)) {
+ node = graph->create_node<PointInfoNode>();
+ }
else if (b_node.is_a(&RNA_ShaderNodeVolumeInfo)) {
node = graph->create_node<VolumeInfoNode>();
}
diff --git a/intern/cycles/kernel/geom/curve.h b/intern/cycles/kernel/geom/curve.h
index 8a63f01643b..48ee8226e89 100644
--- a/intern/cycles/kernel/geom/curve.h
+++ b/intern/cycles/kernel/geom/curve.h
@@ -226,6 +226,18 @@ ccl_device float curve_thickness(KernelGlobals kg, ccl_private const ShaderData
return r * 2.0f;
}
+/* Curve random */
+
+ccl_device float curve_random(KernelGlobals kg, ccl_private const ShaderData *sd)
+{
+ if (sd->type & PRIMITIVE_CURVE) {
+ const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_CURVE_RANDOM);
+ return (desc.offset != ATTR_STD_NOT_FOUND) ? curve_attribute_float(kg, sd, desc, NULL, NULL) :
+ 0.0f;
+ }
+ return 0.0f;
+}
+
/* Curve location for motion pass, linear interpolation between keys and
* ignoring radius because we do the same for the motion keys */
diff --git a/intern/cycles/kernel/geom/point.h b/intern/cycles/kernel/geom/point.h
index 23764d49095..545b5c7fa43 100644
--- a/intern/cycles/kernel/geom/point.h
+++ b/intern/cycles/kernel/geom/point.h
@@ -109,17 +109,59 @@ ccl_device float4 point_attribute_float4(KernelGlobals kg,
}
}
+/* Point position */
+
+ccl_device float3 point_position(KernelGlobals kg, ccl_private const ShaderData *sd)
+{
+ if (sd->type & PRIMITIVE_POINT) {
+ /* World space center. */
+ float3 P = (sd->type & PRIMITIVE_MOTION) ?
+ float4_to_float3(motion_point(kg, sd->object, sd->prim, sd->time)) :
+ float4_to_float3(kernel_tex_fetch(__points, sd->prim));
+
+ if (!(sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED)) {
+ object_position_transform(kg, sd, &P);
+ }
+
+ return P;
+ }
+
+ return zero_float3();
+}
+
/* Point radius */
ccl_device float point_radius(KernelGlobals kg, ccl_private const ShaderData *sd)
{
if (sd->type & PRIMITIVE_POINT) {
- return kernel_tex_fetch(__points, sd->prim).w;
+ /* World space radius. */
+ const float r = kernel_tex_fetch(__points, sd->prim).w;
+
+ if (sd->object_flag & SD_OBJECT_TRANSFORM_APPLIED) {
+ return r;
+ }
+ else {
+ float3 dir = make_float3(r, r, r);
+ object_dir_transform(kg, sd, &dir);
+ return average(dir);
+ }
}
return 0.0f;
}
+/* Point random */
+
+ccl_device float point_random(KernelGlobals kg, ccl_private const ShaderData *sd)
+{
+ if (sd->type & PRIMITIVE_POINT) {
+ const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_POINT_RANDOM);
+ return (desc.offset != ATTR_STD_NOT_FOUND) ? point_attribute_float(kg, sd, desc, NULL, NULL) :
+ 0.0f;
+ }
+ return 0.0f;
+}
+
/* Point location for motion pass, linear interpolation between keys and
* ignoring radius because we do the same for the motion keys */
diff --git a/intern/cycles/kernel/osl/services.cpp b/intern/cycles/kernel/osl/services.cpp
index a79fc323a13..d79e7dfa8a5 100644
--- a/intern/cycles/kernel/osl/services.cpp
+++ b/intern/cycles/kernel/osl/services.cpp
@@ -116,6 +116,8 @@ ustring OSLRenderServices::u_curve_tangent_normal("geom:curve_tangent_normal");
ustring OSLRenderServices::u_curve_random("geom:curve_random");
ustring OSLRenderServices::u_is_point("geom:is_point");
ustring OSLRenderServices::u_point_radius("geom:point_radius");
+ustring OSLRenderServices::u_point_position("geom:point_position");
+ustring OSLRenderServices::u_point_random("geom:point_random");
ustring OSLRenderServices::u_normal_map_normal("geom:normal_map_normal");
ustring OSLRenderServices::u_path_ray_length("path:ray_length");
ustring OSLRenderServices::u_path_ray_depth("path:ray_depth");
@@ -999,6 +1001,10 @@ bool OSLRenderServices::get_object_standard_attribute(const KernelGlobalsCPU *kg
float3 f = curve_tangent_normal(kg, sd);
return set_attribute_float3(f, type, derivatives, val);
}
+ else if (name == u_curve_random) {
+ float f = curve_random(kg, sd);
+ return set_attribute_float(f, type, derivatives, val);
+ }
/* point attributes */
else if (name == u_is_point) {
float f = (sd->type & PRIMITIVE_POINT) != 0;
@@ -1008,6 +1014,14 @@ bool OSLRenderServices::get_object_standard_attribute(const KernelGlobalsCPU *kg
float f = point_radius(kg, sd);
return set_attribute_float(f, type, derivatives, val);
}
+ else if (name == u_point_position) {
+ float3 f = point_position(kg, sd);
+ return set_attribute_float3(f, type, derivatives, val);
+ }
+ else if (name == u_point_random) {
+ float f = point_random(kg, sd);
+ return set_attribute_float(f, type, derivatives, val);
+ }
else if (name == u_normal_map_normal) {
if (sd->type & PRIMITIVE_TRIANGLE) {
float3 f = triangle_smooth_normal_unnormalized(kg, sd, sd->Ng, sd->prim, sd->u, sd->v);
diff --git a/intern/cycles/kernel/osl/services.h b/intern/cycles/kernel/osl/services.h
index 9526c92b8fb..96c71297186 100644
--- a/intern/cycles/kernel/osl/services.h
+++ b/intern/cycles/kernel/osl/services.h
@@ -298,7 +298,9 @@ class OSLRenderServices : public OSL::RendererServices {
static ustring u_curve_tangent_normal;
static ustring u_curve_random;
static ustring u_is_point;
+ static ustring u_point_position;
static ustring u_point_radius;
+ static ustring u_point_random;
static ustring u_normal_map_normal;
static ustring u_path_ray_length;
static ustring u_path_ray_depth;
diff --git a/intern/cycles/kernel/osl/shaders/CMakeLists.txt b/intern/cycles/kernel/osl/shaders/CMakeLists.txt
index 4cafdb2a6d7..16a9b1cc012 100644
--- a/intern/cycles/kernel/osl/shaders/CMakeLists.txt
+++ b/intern/cycles/kernel/osl/shaders/CMakeLists.txt
@@ -49,6 +49,7 @@ set(SRC_OSL
node_glossy_bsdf.osl
node_gradient_texture.osl
node_hair_info.osl
+ node_point_info.osl
node_scatter_volume.osl
node_absorption_volume.osl
node_principled_volume.osl
diff --git a/intern/cycles/kernel/osl/shaders/node_point_info.osl b/intern/cycles/kernel/osl/shaders/node_point_info.osl
new file mode 100644
index 00000000000..58d8acbf269
--- /dev/null
+++ b/intern/cycles/kernel/osl/shaders/node_point_info.osl
@@ -0,0 +1,26 @@
+/*
+ * Copyright 2011-2022 Blender Foundation
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "stdcycles.h"
+
+shader node_point_info(output point Position = point(0.0, 0.0, 0.0),
+ output float Radius = 0.0,
+ output float Random = 0.0)
+{
+ getattribute("geom:point_position", Position);
+ getattribute("geom:point_radius", Radius);
+ getattribute("geom:point_random", Random);
+}
diff --git a/intern/cycles/kernel/svm/geometry.h b/intern/cycles/kernel/svm/geometry.h
index 2bac58b0aa2..225348b1ac2 100644
--- a/intern/cycles/kernel/svm/geometry.h
+++ b/intern/cycles/kernel/svm/geometry.h
@@ -242,13 +242,6 @@ ccl_device_noinline void svm_node_hair_info(KernelGlobals kg,
stack_store_float(stack, out_offset, data);
break;
}
-# if 0
- case NODE_INFO_CURVE_FADE: {
- data = sd->curve_transparency;
- stack_store_float(stack, out_offset, data);
- break;
- }
-# endif
case NODE_INFO_CURVE_TANGENT_NORMAL: {
data3 = curve_tangent_normal(kg, sd);
stack_store_float3(stack, out_offset, data3);
@@ -258,4 +251,28 @@ ccl_device_noinline void svm_node_hair_info(KernelGlobals kg,
}
#endif
+#ifdef __POINTCLOUD__
+
+/* Point Info */
+
+ccl_device_noinline void svm_node_point_info(KernelGlobals kg,
+ ccl_private ShaderData *sd,
+ ccl_private float *stack,
+ uint type,
+ uint out_offset)
+{
+ switch (type) {
+ case NODE_INFO_POINT_POSITION:
+ stack_store_float3(stack, out_offset, point_position(kg, sd));
+ break;
+ case NODE_INFO_POINT_RADIUS:
+ stack_store_float(stack, out_offset, point_radius(kg, sd));
+ break;
+ case NODE_INFO_POINT_RANDOM:
+ break; /* handled as attribute */
+ }
+}
+
+#endif
+
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index b226bc66771..35d4c3f2055 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -454,13 +454,14 @@ ccl_device void svm_eval_nodes(KernelGlobals kg,
break;
#if defined(__HAIR__)
case NODE_HAIR_INFO:
- IF_KERNEL_NODES_FEATURE(HAIR)
- {
- svm_node_hair_info(kg, sd, stack, node.y, node.z);
- }
+ svm_node_hair_info(kg, sd, stack, node.y, node.z);
+ break;
+#endif
+#if defined(__POINTCLOUD__)
+ case NODE_POINT_INFO:
+ svm_node_point_info(kg, sd, stack, node.y, node.z);
break;
#endif
-
case NODE_TEXTURE_MAPPING:
offset = svm_node_texture_mapping(kg, sd, stack, node.y, node.z, offset);
break;
diff --git a/intern/cycles/kernel/svm/types.h b/intern/cycles/kernel/svm/types.h
index dd1b1f9bc28..16e9fd8862a 100644
--- a/intern/cycles/kernel/svm/types.h
+++ b/intern/cycles/kernel/svm/types.h
@@ -81,6 +81,7 @@ typedef enum ShaderNodeType {
NODE_OBJECT_INFO,
NODE_PARTICLE_INFO,
NODE_HAIR_INFO,
+ NODE_POINT_INFO,
NODE_TEXTURE_MAPPING,
NODE_MAPPING,
NODE_MIN_MAX,
@@ -176,12 +177,16 @@ typedef enum NodeHairInfo {
NODE_INFO_CURVE_INTERCEPT,
NODE_INFO_CURVE_LENGTH,
NODE_INFO_CURVE_THICKNESS,
- /* Fade for minimum hair width transiency. */
- // NODE_INFO_CURVE_FADE,
NODE_INFO_CURVE_TANGENT_NORMAL,
NODE_INFO_CURVE_RANDOM,
} NodeHairInfo;
+typedef enum NodePointInfo {
+ NODE_INFO_POINT_POSITION,
+ NODE_INFO_POINT_RADIUS,
+ NODE_INFO_POINT_RANDOM,
+} NodePointInfo;
+
typedef enum NodeLightPath {
NODE_LP_camera = 0,
NODE_LP_shadow,
diff --git a/intern/cycles/kernel/types.h b/intern/cycles/kernel/types.h
index 5d41abb53c4..3d9a8b403ac 100644
--- a/intern/cycles/kernel/types.h
+++ b/intern/cycles/kernel/types.h
@@ -1565,21 +1565,21 @@ enum KernelFeatureFlag : uint32_t {
KERNEL_FEATURE_NODE_BSDF = (1U << 0U),
KERNEL_FEATURE_NODE_EMISSION = (1U << 1U),
KERNEL_FEATURE_NODE_VOLUME = (1U << 2U),
- KERNEL_FEATURE_NODE_HAIR = (1U << 3U),
- KERNEL_FEATURE_NODE_BUMP = (1U << 4U),
- KERNEL_FEATURE_NODE_BUMP_STATE = (1U << 5U),
- KERNEL_FEATURE_NODE_VORONOI_EXTRA = (1U << 6U),
- KERNEL_FEATURE_NODE_RAYTRACE = (1U << 7U),
- KERNEL_FEATURE_NODE_AOV = (1U << 8U),
- KERNEL_FEATURE_NODE_LIGHT_PATH = (1U << 9U),
+ KERNEL_FEATURE_NODE_BUMP = (1U << 3U),
+ KERNEL_FEATURE_NODE_BUMP_STATE = (1U << 4U),
+ KERNEL_FEATURE_NODE_VORONOI_EXTRA = (1U << 5U),
+ KERNEL_FEATURE_NODE_RAYTRACE = (1U << 6U),
+ KERNEL_FEATURE_NODE_AOV = (1U << 7U),
+ KERNEL_FEATURE_NODE_LIGHT_PATH = (1U << 8U),
/* Use denoising kernels and output denoising passes. */
- KERNEL_FEATURE_DENOISING = (1U << 10U),
+ KERNEL_FEATURE_DENOISING = (1U << 9U),
/* Use path tracing kernels. */
- KERNEL_FEATURE_PATH_TRACING = (1U << 11U),
+ KERNEL_FEATURE_PATH_TRACING = (1U << 10U),
/* BVH/sampling kernel features. */
+ KERNEL_FEATURE_POINTCLOUD = (1U << 11U),
KERNEL_FEATURE_HAIR = (1U << 12U),
KERNEL_FEATURE_HAIR_THICK = (1U << 13U),
KERNEL_FEATURE_OBJECT_MOTION = (1U << 14U),
@@ -1616,9 +1616,6 @@ enum KernelFeatureFlag : uint32_t {
KERNEL_FEATURE_AO_PASS = (1U << 25U),
KERNEL_FEATURE_AO_ADDITIVE = (1U << 26U),
KERNEL_FEATURE_AO = (KERNEL_FEATURE_AO_PASS | KERNEL_FEATURE_AO_ADDITIVE),
-
- /* Point clouds. */
- KERNEL_FEATURE_POINTCLOUD = (1U << 27U),
};
/* Shader node feature mask, to specialize shader evaluation for kernels. */
@@ -1628,7 +1625,7 @@ enum KernelFeatureFlag : uint32_t {
KERNEL_FEATURE_NODE_LIGHT_PATH)
#define KERNEL_FEATURE_NODE_MASK_SURFACE_SHADOW \
(KERNEL_FEATURE_NODE_BSDF | KERNEL_FEATURE_NODE_EMISSION | KERNEL_FEATURE_NODE_VOLUME | \
- KERNEL_FEATURE_NODE_HAIR | KERNEL_FEATURE_NODE_BUMP | KERNEL_FEATURE_NODE_BUMP_STATE | \
+ KERNEL_FEATURE_NODE_BUMP | KERNEL_FEATURE_NODE_BUMP_STATE | \
KERNEL_FEATURE_NODE_VORONOI_EXTRA | KERNEL_FEATURE_NODE_LIGHT_PATH)
#define KERNEL_FEATURE_NODE_MASK_SURFACE \
(KERNEL_FEATURE_NODE_MASK_SURFACE_SHADOW | KERNEL_FEATURE_NODE_RAYTRACE | \
diff --git a/intern/cycles/scene/scene.cpp b/intern/cycles/scene/scene.cpp
index 1963ebbbb19..b5b8eee24a7 100644
--- a/intern/cycles/scene/scene.cpp
+++ b/intern/cycles/scene/scene.cpp
@@ -570,7 +570,6 @@ static void log_kernel_features(const uint features)
<< "\n";
VLOG(2) << "Use Emission " << string_from_bool(features & KERNEL_FEATURE_NODE_EMISSION) << "\n";
VLOG(2) << "Use Volume " << string_from_bool(features & KERNEL_FEATURE_NODE_VOLUME) << "\n";
- VLOG(2) << "Use Hair " << string_from_bool(features & KERNEL_FEATURE_NODE_HAIR) << "\n";
VLOG(2) << "Use Bump " << string_from_bool(features & KERNEL_FEATURE_NODE_BUMP) << "\n";
VLOG(2) << "Use Voronoi " << string_from_bool(features & KERNEL_FEATURE_NODE_VORONOI_EXTRA)
<< "\n";
diff --git a/intern/cycles/scene/shader_nodes.cpp b/intern/cycles/scene/shader_nodes.cpp
index e8316ad41b4..40d2e0ba814 100644
--- a/intern/cycles/scene/shader_nodes.cpp
+++ b/intern/cycles/scene/shader_nodes.cpp
@@ -4466,6 +4466,59 @@ void HairInfoNode::compile(OSLCompiler &compiler)
compiler.add(this, "node_hair_info");
}
+/* Point Info */
+
+NODE_DEFINE(PointInfoNode)
+{
+ NodeType *type = NodeType::add("point_info", create, NodeType::SHADER);
+
+ SOCKET_OUT_POINT(position, "Position");
+ SOCKET_OUT_FLOAT(radius, "Radius");
+ SOCKET_OUT_FLOAT(random, "Random");
+
+ return type;
+}
+
+PointInfoNode::PointInfoNode() : ShaderNode(get_node_type())
+{
+}
+
+void PointInfoNode::attributes(Shader *shader, AttributeRequestSet *attributes)
+{
+ if (shader->has_surface_link()) {
+ if (!output("Random")->links.empty())
+ attributes->add(ATTR_STD_POINT_RANDOM);
+ }
+
+ ShaderNode::attributes(shader, attributes);
+}
+
+void PointInfoNode::compile(SVMCompiler &compiler)
+{
+ ShaderOutput *out;
+
+ out = output("Position");
+ if (!out->links.empty()) {
+ compiler.add_node(NODE_POINT_INFO, NODE_INFO_POINT_POSITION, compiler.stack_assign(out));
+ }
+
+ out = output("Radius");
+ if (!out->links.empty()) {
+ compiler.add_node(NODE_POINT_INFO, NODE_INFO_POINT_RADIUS, compiler.stack_assign(out));
+ }
+
+ out = output("Random");
+ if (!out->links.empty()) {
+ int attr = compiler.attribute(ATTR_STD_POINT_RANDOM);
+ compiler.add_node(NODE_ATTR, attr, compiler.stack_assign(out), NODE_ATTR_OUTPUT_FLOAT);
+ }
+}
+
+void PointInfoNode::compile(OSLCompiler &compiler)
+{
+ compiler.add(this, "node_point_info");
+}
+
/* Volume Info */
NODE_DEFINE(VolumeInfoNode)
diff --git a/intern/cycles/scene/shader_nodes.h b/intern/cycles/scene/shader_nodes.h
index 0faefd3041f..a8d5bdcf157 100644
--- a/intern/cycles/scene/shader_nodes.h
+++ b/intern/cycles/scene/shader_nodes.h
@@ -1005,9 +1005,20 @@ class HairInfoNode : public ShaderNode {
{
return true;
}
- virtual int get_feature()
+};
+
+class PointInfoNode : public ShaderNode {
+ public:
+ SHADER_NODE_CLASS(PointInfoNode)
+
+ void attributes(Shader *shader, AttributeRequestSet *attributes);
+ bool has_attribute_dependency()
+ {
+ return true;
+ }
+ bool has_spatial_varying()
{
- return ShaderNode::get_feature() | KERNEL_FEATURE_NODE_HAIR;
+ return true;
}
};