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authorThomas Dinges <blender@dingto.org>2013-05-09 18:13:43 +0400
committerThomas Dinges <blender@dingto.org>2013-05-09 18:13:43 +0400
commitce40e7fe27698c8f0d16139f1592c06a1fc5b125 (patch)
treed047982c4684caf255cdd0e4a2e5244c0ab168ee /intern
parentd0ffbeec7393ec4f4b2d67e38ee8a25cfc704df9 (diff)
Cycles / OSL:
* Remove custom template from r52885, not needed anymore as OSL 1.3 is a requirement and we do not use a custom branch anymore.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/render/osl.cpp36
1 files changed, 1 insertions, 35 deletions
diff --git a/intern/cycles/render/osl.cpp b/intern/cycles/render/osl.cpp
index 6e5c787742e..8efc6b553e0 100644
--- a/intern/cycles/render/osl.cpp
+++ b/intern/cycles/render/osl.cpp
@@ -347,43 +347,9 @@ const char *OSLShaderManager::shader_load_filepath(string filepath)
return shader_load_bytecode(bytecode_hash, bytecode);
}
-/* don't try this at home .. this is a template trick to use either
- * LoadMemoryShader or LoadMemoryCompiledShader which are the function
- * names in our custom branch and the official repository. */
-
-template<bool C, typename T = void> struct enable_if { typedef T type; };
-template<typename T> struct enable_if<false, T> { };
-
-template<typename T, typename Sign>
-struct has_LoadMemoryCompiledShader {
- typedef int yes;
- typedef char no;
-
- template<typename U, U> struct type_check;
- template<typename _1> static yes &chk(type_check<Sign, &_1::LoadMemoryCompiledShader>*);
- template<typename > static no &chk(...);
- static bool const value = sizeof(chk<T>(0)) == sizeof(yes);
-};
-
-template<typename T>
-typename enable_if<has_LoadMemoryCompiledShader<T,
- bool(T::*)(const char*, const char*)>::value, bool>::type
-load_memory_shader(T *ss, const char *name, const char *buffer)
-{
- return ss->LoadMemoryCompiledShader(name, buffer);
-}
-
-template<typename T>
-typename enable_if<!has_LoadMemoryCompiledShader<T,
- bool(T::*)(const char*, const char*)>::value, bool>::type
-load_memory_shader(T *ss, const char *name, const char *buffer)
-{
- return ss->LoadMemoryShader(name, buffer);
-}
-
const char *OSLShaderManager::shader_load_bytecode(const string& hash, const string& bytecode)
{
- load_memory_shader(ss, hash.c_str(), bytecode.c_str());
+ ss->LoadMemoryCompiledShader(hash.c_str(), bytecode.c_str());
/* this is a bit weak, but works */
OSLShaderInfo info;