diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-01-21 02:40:42 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-02-03 14:20:26 +0300 |
commit | f9ea097a872290d20cd94504adb3172165cb770d (patch) | |
tree | 1560b65cd6b5077e8690b26bb4b2f2ff251ff358 /intern | |
parent | 37beac8eb823bd81b411426bfc8718639577b179 (diff) |
Cycles: add Vector Displacement node and extend Displacement node.
This adds midlevel and object/world space for displacement, and a
vector displacement node with tangent/object/world space, midlevel
and scale.
Note that tangent space vector displacement still is not exactly
compatible with maps created by other software, this will require
changes to the tangent computation.
Differential Revision: https://developer.blender.org/D1734
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/blender/addon/version_update.py | 8 | ||||
-rw-r--r-- | intern/cycles/blender/blender_mesh.cpp | 7 | ||||
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 12 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/CMakeLists.txt | 1 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_displacement.osl | 15 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_vector_displacement.osl | 60 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm.h | 3 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_displace.h | 65 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_types.h | 1 | ||||
-rw-r--r-- | intern/cycles/render/nodes.cpp | 107 | ||||
-rw-r--r-- | intern/cycles/render/nodes.h | 17 |
11 files changed, 283 insertions, 13 deletions
diff --git a/intern/cycles/blender/addon/version_update.py b/intern/cycles/blender/addon/version_update.py index 73d84e24794..400d6dac454 100644 --- a/intern/cycles/blender/addon/version_update.py +++ b/intern/cycles/blender/addon/version_update.py @@ -119,6 +119,7 @@ def displacement_node_insert(material, nodetree, traversed): node.location[0] = 0.5 * (from_node.location[0] + to_node.location[0]); node.location[1] = 0.5 * (from_node.location[1] + to_node.location[1]); node.inputs['Scale'].default_value = 0.1 + node.inputs['Midlevel'].default_value = 0.0 nodetree.links.new(from_socket, node.inputs['Height']) nodetree.links.new(node.outputs['Displacement'], to_socket) @@ -129,6 +130,11 @@ def displacement_nodes_insert(): if check_is_new_shading_material(material): displacement_node_insert(material, material.node_tree, traversed) +def displacement_node_space(node): + if node.bl_idname == 'ShaderNodeDisplacement': + if node.space != 'WORLD': + node.space = 'OBJECT' + def mapping_node_order_flip(node): """ @@ -365,3 +371,5 @@ def do_versions(self): cmat = mat.cycles if not cmat.is_property_set("displacement_method"): cmat.displacement_method = 'BUMP' + + foreach_cycles_node(displacement_node_space) diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index cda9fb59e49..6f1c49774f2 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -97,8 +97,11 @@ struct MikkUserData { if(layer_name == NULL) { Attribute *attr_orco = attributes.find(ATTR_STD_GENERATED); - orco = attr_orco->data_float3(); - mesh_texture_space(*(BL::Mesh*)&b_mesh, orco_loc, orco_size); + + if(attr_orco) { + orco = attr_orco->data_float3(); + mesh_texture_space(*(BL::Mesh*)&b_mesh, orco_loc, orco_size); + } } else { Attribute *attr_uv = attributes.find(ustring(layer_name)); diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index 45633b29209..e3d7e755566 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -873,7 +873,17 @@ static ShaderNode *add_node(Scene *scene, node = bevel; } else if(b_node.is_a(&RNA_ShaderNodeDisplacement)) { - node = new DisplacementNode(); + BL::ShaderNodeDisplacement b_disp_node(b_node); + DisplacementNode *disp = new DisplacementNode(); + disp->space = (NodeNormalMapSpace)b_disp_node.space(); + node = disp; + } + else if(b_node.is_a(&RNA_ShaderNodeVectorDisplacement)) { + BL::ShaderNodeVectorDisplacement b_disp_node(b_node); + VectorDisplacementNode *disp = new VectorDisplacementNode(); + disp->space = (NodeNormalMapSpace)b_disp_node.space(); + disp->attribute = ""; + node = disp; } if(node) { diff --git a/intern/cycles/kernel/shaders/CMakeLists.txt b/intern/cycles/kernel/shaders/CMakeLists.txt index fb983a44579..5e8e98773d9 100644 --- a/intern/cycles/kernel/shaders/CMakeLists.txt +++ b/intern/cycles/kernel/shaders/CMakeLists.txt @@ -24,6 +24,7 @@ set(SRC_OSL node_convert_from_vector.osl node_diffuse_bsdf.osl node_displacement.osl + node_vector_displacement.osl node_emission.osl node_environment_texture.osl node_fresnel.osl diff --git a/intern/cycles/kernel/shaders/node_displacement.osl b/intern/cycles/kernel/shaders/node_displacement.osl index fb81533c778..89f35841527 100644 --- a/intern/cycles/kernel/shaders/node_displacement.osl +++ b/intern/cycles/kernel/shaders/node_displacement.osl @@ -17,13 +17,22 @@ #include "stdosl.h" shader node_displacement( + string space = "object", float Height = 0.0, + float Midlevel = 0.5, float Scale = 1.0, normal Normal = N, output vector Displacement = vector(0.0, 0.0, 0.0)) { - Displacement = normalize(transform("object", Normal)); - Displacement *= Height * Scale; - Displacement = transform("object", "world", Displacement); + Displacement = Normal; + if(space == "object") { + Displacement = transform("object", Displacement); + } + + Displacement = normalize(Displacement) * (Height - Midlevel) * Scale; + + if(space == "object") { + Displacement = transform("object", "world", Displacement); + } } diff --git a/intern/cycles/kernel/shaders/node_vector_displacement.osl b/intern/cycles/kernel/shaders/node_vector_displacement.osl new file mode 100644 index 00000000000..b19bc228e37 --- /dev/null +++ b/intern/cycles/kernel/shaders/node_vector_displacement.osl @@ -0,0 +1,60 @@ +/* + * Copyright 2011-2013 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "stdosl.h" + +shader node_vector_displacement( + color Vector = color(0.0, 0.0, 0.0), + float Midlevel = 0.0, + float Scale = 1.0, + string space = "tangent", + string attr_name = "geom:tangent", + string attr_sign_name = "geom:tangent_sign", + output vector Displacement = vector(0.0, 0.0, 0.0)) +{ + vector offset = (Vector - vector(Midlevel)) * Scale; + + if(space == "tangent") { + /* Tangent space. */ + vector N_object = normalize(transform("world", "object", N)); + + vector T_object; + if(getattribute(attr_name, T_object)) { + T_object = normalize(T_object); + } + else { + T_object = normalize(dPdu); + } + + vector B_object = normalize(cross(N_object, T_object)); + float tangent_sign; + if(getattribute(attr_sign_name, tangent_sign)) { + B_object *= tangent_sign; + } + + Displacement = T_object*offset[0] + N_object*offset[1] + B_object*offset[2]; + } + else { + /* Object or world space. */ + Displacement = offset; + } + + if(space != "world") { + /* Tangent or object space. */ + Displacement = transform("object", "world", Displacement); + } +} + diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h index cbc603d4645..a8f99d23b7d 100644 --- a/intern/cycles/kernel/svm/svm.h +++ b/intern/cycles/kernel/svm/svm.h @@ -270,6 +270,9 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ccl_a case NODE_DISPLACEMENT: svm_node_displacement(kg, sd, stack, node); break; + case NODE_VECTOR_DISPLACEMENT: + svm_node_vector_displacement(kg, sd, stack, node, &offset); + break; # endif /* NODES_FEATURE(NODE_FEATURE_BUMP) */ # ifdef __TEXTURES__ case NODE_TEX_IMAGE: diff --git a/intern/cycles/kernel/svm/svm_displace.h b/intern/cycles/kernel/svm/svm_displace.h index 3066a364684..b9fd5bbf84d 100644 --- a/intern/cycles/kernel/svm/svm_displace.h +++ b/intern/cycles/kernel/svm/svm_displace.h @@ -89,17 +89,72 @@ ccl_device void svm_node_set_displacement(KernelGlobals *kg, ShaderData *sd, flo ccl_device void svm_node_displacement(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node) { - uint height_offset, scale_offset, normal_offset, displacement_offset; - decode_node_uchar4(node.y, &height_offset, &scale_offset, &normal_offset, &displacement_offset); + uint height_offset, midlevel_offset, scale_offset, normal_offset; + decode_node_uchar4(node.y, &height_offset, &midlevel_offset, &scale_offset, &normal_offset); float height = stack_load_float(stack, height_offset); + float midlevel = stack_load_float(stack, midlevel_offset); float scale = stack_load_float(stack, scale_offset); float3 normal = stack_valid(normal_offset)? stack_load_float3(stack, normal_offset): sd->N; + uint space = node.w; float3 dP = normal; - object_inverse_normal_transform(kg, sd, &dP); - dP *= height * scale; - object_dir_transform(kg, sd, &dP); + + if(space == NODE_NORMAL_MAP_OBJECT) { + /* Object space. */ + object_inverse_normal_transform(kg, sd, &dP); + dP *= (height - midlevel) * scale; + object_dir_transform(kg, sd, &dP); + } + else { + /* World space. */ + dP *= (height - midlevel) * scale; + } + + stack_store_float3(stack, node.z, dP); +} + +ccl_device void svm_node_vector_displacement(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset) +{ + uint4 data_node = read_node(kg, offset); + uint space = data_node.x; + + uint vector_offset, midlevel_offset,scale_offset, displacement_offset; + decode_node_uchar4(node.y, &vector_offset, &midlevel_offset, &scale_offset, &displacement_offset); + + float3 vector = stack_load_float3(stack, vector_offset); + float midlevel = stack_load_float(stack, midlevel_offset); + float scale = stack_load_float(stack, scale_offset); + float3 dP = (vector - make_float3(midlevel, midlevel, midlevel)) * scale; + + if(space == NODE_NORMAL_MAP_TANGENT) { + /* Tangent space. */ + float3 normal = sd->N; + object_inverse_normal_transform(kg, sd, &normal); + + const AttributeDescriptor attr = find_attribute(kg, sd, node.z); + float3 tangent; + if(attr.offset != ATTR_STD_NOT_FOUND) { + tangent = primitive_attribute_float3(kg, sd, attr, NULL, NULL); + } + else { + tangent = normalize(sd->dPdu); + } + + float3 bitangent = normalize(cross(normal, tangent));; + const AttributeDescriptor attr_sign = find_attribute(kg, sd, node.w); + if(attr_sign.offset != ATTR_STD_NOT_FOUND) { + float sign = primitive_attribute_float(kg, sd, attr_sign, NULL, NULL); + bitangent *= sign; + } + + dP = tangent*dP.x + normal*dP.y + bitangent*dP.z; + } + + if(space != NODE_NORMAL_MAP_WORLD) { + /* Tangent or object space. */ + object_dir_transform(kg, sd, &dP); + } stack_store_float3(stack, displacement_offset, dP); } diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h index 00c7752da8c..6ff04a65462 100644 --- a/intern/cycles/kernel/svm/svm_types.h +++ b/intern/cycles/kernel/svm/svm_types.h @@ -134,6 +134,7 @@ typedef enum ShaderNodeType { NODE_LEAVE_BUMP_EVAL, NODE_BEVEL, NODE_DISPLACEMENT, + NODE_VECTOR_DISPLACEMENT, } ShaderNodeType; typedef enum NodeAttributeType { diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 14c0dbab9f3..acfe07bf112 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -5650,7 +5650,14 @@ NODE_DEFINE(DisplacementNode) { NodeType* type = NodeType::add("displacement", create, NodeType::SHADER); + static NodeEnum space_enum; + space_enum.insert("object", NODE_NORMAL_MAP_OBJECT); + space_enum.insert("world", NODE_NORMAL_MAP_WORLD); + + SOCKET_ENUM(space, "Space", space_enum, NODE_NORMAL_MAP_TANGENT); + SOCKET_IN_FLOAT(height, "Height", 0.0f); + SOCKET_IN_FLOAT(midlevel, "Midlevel", 0.5f); SOCKET_IN_FLOAT(scale, "Scale", 1.0f); SOCKET_IN_NORMAL(normal, "Normal", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_NORMAL); @@ -5667,20 +5674,116 @@ DisplacementNode::DisplacementNode() void DisplacementNode::compile(SVMCompiler& compiler) { ShaderInput *height_in = input("Height"); + ShaderInput *midlevel_in = input("Midlevel"); ShaderInput *scale_in = input("Scale"); ShaderInput *normal_in = input("Normal"); ShaderOutput *displacement_out = output("Displacement"); compiler.add_node(NODE_DISPLACEMENT, compiler.encode_uchar4(compiler.stack_assign(height_in), + compiler.stack_assign(midlevel_in), compiler.stack_assign(scale_in), - compiler.stack_assign_if_linked(normal_in), - compiler.stack_assign(displacement_out))); + compiler.stack_assign_if_linked(normal_in)), + compiler.stack_assign(displacement_out), + space); } void DisplacementNode::compile(OSLCompiler& compiler) { + compiler.parameter(this, "space"); compiler.add(this, "node_displacement"); } +/* Vector Displacement */ + +NODE_DEFINE(VectorDisplacementNode) +{ + NodeType* type = NodeType::add("vector_displacement", create, NodeType::SHADER); + + static NodeEnum space_enum; + space_enum.insert("tangent", NODE_NORMAL_MAP_TANGENT); + space_enum.insert("object", NODE_NORMAL_MAP_OBJECT); + space_enum.insert("world", NODE_NORMAL_MAP_WORLD); + + SOCKET_ENUM(space, "Space", space_enum, NODE_NORMAL_MAP_TANGENT); + SOCKET_STRING(attribute, "Attribute", ustring("")); + + SOCKET_IN_COLOR(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_IN_FLOAT(midlevel, "Midlevel", 0.0f); + SOCKET_IN_FLOAT(scale, "Scale", 1.0f); + + SOCKET_OUT_VECTOR(displacement, "Displacement"); + + return type; +} + +VectorDisplacementNode::VectorDisplacementNode() +: ShaderNode(node_type) +{ +} + +void VectorDisplacementNode::attributes(Shader *shader, AttributeRequestSet *attributes) +{ + if(shader->has_surface && space == NODE_NORMAL_MAP_TANGENT) { + if(attribute == ustring("")) { + attributes->add(ATTR_STD_UV_TANGENT); + attributes->add(ATTR_STD_UV_TANGENT_SIGN); + } + else { + attributes->add(ustring((string(attribute.c_str()) + ".tangent").c_str())); + attributes->add(ustring((string(attribute.c_str()) + ".tangent_sign").c_str())); + } + + attributes->add(ATTR_STD_VERTEX_NORMAL); + } + + ShaderNode::attributes(shader, attributes); +} + +void VectorDisplacementNode::compile(SVMCompiler& compiler) +{ + ShaderInput *vector_in = input("Vector"); + ShaderInput *midlevel_in = input("Midlevel"); + ShaderInput *scale_in = input("Scale"); + ShaderOutput *displacement_out = output("Displacement"); + int attr = 0, attr_sign = 0; + + if(space == NODE_NORMAL_MAP_TANGENT) { + if(attribute == ustring("")) { + attr = compiler.attribute(ATTR_STD_UV_TANGENT); + attr_sign = compiler.attribute(ATTR_STD_UV_TANGENT_SIGN); + } + else { + attr = compiler.attribute(ustring((string(attribute.c_str()) + ".tangent").c_str())); + attr_sign = compiler.attribute(ustring((string(attribute.c_str()) + ".tangent_sign").c_str())); + } + } + + compiler.add_node(NODE_VECTOR_DISPLACEMENT, + compiler.encode_uchar4(compiler.stack_assign(vector_in), + compiler.stack_assign(midlevel_in), + compiler.stack_assign(scale_in), + compiler.stack_assign(displacement_out)), + attr, attr_sign); + + compiler.add_node(space); +} + +void VectorDisplacementNode::compile(OSLCompiler& compiler) +{ + if(space == NODE_NORMAL_MAP_TANGENT) { + if(attribute == ustring("")) { + compiler.parameter("attr_name", ustring("geom:tangent")); + compiler.parameter("attr_sign_name", ustring("geom:tangent_sign")); + } + else { + compiler.parameter("attr_name", ustring((string(attribute.c_str()) + ".tangent").c_str())); + compiler.parameter("attr_sign_name", ustring((string(attribute.c_str()) + ".tangent_sign").c_str())); + } + } + + compiler.parameter(this, "space"); + compiler.add(this, "node_vector_displacement"); +} + CCL_NAMESPACE_END diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 578451cbcfa..a00b48ca5bc 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -1034,11 +1034,28 @@ public: return NODE_FEATURE_BUMP; } + NodeNormalMapSpace space; float height; + float midlevel; float scale; float3 normal; }; +class VectorDisplacementNode : public ShaderNode { +public: + SHADER_NODE_CLASS(VectorDisplacementNode) + void attributes(Shader *shader, AttributeRequestSet *attributes); + virtual int get_feature() { + return NODE_FEATURE_BUMP; + } + + NodeNormalMapSpace space; + ustring attribute; + float3 vector; + float midlevel; + float scale; +}; + CCL_NAMESPACE_END #endif /* __NODES_H__ */ |