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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-09-28 16:03:03 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2018-09-28 16:03:03 +0300 |
commit | d2d0b4fcd7f0fdb42cfbbbc6b708a6748b4d474f (patch) | |
tree | 1691015bf462cf0ca67142fd4b52a7380b3a05c9 /intern | |
parent | 3341d42ad5669edde09025043be9a221f7ee789b (diff) | |
parent | de3ee3c6e842692a32182f3349bc1c76cde14683 (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/kernel/bvh/bvh.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/bvh/bvh.h b/intern/cycles/kernel/bvh/bvh.h index b3135573878..d11d999134c 100644 --- a/intern/cycles/kernel/bvh/bvh.h +++ b/intern/cycles/kernel/bvh/bvh.h @@ -170,7 +170,7 @@ ccl_device_inline bool scene_intersect_valid(const Ray *ray) * From production scenes so far it seems it's enough to test first element * only. */ - return finite(ray->P.x); + return isfinite(ray->P.x); } /* Note: ray is passed by value to work around a possible CUDA compiler bug. */ |