diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-08-31 19:30:48 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-08-31 19:30:48 +0300 |
commit | c843e848921c2361b69dfaeab9c2984069cb7f3b (patch) | |
tree | 174b16a5c9fa3d5dbb0a6f084e937e4bc8f096bf /intern | |
parent | 323a7ab944132335f27ba21519df161d7a3351c9 (diff) | |
parent | 0bbae3f3f6593614e2056518f534c42a30a47ebd (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/bvh/bvh_build.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/kernel_light.h | 8 |
2 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/bvh/bvh_build.cpp b/intern/cycles/bvh/bvh_build.cpp index d7098806569..649ce52da05 100644 --- a/intern/cycles/bvh/bvh_build.cpp +++ b/intern/cycles/bvh/bvh_build.cpp @@ -673,7 +673,7 @@ BVHNode* BVHBuild::build_node(const BVHObjectBinning& range, int level) return create_leaf_node(range, references); } } - /* Check whether unaligned split is better than the regulat one. */ + /* Check whether unaligned split is better than the regular one. */ if(unalignedSplitSAH < splitSAH) { do_unalinged_split = true; } diff --git a/intern/cycles/kernel/kernel_light.h b/intern/cycles/kernel/kernel_light.h index d03cfa92319..e481468ea18 100644 --- a/intern/cycles/kernel/kernel_light.h +++ b/intern/cycles/kernel/kernel_light.h @@ -959,7 +959,7 @@ ccl_device_forceinline void triangle_light_sample(KernelGlobals *kg, int prim, i const float3 C_ = safe_normalize(q * A + sqrtf(temp) * U); - /* Finally, select a random point along the edge of the new triangle + /* Finally, select a random point along the edge of the new triangle * That point on the spherical triangle is the sampled ray direction */ const float z = 1.0f - randv * (1.0f - dot(C_, B)); ls->D = z * B + safe_sqrtf(1.0f - z*z) * safe_normalize(C_ - dot(C_, B) * B); @@ -967,11 +967,11 @@ ccl_device_forceinline void triangle_light_sample(KernelGlobals *kg, int prim, i /* calculate intersection with the planar triangle */ ray_triangle_intersect(P, ls->D, FLT_MAX, #if defined(__KERNEL_SSE2__) && defined(__KERNEL_SSE__) - (ssef*)V, + (ssef*)V, #else - V[0], V[1], V[2], + V[0], V[1], V[2], #endif - &ls->u, &ls->v, &ls->t); + &ls->u, &ls->v, &ls->t); ls->P = P + ls->D * ls->t; /* pdf_triangles is calculated over triangle area, but we're sampling over solid angle */ |