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authorJeroen Bakker <j.bakker@atmind.nl>2019-02-19 17:41:22 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2019-02-19 18:28:25 +0300
commite6f5632eb11b37a2398f80841a77674656243dcf (patch)
tree02f1b2459c9b0ce34680a0622f306d4f436028cd /intern
parent8138eb0dfefa3b6d05d197a9a701e964b8719328 (diff)
T61513: Refactored Cycles Attribute Retrieval
There is a generic function to retrieve float and float3 attributes `primitive_attribute_float` and primitive_attribute_float3`. Inside these functions an prioritised if-else construction checked where the attribute is stored and then retrieved from that location. Actually the calling function most of the time already knows where the data is stored. So we could simplify this by splitting these functions and remove the check logic. This patch splits the `primitive_attribute_float?` functions into `primitive_surface_attribute_float?` and `primitive_volume_attribute_float?`. What leads to less branching and more optimum kernels. The original function is still being used by OSL and `svm_node_attr`. This will reduce the compilation time and render time for kernels. Especially in production scenes there is a lot of benefit. Impact in compilation times job | scene_name | previous | new | percentage -------+-----------------+----------+-------+------------ t61513 | empty | 10.63 | 10.66 | 0% t61513 | bmw | 17.91 | 17.65 | 1% t61513 | fishycat | 19.57 | 17.68 | 10% t61513 | barbershop | 54.10 | 24.41 | 55% t61513 | classroom | 17.55 | 16.29 | 7% t61513 | koro | 18.92 | 18.05 | 5% t61513 | pavillion | 17.43 | 16.52 | 5% t61513 | splash279 | 16.48 | 14.91 | 10% t61513 | volume_emission | 36.22 | 21.60 | 40% Impact in render times job | scene_name | previous | new | percentage -------+-----------------+----------+--------+------------ 61513 | empty | 21.06 | 20.35 | 3% 61513 | bmw | 198.44 | 190.05 | 4% 61513 | fishycat | 394.20 | 401.25 | -2% 61513 | barbershop | 1188.16 | 912.39 | 23% 61513 | classroom | 341.08 | 340.38 | 0% 61513 | koro | 472.43 | 471.80 | 0% 61513 | pavillion | 905.77 | 899.80 | 1% 61513 | splash279 | 55.26 | 54.86 | 1% 61513 | volume_emission | 62.59 | 61.70 | 1% There is also a possitive impact when using CPU and CUDA, but they are small. I didn't split the hair logic from the surface logic due to: * Hair and surface use same attribute types. It was not clear if it could be splitted when looking at the code only. * Hair and surface are quick to compile and to read. So the benefit is quite small. Differential Revision: https://developer.blender.org/D4375
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/geom/geom_primitive.h95
-rw-r--r--intern/cycles/kernel/geom/geom_volume.h11
-rw-r--r--intern/cycles/kernel/osl/osl_services.cpp4
-rw-r--r--intern/cycles/kernel/svm/svm_attribute.h66
-rw-r--r--intern/cycles/kernel/svm/svm_bump.h2
-rw-r--r--intern/cycles/kernel/svm/svm_closure.h8
-rw-r--r--intern/cycles/kernel/svm/svm_displace.h4
-rw-r--r--intern/cycles/kernel/svm/svm_tex_coord.h19
8 files changed, 136 insertions, 73 deletions
diff --git a/intern/cycles/kernel/geom/geom_primitive.h b/intern/cycles/kernel/geom/geom_primitive.h
index 6db8475d196..e3e2648e9ec 100644
--- a/intern/cycles/kernel/geom/geom_primitive.h
+++ b/intern/cycles/kernel/geom/geom_primitive.h
@@ -22,7 +22,6 @@
CCL_NAMESPACE_BEGIN
/* Generic primitive attribute reading functions */
-
ccl_device_inline float primitive_attribute_float(KernelGlobals *kg,
const ShaderData *sd,
const AttributeDescriptor desc,
@@ -41,7 +40,9 @@ ccl_device_inline float primitive_attribute_float(KernelGlobals *kg,
#endif
#ifdef __VOLUME__
else if(sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
- return volume_attribute_float(kg, sd, desc, dx, dy);
+ if(dx) *dx = 0.0f;
+ if(dy) *dy = 0.0f;
+ return volume_attribute_float(kg, sd, desc);
}
#endif
else {
@@ -51,6 +52,43 @@ ccl_device_inline float primitive_attribute_float(KernelGlobals *kg,
}
}
+ccl_device_inline float primitive_surface_attribute_float(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc,
+ float *dx, float *dy)
+{
+ if(sd->type & PRIMITIVE_ALL_TRIANGLE) {
+ if(subd_triangle_patch(kg, sd) == ~0)
+ return triangle_attribute_float(kg, sd, desc, dx, dy);
+ else
+ return subd_triangle_attribute_float(kg, sd, desc, dx, dy);
+ }
+#ifdef __HAIR__
+ else if(sd->type & PRIMITIVE_ALL_CURVE) {
+ return curve_attribute_float(kg, sd, desc, dx, dy);
+ }
+#endif
+ else {
+ if(dx) *dx = 0.0f;
+ if(dy) *dy = 0.0f;
+ return 0.0f;
+ }
+}
+
+#ifdef __VOLUME__
+ccl_device_inline float primitive_volume_attribute_float(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc)
+{
+ if(sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
+ return volume_attribute_float(kg, sd, desc);
+ }
+ else {
+ return 0.0f;
+ }
+}
+#endif
+
ccl_device_inline float3 primitive_attribute_float3(KernelGlobals *kg,
const ShaderData *sd,
const AttributeDescriptor desc,
@@ -69,7 +107,32 @@ ccl_device_inline float3 primitive_attribute_float3(KernelGlobals *kg,
#endif
#ifdef __VOLUME__
else if(sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
- return volume_attribute_float3(kg, sd, desc, dx, dy);
+ if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
+ if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
+ return volume_attribute_float3(kg, sd, desc);
+ }
+#endif
+ else {
+ if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
+ if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
+ return make_float3(0.0f, 0.0f, 0.0f);
+ }
+}
+
+ccl_device_inline float3 primitive_surface_attribute_float3(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc,
+ float3 *dx, float3 *dy)
+{
+ if(sd->type & PRIMITIVE_ALL_TRIANGLE) {
+ if(subd_triangle_patch(kg, sd) == ~0)
+ return triangle_attribute_float3(kg, sd, desc, dx, dy);
+ else
+ return subd_triangle_attribute_float3(kg, sd, desc, dx, dy);
+ }
+#ifdef __HAIR__
+ else if(sd->type & PRIMITIVE_ALL_CURVE) {
+ return curve_attribute_float3(kg, sd, desc, dx, dy);
}
#endif
else {
@@ -79,6 +142,20 @@ ccl_device_inline float3 primitive_attribute_float3(KernelGlobals *kg,
}
}
+#ifdef __VOLUME__
+ccl_device_inline float3 primitive_volume_attribute_float3(KernelGlobals *kg,
+ const ShaderData *sd,
+ const AttributeDescriptor desc)
+{
+ if(sd->object != OBJECT_NONE && desc.element == ATTR_ELEMENT_VOXEL) {
+ return volume_attribute_float3(kg, sd, desc);
+ }
+ else {
+ return make_float3(0.0f, 0.0f, 0.0f);
+ }
+}
+#endif
+
/* Default UV coordinate */
ccl_device_inline float3 primitive_uv(KernelGlobals *kg, ShaderData *sd)
@@ -88,7 +165,7 @@ ccl_device_inline float3 primitive_uv(KernelGlobals *kg, ShaderData *sd)
if(desc.offset == ATTR_STD_NOT_FOUND)
return make_float3(0.0f, 0.0f, 0.0f);
- float3 uv = primitive_attribute_float3(kg, sd, desc, NULL, NULL);
+ float3 uv = primitive_surface_attribute_float3(kg, sd, desc, NULL, NULL);
uv.z = 1.0f;
return uv;
}
@@ -104,8 +181,8 @@ ccl_device bool primitive_ptex(KernelGlobals *kg, ShaderData *sd, float2 *uv, in
if(desc_face_id.offset == ATTR_STD_NOT_FOUND || desc_uv.offset == ATTR_STD_NOT_FOUND)
return false;
- float3 uv3 = primitive_attribute_float3(kg, sd, desc_uv, NULL, NULL);
- float face_id_f = primitive_attribute_float(kg, sd, desc_face_id, NULL, NULL);
+ float3 uv3 = primitive_surface_attribute_float3(kg, sd, desc_uv, NULL, NULL);
+ float face_id_f = primitive_surface_attribute_float(kg, sd, desc_face_id, NULL, NULL);
*uv = make_float2(uv3.x, uv3.y);
*face_id = (int)face_id_f;
@@ -130,7 +207,7 @@ ccl_device float3 primitive_tangent(KernelGlobals *kg, ShaderData *sd)
const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_GENERATED);
if(desc.offset != ATTR_STD_NOT_FOUND) {
- float3 data = primitive_attribute_float3(kg, sd, desc, NULL, NULL);
+ float3 data = primitive_surface_attribute_float3(kg, sd, desc, NULL, NULL);
data = make_float3(-(data.y - 0.5f), (data.x - 0.5f), 0.0f);
object_normal_transform(kg, sd, &data);
return cross(sd->N, normalize(cross(data, sd->N)));
@@ -176,10 +253,10 @@ ccl_device_inline float4 primitive_motion_vector(KernelGlobals *kg, ShaderData *
object_motion_info(kg, sd->object, NULL, &numverts, &numkeys);
/* lookup attributes */
- motion_pre = primitive_attribute_float3(kg, sd, desc, NULL, NULL);
+ motion_pre = primitive_surface_attribute_float3(kg, sd, desc, NULL, NULL);
desc.offset += (sd->type & PRIMITIVE_ALL_TRIANGLE)? numverts: numkeys;
- motion_post = primitive_attribute_float3(kg, sd, desc, NULL, NULL);
+ motion_post = primitive_surface_attribute_float3(kg, sd, desc, NULL, NULL);
#ifdef __HAIR__
if(is_curve_primitive && (sd->object_flag & SD_OBJECT_HAS_VERTEX_MOTION) == 0) {
diff --git a/intern/cycles/kernel/geom/geom_volume.h b/intern/cycles/kernel/geom/geom_volume.h
index 688413b74a1..1977d263ece 100644
--- a/intern/cycles/kernel/geom/geom_volume.h
+++ b/intern/cycles/kernel/geom/geom_volume.h
@@ -47,27 +47,20 @@ ccl_device_inline float3 volume_normalized_position(KernelGlobals *kg,
return P;
}
-ccl_device float volume_attribute_float(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float *dx, float *dy)
+ccl_device float volume_attribute_float(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc)
{
float3 P = volume_normalized_position(kg, sd, sd->P);
InterpolationType interp = (sd->flag & SD_VOLUME_CUBIC)? INTERPOLATION_CUBIC: INTERPOLATION_NONE;
float4 r = kernel_tex_image_interp_3d(kg, desc.offset, P.x, P.y, P.z, interp);
-
- if(dx) *dx = 0.0f;
- if(dy) *dy = 0.0f;
-
return average(float4_to_float3(r));
}
-ccl_device float3 volume_attribute_float3(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc, float3 *dx, float3 *dy)
+ccl_device float3 volume_attribute_float3(KernelGlobals *kg, const ShaderData *sd, const AttributeDescriptor desc)
{
float3 P = volume_normalized_position(kg, sd, sd->P);
InterpolationType interp = (sd->flag & SD_VOLUME_CUBIC)? INTERPOLATION_CUBIC: INTERPOLATION_NONE;
float4 r = kernel_tex_image_interp_3d(kg, desc.offset, P.x, P.y, P.z, interp);
- if(dx) *dx = make_float3(0.0f, 0.0f, 0.0f);
- if(dy) *dy = make_float3(0.0f, 0.0f, 0.0f);
-
if(r.w > 1e-6f && r.w != 1.0f) {
/* For RGBA colors, unpremultiply after interpolation. */
return float4_to_float3(r) / r.w;
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index 5b4bddbb6de..5436a66c9d4 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -561,7 +561,7 @@ static bool set_attribute_matrix(const Transform& tfm, TypeDesc type, void *val)
return false;
}
-static bool get_mesh_element_attribute(KernelGlobals *kg, const ShaderData *sd, const OSLGlobals::Attribute& attr,
+static bool get_primitive_attribute(KernelGlobals *kg, const ShaderData *sd, const OSLGlobals::Attribute& attr,
const TypeDesc& type, bool derivatives, void *val)
{
if(attr.type == TypeDesc::TypePoint || attr.type == TypeDesc::TypeVector ||
@@ -849,7 +849,7 @@ bool OSLRenderServices::get_attribute(ShaderData *sd, bool derivatives, ustring
if(attr.desc.element != ATTR_ELEMENT_OBJECT) {
/* triangle and vertex attributes */
- if(get_mesh_element_attribute(kg, sd, attr, type, derivatives, val))
+ if(get_primitive_attribute(kg, sd, attr, type, derivatives, val))
return true;
else
return get_mesh_attribute(kg, sd, attr, type, derivatives, val);
diff --git a/intern/cycles/kernel/svm/svm_attribute.h b/intern/cycles/kernel/svm/svm_attribute.h
index d98f538d089..ef6f7d7cbb5 100644
--- a/intern/cycles/kernel/svm/svm_attribute.h
+++ b/intern/cycles/kernel/svm/svm_attribute.h
@@ -52,24 +52,22 @@ ccl_device void svm_node_attr(KernelGlobals *kg, ShaderData *sd, float *stack, u
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
/* fetch and store attribute */
- if(type == NODE_ATTR_FLOAT) {
- if(desc.type == NODE_ATTR_FLOAT) {
- float f = primitive_attribute_float(kg, sd, desc, NULL, NULL);
+ if (desc.type == NODE_ATTR_FLOAT) {
+ float f = primitive_attribute_float(kg, sd, desc, NULL, NULL);
+ if (type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, f);
}
else {
- float3 f = primitive_attribute_float3(kg, sd, desc, NULL, NULL);
- stack_store_float(stack, out_offset, average(f));
+ stack_store_float3(stack, out_offset, make_float3(f, f, f));
}
}
else {
- if(desc.type == NODE_ATTR_FLOAT3) {
- float3 f = primitive_attribute_float3(kg, sd, desc, NULL, NULL);
- stack_store_float3(stack, out_offset, f);
+ float3 f = primitive_attribute_float3(kg, sd, desc, NULL, NULL);
+ if (type == NODE_ATTR_FLOAT) {
+ stack_store_float(stack, out_offset, average(f));
}
else {
- float f = primitive_attribute_float(kg, sd, desc, NULL, NULL);
- stack_store_float3(stack, out_offset, make_float3(f, f, f));
+ stack_store_float3(stack, out_offset, f);
}
}
}
@@ -86,28 +84,24 @@ void svm_node_attr_bump_dx(KernelGlobals *kg, ShaderData *sd, float *stack, uint
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
/* fetch and store attribute */
- if(type == NODE_ATTR_FLOAT) {
- if(desc.type == NODE_ATTR_FLOAT) {
- float dx;
- float f = primitive_attribute_float(kg, sd, desc, &dx, NULL);
+ if (desc.type == NODE_ATTR_FLOAT) {
+ float dx;
+ float f = primitive_surface_attribute_float(kg, sd, desc, &dx, NULL);
+ if (type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, f+dx);
}
else {
- float3 dx;
- float3 f = primitive_attribute_float3(kg, sd, desc, &dx, NULL);
- stack_store_float(stack, out_offset, average(f+dx));
+ stack_store_float3(stack, out_offset, make_float3(f+dx, f+dx, f+dx));
}
}
else {
- if(desc.type == NODE_ATTR_FLOAT3) {
- float3 dx;
- float3 f = primitive_attribute_float3(kg, sd, desc, &dx, NULL);
- stack_store_float3(stack, out_offset, f+dx);
+ float3 dx;
+ float3 f = primitive_surface_attribute_float3(kg, sd, desc, &dx, NULL);
+ if (type == NODE_ATTR_FLOAT) {
+ stack_store_float(stack, out_offset, average(f+dx));
}
else {
- float dx;
- float f = primitive_attribute_float(kg, sd, desc, &dx, NULL);
- stack_store_float3(stack, out_offset, make_float3(f+dx, f+dx, f+dx));
+ stack_store_float3(stack, out_offset, f+dx);
}
}
}
@@ -127,28 +121,24 @@ void svm_node_attr_bump_dy(KernelGlobals *kg,
AttributeDescriptor desc = svm_node_attr_init(kg, sd, node, &type, &out_offset);
/* fetch and store attribute */
- if(type == NODE_ATTR_FLOAT) {
- if(desc.type == NODE_ATTR_FLOAT) {
- float dy;
- float f = primitive_attribute_float(kg, sd, desc, NULL, &dy);
+ if (desc.type == NODE_ATTR_FLOAT) {
+ float dy;
+ float f = primitive_surface_attribute_float(kg, sd, desc, NULL, &dy);
+ if (type == NODE_ATTR_FLOAT) {
stack_store_float(stack, out_offset, f+dy);
}
else {
- float3 dy;
- float3 f = primitive_attribute_float3(kg, sd, desc, NULL, &dy);
- stack_store_float(stack, out_offset, average(f+dy));
+ stack_store_float3(stack, out_offset, make_float3(f+dy, f+dy, f+dy));
}
}
else {
- if(desc.type == NODE_ATTR_FLOAT3) {
- float3 dy;
- float3 f = primitive_attribute_float3(kg, sd, desc, NULL, &dy);
- stack_store_float3(stack, out_offset, f+dy);
+ float3 dy;
+ float3 f = primitive_surface_attribute_float3(kg, sd, desc, NULL, &dy);
+ if (type == NODE_ATTR_FLOAT) {
+ stack_store_float(stack, out_offset, average(f+dy));
}
else {
- float dy;
- float f = primitive_attribute_float(kg, sd, desc, NULL, &dy);
- stack_store_float3(stack, out_offset, make_float3(f+dy, f+dy, f+dy));
+ stack_store_float3(stack, out_offset, f+dy);
}
}
}
diff --git a/intern/cycles/kernel/svm/svm_bump.h b/intern/cycles/kernel/svm/svm_bump.h
index 1c1fe155538..35aac174409 100644
--- a/intern/cycles/kernel/svm/svm_bump.h
+++ b/intern/cycles/kernel/svm/svm_bump.h
@@ -30,7 +30,7 @@ ccl_device void svm_node_enter_bump_eval(KernelGlobals *kg, ShaderData *sd, floa
if(desc.offset != ATTR_STD_NOT_FOUND) {
float3 P, dPdx, dPdy;
- P = primitive_attribute_float3(kg, sd, desc, &dPdx, &dPdy);
+ P = primitive_surface_attribute_float3(kg, sd, desc, &dPdx, &dPdy);
object_position_transform(kg, sd, &P);
object_dir_transform(kg, sd, &dPdx);
diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h
index 3cf33f4d431..a7e87715ed4 100644
--- a/intern/cycles/kernel/svm/svm_closure.h
+++ b/intern/cycles/kernel/svm/svm_closure.h
@@ -744,7 +744,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
const AttributeDescriptor attr_descr_random = find_attribute(kg, sd, data_node4.y);
float random = 0.0f;
if(attr_descr_random.offset != ATTR_STD_NOT_FOUND) {
- random = primitive_attribute_float(kg, sd, attr_descr_random, NULL, NULL);
+ random = primitive_surface_attribute_float(kg, sd, attr_descr_random, NULL, NULL);
}
else {
random = stack_load_float_default(stack, random_ofs, data_node3.y);
@@ -974,7 +974,7 @@ ccl_device void svm_node_principled_volume(KernelGlobals *kg, ShaderData *sd, fl
/* Density and color attribute lookup if available. */
const AttributeDescriptor attr_density = find_attribute(kg, sd, attr_node.x);
if(attr_density.offset != ATTR_STD_NOT_FOUND) {
- primitive_density = primitive_attribute_float(kg, sd, attr_density, NULL, NULL);
+ primitive_density = primitive_volume_attribute_float(kg, sd, attr_density);
density = fmaxf(density * primitive_density, 0.0f);
}
}
@@ -985,7 +985,7 @@ ccl_device void svm_node_principled_volume(KernelGlobals *kg, ShaderData *sd, fl
const AttributeDescriptor attr_color = find_attribute(kg, sd, attr_node.y);
if(attr_color.offset != ATTR_STD_NOT_FOUND) {
- color *= primitive_attribute_float3(kg, sd, attr_color, NULL, NULL);
+ color *= primitive_volume_attribute_float3(kg, sd, attr_color);
}
/* Add closure for volume scattering. */
@@ -1026,7 +1026,7 @@ ccl_device void svm_node_principled_volume(KernelGlobals *kg, ShaderData *sd, fl
/* Add flame temperature from attribute if available. */
const AttributeDescriptor attr_temperature = find_attribute(kg, sd, attr_node.z);
if(attr_temperature.offset != ATTR_STD_NOT_FOUND) {
- float temperature = primitive_attribute_float(kg, sd, attr_temperature, NULL, NULL);
+ float temperature = primitive_volume_attribute_float(kg, sd, attr_temperature);
T *= fmaxf(temperature, 0.0f);
}
diff --git a/intern/cycles/kernel/svm/svm_displace.h b/intern/cycles/kernel/svm/svm_displace.h
index 0f5b3abef87..a69c9fe81f9 100644
--- a/intern/cycles/kernel/svm/svm_displace.h
+++ b/intern/cycles/kernel/svm/svm_displace.h
@@ -137,7 +137,7 @@ ccl_device void svm_node_vector_displacement(KernelGlobals *kg, ShaderData *sd,
const AttributeDescriptor attr = find_attribute(kg, sd, node.z);
float3 tangent;
if(attr.offset != ATTR_STD_NOT_FOUND) {
- tangent = primitive_attribute_float3(kg, sd, attr, NULL, NULL);
+ tangent = primitive_surface_attribute_float3(kg, sd, attr, NULL, NULL);
}
else {
tangent = normalize(sd->dPdu);
@@ -146,7 +146,7 @@ ccl_device void svm_node_vector_displacement(KernelGlobals *kg, ShaderData *sd,
float3 bitangent = normalize(cross(normal, tangent));
const AttributeDescriptor attr_sign = find_attribute(kg, sd, node.w);
if(attr_sign.offset != ATTR_STD_NOT_FOUND) {
- float sign = primitive_attribute_float(kg, sd, attr_sign, NULL, NULL);
+ float sign = primitive_surface_attribute_float(kg, sd, attr_sign, NULL, NULL);
bitangent *= sign;
}
diff --git a/intern/cycles/kernel/svm/svm_tex_coord.h b/intern/cycles/kernel/svm/svm_tex_coord.h
index 45c38d64763..72871254f0d 100644
--- a/intern/cycles/kernel/svm/svm_tex_coord.h
+++ b/intern/cycles/kernel/svm/svm_tex_coord.h
@@ -292,12 +292,12 @@ ccl_device void svm_node_normal_map(KernelGlobals *kg, ShaderData *sd, float *st
}
/* get _unnormalized_ interpolated normal and tangent */
- float3 tangent = primitive_attribute_float3(kg, sd, attr, NULL, NULL);
- float sign = primitive_attribute_float(kg, sd, attr_sign, NULL, NULL);
+ float3 tangent = primitive_surface_attribute_float3(kg, sd, attr, NULL, NULL);
+ float sign = primitive_surface_attribute_float(kg, sd, attr_sign, NULL, NULL);
float3 normal;
if(sd->shader & SHADER_SMOOTH_NORMAL) {
- normal = primitive_attribute_float3(kg, sd, attr_normal, NULL, NULL);
+ normal = primitive_surface_attribute_float3(kg, sd, attr_normal, NULL, NULL);
}
else {
normal = sd->Ng;
@@ -360,25 +360,28 @@ ccl_device void svm_node_tangent(KernelGlobals *kg, ShaderData *sd, float *stack
decode_node_uchar4(node.y, &tangent_offset, &direction_type, &axis, NULL);
float3 tangent;
+ float3 attribute_value;
+ const AttributeDescriptor desc = find_attribute(kg, sd, node.z);
+ if (desc.offset != ATTR_STD_NOT_FOUND) {
+ attribute_value = primitive_surface_attribute_float3(kg, sd, desc, NULL, NULL);
+ }
+
if(direction_type == NODE_TANGENT_UVMAP) {
/* UV map */
- const AttributeDescriptor desc = find_attribute(kg, sd, node.z);
-
if(desc.offset == ATTR_STD_NOT_FOUND)
tangent = make_float3(0.0f, 0.0f, 0.0f);
else
- tangent = primitive_attribute_float3(kg, sd, desc, NULL, NULL);
+ tangent = attribute_value;
}
else {
/* radial */
- const AttributeDescriptor desc = find_attribute(kg, sd, node.z);
float3 generated;
if(desc.offset == ATTR_STD_NOT_FOUND)
generated = sd->P;
else
- generated = primitive_attribute_float3(kg, sd, desc, NULL, NULL);
+ generated = attribute_value;
if(axis == NODE_TANGENT_AXIS_X)
tangent = make_float3(0.0f, -(generated.z - 0.5f), (generated.y - 0.5f));