diff options
author | Campbell Barton <ideasman42@gmail.com> | 2017-06-26 06:27:54 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2017-06-26 06:27:54 +0300 |
commit | f0863f2a803d63c4bc9e3012a7fb6ceb4c194219 (patch) | |
tree | 58a53050e1827f06f4c6460ad209b3e7f868af44 /intern | |
parent | 3cbf77b34f7f15c134c8df4d129fe08c0d34d111 (diff) | |
parent | ce531ed1a12edcc51b717cbc12e38e8550e8f979 (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_microfacet.h | 18 | ||||
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_microfacet_multi.h | 78 | ||||
-rw-r--r-- | intern/cycles/kernel/osl/osl_closures.cpp | 20 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/node_principled_bsdf.osl | 4 | ||||
-rw-r--r-- | intern/cycles/kernel/shaders/stdosl.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/svm/svm_closure.h | 20 | ||||
-rw-r--r-- | intern/cycles/render/nodes.cpp | 12 | ||||
-rw-r--r-- | intern/cycles/render/nodes.h | 4 |
8 files changed, 108 insertions, 50 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_microfacet.h b/intern/cycles/kernel/closure/bsdf_microfacet.h index 30cc8b90330..b12e248f0a3 100644 --- a/intern/cycles/kernel/closure/bsdf_microfacet.h +++ b/intern/cycles/kernel/closure/bsdf_microfacet.h @@ -288,12 +288,16 @@ ccl_device int bsdf_microfacet_ggx_setup(MicrofacetBsdf *bsdf) return SD_BSDF|SD_BSDF_HAS_EVAL; } -ccl_device int bsdf_microfacet_ggx_fresnel_setup(MicrofacetBsdf *bsdf) +ccl_device int bsdf_microfacet_ggx_fresnel_setup(MicrofacetBsdf *bsdf, const ShaderData *sd) { bsdf->extra->cspec0.x = saturate(bsdf->extra->cspec0.x); bsdf->extra->cspec0.y = saturate(bsdf->extra->cspec0.y); bsdf->extra->cspec0.z = saturate(bsdf->extra->cspec0.z); + float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior); + float F = average(interpolate_fresnel_color(sd->I, bsdf->N, bsdf->ior, F0, bsdf->extra->cspec0)); + bsdf->sample_weight *= F; + bsdf->alpha_x = saturate(bsdf->alpha_x); bsdf->alpha_y = bsdf->alpha_x; @@ -302,12 +306,16 @@ ccl_device int bsdf_microfacet_ggx_fresnel_setup(MicrofacetBsdf *bsdf) return SD_BSDF|SD_BSDF_HAS_EVAL; } -ccl_device int bsdf_microfacet_ggx_clearcoat_setup(MicrofacetBsdf *bsdf) +ccl_device int bsdf_microfacet_ggx_clearcoat_setup(MicrofacetBsdf *bsdf, const ShaderData *sd) { bsdf->extra->cspec0.x = saturate(bsdf->extra->cspec0.x); bsdf->extra->cspec0.y = saturate(bsdf->extra->cspec0.y); bsdf->extra->cspec0.z = saturate(bsdf->extra->cspec0.z); + float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior); + float F = average(interpolate_fresnel_color(sd->I, bsdf->N, bsdf->ior, F0, bsdf->extra->cspec0)); + bsdf->sample_weight *= 0.25f * bsdf->extra->clearcoat * F; + bsdf->alpha_x = saturate(bsdf->alpha_x); bsdf->alpha_y = bsdf->alpha_x; @@ -343,12 +351,16 @@ ccl_device int bsdf_microfacet_ggx_aniso_setup(MicrofacetBsdf *bsdf) return SD_BSDF|SD_BSDF_HAS_EVAL; } -ccl_device int bsdf_microfacet_ggx_aniso_fresnel_setup(MicrofacetBsdf *bsdf) +ccl_device int bsdf_microfacet_ggx_aniso_fresnel_setup(MicrofacetBsdf *bsdf, const ShaderData *sd) { bsdf->extra->cspec0.x = saturate(bsdf->extra->cspec0.x); bsdf->extra->cspec0.y = saturate(bsdf->extra->cspec0.y); bsdf->extra->cspec0.z = saturate(bsdf->extra->cspec0.z); + float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior); + float F = average(interpolate_fresnel_color(sd->I, bsdf->N, bsdf->ior, F0, bsdf->extra->cspec0)); + bsdf->sample_weight *= F; + bsdf->alpha_x = saturate(bsdf->alpha_x); bsdf->alpha_y = saturate(bsdf->alpha_y); diff --git a/intern/cycles/kernel/closure/bsdf_microfacet_multi.h b/intern/cycles/kernel/closure/bsdf_microfacet_multi.h index b07b515c405..22d0092093a 100644 --- a/intern/cycles/kernel/closure/bsdf_microfacet_multi.h +++ b/intern/cycles/kernel/closure/bsdf_microfacet_multi.h @@ -245,35 +245,69 @@ ccl_device_forceinline float mf_ggx_albedo(float r) return saturate(albedo); } +ccl_device_inline float mf_ggx_transmission_albedo(float a, float ior) +{ + if(ior < 1.0f) { + ior = 1.0f/ior; + } + a = saturate(a); + ior = clamp(ior, 1.0f, 3.0f); + float I_1 = 0.0476898f*expf(-0.978352f*(ior-0.65657f)*(ior-0.65657f)) - 0.033756f*ior + 0.993261f; + float R_1 = (((0.116991f*a - 0.270369f)*a + 0.0501366f)*a - 0.00411511f)*a + 1.00008f; + float I_2 = (((-2.08704f*ior + 26.3298f)*ior - 127.906f)*ior + 292.958f)*ior - 287.946f + 199.803f/(ior*ior) - 101.668f/(ior*ior*ior); + float R_2 = ((((5.3725f*a -24.9307f)*a + 22.7437f)*a - 3.40751f)*a + 0.0986325f)*a + 0.00493504f; + + return saturate(1.0f + I_2*R_2*0.0019127f - (1.0f - I_1)*(1.0f - R_1)*9.3205f); +} + ccl_device_forceinline float mf_ggx_pdf(const float3 wi, const float3 wo, const float alpha) { float D = D_ggx(normalize(wi+wo), alpha); float lambda = mf_lambda(wi, make_float2(alpha, alpha)); + float singlescatter = 0.25f * D / max((1.0f + lambda) * wi.z, 1e-7f); + + float multiscatter = wo.z * M_1_PI_F; + float albedo = mf_ggx_albedo(alpha); - return 0.25f * D / max((1.0f + lambda) * wi.z, 1e-7f) + (1.0f - albedo) * wo.z; + return albedo*singlescatter + (1.0f - albedo)*multiscatter; } ccl_device_forceinline float mf_ggx_aniso_pdf(const float3 wi, const float3 wo, const float2 alpha) { - return 0.25f * D_ggx_aniso(normalize(wi+wo), alpha) / ((1.0f + mf_lambda(wi, alpha)) * wi.z) + (1.0f - mf_ggx_albedo(sqrtf(alpha.x*alpha.y))) * wo.z; + float D = D_ggx_aniso(normalize(wi+wo), alpha); + float lambda = mf_lambda(wi, alpha); + float singlescatter = 0.25f * D / max((1.0f + lambda) * wi.z, 1e-7f); + + float multiscatter = wo.z * M_1_PI_F; + + float albedo = mf_ggx_albedo(sqrtf(alpha.x*alpha.y)); + return albedo*singlescatter + (1.0f - albedo)*multiscatter; } ccl_device_forceinline float mf_glass_pdf(const float3 wi, const float3 wo, const float alpha, const float eta) { - float3 wh; - float fresnel; - if(wi.z*wo.z > 0.0f) { - wh = normalize(wi + wo); - fresnel = fresnel_dielectric_cos(dot(wi, wh), eta); - } - else { - wh = normalize(wi + wo*eta); - fresnel = 1.0f - fresnel_dielectric_cos(dot(wi, wh), eta); - } + bool reflective = (wi.z*wo.z > 0.0f); + + float wh_len; + float3 wh = normalize_len(wi + (reflective? wo : (wo*eta)), &wh_len); if(wh.z < 0.0f) wh = -wh; float3 r_wi = (wi.z < 0.0f)? -wi: wi; - return fresnel * max(0.0f, dot(r_wi, wh)) * D_ggx(wh, alpha) / ((1.0f + mf_lambda(r_wi, make_float2(alpha, alpha))) * r_wi.z) + fabsf(wo.z); + float lambda = mf_lambda(r_wi, make_float2(alpha, alpha)); + float D = D_ggx(wh, alpha); + float fresnel = fresnel_dielectric_cos(dot(r_wi, wh), eta); + + float multiscatter = fabsf(wo.z * M_1_PI_F); + if(reflective) { + float singlescatter = 0.25f * D / max((1.0f + lambda) * r_wi.z, 1e-7f); + float albedo = mf_ggx_albedo(alpha); + return fresnel * (albedo*singlescatter + (1.0f - albedo)*multiscatter); + } + else { + float singlescatter = fabsf(dot(r_wi, wh)*dot(wo, wh) * D * eta*eta / max((1.0f + lambda) * r_wi.z * wh_len*wh_len, 1e-7f)); + float albedo = mf_ggx_transmission_albedo(alpha, eta); + return (1.0f - fresnel) * (albedo*singlescatter + (1.0f - albedo)*multiscatter); + } } /* === Actual random walk implementations, one version of mf_eval and mf_sample per phase function. === */ @@ -326,13 +360,17 @@ ccl_device int bsdf_microfacet_multi_ggx_aniso_setup(MicrofacetBsdf *bsdf) return bsdf_microfacet_multi_ggx_common_setup(bsdf); } -ccl_device int bsdf_microfacet_multi_ggx_aniso_fresnel_setup(MicrofacetBsdf *bsdf) +ccl_device int bsdf_microfacet_multi_ggx_aniso_fresnel_setup(MicrofacetBsdf *bsdf, const ShaderData *sd) { if(is_zero(bsdf->T)) bsdf->T = make_float3(1.0f, 0.0f, 0.0f); bsdf->type = CLOSURE_BSDF_MICROFACET_MULTI_GGX_FRESNEL_ID; + float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior); + float F = average(interpolate_fresnel_color(sd->I, bsdf->N, bsdf->ior, F0, bsdf->extra->cspec0)); + bsdf->sample_weight *= F; + return bsdf_microfacet_multi_ggx_common_setup(bsdf); } @@ -345,12 +383,16 @@ ccl_device int bsdf_microfacet_multi_ggx_setup(MicrofacetBsdf *bsdf) return bsdf_microfacet_multi_ggx_common_setup(bsdf); } -ccl_device int bsdf_microfacet_multi_ggx_fresnel_setup(MicrofacetBsdf *bsdf) +ccl_device int bsdf_microfacet_multi_ggx_fresnel_setup(MicrofacetBsdf *bsdf, const ShaderData *sd) { bsdf->alpha_y = bsdf->alpha_x; bsdf->type = CLOSURE_BSDF_MICROFACET_MULTI_GGX_FRESNEL_ID; + float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior); + float F = average(interpolate_fresnel_color(sd->I, bsdf->N, bsdf->ior, F0, bsdf->extra->cspec0)); + bsdf->sample_weight *= F; + return bsdf_microfacet_multi_ggx_common_setup(bsdf); } @@ -455,7 +497,7 @@ ccl_device int bsdf_microfacet_multi_ggx_glass_setup(MicrofacetBsdf *bsdf) return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_NEEDS_LCG; } -ccl_device int bsdf_microfacet_multi_ggx_glass_fresnel_setup(MicrofacetBsdf *bsdf) +ccl_device int bsdf_microfacet_multi_ggx_glass_fresnel_setup(MicrofacetBsdf *bsdf, const ShaderData *sd) { bsdf->alpha_x = clamp(bsdf->alpha_x, 1e-4f, 1.0f); bsdf->alpha_y = bsdf->alpha_x; @@ -469,6 +511,10 @@ ccl_device int bsdf_microfacet_multi_ggx_glass_fresnel_setup(MicrofacetBsdf *bsd bsdf->type = CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID; + float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior); + float F = average(interpolate_fresnel_color(sd->I, bsdf->N, bsdf->ior, F0, bsdf->extra->cspec0)); + bsdf->sample_weight *= F; + return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_NEEDS_LCG; } diff --git a/intern/cycles/kernel/osl/osl_closures.cpp b/intern/cycles/kernel/osl/osl_closures.cpp index 5b66793a05d..2f0897434ec 100644 --- a/intern/cycles/kernel/osl/osl_closures.cpp +++ b/intern/cycles/kernel/osl/osl_closures.cpp @@ -191,7 +191,7 @@ BSDF_CLOSURE_CLASS_END(PrincipledSheen, principled_sheen) class PrincipledClearcoatClosure : public CBSDFClosure { public: MicrofacetBsdf params; - float clearcoat, clearcoat_gloss; + float clearcoat, clearcoat_roughness; MicrofacetBsdf *alloc(ShaderData *sd, int path_flag, float3 weight) { @@ -202,8 +202,8 @@ public: bsdf->ior = 1.5f; - bsdf->alpha_x = 0.1f * (1.0f - clearcoat_gloss) + 0.001f * clearcoat_gloss; - bsdf->alpha_y = 0.1f * (1.0f - clearcoat_gloss) + 0.001f * clearcoat_gloss; + bsdf->alpha_x = clearcoat_roughness; + bsdf->alpha_y = clearcoat_roughness; bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f); bsdf->extra->clearcoat = clearcoat; @@ -217,7 +217,7 @@ public: void setup(ShaderData *sd, int path_flag, float3 weight) { MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight); - sd->flag |= (bsdf) ? bsdf_microfacet_ggx_clearcoat_setup(bsdf) : 0; + sd->flag |= (bsdf) ? bsdf_microfacet_ggx_clearcoat_setup(bsdf, sd) : 0; } }; @@ -226,7 +226,7 @@ ClosureParam *closure_bsdf_principled_clearcoat_params() static ClosureParam params[] = { CLOSURE_FLOAT3_PARAM(PrincipledClearcoatClosure, params.N), CLOSURE_FLOAT_PARAM(PrincipledClearcoatClosure, clearcoat), - CLOSURE_FLOAT_PARAM(PrincipledClearcoatClosure, clearcoat_gloss), + CLOSURE_FLOAT_PARAM(PrincipledClearcoatClosure, clearcoat_roughness), CLOSURE_STRING_KEYPARAM(PrincipledClearcoatClosure, label, "label"), CLOSURE_FINISH_PARAM(PrincipledClearcoatClosure) }; @@ -389,7 +389,7 @@ public: void setup(ShaderData *sd, int path_flag, float3 weight) { MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight); - sd->flag |= (bsdf) ? bsdf_microfacet_ggx_fresnel_setup(bsdf) : 0; + sd->flag |= (bsdf) ? bsdf_microfacet_ggx_fresnel_setup(bsdf, sd) : 0; } }; @@ -413,7 +413,7 @@ public: void setup(ShaderData *sd, int path_flag, float3 weight) { MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight); - sd->flag |= (bsdf) ? bsdf_microfacet_ggx_aniso_fresnel_setup(bsdf) : 0; + sd->flag |= (bsdf) ? bsdf_microfacet_ggx_aniso_fresnel_setup(bsdf, sd) : 0; } }; @@ -566,7 +566,7 @@ public: void setup(ShaderData *sd, int path_flag, float3 weight) { MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight); - sd->flag |= (bsdf) ? bsdf_microfacet_multi_ggx_fresnel_setup(bsdf) : 0; + sd->flag |= (bsdf) ? bsdf_microfacet_multi_ggx_fresnel_setup(bsdf, sd) : 0; } }; @@ -590,7 +590,7 @@ public: void setup(ShaderData *sd, int path_flag, float3 weight) { MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight); - sd->flag |= (bsdf) ? bsdf_microfacet_multi_ggx_aniso_fresnel_setup(bsdf) : 0; + sd->flag |= (bsdf) ? bsdf_microfacet_multi_ggx_aniso_fresnel_setup(bsdf, sd) : 0; } }; @@ -618,7 +618,7 @@ public: void setup(ShaderData *sd, int path_flag, float3 weight) { MicrofacetBsdf *bsdf = alloc(sd, path_flag, weight); - sd->flag |= (bsdf) ? bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf) : 0; + sd->flag |= (bsdf) ? bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf, sd) : 0; } }; diff --git a/intern/cycles/kernel/shaders/node_principled_bsdf.osl b/intern/cycles/kernel/shaders/node_principled_bsdf.osl index 9d85d56ba78..2bb981c3918 100644 --- a/intern/cycles/kernel/shaders/node_principled_bsdf.osl +++ b/intern/cycles/kernel/shaders/node_principled_bsdf.osl @@ -32,7 +32,7 @@ shader node_principled_bsdf( float Sheen = 0.0, float SheenTint = 0.5, float Clearcoat = 0.0, - float ClearcoatGloss = 1.0, + float ClearcoatRoughness = 0.03, float IOR = 1.45, float Transmission = 0.0, float TransmissionRoughness = 0.0, @@ -114,7 +114,7 @@ shader node_principled_bsdf( } if (Clearcoat > 1e-5) { - BSDF = BSDF + principled_clearcoat(ClearcoatNormal, Clearcoat, ClearcoatGloss); + BSDF = BSDF + principled_clearcoat(ClearcoatNormal, Clearcoat, ClearcoatRoughness * ClearcoatRoughness); } } diff --git a/intern/cycles/kernel/shaders/stdosl.h b/intern/cycles/kernel/shaders/stdosl.h index 289d1091b0a..c91d2918687 100644 --- a/intern/cycles/kernel/shaders/stdosl.h +++ b/intern/cycles/kernel/shaders/stdosl.h @@ -546,7 +546,7 @@ closure color holdout() BUILTIN; closure color ambient_occlusion() BUILTIN; closure color principled_diffuse(normal N, float roughness) BUILTIN; closure color principled_sheen(normal N) BUILTIN; -closure color principled_clearcoat(normal N, float clearcoat, float clearcoat_gloss) BUILTIN; +closure color principled_clearcoat(normal N, float clearcoat, float clearcoat_roughness) BUILTIN; // BSSRDF closure color bssrdf_cubic(normal N, vector radius, float texture_blur, float sharpness) BUILTIN; diff --git a/intern/cycles/kernel/svm/svm_closure.h b/intern/cycles/kernel/svm/svm_closure.h index f3bbd7a7dac..844245ee2d4 100644 --- a/intern/cycles/kernel/svm/svm_closure.h +++ b/intern/cycles/kernel/svm/svm_closure.h @@ -79,13 +79,13 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * #ifdef __PRINCIPLED__ case CLOSURE_BSDF_PRINCIPLED_ID: { uint specular_offset, roughness_offset, specular_tint_offset, anisotropic_offset, sheen_offset, - sheen_tint_offset, clearcoat_offset, clearcoat_gloss_offset, eta_offset, transmission_offset, + sheen_tint_offset, clearcoat_offset, clearcoat_roughness_offset, eta_offset, transmission_offset, anisotropic_rotation_offset, transmission_roughness_offset; uint4 data_node2 = read_node(kg, offset); float3 T = stack_load_float3(stack, data_node.y); decode_node_uchar4(data_node.z, &specular_offset, &roughness_offset, &specular_tint_offset, &anisotropic_offset); - decode_node_uchar4(data_node.w, &sheen_offset, &sheen_tint_offset, &clearcoat_offset, &clearcoat_gloss_offset); + decode_node_uchar4(data_node.w, &sheen_offset, &sheen_tint_offset, &clearcoat_offset, &clearcoat_roughness_offset); decode_node_uchar4(data_node2.x, &eta_offset, &transmission_offset, &anisotropic_rotation_offset, &transmission_roughness_offset); // get Disney principled parameters @@ -98,7 +98,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * float sheen = stack_load_float(stack, sheen_offset); float sheen_tint = stack_load_float(stack, sheen_tint_offset); float clearcoat = stack_load_float(stack, clearcoat_offset); - float clearcoat_gloss = stack_load_float(stack, clearcoat_gloss_offset); + float clearcoat_roughness = stack_load_float(stack, clearcoat_roughness_offset); float transmission = stack_load_float(stack, transmission_offset); float anisotropic_rotation = stack_load_float(stack, anisotropic_rotation_offset); float transmission_roughness = stack_load_float(stack, transmission_roughness_offset); @@ -292,9 +292,9 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * /* setup bsdf */ if(distribution == CLOSURE_BSDF_MICROFACET_GGX_GLASS_ID || roughness <= 0.075f) /* use single-scatter GGX */ - sd->flag |= bsdf_microfacet_ggx_aniso_fresnel_setup(bsdf); + sd->flag |= bsdf_microfacet_ggx_aniso_fresnel_setup(bsdf, sd); else /* use multi-scatter GGX */ - sd->flag |= bsdf_microfacet_multi_ggx_aniso_fresnel_setup(bsdf); + sd->flag |= bsdf_microfacet_multi_ggx_aniso_fresnel_setup(bsdf, sd); } } #ifdef __CAUSTICS_TRICKS__ @@ -332,7 +332,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * bsdf->extra->cspec0 = cspec0; /* setup bsdf */ - sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf); + sd->flag |= bsdf_microfacet_ggx_fresnel_setup(bsdf, sd); } } @@ -377,7 +377,7 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * bsdf->extra->cspec0 = cspec0; /* setup bsdf */ - sd->flag |= bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf); + sd->flag |= bsdf_microfacet_multi_ggx_glass_fresnel_setup(bsdf, sd); } } } @@ -398,14 +398,14 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float * bsdf->ior = 1.5f; bsdf->extra = extra; - bsdf->alpha_x = 0.1f * (1.0f - clearcoat_gloss) + 0.001f * clearcoat_gloss; - bsdf->alpha_y = 0.1f * (1.0f - clearcoat_gloss) + 0.001f * clearcoat_gloss; + bsdf->alpha_x = clearcoat_roughness * clearcoat_roughness; + bsdf->alpha_y = clearcoat_roughness * clearcoat_roughness; bsdf->extra->cspec0 = make_float3(0.04f, 0.04f, 0.04f); bsdf->extra->clearcoat = clearcoat; /* setup bsdf */ - sd->flag |= bsdf_microfacet_ggx_clearcoat_setup(bsdf); + sd->flag |= bsdf_microfacet_ggx_clearcoat_setup(bsdf, sd); } } #ifdef __CAUSTICS_TRICKS__ diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 57b475e5cd0..166156f7ac3 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -2308,13 +2308,13 @@ NODE_DEFINE(PrincipledBsdfNode) SOCKET_IN_FLOAT(subsurface, "Subsurface", 0.0f); SOCKET_IN_VECTOR(subsurface_radius, "Subsurface Radius", make_float3(0.1f, 0.1f, 0.1f)); SOCKET_IN_FLOAT(specular, "Specular", 0.0f); - SOCKET_IN_FLOAT(roughness, "Roughness", 0.0f); + SOCKET_IN_FLOAT(roughness, "Roughness", 0.5f); SOCKET_IN_FLOAT(specular_tint, "Specular Tint", 0.0f); SOCKET_IN_FLOAT(anisotropic, "Anisotropic", 0.0f); SOCKET_IN_FLOAT(sheen, "Sheen", 0.0f); SOCKET_IN_FLOAT(sheen_tint, "Sheen Tint", 0.0f); SOCKET_IN_FLOAT(clearcoat, "Clearcoat", 0.0f); - SOCKET_IN_FLOAT(clearcoat_gloss, "Clearcoat Gloss", 0.0f); + SOCKET_IN_FLOAT(clearcoat_roughness, "Clearcoat Roughness", 0.03f); SOCKET_IN_FLOAT(ior, "IOR", 0.0f); SOCKET_IN_FLOAT(transmission, "Transmission", 0.0f); SOCKET_IN_FLOAT(transmission_roughness, "Transmission Roughness", 0.0f); @@ -2351,7 +2351,7 @@ void PrincipledBsdfNode::attributes(Shader *shader, AttributeRequestSet *attribu void PrincipledBsdfNode::compile(SVMCompiler& compiler, ShaderInput *p_metallic, ShaderInput *p_subsurface, ShaderInput *p_subsurface_radius, ShaderInput *p_specular, ShaderInput *p_roughness, ShaderInput *p_specular_tint, ShaderInput *p_anisotropic, - ShaderInput *p_sheen, ShaderInput *p_sheen_tint, ShaderInput *p_clearcoat, ShaderInput *p_clearcoat_gloss, + ShaderInput *p_sheen, ShaderInput *p_sheen_tint, ShaderInput *p_clearcoat, ShaderInput *p_clearcoat_roughness, ShaderInput *p_ior, ShaderInput *p_transmission, ShaderInput *p_anisotropic_rotation, ShaderInput *p_transmission_roughness) { ShaderInput *base_color_in = input("Base Color"); @@ -2374,7 +2374,7 @@ void PrincipledBsdfNode::compile(SVMCompiler& compiler, ShaderInput *p_metallic, int sheen_offset = compiler.stack_assign(p_sheen); int sheen_tint_offset = compiler.stack_assign(p_sheen_tint); int clearcoat_offset = compiler.stack_assign(p_clearcoat); - int clearcoat_gloss_offset = compiler.stack_assign(p_clearcoat_gloss); + int clearcoat_roughness_offset = compiler.stack_assign(p_clearcoat_roughness); int ior_offset = compiler.stack_assign(p_ior); int transmission_offset = compiler.stack_assign(p_transmission); int transmission_roughness_offset = compiler.stack_assign(p_transmission_roughness); @@ -2391,7 +2391,7 @@ void PrincipledBsdfNode::compile(SVMCompiler& compiler, ShaderInput *p_metallic, compiler.add_node(normal_offset, tangent_offset, compiler.encode_uchar4(specular_offset, roughness_offset, specular_tint_offset, anisotropic_offset), - compiler.encode_uchar4(sheen_offset, sheen_tint_offset, clearcoat_offset, clearcoat_gloss_offset)); + compiler.encode_uchar4(sheen_offset, sheen_tint_offset, clearcoat_offset, clearcoat_roughness_offset)); compiler.add_node(compiler.encode_uchar4(ior_offset, transmission_offset, anisotropic_rotation_offset, transmission_roughness_offset), distribution, SVM_STACK_INVALID, SVM_STACK_INVALID); @@ -2419,7 +2419,7 @@ void PrincipledBsdfNode::compile(SVMCompiler& compiler) { compile(compiler, input("Metallic"), input("Subsurface"), input("Subsurface Radius"), input("Specular"), input("Roughness"), input("Specular Tint"), input("Anisotropic"), input("Sheen"), input("Sheen Tint"), - input("Clearcoat"), input("Clearcoat Gloss"), input("IOR"), input("Transmission"), + input("Clearcoat"), input("Clearcoat Roughness"), input("IOR"), input("Transmission"), input("Anisotropic Rotation"), input("Transmission Roughness")); } diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h index 687a86e3223..c6ab47fcc84 100644 --- a/intern/cycles/render/nodes.h +++ b/intern/cycles/render/nodes.h @@ -378,13 +378,13 @@ public: bool has_bssrdf_bump(); void compile(SVMCompiler& compiler, ShaderInput *metallic, ShaderInput *subsurface, ShaderInput *subsurface_radius, ShaderInput *specular, ShaderInput *roughness, ShaderInput *specular_tint, ShaderInput *anisotropic, - ShaderInput *sheen, ShaderInput *sheen_tint, ShaderInput *clearcoat, ShaderInput *clearcoat_gloss, + ShaderInput *sheen, ShaderInput *sheen_tint, ShaderInput *clearcoat, ShaderInput *clearcoat_roughness, ShaderInput *ior, ShaderInput *transmission, ShaderInput *anisotropic_rotation, ShaderInput *transmission_roughness); float3 base_color; float3 subsurface_color, subsurface_radius; float metallic, subsurface, specular, roughness, specular_tint, anisotropic, - sheen, sheen_tint, clearcoat, clearcoat_gloss, ior, transmission, + sheen, sheen_tint, clearcoat, clearcoat_roughness, ior, transmission, anisotropic_rotation, transmission_roughness; float3 normal, clearcoat_normal, tangent; float surface_mix_weight; |