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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-12-01 16:27:10 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2016-12-01 16:27:10 +0300 |
commit | f812b05922f51c4c6c5d1c8898fb2cd6aba3f3f0 (patch) | |
tree | b61e8123b66eef69af98b3cbd0e0c21ff3f2aff8 /intern | |
parent | 9d50175b6cc5860926f0974fafd9e8e7868eb805 (diff) |
Fix T50116: Light threshold broke branched path tracer
In fact, the issue was caused by light threshold being too high for
certain scenes. Lowered it down to 0.01.
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/blender/addon/properties.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py index 607aafbfa1d..3616b13e751 100644 --- a/intern/cycles/blender/addon/properties.py +++ b/intern/cycles/blender/addon/properties.py @@ -288,7 +288,7 @@ class CyclesRenderSettings(bpy.types.PropertyGroup): description="Probabilistically terminate light samples when the light contribution is below this threshold (more noise but faster rendering). " "Zero disables the test and never ignores lights", min=0.0, max=1.0, - default=0.05, + default=0.01, ) cls.caustics_reflective = BoolProperty( |