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authorGottfried Hofmann <gottfried>2021-08-04 12:20:10 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2021-11-02 14:02:25 +0300
commitac42e58e3104cdb6cc7c0b57869320616bd29c4b (patch)
tree5b24d0fdabd0160dade5fe7c94f0abc95e0f2ee8 /intern
parent71f354a825cc339a6af577cf6a704776d02fa77d (diff)
Expose Color Management as argument for gpu.types.GPUOffScreen.draw_view3d()
Fix for https://developer.blender.org/T84227 The problem was that https://developer.blender.org/rBe0ffb911a22bb03755687f45fc1a996870e059a8 turned color management for offscreen rendering off by default, which makes it non-color-managed in some cases. So the idea here is that script authors get the choice wether they want color managed non-color-managed output. Thus this patch introduces a new argument do_color_management as a bool to gpu.types.GPUOffScreen.draw_view3d(). Reviewed By: jbakker Differential Revision: https://developer.blender.org/D11645
Diffstat (limited to 'intern')
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