diff options
author | Thomas Dinges <blender@dingto.org> | 2013-08-05 05:24:41 +0400 |
---|---|---|
committer | Thomas Dinges <blender@dingto.org> | 2013-08-05 05:24:41 +0400 |
commit | d06fa3ba2b489c7454b6f2ca3bf40cbb45bb21b5 (patch) | |
tree | 7b91bb6d25582c4e913c8c4fc7055d986d439209 /intern | |
parent | 2497084744b9a106cf200f8f3afa20557e6070b8 (diff) |
Code cleanup / Cycles:
* Various string and comment fixes.
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/kernel/svm/svm_fresnel.h | 2 | ||||
-rw-r--r-- | intern/cycles/render/nodes.cpp | 20 |
2 files changed, 11 insertions, 11 deletions
diff --git a/intern/cycles/kernel/svm/svm_fresnel.h b/intern/cycles/kernel/svm/svm_fresnel.h index 492e6070dfd..48cbc54d915 100644 --- a/intern/cycles/kernel/svm/svm_fresnel.h +++ b/intern/cycles/kernel/svm/svm_fresnel.h @@ -31,7 +31,7 @@ __device void svm_node_fresnel(ShaderData *sd, float *stack, uint ior_offset, ui stack_store_float(stack, out_offset, f); } -/* Blend Weight Node */ +/* Layer Weight Node */ __device void svm_node_layer_weight(ShaderData *sd, float *stack, uint4 node) { diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index b5107315d4c..db402c5fc9f 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -2136,7 +2136,7 @@ void LightPathNode::compile(OSLCompiler& compiler) /* Light Falloff */ LightFalloffNode::LightFalloffNode() -: ShaderNode("light_path") +: ShaderNode("light_fallof") { add_input("Strength", SHADER_SOCKET_FLOAT, 100.0f); add_input("Smooth", SHADER_SOCKET_FLOAT, 0.0f); @@ -2777,7 +2777,7 @@ void SeparateRGBNode::compile(OSLCompiler& compiler) /* Separate HSV */ SeparateHSVNode::SeparateHSVNode() -: ShaderNode("separate_rgb") +: ShaderNode("separate_hsv") { add_input("Color", SHADER_SOCKET_COLOR); add_output("H", SHADER_SOCKET_FLOAT); @@ -2944,7 +2944,7 @@ void CameraNode::compile(OSLCompiler& compiler) /* Fresnel */ FresnelNode::FresnelNode() -: ShaderNode("Fresnel") +: ShaderNode("fresnel") { add_input("Normal", SHADER_SOCKET_NORMAL, ShaderInput::NORMAL, ShaderInput::USE_OSL); add_input("IOR", SHADER_SOCKET_FLOAT, 1.45f); @@ -2966,10 +2966,10 @@ void FresnelNode::compile(OSLCompiler& compiler) compiler.add(this, "node_fresnel"); } -/* Blend Weight */ +/* Layer Weight */ LayerWeightNode::LayerWeightNode() -: ShaderNode("LayerWeight") +: ShaderNode("layer_weight") { add_input("Normal", SHADER_SOCKET_NORMAL, ShaderInput::NORMAL, ShaderInput::USE_OSL); add_input("Blend", SHADER_SOCKET_FLOAT, 0.5f); @@ -3008,7 +3008,7 @@ void LayerWeightNode::compile(OSLCompiler& compiler) /* Wireframe */ WireframeNode::WireframeNode() -: ShaderNode("Wireframe") +: ShaderNode("wireframe") { add_input("Size", SHADER_SOCKET_FLOAT, 0.01f); add_output("Fac", SHADER_SOCKET_FLOAT); @@ -3035,7 +3035,7 @@ void WireframeNode::compile(OSLCompiler& compiler) /* Wavelength */ WavelengthNode::WavelengthNode() -: ShaderNode("Wavelength") +: ShaderNode("wavelength") { add_input("Wavelength", SHADER_SOCKET_FLOAT, 500.0f); add_output("Color", SHADER_SOCKET_COLOR); @@ -3059,7 +3059,7 @@ void WavelengthNode::compile(OSLCompiler& compiler) /* Blackbody */ BlackbodyNode::BlackbodyNode() -: ShaderNode("Blackbody") +: ShaderNode("blackbody") { add_input("Temperature", SHADER_SOCKET_FLOAT, 1200.0f); add_output("Color", SHADER_SOCKET_COLOR); @@ -3387,7 +3387,7 @@ void RGBCurvesNode::compile(OSLCompiler& compiler) /* VectorCurvesNode */ VectorCurvesNode::VectorCurvesNode() -: ShaderNode("rgb_curves") +: ShaderNode("vector_curves") { add_input("Fac", SHADER_SOCKET_FLOAT); add_input("Vector", SHADER_SOCKET_VECTOR); @@ -3645,7 +3645,7 @@ ShaderEnum TangentNode::direction_type_enum = tangent_direction_type_init(); ShaderEnum TangentNode::axis_enum = tangent_axis_init(); TangentNode::TangentNode() -: ShaderNode("normal_map") +: ShaderNode("tangent") { direction_type = ustring("Radial"); axis = ustring("X"); |