diff options
author | Nathan Letwory <nathan@mcneel.com> | 2014-05-16 17:43:28 +0400 |
---|---|---|
committer | Nathan Letwory <nathan@mcneel.com> | 2014-05-19 15:46:57 +0400 |
commit | 9a7c4ead3f57052c911570d1b507e1f5229210c8 (patch) | |
tree | 7477e4947f2a49d74e7601887f58f64ddaf364e4 /intern | |
parent | 74f77a295649b7f42ede5072c5642fd02d67c5dd (diff) |
Move BVHType and shadingsystem enums to top-level of Cycles namespace.
Easier access of BVHType and deduplication for ShadingSystem.
Reviewers: dingto, brecht
Differential Revision: https://developer.blender.org/D534
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/blender/blender_sync.cpp | 15 | ||||
-rw-r--r-- | intern/cycles/render/object.cpp | 3 | ||||
-rw-r--r-- | intern/cycles/render/scene.cpp | 2 | ||||
-rw-r--r-- | intern/cycles/render/scene.h | 4 | ||||
-rw-r--r-- | intern/cycles/render/session.h | 3 | ||||
-rw-r--r-- | intern/cycles/render/shader.cpp | 3 | ||||
-rw-r--r-- | intern/cycles/util/util_types.h | 9 |
7 files changed, 26 insertions, 13 deletions
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp index 555692d9e21..d0eac1619f9 100644 --- a/intern/cycles/blender/blender_sync.cpp +++ b/intern/cycles/blender/blender_sync.cpp @@ -35,6 +35,7 @@ #include "util_debug.h" #include "util_foreach.h" #include "util_opengl.h" +#include "util_types.h" CCL_NAMESPACE_BEGIN @@ -362,19 +363,19 @@ SceneParams BlenderSync::get_scene_params(BL::Scene b_scene, bool background) const bool shadingsystem = RNA_boolean_get(&cscene, "shading_system"); if(shadingsystem == 0) - params.shadingsystem = SceneParams::SVM; + params.shadingsystem = ShadingSystem::SVM; else if(shadingsystem == 1) - params.shadingsystem = SceneParams::OSL; + params.shadingsystem = ShadingSystem::OSL; if(background) - params.bvh_type = SceneParams::BVH_STATIC; + params.bvh_type = BVHType::BVH_STATIC; else - params.bvh_type = (SceneParams::BVHType)RNA_enum_get(&cscene, "debug_bvh_type"); + params.bvh_type = (BVHType)RNA_enum_get(&cscene, "debug_bvh_type"); params.use_bvh_spatial_split = RNA_boolean_get(&cscene, "debug_use_spatial_splits"); params.use_bvh_cache = (background)? RNA_boolean_get(&cscene, "use_cache"): false; - if(background && params.shadingsystem != SceneParams::OSL) + if(background && params.shadingsystem != ShadingSystem::OSL) params.persistent_data = r.use_persistent_data(); else params.persistent_data = false; @@ -511,9 +512,9 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine b_engine, BL::Use const bool shadingsystem = RNA_boolean_get(&cscene, "shading_system"); if(shadingsystem == 0) - params.shadingsystem = SessionParams::SVM; + params.shadingsystem = ShadingSystem::SVM; else if(shadingsystem == 1) - params.shadingsystem = SessionParams::OSL; + params.shadingsystem = ShadingSystem::OSL; /* color managagement */ params.display_buffer_linear = GLEW_ARB_half_float_pixel && b_engine.support_display_space_shader(b_scene); diff --git a/intern/cycles/render/object.cpp b/intern/cycles/render/object.cpp index 027bfd71931..7b2ffef9b60 100644 --- a/intern/cycles/render/object.cpp +++ b/intern/cycles/render/object.cpp @@ -25,6 +25,7 @@ #include "util_foreach.h" #include "util_map.h" #include "util_progress.h" +#include "util_types.h" #include "util_vector.h" CCL_NAMESPACE_BEGIN @@ -388,7 +389,7 @@ void ObjectManager::device_update(Device *device, DeviceScene *dscene, Scene *sc /* prepare for static BVH building */ /* todo: do before to support getting object level coords? */ - if(scene->params.bvh_type == SceneParams::BVH_STATIC) { + if(scene->params.bvh_type == BVHType::BVH_STATIC) { progress.set_status("Updating Objects", "Applying Static Transformations"); apply_static_transforms(dscene, scene, object_flag, progress); } diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp index 4f5ad439520..2cb8db5fd27 100644 --- a/intern/cycles/render/scene.cpp +++ b/intern/cycles/render/scene.cpp @@ -61,7 +61,7 @@ Scene::Scene(const SceneParams& params_, const DeviceInfo& device_info_) if(device_info_.type == DEVICE_CPU) shader_manager = ShaderManager::create(this, params.shadingsystem); else - shader_manager = ShaderManager::create(this, SceneParams::SVM); + shader_manager = ShaderManager::create(this, ShadingSystem::SVM); /* Extended image limits for CPU and GPUs */ image_manager->set_extended_image_limits(device_info_); diff --git a/intern/cycles/render/scene.h b/intern/cycles/render/scene.h index 0f0bb725823..94fbbc44d1d 100644 --- a/intern/cycles/render/scene.h +++ b/intern/cycles/render/scene.h @@ -120,8 +120,8 @@ public: class SceneParams { public: - enum { OSL, SVM } shadingsystem; - enum BVHType { BVH_DYNAMIC, BVH_STATIC } bvh_type; + ShadingSystem shadingsystem; + BVHType bvh_type; bool use_bvh_cache; bool use_bvh_spatial_split; bool use_qbvh; diff --git a/intern/cycles/render/session.h b/intern/cycles/render/session.h index 1e625158652..2d29015863c 100644 --- a/intern/cycles/render/session.h +++ b/intern/cycles/render/session.h @@ -24,6 +24,7 @@ #include "util_progress.h" #include "util_stats.h" #include "util_thread.h" +#include "util_types.h" #include "util_vector.h" CCL_NAMESPACE_BEGIN @@ -59,7 +60,7 @@ public: double reset_timeout; double text_timeout; - enum { OSL, SVM } shadingsystem; + ShadingSystem shadingsystem; SessionParams() { diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp index b25673b36c3..14bb810f973 100644 --- a/intern/cycles/render/shader.cpp +++ b/intern/cycles/render/shader.cpp @@ -28,6 +28,7 @@ #include "tables.h" #include "util_foreach.h" +#include "util_types.h" CCL_NAMESPACE_BEGIN @@ -148,7 +149,7 @@ ShaderManager *ShaderManager::create(Scene *scene, int shadingsystem) ShaderManager *manager; #ifdef WITH_OSL - if(shadingsystem == SceneParams::OSL) + if(shadingsystem == ShadingSystem::OSL) manager = new OSLShaderManager(); else #endif diff --git a/intern/cycles/util/util_types.h b/intern/cycles/util/util_types.h index bfaab3dba3b..d1c9dc8398e 100644 --- a/intern/cycles/util/util_types.h +++ b/intern/cycles/util/util_types.h @@ -456,6 +456,15 @@ enum InterpolationType { INTERPOLATION_SMART = 3, }; +enum ShadingSystem { + OSL, + SVM +}; + +enum BVHType { + BVH_DYNAMIC, + BVH_STATIC +}; /* macros */ |