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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2016-01-08 01:45:12 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2016-01-08 01:51:38 +0300
commitcd6c6ee1a54ec0eed33592bcb7e499ce5141d4ac (patch)
treef181314eb2afcb924490d53fe67b588a00088463 /intern
parent2643b57f9789801a0da2aca166454f5f0fa0ee7e (diff)
Fix T46993: UI lag in fullscreen mode on OS X / Intel graphics.
If anyone finds OS X UI drawing glitches with different graphics cards please report them and I'll add an exception specifically for Intel, but in theory this should work fine for all graphics cards.
Diffstat (limited to 'intern')
-rw-r--r--intern/ghost/intern/GHOST_ContextCGL.mm4
1 files changed, 0 insertions, 4 deletions
diff --git a/intern/ghost/intern/GHOST_ContextCGL.mm b/intern/ghost/intern/GHOST_ContextCGL.mm
index 6a9c23ea72b..e09de4be143 100644
--- a/intern/ghost/intern/GHOST_ContextCGL.mm
+++ b/intern/ghost/intern/GHOST_ContextCGL.mm
@@ -177,10 +177,6 @@ static void makeAttribList(
// Pixel Format Attributes for the windowed NSOpenGLContext
attribs.push_back(NSOpenGLPFADoubleBuffer);
- // Guarantees the back buffer contents to be valid after a call to NSOpenGLContext object's flushBuffer
- // needed for 'Draw Overlap' drawing method
- attribs.push_back(NSOpenGLPFABackingStore);
-
// Force software OpenGL, for debugging
/* XXX jwilkins: fixed this to work on Intel macs? useful feature for Windows and Linux too?
* Maybe a command line flag is better... */