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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-15 14:18:42 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-15 14:18:42 +0400
commit06888b7bebf66c5b05dd1a8106e35c57458252c0 (patch)
treeab9a5c6412438c8988a4e8116432ecd3b5705df3 /intern
parent35dd893c368548b5d9d7bb56a1b9db07c71165d2 (diff)
Cycles OSL minor optimizations: recycle shading context, don't do memory
allocations for trace data, avoid some virtual function calls. Only helps a few percentages.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/CMakeLists.txt2
-rw-r--r--intern/cycles/kernel/closure/bsdf.h379
-rw-r--r--intern/cycles/kernel/closure/bsdf_util.h137
-rw-r--r--intern/cycles/kernel/closure/emissive.h7
-rw-r--r--intern/cycles/kernel/closure/volume.h7
-rw-r--r--intern/cycles/kernel/kernel_displace.h4
-rw-r--r--intern/cycles/kernel/kernel_emission.h6
-rw-r--r--intern/cycles/kernel/kernel_path.h8
-rw-r--r--intern/cycles/kernel/kernel_shader.h158
-rw-r--r--intern/cycles/kernel/kernel_types.h17
-rw-r--r--intern/cycles/kernel/osl/bsdf_diffuse_ramp.cpp4
-rw-r--r--intern/cycles/kernel/osl/bsdf_phong_ramp.cpp4
-rw-r--r--intern/cycles/kernel/osl/emissive.cpp2
-rw-r--r--intern/cycles/kernel/osl/osl_closures.cpp30
-rw-r--r--intern/cycles/kernel/osl/osl_closures.h12
-rw-r--r--intern/cycles/kernel/osl/osl_globals.h11
-rw-r--r--intern/cycles/kernel/osl/osl_services.cpp53
-rw-r--r--intern/cycles/kernel/osl/osl_services.h7
-rw-r--r--intern/cycles/kernel/osl/osl_shader.cpp144
-rw-r--r--intern/cycles/kernel/osl/osl_shader.h12
-rw-r--r--intern/cycles/kernel/svm/svm_bsdf.h279
21 files changed, 596 insertions, 687 deletions
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index b7878e9b00f..b6e024dde17 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -56,6 +56,7 @@ set(SRC_CLOSURE_HEADERS
closure/bsdf_reflection.h
closure/bsdf_refraction.h
closure/bsdf_transparent.h
+ closure/bsdf_util.h
closure/bsdf_ward.h
closure/bsdf_westin.h
closure/emissive.h
@@ -64,7 +65,6 @@ set(SRC_CLOSURE_HEADERS
set(SRC_SVM_HEADERS
svm/svm.h
svm/svm_attribute.h
- svm/svm_bsdf.h
svm/svm_camera.h
svm/svm_closure.h
svm/svm_convert.h
diff --git a/intern/cycles/kernel/closure/bsdf.h b/intern/cycles/kernel/closure/bsdf.h
index cfb6321a918..f26aefe7fd3 100644
--- a/intern/cycles/kernel/closure/bsdf.h
+++ b/intern/cycles/kernel/closure/bsdf.h
@@ -1,137 +1,296 @@
/*
- * Adapted from Open Shading Language with this license:
+ * Copyright 2011, Blender Foundation.
*
- * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
- * All Rights Reserved.
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
*
- * Modifications Copyright 2011, Blender Foundation.
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
*
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of Sony Pictures Imageworks nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
-#ifndef __OSL_BSDF_H__
-#define __OSL_BSDF_H__
+#include "../closure/bsdf_ashikhmin_velvet.h"
+#include "../closure/bsdf_diffuse.h"
+#include "../closure/bsdf_oren_nayar.h"
+#include "../closure/bsdf_phong_ramp.h"
+#include "../closure/bsdf_diffuse_ramp.h"
+#include "../closure/bsdf_microfacet.h"
+#include "../closure/bsdf_reflection.h"
+#include "../closure/bsdf_refraction.h"
+#include "../closure/bsdf_transparent.h"
+#ifdef __ANISOTROPIC__
+#include "../closure/bsdf_ward.h"
+#endif
+#include "../closure/bsdf_westin.h"
CCL_NAMESPACE_BEGIN
-__device float fresnel_dielectric(float eta, const float3 N,
- const float3 I, float3 *R, float3 *T,
-#ifdef __RAY_DIFFERENTIALS__
- const float3 dIdx, const float3 dIdy,
- float3 *dRdx, float3 *dRdy,
- float3 *dTdx, float3 *dTdy,
-#endif
- bool *is_inside)
+__device int bsdf_sample(KernelGlobals *kg, const ShaderData *sd, const ShaderClosure *sc, float randu, float randv, float3 *eval, float3 *omega_in, differential3 *domega_in, float *pdf)
{
- float cos = dot(N, I), neta;
- float3 Nn;
- // compute reflection
- *R = (2 * cos)* N - I;
-#ifdef __RAY_DIFFERENTIALS__
- *dRdx = (2 * dot(N, dIdx)) * N - dIdx;
- *dRdy = (2 * dot(N, dIdy)) * N - dIdy;
+ int label;
+
+#ifdef __OSL__
+ if(kg->osl && sc->prim)
+ return OSLShader::bsdf_sample(sd, sc, randu, randv, *eval, *omega_in, *domega_in, *pdf);
#endif
- // check which side of the surface we are on
- if(cos > 0) {
- // we are on the outside of the surface, going in
- neta = 1 / eta;
- Nn = N;
- *is_inside = false;
- }
- else {
- // we are inside the surface,
- cos = -cos;
- neta = eta;
- Nn = -N;
- *is_inside = true;
- }
- *R = (2 * cos)* Nn - I;
- float arg = 1 -(neta * neta *(1 -(cos * cos)));
- if(arg < 0) {
- *T = make_float3(0.0f, 0.0f, 0.0f);
-#ifdef __RAY_DIFFERENTIALS__
- *dTdx = make_float3(0.0f, 0.0f, 0.0f);
- *dTdy = make_float3(0.0f, 0.0f, 0.0f);
+
+ switch(sc->type) {
+ case CLOSURE_BSDF_DIFFUSE_ID:
+ label = bsdf_diffuse_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
+ eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
+ break;
+#ifdef __SVM__
+ case CLOSURE_BSDF_OREN_NAYAR_ID:
+ label = bsdf_oren_nayar_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
+ eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
+ break;
+ /*case CLOSURE_BSDF_PHONG_RAMP_ID:
+ label = bsdf_phong_ramp_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
+ eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
+ break;
+ case CLOSURE_BSDF_DIFFUSE_RAMP_ID:
+ label = bsdf_diffuse_ramp_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
+ eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
+ break;*/
+ case CLOSURE_BSDF_TRANSLUCENT_ID:
+ label = bsdf_translucent_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
+ eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
+ break;
+ case CLOSURE_BSDF_REFLECTION_ID:
+ label = bsdf_reflection_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
+ eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
+ break;
+ case CLOSURE_BSDF_REFRACTION_ID:
+ label = bsdf_refraction_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
+ eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
+ break;
+ case CLOSURE_BSDF_TRANSPARENT_ID:
+ label = bsdf_transparent_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
+ eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
+ break;
+ case CLOSURE_BSDF_MICROFACET_GGX_ID:
+ case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
+ label = bsdf_microfacet_ggx_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
+ eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
+ break;
+ case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
+ case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
+ label = bsdf_microfacet_beckmann_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
+ eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
+ break;
+#ifdef __ANISOTROPIC__
+ case CLOSURE_BSDF_WARD_ID:
+ label = bsdf_ward_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
+ eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
+ break;
#endif
- return 1; // total internal reflection
- }
- else {
- float dnp = sqrtf(arg);
- float nK = (neta * cos)- dnp;
- *T = -(neta * I)+(nK * Nn);
-#ifdef __RAY_DIFFERENTIALS__
- *dTdx = -(neta * dIdx) + ((neta - neta * neta * cos / dnp) * dot(dIdx, Nn)) * Nn;
- *dTdy = -(neta * dIdy) + ((neta - neta * neta * cos / dnp) * dot(dIdy, Nn)) * Nn;
+ case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID:
+ label = bsdf_ashikhmin_velvet_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
+ eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
+ break;
+ case CLOSURE_BSDF_WESTIN_BACKSCATTER_ID:
+ label = bsdf_westin_backscatter_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
+ eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
+ break;
+ case CLOSURE_BSDF_WESTIN_SHEEN_ID:
+ label = bsdf_westin_sheen_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
+ eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
+ break;
#endif
- // compute Fresnel terms
- float cosTheta1 = cos; // N.R
- float cosTheta2 = -dot(Nn, *T);
- float pPara = (cosTheta1 - eta * cosTheta2)/(cosTheta1 + eta * cosTheta2);
- float pPerp = (eta * cosTheta1 - cosTheta2)/(eta * cosTheta1 + cosTheta2);
- return 0.5f * (pPara * pPara + pPerp * pPerp);
+ default:
+ label = LABEL_NONE;
+ break;
}
+
+ return label;
}
-__device float fresnel_dielectric_cos(float cosi, float eta)
+__device float3 bsdf_eval(KernelGlobals *kg, const ShaderData *sd, const ShaderClosure *sc, const float3 omega_in, float *pdf)
{
- // compute fresnel reflectance without explicitly computing
- // the refracted direction
- float c = fabsf(cosi);
- float g = eta * eta - 1 + c * c;
- if(g > 0) {
- g = sqrtf(g);
- float A = (g - c)/(g + c);
- float B = (c *(g + c)- 1)/(c *(g - c)+ 1);
- return 0.5f * A * A *(1 + B * B);
+ float3 eval;
+
+#ifdef __OSL__
+ if(kg->osl && sc->prim)
+ return OSLShader::bsdf_eval(sd, sc, omega_in, *pdf);
+#endif
+
+ if(dot(sd->Ng, omega_in) >= 0.0f) {
+ switch(sc->type) {
+ case CLOSURE_BSDF_DIFFUSE_ID:
+ eval = bsdf_diffuse_eval_reflect(sc, sd->I, omega_in, pdf);
+ break;
+#ifdef __SVM__
+ case CLOSURE_BSDF_OREN_NAYAR_ID:
+ eval = bsdf_oren_nayar_eval_reflect(sc, sd->I, omega_in, pdf);
+ break;
+ /*case CLOSURE_BSDF_PHONG_RAMP_ID:
+ eval = bsdf_phong_ramp_eval_reflect(sc, sd->I, omega_in, pdf);
+ break;
+ case CLOSURE_BSDF_DIFFUSE_RAMP_ID:
+ eval = bsdf_diffuse_ramp_eval_reflect(sc, sd->I, omega_in, pdf);
+ break;*/
+ case CLOSURE_BSDF_TRANSLUCENT_ID:
+ eval = bsdf_translucent_eval_reflect(sc, sd->I, omega_in, pdf);
+ break;
+ case CLOSURE_BSDF_REFLECTION_ID:
+ eval = bsdf_reflection_eval_reflect(sc, sd->I, omega_in, pdf);
+ break;
+ case CLOSURE_BSDF_REFRACTION_ID:
+ eval = bsdf_refraction_eval_reflect(sc, sd->I, omega_in, pdf);
+ break;
+ case CLOSURE_BSDF_TRANSPARENT_ID:
+ eval = bsdf_transparent_eval_reflect(sc, sd->I, omega_in, pdf);
+ break;
+ case CLOSURE_BSDF_MICROFACET_GGX_ID:
+ case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
+ eval = bsdf_microfacet_ggx_eval_reflect(sc, sd->I, omega_in, pdf);
+ break;
+ case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
+ case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
+ eval = bsdf_microfacet_beckmann_eval_reflect(sc, sd->I, omega_in, pdf);
+ break;
+#ifdef __ANISOTROPIC__
+ case CLOSURE_BSDF_WARD_ID:
+ eval = bsdf_ward_eval_reflect(sc, sd->I, omega_in, pdf);
+ break;
+#endif
+ case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID:
+ eval = bsdf_ashikhmin_velvet_eval_reflect(sc, sd->I, omega_in, pdf);
+ break;
+ case CLOSURE_BSDF_WESTIN_BACKSCATTER_ID:
+ eval = bsdf_westin_backscatter_eval_reflect(sc, sd->I, omega_in, pdf);
+ break;
+ case CLOSURE_BSDF_WESTIN_SHEEN_ID:
+ eval = bsdf_westin_sheen_eval_reflect(sc, sd->I, omega_in, pdf);
+ break;
+#endif
+ default:
+ eval = make_float3(0.0f, 0.0f, 0.0f);
+ break;
+ }
+ }
+ else {
+ switch(sc->type) {
+ case CLOSURE_BSDF_DIFFUSE_ID:
+ eval = bsdf_diffuse_eval_transmit(sc, sd->I, omega_in, pdf);
+ break;
+#ifdef __SVM__
+ case CLOSURE_BSDF_OREN_NAYAR_ID:
+ eval = bsdf_oren_nayar_eval_transmit(sc, sd->I, omega_in, pdf);
+ break;
+ case CLOSURE_BSDF_TRANSLUCENT_ID:
+ eval = bsdf_translucent_eval_transmit(sc, sd->I, omega_in, pdf);
+ break;
+ case CLOSURE_BSDF_REFLECTION_ID:
+ eval = bsdf_reflection_eval_transmit(sc, sd->I, omega_in, pdf);
+ break;
+ case CLOSURE_BSDF_REFRACTION_ID:
+ eval = bsdf_refraction_eval_transmit(sc, sd->I, omega_in, pdf);
+ break;
+ case CLOSURE_BSDF_TRANSPARENT_ID:
+ eval = bsdf_transparent_eval_transmit(sc, sd->I, omega_in, pdf);
+ break;
+ case CLOSURE_BSDF_MICROFACET_GGX_ID:
+ case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
+ eval = bsdf_microfacet_ggx_eval_transmit(sc, sd->I, omega_in, pdf);
+ break;
+ case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
+ case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
+ eval = bsdf_microfacet_beckmann_eval_transmit(sc, sd->I, omega_in, pdf);
+ break;
+#ifdef __ANISOTROPIC__
+ case CLOSURE_BSDF_WARD_ID:
+ eval = bsdf_ward_eval_transmit(sc, sd->I, omega_in, pdf);
+ break;
+#endif
+ case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID:
+ eval = bsdf_ashikhmin_velvet_eval_transmit(sc, sd->I, omega_in, pdf);
+ break;
+ case CLOSURE_BSDF_WESTIN_BACKSCATTER_ID:
+ eval = bsdf_westin_backscatter_eval_transmit(sc, sd->I, omega_in, pdf);
+ break;
+ case CLOSURE_BSDF_WESTIN_SHEEN_ID:
+ eval = bsdf_westin_sheen_eval_transmit(sc, sd->I, omega_in, pdf);
+ break;
+#endif
+ default:
+ eval = make_float3(0.0f, 0.0f, 0.0f);
+ break;
+ }
}
- return 1.0f; // TIR(no refracted component)
-}
-__device float fresnel_conductor(float cosi, float eta, float k)
-{
- float tmp_f = eta * eta + k * k;
- float tmp = tmp_f * cosi * cosi;
- float Rparl2 = (tmp - (2.0f * eta * cosi) + 1)/
- (tmp + (2.0f * eta * cosi) + 1);
- float Rperp2 = (tmp_f - (2.0f * eta * cosi) + cosi * cosi)/
- (tmp_f + (2.0f * eta * cosi) + cosi * cosi);
- return(Rparl2 + Rperp2) * 0.5f;
+ return eval;
}
-__device float smooth_step(float edge0, float edge1, float x)
+__device void bsdf_blur(KernelGlobals *kg, ShaderClosure *sc, float roughness)
{
- float result;
- if(x < edge0) result = 0.0f;
- else if(x >= edge1) result = 1.0f;
- else {
- float t = (x - edge0)/(edge1 - edge0);
- result = (3.0f-2.0f*t)*(t*t);
+#ifdef __OSL__
+ if(kg->osl && sc->prim) {
+ OSLShader::bsdf_blur(sc, roughness);
+ return;
+ }
+#endif
+
+ switch(sc->type) {
+ case CLOSURE_BSDF_DIFFUSE_ID:
+ bsdf_diffuse_blur(sc, roughness);
+ break;
+#ifdef __SVM__
+ case CLOSURE_BSDF_OREN_NAYAR_ID:
+ bsdf_oren_nayar_blur(sc, roughness);
+ break;
+ /*case CLOSURE_BSDF_PHONG_RAMP_ID:
+ bsdf_phong_ramp_blur(sc, roughness);
+ break;
+ case CLOSURE_BSDF_DIFFUSE_RAMP_ID:
+ bsdf_diffuse_ramp_blur(sc, roughness);
+ break;*/
+ case CLOSURE_BSDF_TRANSLUCENT_ID:
+ bsdf_translucent_blur(sc, roughness);
+ break;
+ case CLOSURE_BSDF_REFLECTION_ID:
+ bsdf_reflection_blur(sc, roughness);
+ break;
+ case CLOSURE_BSDF_REFRACTION_ID:
+ bsdf_refraction_blur(sc, roughness);
+ break;
+ case CLOSURE_BSDF_TRANSPARENT_ID:
+ bsdf_transparent_blur(sc, roughness);
+ break;
+ case CLOSURE_BSDF_MICROFACET_GGX_ID:
+ case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
+ bsdf_microfacet_ggx_blur(sc, roughness);
+ break;
+ case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
+ case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
+ bsdf_microfacet_beckmann_blur(sc, roughness);
+ break;
+#ifdef __ANISOTROPIC__
+ case CLOSURE_BSDF_WARD_ID:
+ bsdf_ward_blur(sc, roughness);
+ break;
+#endif
+ case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID:
+ bsdf_ashikhmin_velvet_blur(sc, roughness);
+ break;
+ case CLOSURE_BSDF_WESTIN_BACKSCATTER_ID:
+ bsdf_westin_backscatter_blur(sc, roughness);
+ break;
+ case CLOSURE_BSDF_WESTIN_SHEEN_ID:
+ bsdf_westin_sheen_blur(sc, roughness);
+ break;
+#endif
+ default:
+ break;
}
- return result;
}
CCL_NAMESPACE_END
-#endif /* __OSL_BSDF_H__ */
-
diff --git a/intern/cycles/kernel/closure/bsdf_util.h b/intern/cycles/kernel/closure/bsdf_util.h
new file mode 100644
index 00000000000..cfb6321a918
--- /dev/null
+++ b/intern/cycles/kernel/closure/bsdf_util.h
@@ -0,0 +1,137 @@
+/*
+ * Adapted from Open Shading Language with this license:
+ *
+ * Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
+ * All Rights Reserved.
+ *
+ * Modifications Copyright 2011, Blender Foundation.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of Sony Pictures Imageworks nor the names of its
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef __OSL_BSDF_H__
+#define __OSL_BSDF_H__
+
+CCL_NAMESPACE_BEGIN
+
+__device float fresnel_dielectric(float eta, const float3 N,
+ const float3 I, float3 *R, float3 *T,
+#ifdef __RAY_DIFFERENTIALS__
+ const float3 dIdx, const float3 dIdy,
+ float3 *dRdx, float3 *dRdy,
+ float3 *dTdx, float3 *dTdy,
+#endif
+ bool *is_inside)
+{
+ float cos = dot(N, I), neta;
+ float3 Nn;
+ // compute reflection
+ *R = (2 * cos)* N - I;
+#ifdef __RAY_DIFFERENTIALS__
+ *dRdx = (2 * dot(N, dIdx)) * N - dIdx;
+ *dRdy = (2 * dot(N, dIdy)) * N - dIdy;
+#endif
+ // check which side of the surface we are on
+ if(cos > 0) {
+ // we are on the outside of the surface, going in
+ neta = 1 / eta;
+ Nn = N;
+ *is_inside = false;
+ }
+ else {
+ // we are inside the surface,
+ cos = -cos;
+ neta = eta;
+ Nn = -N;
+ *is_inside = true;
+ }
+ *R = (2 * cos)* Nn - I;
+ float arg = 1 -(neta * neta *(1 -(cos * cos)));
+ if(arg < 0) {
+ *T = make_float3(0.0f, 0.0f, 0.0f);
+#ifdef __RAY_DIFFERENTIALS__
+ *dTdx = make_float3(0.0f, 0.0f, 0.0f);
+ *dTdy = make_float3(0.0f, 0.0f, 0.0f);
+#endif
+ return 1; // total internal reflection
+ }
+ else {
+ float dnp = sqrtf(arg);
+ float nK = (neta * cos)- dnp;
+ *T = -(neta * I)+(nK * Nn);
+#ifdef __RAY_DIFFERENTIALS__
+ *dTdx = -(neta * dIdx) + ((neta - neta * neta * cos / dnp) * dot(dIdx, Nn)) * Nn;
+ *dTdy = -(neta * dIdy) + ((neta - neta * neta * cos / dnp) * dot(dIdy, Nn)) * Nn;
+#endif
+ // compute Fresnel terms
+ float cosTheta1 = cos; // N.R
+ float cosTheta2 = -dot(Nn, *T);
+ float pPara = (cosTheta1 - eta * cosTheta2)/(cosTheta1 + eta * cosTheta2);
+ float pPerp = (eta * cosTheta1 - cosTheta2)/(eta * cosTheta1 + cosTheta2);
+ return 0.5f * (pPara * pPara + pPerp * pPerp);
+ }
+}
+
+__device float fresnel_dielectric_cos(float cosi, float eta)
+{
+ // compute fresnel reflectance without explicitly computing
+ // the refracted direction
+ float c = fabsf(cosi);
+ float g = eta * eta - 1 + c * c;
+ if(g > 0) {
+ g = sqrtf(g);
+ float A = (g - c)/(g + c);
+ float B = (c *(g + c)- 1)/(c *(g - c)+ 1);
+ return 0.5f * A * A *(1 + B * B);
+ }
+ return 1.0f; // TIR(no refracted component)
+}
+
+__device float fresnel_conductor(float cosi, float eta, float k)
+{
+ float tmp_f = eta * eta + k * k;
+ float tmp = tmp_f * cosi * cosi;
+ float Rparl2 = (tmp - (2.0f * eta * cosi) + 1)/
+ (tmp + (2.0f * eta * cosi) + 1);
+ float Rperp2 = (tmp_f - (2.0f * eta * cosi) + cosi * cosi)/
+ (tmp_f + (2.0f * eta * cosi) + cosi * cosi);
+ return(Rparl2 + Rperp2) * 0.5f;
+}
+
+__device float smooth_step(float edge0, float edge1, float x)
+{
+ float result;
+ if(x < edge0) result = 0.0f;
+ else if(x >= edge1) result = 1.0f;
+ else {
+ float t = (x - edge0)/(edge1 - edge0);
+ result = (3.0f-2.0f*t)*(t*t);
+ }
+ return result;
+}
+
+CCL_NAMESPACE_END
+
+#endif /* __OSL_BSDF_H__ */
+
diff --git a/intern/cycles/kernel/closure/emissive.h b/intern/cycles/kernel/closure/emissive.h
index cbf9d9a4efb..33b1b695a9a 100644
--- a/intern/cycles/kernel/closure/emissive.h
+++ b/intern/cycles/kernel/closure/emissive.h
@@ -49,17 +49,12 @@ __device void emissive_sample(const float3 Ng, float randu, float randv,
/* todo: not implemented and used yet */
}
-__device float3 emissive_eval(const float3 Ng, const float3 I)
+__device float3 emissive_simple_eval(const float3 Ng, const float3 I)
{
float res = emissive_pdf(Ng, I);
return make_float3(res, res, res);
}
-__device float3 svm_emissive_eval(ShaderData *sd, ShaderClosure *sc)
-{
- return emissive_eval(sd->Ng, sd->I);
-}
-
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/closure/volume.h b/intern/cycles/kernel/closure/volume.h
index 734f9111ab6..0b553f38a25 100644
--- a/intern/cycles/kernel/closure/volume.h
+++ b/intern/cycles/kernel/closure/volume.h
@@ -53,8 +53,13 @@ __device float3 volume_transparent_eval_phase(const ShaderClosure *sc, const flo
/* VOLUME CLOSURE */
-__device float3 volume_eval_phase(const ShaderClosure *sc, const float3 omega_in, const float3 omega_out)
+__device float3 volume_eval_phase(KernelGlobals *kg, const ShaderClosure *sc, const float3 omega_in, const float3 omega_out)
{
+#ifdef __OSL__
+ if(kg->osl && sc->prim)
+ return OSLShader::volume_eval_phase(sc, omega_in, omega_out);
+#endif
+
float3 eval;
switch(sc->type) {
diff --git a/intern/cycles/kernel/kernel_displace.h b/intern/cycles/kernel/kernel_displace.h
index a55f7a7fd75..fc2be342e02 100644
--- a/intern/cycles/kernel/kernel_displace.h
+++ b/intern/cycles/kernel/kernel_displace.h
@@ -35,7 +35,7 @@ __device void kernel_shader_evaluate(KernelGlobals *kg, uint4 *input, float4 *ou
/* evaluate */
float3 P = sd.P;
- shader_eval_displacement(kg, &sd);
+ shader_eval_displacement(kg, &sd, SHADER_CONTEXT_MAIN);
out = sd.P - P;
}
else { // SHADER_EVAL_BACKGROUND
@@ -63,7 +63,7 @@ __device void kernel_shader_evaluate(KernelGlobals *kg, uint4 *input, float4 *ou
/* evaluate */
int flag = 0; /* we can't know which type of BSDF this is for */
- out = shader_eval_background(kg, &sd, flag);
+ out = shader_eval_background(kg, &sd, flag, SHADER_CONTEXT_MAIN);
}
shader_release(kg, &sd);
diff --git a/intern/cycles/kernel/kernel_emission.h b/intern/cycles/kernel/kernel_emission.h
index 6d650a0158d..e56633c9358 100644
--- a/intern/cycles/kernel/kernel_emission.h
+++ b/intern/cycles/kernel/kernel_emission.h
@@ -42,7 +42,7 @@ __device float3 direct_emissive_eval(KernelGlobals *kg, float rando,
ray.time = time;
#endif
shader_setup_from_background(kg, &sd, &ray);
- eval = shader_eval_background(kg, &sd, 0);
+ eval = shader_eval_background(kg, &sd, 0, SHADER_CONTEXT_EMISSION);
}
else
#endif
@@ -52,7 +52,7 @@ __device float3 direct_emissive_eval(KernelGlobals *kg, float rando,
/* no path flag, we're evaluating this for all closures. that's weak but
* we'd have to do multiple evaluations otherwise */
- shader_eval_surface(kg, &sd, rando, 0);
+ shader_eval_surface(kg, &sd, rando, 0, SHADER_CONTEXT_EMISSION);
/* evaluate emissive closure */
if(sd.flag & SD_EMISSION)
@@ -170,7 +170,7 @@ __device float3 indirect_background(KernelGlobals *kg, Ray *ray, int path_flag,
/* evaluate background closure */
ShaderData sd;
shader_setup_from_background(kg, &sd, ray);
- float3 L = shader_eval_background(kg, &sd, path_flag);
+ float3 L = shader_eval_background(kg, &sd, path_flag, SHADER_CONTEXT_EMISSION);
shader_release(kg, &sd);
#ifdef __BACKGROUND_MIS__
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index 3588b09c790..8da21751cbe 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -207,7 +207,7 @@ __device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray *ra
ShaderData sd;
shader_setup_from_ray(kg, &sd, &isect, ray);
- shader_eval_surface(kg, &sd, 0.0f, PATH_RAY_SHADOW);
+ shader_eval_surface(kg, &sd, 0.0f, PATH_RAY_SHADOW, SHADER_CONTEXT_SHADOW);
throughput *= shader_bsdf_transparency(kg, &sd);
@@ -272,7 +272,7 @@ __device float4 kernel_path_progressive(KernelGlobals *kg, RNG *rng, int sample,
ShaderData sd;
shader_setup_from_ray(kg, &sd, &isect, &ray);
float rbsdf = path_rng(kg, rng, sample, rng_offset + PRNG_BSDF);
- shader_eval_surface(kg, &sd, rbsdf, state.flag);
+ shader_eval_surface(kg, &sd, rbsdf, state.flag, SHADER_CONTEXT_MAIN);
kernel_write_data_passes(kg, buffer, &L, &sd, sample, state.flag, throughput);
@@ -478,7 +478,7 @@ __device void kernel_path_indirect(KernelGlobals *kg, RNG *rng, int sample, Ray
ShaderData sd;
shader_setup_from_ray(kg, &sd, &isect, &ray);
float rbsdf = path_rng(kg, rng, sample, rng_offset + PRNG_BSDF);
- shader_eval_surface(kg, &sd, rbsdf, state.flag);
+ shader_eval_surface(kg, &sd, rbsdf, state.flag, SHADER_CONTEXT_INDIRECT);
shader_merge_closures(kg, &sd);
/* blurring of bsdf after bounces, for rays that have a small likelihood
@@ -666,7 +666,7 @@ __device float4 kernel_path_non_progressive(KernelGlobals *kg, RNG *rng, int sam
ShaderData sd;
shader_setup_from_ray(kg, &sd, &isect, &ray);
float rbsdf = path_rng(kg, rng, sample, rng_offset + PRNG_BSDF);
- shader_eval_surface(kg, &sd, rbsdf, state.flag);
+ shader_eval_surface(kg, &sd, rbsdf, state.flag, SHADER_CONTEXT_MAIN);
shader_merge_closures(kg, &sd);
kernel_write_data_passes(kg, buffer, &L, &sd, sample, state.flag, throughput);
diff --git a/intern/cycles/kernel/kernel_shader.h b/intern/cycles/kernel/kernel_shader.h
index 98a7ec59d7b..9bbfe6b0cc5 100644
--- a/intern/cycles/kernel/kernel_shader.h
+++ b/intern/cycles/kernel/kernel_shader.h
@@ -26,11 +26,11 @@
*
*/
+#include "closure/bsdf_util.h"
#include "closure/bsdf.h"
#include "closure/emissive.h"
#include "closure/volume.h"
-#include "svm/svm_bsdf.h"
#include "svm/svm.h"
CCL_NAMESPACE_BEGIN
@@ -56,11 +56,6 @@ __device_noinline void shader_setup_object_transforms(KernelGlobals *kg, ShaderD
__device_inline void shader_setup_from_ray(KernelGlobals *kg, ShaderData *sd,
const Intersection *isect, const Ray *ray)
{
-#ifdef __OSL__
- if (kg->osl)
- OSLShader::init(kg, sd);
-#endif
-
/* fetch triangle data */
int prim = kernel_tex_fetch(__prim_index, isect->prim);
float4 Ns = kernel_tex_fetch(__tri_normal, prim);
@@ -142,11 +137,6 @@ __device void shader_setup_from_sample(KernelGlobals *kg, ShaderData *sd,
const float3 P, const float3 Ng, const float3 I,
int shader, int object, int prim, float u, float v, float t, float time)
{
-#ifdef __OSL__
- if (kg->osl)
- OSLShader::init(kg, sd);
-#endif
-
/* vectors */
sd->P = P;
sd->N = Ng;
@@ -273,11 +263,6 @@ __device void shader_setup_from_displace(KernelGlobals *kg, ShaderData *sd,
__device_inline void shader_setup_from_background(KernelGlobals *kg, ShaderData *sd, const Ray *ray)
{
-#ifdef __OSL__
- if (kg->osl)
- OSLShader::init(kg, sd);
-#endif
-
/* vectors */
sd->P = ray->D;
sd->N = -sd->P;
@@ -320,36 +305,8 @@ __device_inline void shader_setup_from_background(KernelGlobals *kg, ShaderData
#ifdef __MULTI_CLOSURE__
-#ifdef __OSL__
-__device_inline void _shader_bsdf_multi_eval_osl(const ShaderData *sd, const float3 omega_in, float *pdf,
- int skip_bsdf, BsdfEval *bsdf_eval, float sum_pdf, float sum_sample_weight)
-{
- for(int i = 0; i< sd->num_closure; i++) {
- if(i == skip_bsdf)
- continue;
-
- const ShaderClosure *sc = &sd->closure[i];
-
- if(CLOSURE_IS_BSDF(sc->type)) {
- float bsdf_pdf = 0.0f;
-
- float3 eval = OSLShader::bsdf_eval(sd, sc, omega_in, bsdf_pdf);
-
- if(bsdf_pdf != 0.0f) {
- bsdf_eval_accum(bsdf_eval, sc->type, eval*sc->weight);
- sum_pdf += bsdf_pdf*sc->sample_weight;
- }
-
- sum_sample_weight += sc->sample_weight;
- }
- }
-
- *pdf = (sum_sample_weight > 0.0f)? sum_pdf/sum_sample_weight: 0.0f;
-}
-#endif
-
-__device_inline void _shader_bsdf_multi_eval_svm(const ShaderData *sd, const float3 omega_in, float *pdf,
- int skip_bsdf, BsdfEval *bsdf_eval, float sum_pdf, float sum_sample_weight)
+__device_inline void _shader_bsdf_multi_eval(KernelGlobals *kg, const ShaderData *sd, const float3 omega_in, float *pdf,
+ int skip_bsdf, BsdfEval *result_eval, float sum_pdf, float sum_sample_weight)
{
for(int i = 0; i< sd->num_closure; i++) {
if(i == skip_bsdf)
@@ -359,11 +316,10 @@ __device_inline void _shader_bsdf_multi_eval_svm(const ShaderData *sd, const flo
if(CLOSURE_IS_BSDF(sc->type)) {
float bsdf_pdf = 0.0f;
-
- float3 eval = svm_bsdf_eval(sd, sc, omega_in, &bsdf_pdf);
+ float3 eval = bsdf_eval(kg, sd, sc, omega_in, &bsdf_pdf);
if(bsdf_pdf != 0.0f) {
- bsdf_eval_accum(bsdf_eval, sc->type, eval*sc->weight);
+ bsdf_eval_accum(result_eval, sc->type, eval*sc->weight);
sum_pdf += bsdf_pdf*sc->sample_weight;
}
@@ -382,17 +338,12 @@ __device void shader_bsdf_eval(KernelGlobals *kg, const ShaderData *sd,
#ifdef __MULTI_CLOSURE__
bsdf_eval_init(eval, NBUILTIN_CLOSURES, make_float3(0.0f, 0.0f, 0.0f), kernel_data.film.use_light_pass);
-#ifdef __OSL__
- if (kg->osl)
- return _shader_bsdf_multi_eval_osl(sd, omega_in, pdf, -1, eval, 0.0f, 0.0f);
- else
-#endif
- return _shader_bsdf_multi_eval_svm(sd, omega_in, pdf, -1, eval, 0.0f, 0.0f);
+ return _shader_bsdf_multi_eval(kg, sd, omega_in, pdf, -1, eval, 0.0f, 0.0f);
#else
const ShaderClosure *sc = &sd->closure;
*pdf = 0.0f;
- *eval = svm_bsdf_eval(sd, sc, omega_in, pdf)*sc->weight;
+ *eval = bsdf_eval(kg, sd, sc, omega_in, pdf)*sc->weight;
#endif
}
@@ -439,24 +390,14 @@ __device int shader_bsdf_sample(KernelGlobals *kg, const ShaderData *sd,
float3 eval;
*pdf = 0.0f;
-#ifdef __OSL__
- if (kg->osl)
- label = OSLShader::bsdf_sample(sd, sc, randu, randv, eval, *omega_in, *domega_in, *pdf);
- else
-#endif
- label = svm_bsdf_sample(sd, sc, randu, randv, &eval, omega_in, domega_in, pdf);
+ label = bsdf_sample(kg, sd, sc, randu, randv, &eval, omega_in, domega_in, pdf);
if(*pdf != 0.0f) {
bsdf_eval_init(bsdf_eval, sc->type, eval*sc->weight, kernel_data.film.use_light_pass);
if(sd->num_closure > 1) {
float sweight = sc->sample_weight;
-#ifdef __OSL__
- if (kg->osl)
- _shader_bsdf_multi_eval_osl(sd, *omega_in, pdf, sampled, bsdf_eval, *pdf*sweight, sweight);
- else
-#endif
- _shader_bsdf_multi_eval_svm(sd, *omega_in, pdf, sampled, bsdf_eval, *pdf*sweight, sweight);
+ _shader_bsdf_multi_eval(kg, sd, *omega_in, pdf, sampled, bsdf_eval, *pdf*sweight, sweight);
}
}
@@ -464,7 +405,7 @@ __device int shader_bsdf_sample(KernelGlobals *kg, const ShaderData *sd,
#else
/* sample the single closure that we picked */
*pdf = 0.0f;
- int label = svm_bsdf_sample(sd, &sd->closure, randu, randv, bsdf_eval, omega_in, domega_in, pdf);
+ int label = bsdf_sample(kg, sd, &sd->closure, randu, randv, bsdf_eval, omega_in, domega_in, pdf);
*bsdf_eval *= sd->closure.weight;
return label;
#endif
@@ -478,12 +419,7 @@ __device int shader_bsdf_sample_closure(KernelGlobals *kg, const ShaderData *sd,
float3 eval;
*pdf = 0.0f;
-#ifdef __OSL__
- if (kg->osl)
- label = OSLShader::bsdf_sample(sd, sc, randu, randv, eval, *omega_in, *domega_in, *pdf);
- else
-#endif
- label = svm_bsdf_sample(sd, sc, randu, randv, &eval, omega_in, domega_in, pdf);
+ label = bsdf_sample(kg, sd, sc, randu, randv, &eval, omega_in, domega_in, pdf);
if(*pdf != 0.0f)
bsdf_eval_init(bsdf_eval, sc->type, eval*sc->weight, kernel_data.film.use_light_pass);
@@ -497,17 +433,11 @@ __device void shader_bsdf_blur(KernelGlobals *kg, ShaderData *sd, float roughnes
for(int i = 0; i< sd->num_closure; i++) {
ShaderClosure *sc = &sd->closure[i];
- if(CLOSURE_IS_BSDF(sc->type)) {
-#ifdef __OSL__
- if (kg->osl)
- OSLShader::bsdf_blur(sc, roughness);
- else
-#endif
- svm_bsdf_blur(sc, roughness);
- }
+ if(CLOSURE_IS_BSDF(sc->type))
+ bsdf_blur(kg, sc, roughness);
}
#else
- svm_bsdf_blur(&sd->closure, roughness);
+ bsdf_blur(kg, &sd->closure, roughness);
#endif
}
@@ -635,6 +565,16 @@ __device float3 shader_bsdf_ao(KernelGlobals *kg, ShaderData *sd, float ao_facto
/* Emission */
+__device float3 emissive_eval(KernelGlobals *kg, ShaderData *sd, ShaderClosure *sc)
+{
+#ifdef __OSL__
+ if(kg->osl && sc->prim)
+ return OSLShader::emissive_eval(sd, sc);
+#endif
+
+ return emissive_simple_eval(sd->Ng, sd->I);
+}
+
__device float3 shader_emissive_eval(KernelGlobals *kg, ShaderData *sd)
{
float3 eval;
@@ -644,18 +584,11 @@ __device float3 shader_emissive_eval(KernelGlobals *kg, ShaderData *sd)
for(int i = 0; i < sd->num_closure; i++) {
ShaderClosure *sc = &sd->closure[i];
- if(CLOSURE_IS_EMISSION(sc->type)) {
-#ifdef __OSL__
- if (kg->osl)
- eval += OSLShader::emissive_eval(sd, sc)*sc->weight;
- else
-#endif
- eval += svm_emissive_eval(sd, sc)*sc->weight;
-
- }
+ if(CLOSURE_IS_EMISSION(sc->type))
+ eval += emissive_eval(kg, sd, sc)*sc->weight;
}
#else
- eval = svm_emissive_eval(sd, &sd->closure)*sd->closure.weight;
+ eval = emissive_eval(kg, sd, &sd->closure)*sd->closure.weight;
#endif
return eval;
@@ -687,11 +620,11 @@ __device float3 shader_holdout_eval(KernelGlobals *kg, ShaderData *sd)
/* Surface Evaluation */
__device void shader_eval_surface(KernelGlobals *kg, ShaderData *sd,
- float randb, int path_flag)
+ float randb, int path_flag, ShaderContext ctx)
{
#ifdef __OSL__
if (kg->osl)
- OSLShader::eval_surface(kg, sd, randb, path_flag);
+ OSLShader::eval_surface(kg, sd, randb, path_flag, ctx);
else
#endif
{
@@ -706,11 +639,11 @@ __device void shader_eval_surface(KernelGlobals *kg, ShaderData *sd,
/* Background Evaluation */
-__device float3 shader_eval_background(KernelGlobals *kg, ShaderData *sd, int path_flag)
+__device float3 shader_eval_background(KernelGlobals *kg, ShaderData *sd, int path_flag, ShaderContext ctx)
{
#ifdef __OSL__
if (kg->osl)
- return OSLShader::eval_background(kg, sd, path_flag);
+ return OSLShader::eval_background(kg, sd, path_flag, ctx);
else
#endif
@@ -753,31 +686,25 @@ __device float3 shader_volume_eval_phase(KernelGlobals *kg, ShaderData *sd,
for(int i = 0; i< sd->num_closure; i++) {
const ShaderClosure *sc = &sd->closure[i];
- if(CLOSURE_IS_VOLUME(sc->type)) {
-#ifdef __OSL__
- if (kg->osl)
- eval += OSLShader::volume_eval_phase(sc, omega_in, omega_out);
- else
-#endif
- eval += volume_eval_phase(sc, omega_in, omega_out);
- }
+ if(CLOSURE_IS_VOLUME(sc->type))
+ eval += volume_eval_phase(kg, sc, omega_in, omega_out);
}
return eval;
#else
- return volume_eval_phase(&sd->closure, omega_in, omega_out);
+ return volume_eval_phase(kg, &sd->closure, omega_in, omega_out);
#endif
}
/* Volume Evaluation */
__device void shader_eval_volume(KernelGlobals *kg, ShaderData *sd,
- float randb, int path_flag)
+ float randb, int path_flag, ShaderContext ctx)
{
#ifdef __SVM__
#ifdef __OSL__
if (kg->osl)
- OSLShader::eval_volume(kg, sd, randb, path_flag);
+ OSLShader::eval_volume(kg, sd, randb, path_flag, ctx);
else
#endif
svm_eval_nodes(kg, sd, SHADER_TYPE_VOLUME, randb, path_flag);
@@ -786,13 +713,13 @@ __device void shader_eval_volume(KernelGlobals *kg, ShaderData *sd,
/* Displacement Evaluation */
-__device void shader_eval_displacement(KernelGlobals *kg, ShaderData *sd)
+__device void shader_eval_displacement(KernelGlobals *kg, ShaderData *sd, ShaderContext ctx)
{
/* this will modify sd->P */
#ifdef __SVM__
#ifdef __OSL__
if (kg->osl)
- OSLShader::eval_displacement(kg, sd);
+ OSLShader::eval_displacement(kg, sd, ctx);
else
#endif
svm_eval_nodes(kg, sd, SHADER_TYPE_DISPLACEMENT, 0.0f, 0);
@@ -818,7 +745,6 @@ __device bool shader_transparent_shadow(KernelGlobals *kg, Intersection *isect)
#ifdef __NON_PROGRESSIVE__
__device void shader_merge_closures(KernelGlobals *kg, ShaderData *sd)
{
-#ifndef __OSL__
/* merge identical closures, better when we sample a single closure at a time */
for(int i = 0; i < sd->num_closure; i++) {
ShaderClosure *sci = &sd->closure[i];
@@ -826,7 +752,7 @@ __device void shader_merge_closures(KernelGlobals *kg, ShaderData *sd)
for(int j = i + 1; j < sd->num_closure; j++) {
ShaderClosure *scj = &sd->closure[j];
- if(sci->type == scj->type && sci->data0 == scj->data0 && sci->data1 == scj->data1) {
+ if(!sci->prim && sci->type == scj->type && sci->data0 == scj->data0 && sci->data1 == scj->data1) {
sci->weight += scj->weight;
sci->sample_weight += scj->sample_weight;
@@ -838,7 +764,6 @@ __device void shader_merge_closures(KernelGlobals *kg, ShaderData *sd)
}
}
}
-#endif
}
#endif
@@ -846,10 +771,7 @@ __device void shader_merge_closures(KernelGlobals *kg, ShaderData *sd)
__device void shader_release(KernelGlobals *kg, ShaderData *sd)
{
-#ifdef __OSL__
- if (kg->osl)
- OSLShader::release(kg, sd);
-#endif
+ /* nothing to do currently */
}
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index e3a766e56b1..a0673f55681 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -379,6 +379,18 @@ typedef struct ShaderClosure {
#endif
} ShaderClosure;
+/* Shader Context
+ *
+ * For OSL we recycle a fixed number of contexts for speed */
+
+typedef enum ShaderContext {
+ SHADER_CONTEXT_MAIN = 0,
+ SHADER_CONTEXT_INDIRECT = 1,
+ SHADER_CONTEXT_EMISSION = 2,
+ SHADER_CONTEXT_SHADOW = 3,
+ SHADER_CONTEXT_NUM = 4
+} ShaderContext;
+
/* Shader Data
*
* Main shader state at a point on the surface or in a volume. All coordinates
@@ -466,11 +478,6 @@ typedef struct ShaderData {
/* Closure data, with a single sampled closure for low memory usage */
ShaderClosure closure;
#endif
-
-#ifdef __OSL__
- /* OSL context */
- void *osl_ctx;
-#endif
} ShaderData;
/* Constrant Kernel Data
diff --git a/intern/cycles/kernel/osl/bsdf_diffuse_ramp.cpp b/intern/cycles/kernel/osl/bsdf_diffuse_ramp.cpp
index 7189f99a822..a320bea118a 100644
--- a/intern/cycles/kernel/osl/bsdf_diffuse_ramp.cpp
+++ b/intern/cycles/kernel/osl/bsdf_diffuse_ramp.cpp
@@ -55,7 +55,7 @@ public:
void setup()
{
- sc.N = TO_FLOAT3(N);
+ sc.prim = this;
m_shaderdata_flag = bsdf_diffuse_ramp_setup(&sc);
for(int i = 0; i < 8; i++)
@@ -101,7 +101,7 @@ public:
ClosureParam *closure_bsdf_diffuse_ramp_params()
{
static ClosureParam params[] = {
- CLOSURE_VECTOR_PARAM(DiffuseRampClosure, N),
+ CLOSURE_FLOAT3_PARAM(DiffuseRampClosure, sc.N),
CLOSURE_COLOR_ARRAY_PARAM(DiffuseRampClosure, colors, 8),
CLOSURE_STRING_KEYPARAM("label"),
CLOSURE_FINISH_PARAM(DiffuseRampClosure)
diff --git a/intern/cycles/kernel/osl/bsdf_phong_ramp.cpp b/intern/cycles/kernel/osl/bsdf_phong_ramp.cpp
index fb144be7e50..ef656ee7d5f 100644
--- a/intern/cycles/kernel/osl/bsdf_phong_ramp.cpp
+++ b/intern/cycles/kernel/osl/bsdf_phong_ramp.cpp
@@ -54,7 +54,7 @@ public:
void setup()
{
- sc.N = TO_FLOAT3(N);
+ sc.prim = this;
m_shaderdata_flag = bsdf_phong_ramp_setup(&sc);
for(int i = 0; i < 8; i++)
@@ -100,7 +100,7 @@ public:
ClosureParam *closure_bsdf_phong_ramp_params()
{
static ClosureParam params[] = {
- CLOSURE_VECTOR_PARAM(PhongRampClosure, N),
+ CLOSURE_FLOAT3_PARAM(PhongRampClosure, sc.N),
CLOSURE_FLOAT_PARAM(PhongRampClosure, sc.data0),
CLOSURE_COLOR_ARRAY_PARAM(PhongRampClosure, colors, 8),
CLOSURE_STRING_KEYPARAM("label"),
diff --git a/intern/cycles/kernel/osl/emissive.cpp b/intern/cycles/kernel/osl/emissive.cpp
index 37e3e37c00a..7d9fa81dbdd 100644
--- a/intern/cycles/kernel/osl/emissive.cpp
+++ b/intern/cycles/kernel/osl/emissive.cpp
@@ -65,7 +65,7 @@ public:
Color3 eval(const Vec3 &Ng, const Vec3 &omega_out) const
{
- float3 result = emissive_eval(TO_FLOAT3(Ng), TO_FLOAT3(omega_out));
+ float3 result = emissive_simple_eval(TO_FLOAT3(Ng), TO_FLOAT3(omega_out));
return TO_COLOR3(result);
}
diff --git a/intern/cycles/kernel/osl/osl_closures.cpp b/intern/cycles/kernel/osl/osl_closures.cpp
index 1f71fde549e..fa9f770d6ed 100644
--- a/intern/cycles/kernel/osl/osl_closures.cpp
+++ b/intern/cycles/kernel/osl/osl_closures.cpp
@@ -43,7 +43,7 @@
#include "kernel_types.h"
#include "kernel_montecarlo.h"
-#include "closure/bsdf.h"
+#include "closure/bsdf_util.h"
#include "closure/bsdf_ashikhmin_velvet.h"
#include "closure/bsdf_diffuse.h"
#include "closure/bsdf_microfacet.h"
@@ -62,34 +62,34 @@ using namespace OSL;
/* BSDF class definitions */
BSDF_CLOSURE_CLASS_BEGIN(Diffuse, diffuse, diffuse, LABEL_DIFFUSE)
- CLOSURE_VECTOR_PARAM(DiffuseClosure, N),
+ CLOSURE_FLOAT3_PARAM(DiffuseClosure, sc.N),
BSDF_CLOSURE_CLASS_END(Diffuse, diffuse)
BSDF_CLOSURE_CLASS_BEGIN(Translucent, translucent, translucent, LABEL_DIFFUSE)
- CLOSURE_VECTOR_PARAM(TranslucentClosure, N),
+ CLOSURE_FLOAT3_PARAM(TranslucentClosure, sc.N),
BSDF_CLOSURE_CLASS_END(Translucent, translucent)
BSDF_CLOSURE_CLASS_BEGIN(OrenNayar, oren_nayar, oren_nayar, LABEL_DIFFUSE)
- CLOSURE_VECTOR_PARAM(OrenNayarClosure, N),
+ CLOSURE_FLOAT3_PARAM(OrenNayarClosure, sc.N),
CLOSURE_FLOAT_PARAM(OrenNayarClosure, sc.data0),
BSDF_CLOSURE_CLASS_END(OrenNayar, oren_nayar)
BSDF_CLOSURE_CLASS_BEGIN(Reflection, reflection, reflection, LABEL_SINGULAR)
- CLOSURE_VECTOR_PARAM(ReflectionClosure, N),
+ CLOSURE_FLOAT3_PARAM(ReflectionClosure, sc.N),
BSDF_CLOSURE_CLASS_END(Reflection, reflection)
BSDF_CLOSURE_CLASS_BEGIN(Refraction, refraction, refraction, LABEL_SINGULAR)
- CLOSURE_VECTOR_PARAM(RefractionClosure, N),
+ CLOSURE_FLOAT3_PARAM(RefractionClosure, sc.N),
CLOSURE_FLOAT_PARAM(RefractionClosure, sc.data0),
BSDF_CLOSURE_CLASS_END(Refraction, refraction)
BSDF_CLOSURE_CLASS_BEGIN(WestinBackscatter, westin_backscatter, westin_backscatter, LABEL_GLOSSY)
- CLOSURE_VECTOR_PARAM(WestinBackscatterClosure, N),
+ CLOSURE_FLOAT3_PARAM(WestinBackscatterClosure, sc.N),
CLOSURE_FLOAT_PARAM(WestinBackscatterClosure, sc.data0),
BSDF_CLOSURE_CLASS_END(WestinBackscatter, westin_backscatter)
BSDF_CLOSURE_CLASS_BEGIN(WestinSheen, westin_sheen, westin_sheen, LABEL_DIFFUSE)
- CLOSURE_VECTOR_PARAM(WestinSheenClosure, N),
+ CLOSURE_FLOAT3_PARAM(WestinSheenClosure, sc.N),
CLOSURE_FLOAT_PARAM(WestinSheenClosure, sc.data0),
BSDF_CLOSURE_CLASS_END(WestinSheen, westin_sheen)
@@ -97,35 +97,35 @@ BSDF_CLOSURE_CLASS_BEGIN(Transparent, transparent, transparent, LABEL_SINGULAR)
BSDF_CLOSURE_CLASS_END(Transparent, transparent)
BSDF_CLOSURE_CLASS_BEGIN(AshikhminVelvet, ashikhmin_velvet, ashikhmin_velvet, LABEL_DIFFUSE)
- CLOSURE_VECTOR_PARAM(AshikhminVelvetClosure, N),
+ CLOSURE_FLOAT3_PARAM(AshikhminVelvetClosure, sc.N),
CLOSURE_FLOAT_PARAM(AshikhminVelvetClosure, sc.data0),
BSDF_CLOSURE_CLASS_END(AshikhminVelvet, ashikhmin_velvet)
BSDF_CLOSURE_CLASS_BEGIN(Ward, ward, ward, LABEL_GLOSSY)
- CLOSURE_VECTOR_PARAM(WardClosure, N),
- CLOSURE_VECTOR_PARAM(WardClosure, T),
+ CLOSURE_FLOAT3_PARAM(WardClosure, sc.N),
+ CLOSURE_FLOAT3_PARAM(WardClosure, sc.T),
CLOSURE_FLOAT_PARAM(WardClosure, sc.data0),
CLOSURE_FLOAT_PARAM(WardClosure, sc.data1),
BSDF_CLOSURE_CLASS_END(Ward, ward)
BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGX, microfacet_ggx, microfacet_ggx, LABEL_GLOSSY)
- CLOSURE_VECTOR_PARAM(MicrofacetGGXClosure, N),
+ CLOSURE_FLOAT3_PARAM(MicrofacetGGXClosure, sc.N),
CLOSURE_FLOAT_PARAM(MicrofacetGGXClosure, sc.data0),
BSDF_CLOSURE_CLASS_END(MicrofacetGGX, microfacet_ggx)
BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmann, microfacet_beckmann, microfacet_beckmann, LABEL_GLOSSY)
- CLOSURE_VECTOR_PARAM(MicrofacetBeckmannClosure, N),
+ CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannClosure, sc.N),
CLOSURE_FLOAT_PARAM(MicrofacetBeckmannClosure, sc.data0),
BSDF_CLOSURE_CLASS_END(MicrofacetBeckmann, microfacet_beckmann)
BSDF_CLOSURE_CLASS_BEGIN(MicrofacetGGXRefraction, microfacet_ggx_refraction, microfacet_ggx, LABEL_GLOSSY)
- CLOSURE_VECTOR_PARAM(MicrofacetGGXRefractionClosure, N),
+ CLOSURE_FLOAT3_PARAM(MicrofacetGGXRefractionClosure, sc.N),
CLOSURE_FLOAT_PARAM(MicrofacetGGXRefractionClosure, sc.data0),
CLOSURE_FLOAT_PARAM(MicrofacetGGXRefractionClosure, sc.data1),
BSDF_CLOSURE_CLASS_END(MicrofacetGGXRefraction, microfacet_ggx_refraction)
BSDF_CLOSURE_CLASS_BEGIN(MicrofacetBeckmannRefraction, microfacet_beckmann_refraction, microfacet_beckmann, LABEL_GLOSSY)
- CLOSURE_VECTOR_PARAM(MicrofacetBeckmannRefractionClosure, N),
+ CLOSURE_FLOAT3_PARAM(MicrofacetBeckmannRefractionClosure, sc.N),
CLOSURE_FLOAT_PARAM(MicrofacetBeckmannRefractionClosure, sc.data0),
CLOSURE_FLOAT_PARAM(MicrofacetBeckmannRefractionClosure, sc.data1),
BSDF_CLOSURE_CLASS_END(MicrofacetBeckmannRefraction, microfacet_beckmann_refraction)
diff --git a/intern/cycles/kernel/osl/osl_closures.h b/intern/cycles/kernel/osl/osl_closures.h
index 5cd333c806e..fe37c974e95 100644
--- a/intern/cycles/kernel/osl/osl_closures.h
+++ b/intern/cycles/kernel/osl/osl_closures.h
@@ -70,8 +70,11 @@ void name(RendererServices *, int id, void *data) \
#define CLOSURE_PREPARE_STATIC(name, classname) static CLOSURE_PREPARE(name, classname)
-#define TO_VEC3(v) (*(OSL::Vec3 *)&(v))
-#define TO_COLOR3(v) (*(OSL::Color3 *)&(v))
+#define CLOSURE_FLOAT3_PARAM(st, fld) \
+ { TypeDesc::TypeVector, reckless_offsetof(st, fld), NULL, sizeof(OSL::Vec3) }
+
+#define TO_VEC3(v) OSL::Vec3(v.x, v.y, v.z)
+#define TO_COLOR3(v) OSL::Color3(v.x, v.y, v.z)
#define TO_FLOAT3(v) make_float3(v[0], v[1], v[2])
/* BSDF */
@@ -79,7 +82,6 @@ void name(RendererServices *, int id, void *data) \
class CBSDFClosure : public OSL::ClosurePrimitive {
public:
ShaderClosure sc;
- OSL::Vec3 N, T;
CBSDFClosure(int scattering) : OSL::ClosurePrimitive(BSDF),
m_scattering_label(scattering), m_shaderdata_flag(0) { }
@@ -87,7 +89,6 @@ public:
int scattering() const { return m_scattering_label; }
int shaderdata_flag() const { return m_shaderdata_flag; }
- ClosureType shaderclosure_type() const { return sc.type; }
virtual void blur(float roughness) = 0;
virtual float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float &pdf) const = 0;
@@ -114,8 +115,7 @@ public: \
\
void setup() \
{ \
- sc.N = TO_FLOAT3(N); \
- sc.T = TO_FLOAT3(T); \
+ sc.prim = NULL; \
m_shaderdata_flag = bsdf_##lower##_setup(&sc); \
} \
\
diff --git a/intern/cycles/kernel/osl/osl_globals.h b/intern/cycles/kernel/osl/osl_globals.h
index 1a2a210de88..fb569117698 100644
--- a/intern/cycles/kernel/osl/osl_globals.h
+++ b/intern/cycles/kernel/osl/osl_globals.h
@@ -75,10 +75,21 @@ struct OSLGlobals {
vector<ustring> object_names;
};
+/* trace() call result */
+struct OSLTraceData {
+ Ray ray;
+ Intersection isect;
+ ShaderData sd;
+ bool setup;
+ bool init;
+};
+
/* thread key for thread specific data lookup */
struct OSLThreadData {
OSL::ShaderGlobals globals;
OSL::PerThreadInfo *thread_info;
+ OSLTraceData tracedata;
+ OSL::ShadingContext *context[SHADER_CONTEXT_NUM];
};
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index b584a54b1b7..d6e52e28c62 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -47,7 +47,7 @@ CCL_NAMESPACE_BEGIN
/* RenderServices implementation */
-#define TO_MATRIX44(m) (*(OSL::Matrix44 *)&(m))
+#define COPY_MATRIX44(m1, m2) memcpy(m1, m2, sizeof(*m2))
/* static ustrings */
ustring OSLRenderServices::u_distance("distance");
@@ -121,7 +121,7 @@ bool OSLRenderServices::get_matrix(OSL::Matrix44 &result, OSL::TransformationPtr
Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
#endif
tfm = transform_transpose(tfm);
- result = TO_MATRIX44(tfm);
+ COPY_MATRIX44(&result, &tfm);
return true;
}
@@ -151,7 +151,7 @@ bool OSLRenderServices::get_inverse_matrix(OSL::Matrix44 &result, OSL::Transform
Transform itfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
#endif
itfm = transform_transpose(itfm);
- result = TO_MATRIX44(itfm);
+ COPY_MATRIX44(&result, &itfm);
return true;
}
@@ -166,22 +166,22 @@ bool OSLRenderServices::get_matrix(OSL::Matrix44 &result, ustring from, float ti
if (from == u_ndc) {
Transform tfm = transform_transpose(transform_quick_inverse(kernel_data.cam.worldtondc));
- result = TO_MATRIX44(tfm);
+ COPY_MATRIX44(&result, &tfm);
return true;
}
else if (from == u_raster) {
Transform tfm = transform_transpose(kernel_data.cam.rastertoworld);
- result = TO_MATRIX44(tfm);
+ COPY_MATRIX44(&result, &tfm);
return true;
}
else if (from == u_screen) {
Transform tfm = transform_transpose(kernel_data.cam.screentoworld);
- result = TO_MATRIX44(tfm);
+ COPY_MATRIX44(&result, &tfm);
return true;
}
else if (from == u_camera) {
Transform tfm = transform_transpose(kernel_data.cam.cameratoworld);
- result = TO_MATRIX44(tfm);
+ COPY_MATRIX44(&result, &tfm);
return true;
}
@@ -194,22 +194,22 @@ bool OSLRenderServices::get_inverse_matrix(OSL::Matrix44 &result, ustring to, fl
if (to == u_ndc) {
Transform tfm = transform_transpose(kernel_data.cam.worldtondc);
- result = TO_MATRIX44(tfm);
+ COPY_MATRIX44(&result, &tfm);
return true;
}
else if (to == u_raster) {
Transform tfm = transform_transpose(kernel_data.cam.worldtoraster);
- result = TO_MATRIX44(tfm);
+ COPY_MATRIX44(&result, &tfm);
return true;
}
else if (to == u_screen) {
Transform tfm = transform_transpose(kernel_data.cam.worldtoscreen);
- result = TO_MATRIX44(tfm);
+ COPY_MATRIX44(&result, &tfm);
return true;
}
else if (to == u_camera) {
Transform tfm = transform_transpose(kernel_data.cam.worldtocamera);
- result = TO_MATRIX44(tfm);
+ COPY_MATRIX44(&result, &tfm);
return true;
}
@@ -232,7 +232,7 @@ bool OSLRenderServices::get_matrix(OSL::Matrix44 &result, OSL::TransformationPtr
Transform tfm = object_fetch_transform(kg, object, OBJECT_TRANSFORM);
#endif
tfm = transform_transpose(tfm);
- result = TO_MATRIX44(tfm);
+ COPY_MATRIX44(&result, &tfm);
return true;
}
@@ -257,7 +257,7 @@ bool OSLRenderServices::get_inverse_matrix(OSL::Matrix44 &result, OSL::Transform
Transform tfm = object_fetch_transform(kg, object, OBJECT_INVERSE_TRANSFORM);
#endif
tfm = transform_transpose(tfm);
- result = TO_MATRIX44(tfm);
+ COPY_MATRIX44(&result, &tfm);
return true;
}
@@ -272,22 +272,22 @@ bool OSLRenderServices::get_matrix(OSL::Matrix44 &result, ustring from)
if (from == u_ndc) {
Transform tfm = transform_transpose(transform_quick_inverse(kernel_data.cam.worldtondc));
- result = TO_MATRIX44(tfm);
+ COPY_MATRIX44(&result, &tfm);
return true;
}
else if (from == u_raster) {
Transform tfm = transform_transpose(kernel_data.cam.rastertoworld);
- result = TO_MATRIX44(tfm);
+ COPY_MATRIX44(&result, &tfm);
return true;
}
else if (from == u_screen) {
Transform tfm = transform_transpose(kernel_data.cam.screentoworld);
- result = TO_MATRIX44(tfm);
+ COPY_MATRIX44(&result, &tfm);
return true;
}
else if (from == u_camera) {
Transform tfm = transform_transpose(kernel_data.cam.cameratoworld);
- result = TO_MATRIX44(tfm);
+ COPY_MATRIX44(&result, &tfm);
return true;
}
@@ -300,22 +300,22 @@ bool OSLRenderServices::get_inverse_matrix(OSL::Matrix44 &result, ustring to)
if (to == u_ndc) {
Transform tfm = transform_transpose(kernel_data.cam.worldtondc);
- result = TO_MATRIX44(tfm);
+ COPY_MATRIX44(&result, &tfm);
return true;
}
else if (to == u_raster) {
Transform tfm = transform_transpose(kernel_data.cam.worldtoraster);
- result = TO_MATRIX44(tfm);
+ COPY_MATRIX44(&result, &tfm);
return true;
}
else if (to == u_screen) {
Transform tfm = transform_transpose(kernel_data.cam.worldtoscreen);
- result = TO_MATRIX44(tfm);
+ COPY_MATRIX44(&result, &tfm);
return true;
}
else if (to == u_camera) {
Transform tfm = transform_transpose(kernel_data.cam.worldtocamera);
- result = TO_MATRIX44(tfm);
+ COPY_MATRIX44(&result, &tfm);
return true;
}
@@ -815,13 +815,10 @@ bool OSLRenderServices::trace(TraceOpt &options, OSL::ShaderGlobals *sg,
ray.dD.dy = TO_FLOAT3(dRdy);
/* allocate trace data */
- TraceData *tracedata = new TraceData();
+ OSLTraceData *tracedata = (OSLTraceData*)sg->tracedata;
tracedata->ray = ray;
tracedata->setup = false;
-
- if(sg->tracedata)
- delete (TraceData*)sg->tracedata;
- sg->tracedata = tracedata;
+ tracedata->init = true;
/* raytrace */
return scene_intersect(kernel_globals, &ray, ~0, &tracedata->isect);
@@ -831,9 +828,9 @@ bool OSLRenderServices::trace(TraceOpt &options, OSL::ShaderGlobals *sg,
bool OSLRenderServices::getmessage(OSL::ShaderGlobals *sg, ustring source, ustring name,
TypeDesc type, void *val, bool derivatives)
{
- TraceData *tracedata = (TraceData*)sg->tracedata;
+ OSLTraceData *tracedata = (OSLTraceData*)sg->tracedata;
- if(source == u_trace && tracedata) {
+ if(source == u_trace && tracedata->init) {
if(name == u_hit) {
return set_attribute_int((tracedata->isect.prim != ~0), type, derivatives, val);
}
diff --git a/intern/cycles/kernel/osl/osl_services.h b/intern/cycles/kernel/osl/osl_services.h
index e687700b383..cd4a4163209 100644
--- a/intern/cycles/kernel/osl/osl_services.h
+++ b/intern/cycles/kernel/osl/osl_services.h
@@ -106,13 +106,6 @@ public:
static bool get_object_standard_attribute(KernelGlobals *kg, ShaderData *sd, ustring name,
TypeDesc type, bool derivatives, void *val);
- struct TraceData {
- Ray ray;
- Intersection isect;
- ShaderData sd;
- bool setup;
- };
-
static ustring u_distance;
static ustring u_index;
static ustring u_camera;
diff --git a/intern/cycles/kernel/osl/osl_shader.cpp b/intern/cycles/kernel/osl/osl_shader.cpp
index 32712b25e92..f5c04b6755e 100644
--- a/intern/cycles/kernel/osl/osl_shader.cpp
+++ b/intern/cycles/kernel/osl/osl_shader.cpp
@@ -51,8 +51,13 @@ void OSLShader::thread_init(KernelGlobals *kg, KernelGlobals *kernel_globals, OS
OSLThreadData *tdata = new OSLThreadData();
memset(&tdata->globals, 0, sizeof(OSL::ShaderGlobals));
+ tdata->globals.tracedata = &tdata->tracedata;
+ tdata->globals.flipHandedness = false;
tdata->thread_info = ss->create_thread_info();
+ for(int i = 0; i < SHADER_CONTEXT_NUM; i++)
+ tdata->context[i] = ss->get_context(tdata->thread_info);
+
kg->osl_ss = (OSLShadingSystem*)ss;
kg->osl_tdata = tdata;
}
@@ -65,6 +70,9 @@ void OSLShader::thread_free(KernelGlobals *kg)
OSL::ShadingSystem *ss = (OSL::ShadingSystem*)kg->osl_ss;
OSLThreadData *tdata = kg->osl_tdata;
+ for(int i = 0; i < SHADER_CONTEXT_NUM; i++)
+ ss->release_context(tdata->context[i]);
+
ss->destroy_thread_info(tdata->thread_info);
delete tdata;
@@ -77,8 +85,10 @@ void OSLShader::thread_free(KernelGlobals *kg)
/* Globals */
static void shaderdata_to_shaderglobals(KernelGlobals *kg, ShaderData *sd,
- int path_flag, OSL::ShaderGlobals *globals)
+ int path_flag, OSLThreadData *tdata)
{
+ OSL::ShaderGlobals *globals = &tdata->globals;
+
/* copy from shader data to shader globals */
globals->P = TO_VEC3(sd->P);
globals->dPdx = TO_VEC3(sd->dP.dx);
@@ -100,15 +110,11 @@ static void shaderdata_to_shaderglobals(KernelGlobals *kg, ShaderData *sd,
globals->time = sd->time;
/* booleans */
- globals->raytype = path_flag; /* todo: add our own ray types */
+ globals->raytype = path_flag;
globals->backfacing = (sd->flag & SD_BACKFACING);
- /* don't know yet if we need this */
- globals->flipHandedness = false;
-
/* shader data to be used in services callbacks */
globals->renderstate = sd;
- globals->tracedata = NULL;
/* hacky, we leave it to services to fetch actual object matrix */
globals->shader2common = sd;
@@ -116,6 +122,9 @@ static void shaderdata_to_shaderglobals(KernelGlobals *kg, ShaderData *sd,
/* must be set to NULL before execute */
globals->Ci = NULL;
+
+ /* clear trace data */
+ tdata->tracedata.init = false;
}
/* Surface */
@@ -132,14 +141,10 @@ static void flatten_surface_closure_tree(ShaderData *sd, bool no_glossy,
if (prim) {
ShaderClosure sc;
- sc.prim = prim;
sc.weight = weight;
switch (prim->category()) {
case OSL::ClosurePrimitive::BSDF: {
- if (sd->num_closure == MAX_CLOSURE)
- return;
-
CBSDFClosure *bsdf = (CBSDFClosure *)prim;
int scattering = bsdf->scattering();
@@ -151,8 +156,13 @@ static void flatten_surface_closure_tree(ShaderData *sd, bool no_glossy,
float sample_weight = fabsf(average(weight));
sc.sample_weight = sample_weight;
- sc.type = bsdf->shaderclosure_type();
- sc.N = bsdf->sc.N; /* needed for AO */
+
+ sc.type = bsdf->sc.type;
+ sc.N = bsdf->sc.N;
+ sc.T = bsdf->sc.T;
+ sc.data0 = bsdf->sc.data0;
+ sc.data1 = bsdf->sc.data1;
+ sc.prim = bsdf->sc.prim;
/* add */
if(sc.sample_weight > 1e-5f && sd->num_closure < MAX_CLOSURE) {
@@ -170,6 +180,7 @@ static void flatten_surface_closure_tree(ShaderData *sd, bool no_glossy,
sc.sample_weight = sample_weight;
sc.type = CLOSURE_EMISSION_ID;
+ sc.prim = NULL;
/* flag */
if(sd->num_closure < MAX_CLOSURE) {
@@ -179,14 +190,12 @@ static void flatten_surface_closure_tree(ShaderData *sd, bool no_glossy,
break;
}
case AmbientOcclusion: {
- if (sd->num_closure == MAX_CLOSURE)
- return;
-
/* sample weight */
float sample_weight = fabsf(average(weight));
sc.sample_weight = sample_weight;
sc.type = CLOSURE_AMBIENT_OCCLUSION_ID;
+ sc.prim = NULL;
if(sd->num_closure < MAX_CLOSURE) {
sd->closure[sd->num_closure++] = sc;
@@ -195,11 +204,9 @@ static void flatten_surface_closure_tree(ShaderData *sd, bool no_glossy,
break;
}
case OSL::ClosurePrimitive::Holdout:
- if (sd->num_closure == MAX_CLOSURE)
- return;
-
sc.sample_weight = 0.0f;
sc.type = CLOSURE_HOLDOUT_ID;
+ sc.prim = NULL;
if(sd->num_closure < MAX_CLOSURE) {
sd->closure[sd->num_closure++] = sc;
@@ -226,26 +233,20 @@ static void flatten_surface_closure_tree(ShaderData *sd, bool no_glossy,
}
}
-void OSLShader::eval_surface(KernelGlobals *kg, ShaderData *sd, float randb, int path_flag)
+void OSLShader::eval_surface(KernelGlobals *kg, ShaderData *sd, float randb, int path_flag, ShaderContext ctx)
{
- /* gather pointers */
- OSL::ShadingSystem *ss = (OSL::ShadingSystem*)kg->osl_ss;
- OSLThreadData *tdata = kg->osl_tdata;
- OSL::ShaderGlobals *globals = &tdata->globals;
- OSL::ShadingContext *ctx = (OSL::ShadingContext *)sd->osl_ctx;
-
/* setup shader globals from shader data */
- shaderdata_to_shaderglobals(kg, sd, path_flag, globals);
+ OSLThreadData *tdata = kg->osl_tdata;
+ shaderdata_to_shaderglobals(kg, sd, path_flag, tdata);
/* execute shader for this point */
+ OSL::ShadingSystem *ss = (OSL::ShadingSystem*)kg->osl_ss;
+ OSL::ShaderGlobals *globals = &tdata->globals;
+ OSL::ShadingContext *octx = tdata->context[(int)ctx];
int shader = sd->shader & SHADER_MASK;
if (kg->osl->surface_state[shader])
- ss->execute(*ctx, *(kg->osl->surface_state[shader]), *globals);
-
- /* free trace data */
- if(globals->tracedata)
- delete (OSLRenderServices::TraceData*)globals->tracedata;
+ ss->execute(*octx, *(kg->osl->surface_state[shader]), *globals);
/* flatten closure tree */
sd->num_closure = 0;
@@ -287,24 +288,19 @@ static float3 flatten_background_closure_tree(const OSL::ClosureColor *closure)
return make_float3(0.0f, 0.0f, 0.0f);
}
-float3 OSLShader::eval_background(KernelGlobals *kg, ShaderData *sd, int path_flag)
+float3 OSLShader::eval_background(KernelGlobals *kg, ShaderData *sd, int path_flag, ShaderContext ctx)
{
- /* gather pointers */
- OSL::ShadingSystem *ss = (OSL::ShadingSystem*)kg->osl_ss;
- OSLThreadData *tdata = kg->osl_tdata;
- OSL::ShaderGlobals *globals = &tdata->globals;
- OSL::ShadingContext *ctx = (OSL::ShadingContext *)sd->osl_ctx;
-
/* setup shader globals from shader data */
- shaderdata_to_shaderglobals(kg, sd, path_flag, globals);
+ OSLThreadData *tdata = kg->osl_tdata;
+ shaderdata_to_shaderglobals(kg, sd, path_flag, tdata);
/* execute shader for this point */
- if (kg->osl->background_state)
- ss->execute(*ctx, *(kg->osl->background_state), *globals);
+ OSL::ShadingSystem *ss = (OSL::ShadingSystem*)kg->osl_ss;
+ OSL::ShaderGlobals *globals = &tdata->globals;
+ OSL::ShadingContext *octx = tdata->context[(int)ctx];
- /* free trace data */
- if(globals->tracedata)
- delete (OSLRenderServices::TraceData*)globals->tracedata;
+ if (kg->osl->background_state)
+ ss->execute(*octx, *(kg->osl->background_state), *globals);
/* return background color immediately */
if (globals->Ci)
@@ -327,19 +323,16 @@ static void flatten_volume_closure_tree(ShaderData *sd,
if (prim) {
ShaderClosure sc;
- sc.prim = prim;
sc.weight = weight;
switch (prim->category()) {
case OSL::ClosurePrimitive::Volume: {
- if (sd->num_closure == MAX_CLOSURE)
- return;
-
/* sample weight */
float sample_weight = fabsf(average(weight));
sc.sample_weight = sample_weight;
sc.type = CLOSURE_VOLUME_ID;
+ sc.prim = NULL;
/* add */
if(sc.sample_weight > 1e-5f && sd->num_closure < MAX_CLOSURE)
@@ -368,26 +361,20 @@ static void flatten_volume_closure_tree(ShaderData *sd,
}
}
-void OSLShader::eval_volume(KernelGlobals *kg, ShaderData *sd, float randb, int path_flag)
+void OSLShader::eval_volume(KernelGlobals *kg, ShaderData *sd, float randb, int path_flag, ShaderContext ctx)
{
- /* gather pointers */
- OSL::ShadingSystem *ss = (OSL::ShadingSystem*)kg->osl_ss;
- OSLThreadData *tdata = kg->osl_tdata;
- OSL::ShaderGlobals *globals = &tdata->globals;
- OSL::ShadingContext *ctx = (OSL::ShadingContext *)sd->osl_ctx;
-
/* setup shader globals from shader data */
- shaderdata_to_shaderglobals(kg, sd, path_flag, globals);
+ OSLThreadData *tdata = kg->osl_tdata;
+ shaderdata_to_shaderglobals(kg, sd, path_flag, tdata);
/* execute shader */
+ OSL::ShadingSystem *ss = (OSL::ShadingSystem*)kg->osl_ss;
+ OSL::ShaderGlobals *globals = &tdata->globals;
+ OSL::ShadingContext *octx = tdata->context[(int)ctx];
int shader = sd->shader & SHADER_MASK;
if (kg->osl->volume_state[shader])
- ss->execute(*ctx, *(kg->osl->volume_state[shader]), *globals);
-
- /* free trace data */
- if(globals->tracedata)
- delete (OSLRenderServices::TraceData*)globals->tracedata;
+ ss->execute(*octx, *(kg->osl->volume_state[shader]), *globals);
if (globals->Ci)
flatten_volume_closure_tree(sd, globals->Ci);
@@ -395,46 +382,25 @@ void OSLShader::eval_volume(KernelGlobals *kg, ShaderData *sd, float randb, int
/* Displacement */
-void OSLShader::eval_displacement(KernelGlobals *kg, ShaderData *sd)
+void OSLShader::eval_displacement(KernelGlobals *kg, ShaderData *sd, ShaderContext ctx)
{
- /* gather pointers */
- OSL::ShadingSystem *ss = (OSL::ShadingSystem*)kg->osl_ss;
- OSLThreadData *tdata = kg->osl_tdata;
- OSL::ShaderGlobals *globals = &tdata->globals;
- OSL::ShadingContext *ctx = (OSL::ShadingContext *)sd->osl_ctx;
-
/* setup shader globals from shader data */
- shaderdata_to_shaderglobals(kg, sd, 0, globals);
+ OSLThreadData *tdata = kg->osl_tdata;
+ shaderdata_to_shaderglobals(kg, sd, 0, tdata);
/* execute shader */
+ OSL::ShadingSystem *ss = (OSL::ShadingSystem*)kg->osl_ss;
+ OSL::ShaderGlobals *globals = &tdata->globals;
+ OSL::ShadingContext *octx = tdata->context[(int)ctx];
int shader = sd->shader & SHADER_MASK;
if (kg->osl->displacement_state[shader])
- ss->execute(*ctx, *(kg->osl->displacement_state[shader]), *globals);
-
- /* free trace data */
- if(globals->tracedata)
- delete (OSLRenderServices::TraceData*)globals->tracedata;
+ ss->execute(*octx, *(kg->osl->displacement_state[shader]), *globals);
/* get back position */
sd->P = TO_FLOAT3(globals->P);
}
-void OSLShader::init(KernelGlobals *kg, ShaderData *sd)
-{
- OSL::ShadingSystem *ss = (OSL::ShadingSystem*)kg->osl_ss;
- OSLThreadData *tdata = kg->osl_tdata;
-
- sd->osl_ctx = ss->get_context(tdata->thread_info);
-}
-
-void OSLShader::release(KernelGlobals *kg, ShaderData *sd)
-{
- OSL::ShadingSystem *ss = (OSL::ShadingSystem*)kg->osl_ss;
-
- ss->release_context((OSL::ShadingContext *)sd->osl_ctx);
-}
-
/* BSDF Closure */
int OSLShader::bsdf_sample(const ShaderData *sd, const ShaderClosure *sc, float randu, float randv, float3& eval, float3& omega_in, differential3& domega_in, float& pdf)
diff --git a/intern/cycles/kernel/osl/osl_shader.h b/intern/cycles/kernel/osl/osl_shader.h
index e614f240dc1..2e46a2de42c 100644
--- a/intern/cycles/kernel/osl/osl_shader.h
+++ b/intern/cycles/kernel/osl/osl_shader.h
@@ -55,10 +55,10 @@ public:
static void thread_free(KernelGlobals *kg);
/* eval */
- static void eval_surface(KernelGlobals *kg, ShaderData *sd, float randb, int path_flag);
- static float3 eval_background(KernelGlobals *kg, ShaderData *sd, int path_flag);
- static void eval_volume(KernelGlobals *kg, ShaderData *sd, float randb, int path_flag);
- static void eval_displacement(KernelGlobals *kg, ShaderData *sd);
+ static void eval_surface(KernelGlobals *kg, ShaderData *sd, float randb, int path_flag, ShaderContext ctx);
+ static float3 eval_background(KernelGlobals *kg, ShaderData *sd, int path_flag, ShaderContext ctx);
+ static void eval_volume(KernelGlobals *kg, ShaderData *sd, float randb, int path_flag, ShaderContext ctx);
+ static void eval_displacement(KernelGlobals *kg, ShaderData *sd, ShaderContext ctx);
/* sample & eval */
static int bsdf_sample(const ShaderData *sd, const ShaderClosure *sc,
@@ -73,10 +73,6 @@ public:
static float3 volume_eval_phase(const ShaderClosure *sc,
const float3 omega_in, const float3 omega_out);
- /* release */
- static void init(KernelGlobals *kg, ShaderData *sd);
- static void release(KernelGlobals *kg, ShaderData *sd);
-
/* attributes */
static int find_attribute(KernelGlobals *kg, const ShaderData *sd, uint id);
};
diff --git a/intern/cycles/kernel/svm/svm_bsdf.h b/intern/cycles/kernel/svm/svm_bsdf.h
deleted file mode 100644
index a9524f3ed37..00000000000
--- a/intern/cycles/kernel/svm/svm_bsdf.h
+++ /dev/null
@@ -1,279 +0,0 @@
-/*
- * Copyright 2011, Blender Foundation.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- */
-
-#include "../closure/bsdf_ashikhmin_velvet.h"
-#include "../closure/bsdf_diffuse.h"
-#include "../closure/bsdf_oren_nayar.h"
-#include "../closure/bsdf_phong_ramp.h"
-#include "../closure/bsdf_diffuse_ramp.h"
-#include "../closure/bsdf_microfacet.h"
-#include "../closure/bsdf_reflection.h"
-#include "../closure/bsdf_refraction.h"
-#include "../closure/bsdf_transparent.h"
-#ifdef __ANISOTROPIC__
-#include "../closure/bsdf_ward.h"
-#endif
-#include "../closure/bsdf_westin.h"
-
-CCL_NAMESPACE_BEGIN
-
-__device int svm_bsdf_sample(const ShaderData *sd, const ShaderClosure *sc, float randu, float randv, float3 *eval, float3 *omega_in, differential3 *domega_in, float *pdf)
-{
- int label;
-
- switch(sc->type) {
- case CLOSURE_BSDF_DIFFUSE_ID:
- label = bsdf_diffuse_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
- eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
- break;
-#ifdef __SVM__
- case CLOSURE_BSDF_OREN_NAYAR_ID:
- label = bsdf_oren_nayar_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
- eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
- break;
- /*case CLOSURE_BSDF_PHONG_RAMP_ID:
- label = bsdf_phong_ramp_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
- eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
- break;
- case CLOSURE_BSDF_DIFFUSE_RAMP_ID:
- label = bsdf_diffuse_ramp_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
- eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
- break;*/
- case CLOSURE_BSDF_TRANSLUCENT_ID:
- label = bsdf_translucent_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
- eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
- break;
- case CLOSURE_BSDF_REFLECTION_ID:
- label = bsdf_reflection_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
- eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
- break;
- case CLOSURE_BSDF_REFRACTION_ID:
- label = bsdf_refraction_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
- eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
- break;
- case CLOSURE_BSDF_TRANSPARENT_ID:
- label = bsdf_transparent_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
- eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
- break;
- case CLOSURE_BSDF_MICROFACET_GGX_ID:
- case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
- label = bsdf_microfacet_ggx_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
- eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
- break;
- case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
- case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
- label = bsdf_microfacet_beckmann_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
- eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
- break;
-#ifdef __ANISOTROPIC__
- case CLOSURE_BSDF_WARD_ID:
- label = bsdf_ward_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
- eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
- break;
-#endif
- case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID:
- label = bsdf_ashikhmin_velvet_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
- eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
- break;
- case CLOSURE_BSDF_WESTIN_BACKSCATTER_ID:
- label = bsdf_westin_backscatter_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
- eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
- break;
- case CLOSURE_BSDF_WESTIN_SHEEN_ID:
- label = bsdf_westin_sheen_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
- eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
- break;
-#endif
- default:
- label = LABEL_NONE;
- break;
- }
-
- return label;
-}
-
-__device float3 svm_bsdf_eval(const ShaderData *sd, const ShaderClosure *sc, const float3 omega_in, float *pdf)
-{
- float3 eval;
-
- if(dot(sd->Ng, omega_in) >= 0.0f) {
- switch(sc->type) {
- case CLOSURE_BSDF_DIFFUSE_ID:
- eval = bsdf_diffuse_eval_reflect(sc, sd->I, omega_in, pdf);
- break;
-#ifdef __SVM__
- case CLOSURE_BSDF_OREN_NAYAR_ID:
- eval = bsdf_oren_nayar_eval_reflect(sc, sd->I, omega_in, pdf);
- break;
- /*case CLOSURE_BSDF_PHONG_RAMP_ID:
- eval = bsdf_phong_ramp_eval_reflect(sc, sd->I, omega_in, pdf);
- break;
- case CLOSURE_BSDF_DIFFUSE_RAMP_ID:
- eval = bsdf_diffuse_ramp_eval_reflect(sc, sd->I, omega_in, pdf);
- break;*/
- case CLOSURE_BSDF_TRANSLUCENT_ID:
- eval = bsdf_translucent_eval_reflect(sc, sd->I, omega_in, pdf);
- break;
- case CLOSURE_BSDF_REFLECTION_ID:
- eval = bsdf_reflection_eval_reflect(sc, sd->I, omega_in, pdf);
- break;
- case CLOSURE_BSDF_REFRACTION_ID:
- eval = bsdf_refraction_eval_reflect(sc, sd->I, omega_in, pdf);
- break;
- case CLOSURE_BSDF_TRANSPARENT_ID:
- eval = bsdf_transparent_eval_reflect(sc, sd->I, omega_in, pdf);
- break;
- case CLOSURE_BSDF_MICROFACET_GGX_ID:
- case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
- eval = bsdf_microfacet_ggx_eval_reflect(sc, sd->I, omega_in, pdf);
- break;
- case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
- case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
- eval = bsdf_microfacet_beckmann_eval_reflect(sc, sd->I, omega_in, pdf);
- break;
-#ifdef __ANISOTROPIC__
- case CLOSURE_BSDF_WARD_ID:
- eval = bsdf_ward_eval_reflect(sc, sd->I, omega_in, pdf);
- break;
-#endif
- case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID:
- eval = bsdf_ashikhmin_velvet_eval_reflect(sc, sd->I, omega_in, pdf);
- break;
- case CLOSURE_BSDF_WESTIN_BACKSCATTER_ID:
- eval = bsdf_westin_backscatter_eval_reflect(sc, sd->I, omega_in, pdf);
- break;
- case CLOSURE_BSDF_WESTIN_SHEEN_ID:
- eval = bsdf_westin_sheen_eval_reflect(sc, sd->I, omega_in, pdf);
- break;
-#endif
- default:
- eval = make_float3(0.0f, 0.0f, 0.0f);
- break;
- }
- }
- else {
- switch(sc->type) {
- case CLOSURE_BSDF_DIFFUSE_ID:
- eval = bsdf_diffuse_eval_transmit(sc, sd->I, omega_in, pdf);
- break;
-#ifdef __SVM__
- case CLOSURE_BSDF_OREN_NAYAR_ID:
- eval = bsdf_oren_nayar_eval_transmit(sc, sd->I, omega_in, pdf);
- break;
- case CLOSURE_BSDF_TRANSLUCENT_ID:
- eval = bsdf_translucent_eval_transmit(sc, sd->I, omega_in, pdf);
- break;
- case CLOSURE_BSDF_REFLECTION_ID:
- eval = bsdf_reflection_eval_transmit(sc, sd->I, omega_in, pdf);
- break;
- case CLOSURE_BSDF_REFRACTION_ID:
- eval = bsdf_refraction_eval_transmit(sc, sd->I, omega_in, pdf);
- break;
- case CLOSURE_BSDF_TRANSPARENT_ID:
- eval = bsdf_transparent_eval_transmit(sc, sd->I, omega_in, pdf);
- break;
- case CLOSURE_BSDF_MICROFACET_GGX_ID:
- case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
- eval = bsdf_microfacet_ggx_eval_transmit(sc, sd->I, omega_in, pdf);
- break;
- case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
- case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
- eval = bsdf_microfacet_beckmann_eval_transmit(sc, sd->I, omega_in, pdf);
- break;
-#ifdef __ANISOTROPIC__
- case CLOSURE_BSDF_WARD_ID:
- eval = bsdf_ward_eval_transmit(sc, sd->I, omega_in, pdf);
- break;
-#endif
- case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID:
- eval = bsdf_ashikhmin_velvet_eval_transmit(sc, sd->I, omega_in, pdf);
- break;
- case CLOSURE_BSDF_WESTIN_BACKSCATTER_ID:
- eval = bsdf_westin_backscatter_eval_transmit(sc, sd->I, omega_in, pdf);
- break;
- case CLOSURE_BSDF_WESTIN_SHEEN_ID:
- eval = bsdf_westin_sheen_eval_transmit(sc, sd->I, omega_in, pdf);
- break;
-#endif
- default:
- eval = make_float3(0.0f, 0.0f, 0.0f);
- break;
- }
- }
-
- return eval;
-}
-
-__device void svm_bsdf_blur(ShaderClosure *sc, float roughness)
-{
- switch(sc->type) {
- case CLOSURE_BSDF_DIFFUSE_ID:
- bsdf_diffuse_blur(sc, roughness);
- break;
-#ifdef __SVM__
- case CLOSURE_BSDF_OREN_NAYAR_ID:
- bsdf_oren_nayar_blur(sc, roughness);
- break;
- /*case CLOSURE_BSDF_PHONG_RAMP_ID:
- bsdf_phong_ramp_blur(sc, roughness);
- break;
- case CLOSURE_BSDF_DIFFUSE_RAMP_ID:
- bsdf_diffuse_ramp_blur(sc, roughness);
- break;*/
- case CLOSURE_BSDF_TRANSLUCENT_ID:
- bsdf_translucent_blur(sc, roughness);
- break;
- case CLOSURE_BSDF_REFLECTION_ID:
- bsdf_reflection_blur(sc, roughness);
- break;
- case CLOSURE_BSDF_REFRACTION_ID:
- bsdf_refraction_blur(sc, roughness);
- break;
- case CLOSURE_BSDF_TRANSPARENT_ID:
- bsdf_transparent_blur(sc, roughness);
- break;
- case CLOSURE_BSDF_MICROFACET_GGX_ID:
- case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID:
- bsdf_microfacet_ggx_blur(sc, roughness);
- break;
- case CLOSURE_BSDF_MICROFACET_BECKMANN_ID:
- case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID:
- bsdf_microfacet_beckmann_blur(sc, roughness);
- break;
-#ifdef __ANISOTROPIC__
- case CLOSURE_BSDF_WARD_ID:
- bsdf_ward_blur(sc, roughness);
- break;
-#endif
- case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID:
- bsdf_ashikhmin_velvet_blur(sc, roughness);
- break;
- case CLOSURE_BSDF_WESTIN_BACKSCATTER_ID:
- bsdf_westin_backscatter_blur(sc, roughness);
- break;
- case CLOSURE_BSDF_WESTIN_SHEEN_ID:
- bsdf_westin_sheen_blur(sc, roughness);
- break;
-#endif
- default:
- break;
- }
-}
-
-CCL_NAMESPACE_END
-