diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-01-02 19:51:49 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-01-02 19:51:49 +0400 |
commit | 2077b7e3b7bafde69490419d565fa5e51f4f4cde (patch) | |
tree | 85387117d688441b7db4c6cb0378abc8afbfe99f /intern | |
parent | 5c27b34fbf2751716f74acc5c952893e6a57e247 (diff) |
Fix #29755: cycles crash with array modifier that can produce material indices
that are out of bounds.
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/blender/blender_mesh.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp index 72b8cfa2355..bc43809e46c 100644 --- a/intern/cycles/blender/blender_mesh.cpp +++ b/intern/cycles/blender/blender_mesh.cpp @@ -78,8 +78,9 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector< for(b_mesh.faces.begin(f); f != b_mesh.faces.end(); ++f) { int4 vi = get_int4(f->vertices_raw()); - int n= (vi[3] == 0)? 3: 4; - int shader = used_shaders[f->material_index()]; + int n = (vi[3] == 0)? 3: 4; + int mi = clamp(f->material_index(), 0, used_shaders.size()-1); + int shader = used_shaders[mi]; bool smooth = f->use_smooth(); mesh->add_triangle(vi[0], vi[1], vi[2], shader, smooth); |