Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/intern
diff options
context:
space:
mode:
authorJulian Eisel <julian@blender.org>2020-05-01 16:21:41 +0300
committerJulian Eisel <julian@blender.org>2020-05-01 16:21:41 +0300
commit4cc8123377b1502e028a8f9e6132b78e46e0520f (patch)
treee32bb44bb51e148e05ee16cb9e94f841ab8fc481 /intern
parent2188175891679a584739dd31df6e45c0a624f9ad (diff)
UI: Use property split layout and decorators for material properties
Use the automatic property split layout (hence, change to the new 40/60% split ratio) and add decorator buttons for animatable properties. This actually applies to all node input buttons in the properties, e.g. world shading, light shading, texture nodes. Doing this makes the layout more consistent with other layouts in the properties. But the decorators are also a useful hint for users that these options can be animated. Previously using decorators and the automatic split layout wasn't possible, I've done a number of changes now to have it supported. Before I moved the socket icons to the left side, the decorators also looked weird (two circle icons next to each other). {F8497704} With nested items: {F8497708} Reviewed By: William Reynish, Pablo Vazquez Differential Revision: https://developer.blender.org/D7544
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/addon/ui.py12
1 files changed, 12 insertions, 0 deletions
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 9c125f7fc9e..08641c05941 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -1410,6 +1410,8 @@ class CYCLES_LIGHT_PT_nodes(CyclesButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
+
light = context.light
panel_node_draw(layout, light, 'OUTPUT_LIGHT', 'Surface')
@@ -1459,6 +1461,8 @@ class CYCLES_WORLD_PT_surface(CyclesButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
+
world = context.world
if not panel_node_draw(layout, world, 'OUTPUT_WORLD', 'Surface'):
@@ -1478,6 +1482,8 @@ class CYCLES_WORLD_PT_volume(CyclesButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
+
world = context.world
panel_node_draw(layout, world, 'OUTPUT_WORLD', 'Volume')
@@ -1665,6 +1671,8 @@ class CYCLES_MATERIAL_PT_surface(CyclesButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
+
mat = context.material
if not panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Surface'):
layout.prop(mat, "diffuse_color")
@@ -1683,6 +1691,8 @@ class CYCLES_MATERIAL_PT_volume(CyclesButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
+
mat = context.material
# cmat = mat.cycles
@@ -1701,6 +1711,8 @@ class CYCLES_MATERIAL_PT_displacement(CyclesButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
+
mat = context.material
panel_node_draw(layout, mat, 'OUTPUT_MATERIAL', 'Displacement')