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authorKévin Dietrich <kevin.dietrich@mailoo.org>2022-01-04 03:58:34 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2022-01-05 16:17:57 +0300
commit4c3f52e7dc868471393cab76619b1187a654bc43 (patch)
treec387d9db194a4632f0c5b23b9029f27c749a9ab2 /intern
parentb1bd0f8ffdaf5e5df3038ae688a7b4eb8d10ba6d (diff)
Cycles: support rendering PointCloud motion blur from attribute
This adds support to render PointCloud motion blur from a standard "velocity" attribute. This implementation is similar to that of the Mesh geometry, and perhaps some code could be deduplicated through a more generic API. `mesh_need_motion_attribute` was renamed `object_need_motion_attribute` as it does not really require a mesh and moved to `util.h` so that it can be shared. This fixes T94622. Reviewed By: brecht Maniphest Tasks: T94622 Differential Revision: https://developer.blender.org/D13719
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/mesh.cpp36
-rw-r--r--intern/cycles/blender/pointcloud.cpp60
-rw-r--r--intern/cycles/blender/util.h35
3 files changed, 91 insertions, 40 deletions
diff --git a/intern/cycles/blender/mesh.cpp b/intern/cycles/blender/mesh.cpp
index bb17cfdcb45..5e2b700427a 100644
--- a/intern/cycles/blender/mesh.cpp
+++ b/intern/cycles/blender/mesh.cpp
@@ -1086,40 +1086,6 @@ static void create_subd_mesh(Scene *scene,
/* Sync */
-/* Check whether some of "built-in" motion-related attributes are needed to be exported (includes
- * things like velocity from cache modifier, fluid simulation).
- *
- * NOTE: This code is run prior to object motion blur initialization. so can not access properties
- * set by `sync_object_motion_init()`. */
-static bool mesh_need_motion_attribute(BObjectInfo &b_ob_info, Scene *scene)
-{
- const Scene::MotionType need_motion = scene->need_motion();
- if (need_motion == Scene::MOTION_NONE) {
- /* Simple case: neither motion pass nor motion blur is needed, no need in the motion related
- * attributes. */
- return false;
- }
-
- if (need_motion == Scene::MOTION_BLUR) {
- /* A bit tricky and implicit case:
- * - Motion blur is enabled in the scene, which implies specific number of time steps for
- * objects.
- * - If the object has motion blur disabled on it, it will have 0 time steps.
- * - Motion attribute expects non-zero time steps.
- *
- * Avoid adding motion attributes if the motion blur will enforce 0 motion steps. */
- PointerRNA cobject = RNA_pointer_get(&b_ob_info.real_object.ptr, "cycles");
- const bool use_motion = get_boolean(cobject, "use_motion_blur");
- if (!use_motion) {
- return false;
- }
- }
-
- /* Motion pass which implies 3 motion steps, or motion blur which is not disabled on object
- * level. */
- return true;
-}
-
void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, Mesh *mesh)
{
/* make a copy of the shaders as the caller in the main thread still need them for syncing the
@@ -1144,7 +1110,7 @@ void BlenderSync::sync_mesh(BL::Depsgraph b_depsgraph, BObjectInfo &b_ob_info, M
if (b_mesh) {
/* Motion blur attribute is relative to seconds, we need it relative to frames. */
- const bool need_motion = mesh_need_motion_attribute(b_ob_info, scene);
+ const bool need_motion = object_need_motion_attribute(b_ob_info, scene);
const float motion_scale = (need_motion) ?
scene->motion_shutter_time() /
(b_scene.render().fps() / b_scene.render().fps_base()) :
diff --git a/intern/cycles/blender/pointcloud.cpp b/intern/cycles/blender/pointcloud.cpp
index a9e616a468f..a69c4f6eca3 100644
--- a/intern/cycles/blender/pointcloud.cpp
+++ b/intern/cycles/blender/pointcloud.cpp
@@ -37,12 +37,52 @@ static void fill_generic_attribute(BL::PointCloud &b_pointcloud,
}
}
-static void copy_attributes(PointCloud *pointcloud, BL::PointCloud b_pointcloud)
+static void attr_create_motion(PointCloud *pointcloud,
+ BL::Attribute &b_attribute,
+ const float motion_scale)
+{
+ if (!(b_attribute.domain() == BL::Attribute::domain_POINT) &&
+ (b_attribute.data_type() == BL::Attribute::data_type_FLOAT_VECTOR)) {
+ return;
+ }
+
+ BL::FloatVectorAttribute b_vector_attribute(b_attribute);
+ const int num_points = pointcloud->get_points().size();
+
+ /* Find or add attribute */
+ float3 *P = &pointcloud->get_points()[0];
+ Attribute *attr_mP = pointcloud->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
+
+ if (!attr_mP) {
+ attr_mP = pointcloud->attributes.add(ATTR_STD_MOTION_VERTEX_POSITION);
+ }
+
+ /* Only export previous and next frame, we don't have any in between data. */
+ float motion_times[2] = {-1.0f, 1.0f};
+ for (int step = 0; step < 2; step++) {
+ const float relative_time = motion_times[step] * 0.5f * motion_scale;
+ float3 *mP = attr_mP->data_float3() + step * num_points;
+
+ for (int i = 0; i < num_points; i++) {
+ mP[i] = P[i] + get_float3(b_vector_attribute.data[i].vector()) * relative_time;
+ }
+ }
+}
+
+static void copy_attributes(PointCloud *pointcloud,
+ BL::PointCloud b_pointcloud,
+ const bool need_motion,
+ const float motion_scale)
{
AttributeSet &attributes = pointcloud->attributes;
+ static const ustring u_velocity("velocity");
for (BL::Attribute &b_attribute : b_pointcloud.attributes) {
const ustring name{b_attribute.name().c_str()};
+ if (need_motion && name == u_velocity) {
+ attr_create_motion(pointcloud, b_attribute, motion_scale);
+ }
+
if (attributes.find(name)) {
continue;
}
@@ -111,7 +151,11 @@ static void copy_attributes(PointCloud *pointcloud, BL::PointCloud b_pointcloud)
}
}
-static void export_pointcloud(Scene *scene, PointCloud *pointcloud, BL::PointCloud b_pointcloud)
+static void export_pointcloud(Scene *scene,
+ PointCloud *pointcloud,
+ BL::PointCloud b_pointcloud,
+ const bool need_motion,
+ const float motion_scale)
{
/* TODO: optimize so we can straight memcpy arrays from Blender? */
@@ -141,7 +185,7 @@ static void export_pointcloud(Scene *scene, PointCloud *pointcloud, BL::PointClo
}
/* Export attributes */
- copy_attributes(pointcloud, b_pointcloud);
+ copy_attributes(pointcloud, b_pointcloud, need_motion, motion_scale);
}
static void export_pointcloud_motion(PointCloud *pointcloud,
@@ -193,7 +237,7 @@ static void export_pointcloud_motion(PointCloud *pointcloud,
}
/* Export attributes */
- copy_attributes(pointcloud, b_pointcloud);
+ copy_attributes(pointcloud, b_pointcloud, false, 0.0f);
}
void BlenderSync::sync_pointcloud(PointCloud *pointcloud, BObjectInfo &b_ob_info)
@@ -207,7 +251,13 @@ void BlenderSync::sync_pointcloud(PointCloud *pointcloud, BObjectInfo &b_ob_info
/* TODO: add option to filter out points in the view layer. */
BL::PointCloud b_pointcloud(b_ob_info.object_data);
- export_pointcloud(scene, &new_pointcloud, b_pointcloud);
+ /* Motion blur attribute is relative to seconds, we need it relative to frames. */
+ const bool need_motion = object_need_motion_attribute(b_ob_info, scene);
+ const float motion_scale = (need_motion) ?
+ scene->motion_shutter_time() /
+ (b_scene.render().fps() / b_scene.render().fps_base()) :
+ 0.0f;
+ export_pointcloud(scene, &new_pointcloud, b_pointcloud, need_motion, motion_scale);
/* update original sockets */
for (const SocketType &socket : new_pointcloud.type->inputs) {
diff --git a/intern/cycles/blender/util.h b/intern/cycles/blender/util.h
index 6c396d39614..ae9cdfd4f58 100644
--- a/intern/cycles/blender/util.h
+++ b/intern/cycles/blender/util.h
@@ -18,6 +18,7 @@
#define __BLENDER_UTIL_H__
#include "scene/mesh.h"
+#include "scene/scene.h"
#include "util/algorithm.h"
#include "util/array.h"
@@ -670,6 +671,40 @@ static inline uint object_ray_visibility(BL::Object &b_ob)
return flag;
}
+/* Check whether some of "built-in" motion-related attributes are needed to be exported (includes
+ * things like velocity from cache modifier, fluid simulation).
+ *
+ * NOTE: This code is run prior to object motion blur initialization. so can not access properties
+ * set by `sync_object_motion_init()`. */
+static bool object_need_motion_attribute(BObjectInfo &b_ob_info, Scene *scene)
+{
+ const Scene::MotionType need_motion = scene->need_motion();
+ if (need_motion == Scene::MOTION_NONE) {
+ /* Simple case: neither motion pass nor motion blur is needed, no need in the motion related
+ * attributes. */
+ return false;
+ }
+
+ if (need_motion == Scene::MOTION_BLUR) {
+ /* A bit tricky and implicit case:
+ * - Motion blur is enabled in the scene, which implies specific number of time steps for
+ * objects.
+ * - If the object has motion blur disabled on it, it will have 0 time steps.
+ * - Motion attribute expects non-zero time steps.
+ *
+ * Avoid adding motion attributes if the motion blur will enforce 0 motion steps. */
+ PointerRNA cobject = RNA_pointer_get(&b_ob_info.real_object.ptr, "cycles");
+ const bool use_motion = get_boolean(cobject, "use_motion_blur");
+ if (!use_motion) {
+ return false;
+ }
+ }
+
+ /* Motion pass which implies 3 motion steps, or motion blur which is not disabled on object
+ * level. */
+ return true;
+}
+
class EdgeMap {
public:
EdgeMap()