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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-30 10:10:16 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-30 10:10:16 +0400
commite7f594b0df56c99b19ce2eda50d7ca8872ac21e6 (patch)
tree0b0e97576b6782034339e8bf5961b846949a29d9 /intern
parent6bb45495d11e6547c847aee59dc86ca28adf472b (diff)
Fix #33347: cycles OSL crash connecting string to vector socket.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/shaders/node_convert_from_color.osl1
-rw-r--r--intern/cycles/kernel/shaders/node_convert_from_float.osl1
-rw-r--r--intern/cycles/kernel/shaders/node_convert_from_int.osl1
-rw-r--r--intern/cycles/kernel/shaders/node_convert_from_normal.osl1
-rw-r--r--intern/cycles/kernel/shaders/node_convert_from_point.osl1
-rw-r--r--intern/cycles/kernel/shaders/node_convert_from_string.osl31
-rw-r--r--intern/cycles/kernel/shaders/node_convert_from_vector.osl1
-rw-r--r--intern/cycles/render/nodes.cpp4
8 files changed, 41 insertions, 0 deletions
diff --git a/intern/cycles/kernel/shaders/node_convert_from_color.osl b/intern/cycles/kernel/shaders/node_convert_from_color.osl
index 2884c772414..e4982975c20 100644
--- a/intern/cycles/kernel/shaders/node_convert_from_color.osl
+++ b/intern/cycles/kernel/shaders/node_convert_from_color.osl
@@ -20,6 +20,7 @@
shader node_convert_from_color(
color Color = color(0.0, 0.0, 0.0),
+ output string String = "",
output float Val = 0.0,
output int ValInt = 0,
output vector Vector = vector(0.0, 0.0, 0.0),
diff --git a/intern/cycles/kernel/shaders/node_convert_from_float.osl b/intern/cycles/kernel/shaders/node_convert_from_float.osl
index 4466fbae3a6..a20b491c91d 100644
--- a/intern/cycles/kernel/shaders/node_convert_from_float.osl
+++ b/intern/cycles/kernel/shaders/node_convert_from_float.osl
@@ -20,6 +20,7 @@
shader node_convert_from_float(
float Val = 0.0,
+ output string String = "",
output int ValInt = 0,
output color Color = color(0.0, 0.0, 0.0),
output vector Vector = vector(0.0, 0.0, 0.0),
diff --git a/intern/cycles/kernel/shaders/node_convert_from_int.osl b/intern/cycles/kernel/shaders/node_convert_from_int.osl
index 060d4184fa6..911b4928db8 100644
--- a/intern/cycles/kernel/shaders/node_convert_from_int.osl
+++ b/intern/cycles/kernel/shaders/node_convert_from_int.osl
@@ -20,6 +20,7 @@
shader node_convert_from_int(
int ValInt = 0,
+ output string String = "",
output float Val = 0.0,
output color Color = color(0.0, 0.0, 0.0),
output vector Vector = vector(0.0, 0.0, 0.0),
diff --git a/intern/cycles/kernel/shaders/node_convert_from_normal.osl b/intern/cycles/kernel/shaders/node_convert_from_normal.osl
index 32ef430d93b..1add7400a22 100644
--- a/intern/cycles/kernel/shaders/node_convert_from_normal.osl
+++ b/intern/cycles/kernel/shaders/node_convert_from_normal.osl
@@ -20,6 +20,7 @@
shader node_convert_from_normal(
normal Normal = normal(0.0, 0.0, 0.0),
+ output string String = "",
output float Val = 0.0,
output int ValInt = 0,
output vector Vector = vector(0.0, 0.0, 0.0),
diff --git a/intern/cycles/kernel/shaders/node_convert_from_point.osl b/intern/cycles/kernel/shaders/node_convert_from_point.osl
index a9435c8abf4..8a315828c55 100644
--- a/intern/cycles/kernel/shaders/node_convert_from_point.osl
+++ b/intern/cycles/kernel/shaders/node_convert_from_point.osl
@@ -20,6 +20,7 @@
shader node_convert_from_point(
point Point = point(0.0, 0.0, 0.0),
+ output string String = "",
output float Val = 0.0,
output int ValInt = 0,
output vector Vector = vector(0.0, 0.0, 0.0),
diff --git a/intern/cycles/kernel/shaders/node_convert_from_string.osl b/intern/cycles/kernel/shaders/node_convert_from_string.osl
new file mode 100644
index 00000000000..f40535ac7a3
--- /dev/null
+++ b/intern/cycles/kernel/shaders/node_convert_from_string.osl
@@ -0,0 +1,31 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "stdosl.h"
+
+shader node_convert_from_string(
+ string String = "",
+ output color Color = color(0.0, 0.0, 0.0),
+ output float Val = 0.0,
+ output int ValInt = 0,
+ output vector Vector = vector(0.0, 0.0, 0.0),
+ output point Point = point(0.0, 0.0, 0.0),
+ output normal Normal = normal(0.0, 0.0, 0.0))
+{
+}
+
diff --git a/intern/cycles/kernel/shaders/node_convert_from_vector.osl b/intern/cycles/kernel/shaders/node_convert_from_vector.osl
index 4516f92c753..ae9f97414d5 100644
--- a/intern/cycles/kernel/shaders/node_convert_from_vector.osl
+++ b/intern/cycles/kernel/shaders/node_convert_from_vector.osl
@@ -20,6 +20,7 @@
shader node_convert_from_vector(
vector Vector = vector(0.0, 0.0, 0.0),
+ output string String = "",
output float Val = 0.0,
output int ValInt = 0,
output color Color = color(0.0, 0.0, 0.0),
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 12bbc019644..48fe63670c7 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -1124,6 +1124,8 @@ ConvertNode::ConvertNode(ShaderSocketType from_, ShaderSocketType to_)
add_input("Point", SHADER_SOCKET_POINT);
else if(from == SHADER_SOCKET_NORMAL)
add_input("Normal", SHADER_SOCKET_NORMAL);
+ else if(from == SHADER_SOCKET_STRING)
+ add_input("String", SHADER_SOCKET_STRING);
else
assert(0);
@@ -1139,6 +1141,8 @@ ConvertNode::ConvertNode(ShaderSocketType from_, ShaderSocketType to_)
add_output("Point", SHADER_SOCKET_POINT);
else if(to == SHADER_SOCKET_NORMAL)
add_output("Normal", SHADER_SOCKET_NORMAL);
+ else if(to == SHADER_SOCKET_STRING)
+ add_output("String", SHADER_SOCKET_STRING);
else
assert(0);
}