diff options
author | Brecht Van Lommel <brecht@blender.org> | 2020-10-12 17:54:17 +0300 |
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committer | Brecht Van Lommel <brecht@blender.org> | 2020-10-12 17:56:41 +0300 |
commit | 0d3e192660bfa231aacf80d3e5a3d750155798ea (patch) | |
tree | 962f1d06a5e1d5d88bd37fb488dec3c873e47b8d /intern | |
parent | c68a2a722d2f4d6fbfabfa5d8e255de9ef59648d (diff) |
Fix T81551: Cycles crash updating volume with modifiers
The volume bounds mesh was being rebuilt too often, it should only be done
when rebuilding the BVH as well, otherwise they can go out of sync.
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/render/geometry.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/render/geometry.cpp b/intern/cycles/render/geometry.cpp index d96dc15f400..455959512fd 100644 --- a/intern/cycles/render/geometry.cpp +++ b/intern/cycles/render/geometry.cpp @@ -1129,7 +1129,7 @@ void GeometryManager::device_update_preprocess(Device *device, Scene *scene, Pro } } - if (need_update && geom->type == Geometry::VOLUME) { + if (geom->need_update_rebuild && geom->type == Geometry::VOLUME) { /* Create volume meshes if there is voxel data. */ if (!volume_images_updated) { progress.set_status("Updating Meshes Volume Bounds"); |