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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-02-06 23:53:58 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-02-07 00:10:22 +0400
commit135e4e69a18220034820a4586be44960be89a639 (patch)
tree33567acbc070f424e78c235fc01c5f19547346c5 /intern
parent28936a415076dbded4ec55cf94c49e8d0abe4035 (diff)
Fix T38524: Cycles not rendering sky texture correct when the direction vector is not normalized.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/blender_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index f97407100db..6175c8ea399 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -646,7 +646,7 @@ static ShaderNode *add_node(Scene *scene, BL::BlendData b_data, BL::Scene b_scen
BL::ShaderNodeTexSky b_sky_node(b_node);
SkyTextureNode *sky = new SkyTextureNode();
sky->type = SkyTextureNode::type_enum[(int)b_sky_node.sky_type()];
- sky->sun_direction = get_float3(b_sky_node.sun_direction());
+ sky->sun_direction = normalize(get_float3(b_sky_node.sun_direction()));
sky->turbidity = b_sky_node.turbidity();
sky->ground_albedo = b_sky_node.ground_albedo();
get_tex_mapping(&sky->tex_mapping, b_sky_node.texture_mapping());