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authorThomas Dinges <blender@dingto.org>2014-02-12 06:27:18 +0400
committerThomas Dinges <blender@dingto.org>2014-02-12 06:27:41 +0400
commit9c8bf7302d1bdac6aa57a6e672ce669e792e6837 (patch)
tree7a6ae812393a67502bbf1bd92931ef03f8e22576 /intern
parent5c8d5c70cf9b01ba067c625bb0e5c0d26c76cb79 (diff)
Cycles: Avoid unnecessary dot products in Mesh/Hair export code.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/blender/blender_curves.cpp2
-rw-r--r--intern/cycles/blender/blender_mesh.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/blender/blender_curves.cpp b/intern/cycles/blender/blender_curves.cpp
index 49728c577cc..92c51b0aad3 100644
--- a/intern/cycles/blender/blender_curves.cpp
+++ b/intern/cycles/blender/blender_curves.cpp
@@ -437,7 +437,7 @@ void ExportCurveTriangleGeometry(Mesh *mesh, ParticleCurveData *CData, int resol
continue;
float3 firstxbasis = cross(make_float3(1.0f,0.0f,0.0f),CData->curvekey_co[CData->curve_firstkey[curve]+1] - CData->curvekey_co[CData->curve_firstkey[curve]]);
- if(len_squared(firstxbasis)!= 0.0f)
+ if(!is_zero(firstxbasis))
firstxbasis = normalize(firstxbasis);
else
firstxbasis = normalize(cross(make_float3(0.0f,1.0f,0.0f),CData->curvekey_co[CData->curve_firstkey[curve]+1] - CData->curvekey_co[CData->curve_firstkey[curve]]));
diff --git a/intern/cycles/blender/blender_mesh.cpp b/intern/cycles/blender/blender_mesh.cpp
index c761c004fe7..61c6ef6af1b 100644
--- a/intern/cycles/blender/blender_mesh.cpp
+++ b/intern/cycles/blender/blender_mesh.cpp
@@ -249,8 +249,8 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector<
bool smooth = f->use_smooth();
if(n == 4) {
- if(len_squared(cross(mesh->verts[vi[1]] - mesh->verts[vi[0]], mesh->verts[vi[2]] - mesh->verts[vi[0]])) == 0.0f ||
- len_squared(cross(mesh->verts[vi[2]] - mesh->verts[vi[0]], mesh->verts[vi[3]] - mesh->verts[vi[0]])) == 0.0f) {
+ if(is_zero(cross(mesh->verts[vi[1]] - mesh->verts[vi[0]], mesh->verts[vi[2]] - mesh->verts[vi[0]])) ||
+ is_zero(cross(mesh->verts[vi[2]] - mesh->verts[vi[0]], mesh->verts[vi[3]] - mesh->verts[vi[0]]))) {
mesh->set_triangle(ti++, vi[0], vi[1], vi[3], shader, smooth);
mesh->set_triangle(ti++, vi[2], vi[3], vi[1], shader, smooth);
}