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authorSergey Sharybin <sergey@blender.org>2021-10-04 13:57:21 +0300
committerSergey Sharybin <sergey@blender.org>2021-10-04 16:07:32 +0300
commitf806bd8261092334035e9cf1aaf0174285c3344f (patch)
tree55e91f7d40d5d7d64957d03c578d52a15c19e1f5 /intern
parentfc4886a31426b6fe40982f5288c8d129a1ce3223 (diff)
Fix T91861: Black environment behind shadow catcher
Always sample background pass behind shadow catcher (if the pass exists, of course), regardless of whether shadow catcher will be used as approximate or accurate. Allows to combine accurate shadows into an environment map. Differential Revision: https://developer.blender.org/D12747
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/integrator/integrator_intersect_closest.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/kernel/integrator/integrator_intersect_closest.h b/intern/cycles/kernel/integrator/integrator_intersect_closest.h
index 34ca6814534..4e581df1870 100644
--- a/intern/cycles/kernel/integrator/integrator_intersect_closest.h
+++ b/intern/cycles/kernel/integrator/integrator_intersect_closest.h
@@ -123,7 +123,7 @@ ccl_device_forceinline void integrator_intersect_shader_next_kernel(
#ifdef __SHADOW_CATCHER__
const int object_flags = intersection_get_object_flags(kg, isect);
if (kernel_shadow_catcher_split(INTEGRATOR_STATE_PASS, object_flags)) {
- if (kernel_data.film.use_approximate_shadow_catcher && !kernel_data.background.transparent) {
+ if (kernel_data.film.pass_background != PASS_UNUSED && !kernel_data.background.transparent) {
INTEGRATOR_STATE_WRITE(path, flag) |= PATH_RAY_SHADOW_CATCHER_BACKGROUND;
if (use_raytrace_kernel) {